index.62350359.js 757 KB

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XC={mixins:[Hn],props:{basket:Object,machineState:Object,machinePos:Object,loading:Boolean},methods:{applaySettings(){this.$emit("applaySettings")},setPosition(t){this.machineStateIsOK()==!0&&(this.basket.pos.x=parseFloat(this.machinePos.x),this.basket.pos.y=parseFloat(this.machinePos.y),this.basket.pos.z=parseFloat(this.machinePos.z))}}},jC={class:"card"},YC=c("div",{class:"card-header"},"Basket Settings",-1),qC={class:"card-body"},ZC={class:"mb-3"},KC=c("label",{class:"form-label"},"Position",-1),JC={class:"row mb-2"},QC={class:"col"},eA={class:"row"},tA=c("div",{class:"col-auto pt-1"},"X:",-1),nA={class:"col"},iA={class:"col"},sA={class:"row"},oA=c("div",{class:"col-auto pt-1"},"Y:",-1),rA={class:"col"},aA={class:"col"},lA={class:"row"},cA=c("div",{class:"col-auto pt-1"},"Z:",-1),dA={class:"col"},uA={class:"col-auto"},hA={class:"row mt-2"},fA={class:"col"},pA=["disabled"];function mA(t,e,n,i,s,o){return 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GD={mixins:[Ia,Hn],components:{FeedersSettings:up,ElementsTable:FD,DialogWindow:$D},data(){return{tab:0,currentElement:this.currentElement,showWindow:[!1,!1],inpuValue:""}},props:{project:Object,projects_list:Object,settings:Object,cases:Object,machineState:Object,machinePos:Object,pnpProcessing:Object,default_feeders:Object,disabled:Boolean,loading:Boolean},computed:{projectsList(){if(this.projects_list){let t=[];for(let e of this.projects_list)t.push(e.split(".").slice(0,-1).join("."));return t}},dialogIsOpened(){return this.showWindow.indexOf(!0)>-1}},methods:{importFeeder(){Un("The Feeders of this project will be replaced by Default Feeders settings. Do you want import default Feeders?","Confirm").then(t=>{t==!0&&(this.project.feeders=JSON.parse(JSON.stringify(this.default_feeders)))})},setCurrentElement(t){this.currentElement=t;for(let e of this.project.feeders)if(e.id==t.feeder){let n=parseFloat(e.caseRotate)+parseFloat(t.pos.a);this.$emit("setSMDCase",{case:e.case,rotate:n})}},pnpGoToFeeder(t){this.$emit("goToFeeder",t)},pnpGoToFeederCam(t){this.$emit("goToFeederCam",t)},pnpPickFromFeeder(t){this.$emit("pickFromFeeder",t)},pnpFixPosition(t){this.$emit("fixPosition",t)},pnpDropIntoBasket(t){this.$emit("dropIntoBasket",t)},runFrom(t){this.$emit("runFrom",t),this.tab=3},saveFeeders(){Un("Attention! This feeders set will saved when You Save Project! You can set this feeders set as default. Do You want to set this Feeders set as default?","Warning").then(t=>{t==!0&&Un("Do You want to set this Feeders set as default? 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Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const n=this.x-e.x,i=this.y-e.y;return n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this}lerpVectors(e,n,i){return this.x=e.x+(n.x-e.x)*i,this.y=e.y+(n.y-e.y)*i,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this}rotateAround(e,n){const i=Math.cos(n),s=Math.sin(n),o=this.x-e.x,r=this.y-e.y;return this.x=o*i-r*s+e.x,this.y=o*s+r*i+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class tt{constructor(e,n,i,s,o,r,a,l,d){tt.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],e!==void 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e[n]=i[0],e[n+1]=i[1],e[n+2]=i[2],e[n+3]=i[3],e[n+4]=i[4],e[n+5]=i[5],e[n+6]=i[6],e[n+7]=i[7],e[n+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}}const Za=new tt;function Ep(t){for(let e=t.length-1;e>=0;--e)if(t[e]>=65535)return!0;return!1}function ma(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function MU(){const t=ma("canvas");return t.style.display="block",t}const Fu={};function ia(t){t in Fu||(Fu[t]=!0,console.warn(t))}function EU(t,e,n){return new Promise(function(i,s){function o(){switch(t.clientWaitSync(e,t.SYNC_FLUSH_COMMANDS_BIT,0)){case t.WAIT_FAILED:s();break;case t.TIMEOUT_EXPIRED:setTimeout(o,n);break;default:i()}}setTimeout(o,n)})}function wU(t){const e=t.elements;e[2]=.5*e[2]+.5*e[3],e[6]=.5*e[6]+.5*e[7],e[10]=.5*e[10]+.5*e[11],e[14]=.5*e[14]+.5*e[15]}function TU(t){const e=t.elements;e[11]===-1?(e[10]=-e[10]-1,e[14]=-e[14]):(e[10]=-e[10],e[14]=-e[14]+1)}const Ou=new tt().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),Nu=new tt().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function CU(){const t={enabled:!0,workingColorSpace:ao,spaces:{},convert:function(s,o,r){return this.enabled===!1||o===r||!o||!r||(this.spaces[o].transfer===bt&&(s.r=fi(s.r),s.g=fi(s.g),s.b=fi(s.b)),this.spaces[o].primaries!==this.spaces[r].primaries&&(s.applyMatrix3(this.spaces[o].toXYZ),s.applyMatrix3(this.spaces[r].fromXYZ)),this.spaces[r].transfer===bt&&(s.r=Js(s.r),s.g=Js(s.g),s.b=Js(s.b))),s},fromWorkingColorSpace:function(s,o){return this.convert(s,this.workingColorSpace,o)},toWorkingColorSpace:function(s,o){return this.convert(s,o,this.workingColorSpace)},getPrimaries:function(s){return this.spaces[s].primaries},getTransfer:function(s){return s===Li?fa:this.spaces[s].transfer},getLuminanceCoefficients:function(s,o=this.workingColorSpace){return s.fromArray(this.spaces[o].luminanceCoefficients)},define:function(s){Object.assign(this.spaces,s)},_getMatrix:function(s,o,r){return s.copy(this.spaces[o].toXYZ).multiply(this.spaces[r].fromXYZ)},_getDrawingBufferColorSpace:function(s){return this.spaces[s].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(s=this.workingColorSpace){return this.spaces[s].workingColorSpaceConfig.unpackColorSpace}},e=[.64,.33,.3,.6,.15,.06],n=[.2126,.7152,.0722],i=[.3127,.329];return t.define({[ao]:{primaries:e,whitePoint:i,transfer:fa,toXYZ:Ou,fromXYZ:Nu,luminanceCoefficients:n,workingColorSpaceConfig:{unpackColorSpace:En},outputColorSpaceConfig:{drawingBufferColorSpace:En}},[En]:{primaries:e,whitePoint:i,transfer:bt,toXYZ:Ou,fromXYZ:Nu,luminanceCoefficients:n,outputColorSpaceConfig:{drawingBufferColorSpace:En}}}),t}const ft=CU();function fi(t){return t<.04045?t*.0773993808:Math.pow(t*.9478672986+.0521327014,2.4)}function Js(t){return t<.0031308?t*12.92:1.055*Math.pow(t,.41666)-.055}let Cs;class AU{static getDataURL(e,n="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement=="undefined")return e.src;let i;if(e instanceof HTMLCanvasElement)i=e;else{Cs===void 0&&(Cs=ma("canvas")),Cs.width=e.width,Cs.height=e.height;const s=Cs.getContext("2d");e instanceof ImageData?s.putImageData(e,0,0):s.drawImage(e,0,0,e.width,e.height),i=Cs}return i.toDataURL(n)}static sRGBToLinear(e){if(typeof HTMLImageElement!="undefined"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&e instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&e instanceof ImageBitmap){const n=ma("canvas");n.width=e.width,n.height=e.height;const i=n.getContext("2d");i.drawImage(e,0,0,e.width,e.height);const s=i.getImageData(0,0,e.width,e.height),o=s.data;for(let r=0;r<o.length;r++)o[r]=fi(o[r]/255)*255;return i.putImageData(s,0,0),n}else if(e.data){const n=e.data.slice(0);for(let i=0;i<n.length;i++)n instanceof Uint8Array||n 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No color space conversion applied."),e}}let PU=0;class ud{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:PU++}),this.uuid=vo(),this.data=e,this.dataReady=!0,this.version=0}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const n=e===void 0||typeof e=="string";if(!n&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const i={uuid:this.uuid,url:""},s=this.data;if(s!==null){let o;if(Array.isArray(s)){o=[];for(let r=0,a=s.length;r<a;r++)s[r].isDataTexture?o.push(Ka(s[r].image)):o.push(Ka(s[r]))}else o=Ka(s);i.url=o}return n||(e.images[this.uuid]=i),i}}function Ka(t){return typeof HTMLImageElement!="undefined"&&t instanceof HTMLImageElement||typeof HTMLCanvasElement!="undefined"&&t instanceof HTMLCanvasElement||typeof ImageBitmap!="undefined"&&t instanceof ImageBitmap?AU.getDataURL(t):t.data?{data:Array.from(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let RU=0;class hn extends Ss{constructor(e=hn.DEFAULT_IMAGE,n=hn.DEFAULT_MAPPING,i=hs,s=hs,o=qn,r=fs,a=zn,l=ei,d=hn.DEFAULT_ANISOTROPY,u=Li){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:RU++}),this.uuid=vo(),this.name="",this.source=new ud(e),this.mipmaps=[],this.mapping=n,this.channel=0,this.wrapS=i,this.wrapT=s,this.magFilter=o,this.minFilter=r,this.anisotropy=d,this.format=a,this.internalFormat=null,this.type=l,this.offset=new Ke(0,0),this.repeat=new Ke(1,1),this.center=new Ke(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new tt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=u,this.userData={},this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isTextureArray=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isTextureArray=e.isTextureArray,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const n=e===void 0||typeof e=="string";if(!n&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const i={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),n||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==fp)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case sc:e.x=e.x-Math.floor(e.x);break;case hs:e.x=e.x<0?0:1;break;case oc:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case sc:e.y=e.y-Math.floor(e.y);break;case hs:e.y=e.y<0?0:1;break;case oc:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}hn.DEFAULT_IMAGE=null;hn.DEFAULT_MAPPING=fp;hn.DEFAULT_ANISOTROPY=1;class It{constructor(e=0,n=0,i=0,s=1){It.prototype.isVector4=!0,this.x=e,this.y=n,this.z=i,this.w=s}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,n,i,s){return this.x=e,this.y=n,this.z=i,this.w=s,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;case 3:this.w=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this.w=e.w+n.w,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this.w+=e.w*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this.w=e.w-n.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const n=this.x,i=this.y,s=this.z,o=this.w,r=e.elements;return this.x=r[0]*n+r[4]*i+r[8]*s+r[12]*o,this.y=r[1]*n+r[5]*i+r[9]*s+r[13]*o,this.z=r[2]*n+r[6]*i+r[10]*s+r[14]*o,this.w=r[3]*n+r[7]*i+r[11]*s+r[15]*o,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const n=Math.sqrt(1-e.w*e.w);return n<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/n,this.y=e.y/n,this.z=e.z/n),this}setAxisAngleFromRotationMatrix(e){let n,i,s,o;const l=e.elements,d=l[0],u=l[4],f=l[8],h=l[1],m=l[5],b=l[9],y=l[2],_=l[6],p=l[10];if(Math.abs(u-h)<.01&&Math.abs(f-y)<.01&&Math.abs(b-_)<.01){if(Math.abs(u+h)<.1&&Math.abs(f+y)<.1&&Math.abs(b+_)<.1&&Math.abs(d+m+p-3)<.1)return this.set(1,0,0,0),this;n=Math.PI;const w=(d+1)/2,S=(m+1)/2,I=(p+1)/2,P=(u+h)/4,D=(f+y)/4,R=(b+_)/4;return w>S&&w>I?w<.01?(i=0,s=.707106781,o=.707106781):(i=Math.sqrt(w),s=P/i,o=D/i):S>I?S<.01?(i=.707106781,s=0,o=.707106781):(s=Math.sqrt(S),i=P/s,o=R/s):I<.01?(i=.707106781,s=.707106781,o=0):(o=Math.sqrt(I),i=D/o,s=R/o),this.set(i,s,o,n),this}let T=Math.sqrt((_-b)*(_-b)+(f-y)*(f-y)+(h-u)*(h-u));return Math.abs(T)<.001&&(T=1),this.x=(_-b)/T,this.y=(f-y)/T,this.z=(h-u)/T,this.w=Math.acos((d+m+p-1)/2),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this.w=n[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,n){return this.x=ot(this.x,e.x,n.x),this.y=ot(this.y,e.y,n.y),this.z=ot(this.z,e.z,n.z),this.w=ot(this.w,e.w,n.w),this}clampScalar(e,n){return this.x=ot(this.x,e,n),this.y=ot(this.y,e,n),this.z=ot(this.z,e,n),this.w=ot(this.w,e,n),this}clampLength(e,n){const i=this.length();return this.divideScalar(i||1).multiplyScalar(ot(i,e,n))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this.w+=(e.w-this.w)*n,this}lerpVectors(e,n,i){return this.x=e.x+(n.x-e.x)*i,this.y=e.y+(n.y-e.y)*i,this.z=e.z+(n.z-e.z)*i,this.w=e.w+(n.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this.w=e[n+3],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e[n+3]=this.w,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this.w=e.getW(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class DU extends Ss{constructor(e=1,n=1,i={}){super(),this.isRenderTarget=!0,this.width=e,this.height=n,this.depth=i.depth?i.depth:1,this.scissor=new It(0,0,e,n),this.scissorTest=!1,this.viewport=new It(0,0,e,n);const s={width:e,height:n,depth:this.depth};i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:qn,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,multiview:!1},i);const o=new hn(s,i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.colorSpace);o.flipY=!1,o.generateMipmaps=i.generateMipmaps,o.internalFormat=i.internalFormat,this.textures=[];const r=i.count;for(let a=0;a<r;a++)this.textures[a]=o.clone(),this.textures[a].isRenderTargetTexture=!0,this.textures[a].renderTarget=this;this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.resolveDepthBuffer=i.resolveDepthBuffer,this.resolveStencilBuffer=i.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=i.depthTexture,this.samples=i.samples,this.multiview=i.multiview}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){this._depthTexture!==null&&(this._depthTexture.renderTarget=null),e!==null&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,n,i=1){if(this.width!==e||this.height!==n||this.depth!==i){this.width=e,this.height=n,this.depth=i;for(let s=0,o=this.textures.length;s<o;s++)this.textures[s].image.width=e,this.textures[s].image.height=n,this.textures[s].image.depth=i;this.dispose()}this.viewport.set(0,0,e,n),this.scissor.set(0,0,e,n)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let n=0,i=e.textures.length;n<i;n++){this.textures[n]=e.textures[n].clone(),this.textures[n].isRenderTargetTexture=!0,this.textures[n].renderTarget=this;const s=Object.assign({},e.textures[n].image);this.textures[n].source=new ud(s)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class vs extends DU{constructor(e=1,n=1,i={}){super(e,n,i),this.isWebGLRenderTarget=!0}}class wp extends hn{constructor(e=null,n=1,i=1,s=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:n,height:i,depth:s},this.magFilter=Bn,this.minFilter=Bn,this.wrapR=hs,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class IU extends hn{constructor(e=null,n=1,i=1,s=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:n,height:i,depth:s},this.magFilter=Bn,this.minFilter=Bn,this.wrapR=hs,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class Xt{constructor(e=0,n=0,i=0,s=1){this.isQuaternion=!0,this._x=e,this._y=n,this._z=i,this._w=s}static slerpFlat(e,n,i,s,o,r,a){let l=i[s+0],d=i[s+1],u=i[s+2],f=i[s+3];const h=o[r+0],m=o[r+1],b=o[r+2],y=o[r+3];if(a===0){e[n+0]=l,e[n+1]=d,e[n+2]=u,e[n+3]=f;return}if(a===1){e[n+0]=h,e[n+1]=m,e[n+2]=b,e[n+3]=y;return}if(f!==y||l!==h||d!==m||u!==b){let _=1-a;const p=l*h+d*m+u*b+f*y,T=p>=0?1:-1,w=1-p*p;if(w>Number.EPSILON){const I=Math.sqrt(w),P=Math.atan2(I,p*T);_=Math.sin(_*P)/I,a=Math.sin(a*P)/I}const S=a*T;if(l=l*_+h*S,d=d*_+m*S,u=u*_+b*S,f=f*_+y*S,_===1-a){const I=1/Math.sqrt(l*l+d*d+u*u+f*f);l*=I,d*=I,u*=I,f*=I}}e[n]=l,e[n+1]=d,e[n+2]=u,e[n+3]=f}static multiplyQuaternionsFlat(e,n,i,s,o,r){const a=i[s],l=i[s+1],d=i[s+2],u=i[s+3],f=o[r],h=o[r+1],m=o[r+2],b=o[r+3];return e[n]=a*b+u*f+l*m-d*h,e[n+1]=l*b+u*h+d*f-a*m,e[n+2]=d*b+u*m+a*h-l*f,e[n+3]=u*b-a*f-l*h-d*m,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,n,i,s){return this._x=e,this._y=n,this._z=i,this._w=s,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,n=!0){const i=e._x,s=e._y,o=e._z,r=e._order,a=Math.cos,l=Math.sin,d=a(i/2),u=a(s/2),f=a(o/2),h=l(i/2),m=l(s/2),b=l(o/2);switch(r){case"XYZ":this._x=h*u*f+d*m*b,this._y=d*m*f-h*u*b,this._z=d*u*b+h*m*f,this._w=d*u*f-h*m*b;break;case"YXZ":this._x=h*u*f+d*m*b,this._y=d*m*f-h*u*b,this._z=d*u*b-h*m*f,this._w=d*u*f+h*m*b;break;case"ZXY":this._x=h*u*f-d*m*b,this._y=d*m*f+h*u*b,this._z=d*u*b+h*m*f,this._w=d*u*f-h*m*b;break;case"ZYX":this._x=h*u*f-d*m*b,this._y=d*m*f+h*u*b,this._z=d*u*b-h*m*f,this._w=d*u*f+h*m*b;break;case"YZX":this._x=h*u*f+d*m*b,this._y=d*m*f+h*u*b,this._z=d*u*b-h*m*f,this._w=d*u*f-h*m*b;break;case"XZY":this._x=h*u*f-d*m*b,this._y=d*m*f-h*u*b,this._z=d*u*b+h*m*f,this._w=d*u*f+h*m*b;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+r)}return n===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,n){const i=n/2,s=Math.sin(i);return this._x=e.x*s,this._y=e.y*s,this._z=e.z*s,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){const n=e.elements,i=n[0],s=n[4],o=n[8],r=n[1],a=n[5],l=n[9],d=n[2],u=n[6],f=n[10],h=i+a+f;if(h>0){const m=.5/Math.sqrt(h+1);this._w=.25/m,this._x=(u-l)*m,this._y=(o-d)*m,this._z=(r-s)*m}else if(i>a&&i>f){const m=2*Math.sqrt(1+i-a-f);this._w=(u-l)/m,this._x=.25*m,this._y=(s+r)/m,this._z=(o+d)/m}else if(a>f){const m=2*Math.sqrt(1+a-i-f);this._w=(o-d)/m,this._x=(s+r)/m,this._y=.25*m,this._z=(l+u)/m}else{const m=2*Math.sqrt(1+f-i-a);this._w=(r-s)/m,this._x=(o+d)/m,this._y=(l+u)/m,this._z=.25*m}return this._onChangeCallback(),this}setFromUnitVectors(e,n){let i=e.dot(n)+1;return i<Number.EPSILON?(i=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*n.z-e.z*n.y,this._y=e.z*n.x-e.x*n.z,this._z=e.x*n.y-e.y*n.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(ot(this.dot(e),-1,1)))}rotateTowards(e,n){const i=this.angleTo(e);if(i===0)return this;const s=Math.min(1,n/i);return this.slerp(e,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,n){const i=e._x,s=e._y,o=e._z,r=e._w,a=n._x,l=n._y,d=n._z,u=n._w;return this._x=i*u+r*a+s*d-o*l,this._y=s*u+r*l+o*a-i*d,this._z=o*u+r*d+i*l-s*a,this._w=r*u-i*a-s*l-o*d,this._onChangeCallback(),this}slerp(e,n){if(n===0)return this;if(n===1)return this.copy(e);const i=this._x,s=this._y,o=this._z,r=this._w;let a=r*e._w+i*e._x+s*e._y+o*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=r,this._x=i,this._y=s,this._z=o,this;const l=1-a*a;if(l<=Number.EPSILON){const m=1-n;return this._w=m*r+n*this._w,this._x=m*i+n*this._x,this._y=m*s+n*this._y,this._z=m*o+n*this._z,this.normalize(),this}const d=Math.sqrt(l),u=Math.atan2(d,a),f=Math.sin((1-n)*u)/d,h=Math.sin(n*u)/d;return this._w=r*f+this._w*h,this._x=i*f+this._x*h,this._y=s*f+this._y*h,this._z=o*f+this._z*h,this._onChangeCallback(),this}slerpQuaternions(e,n,i){return this.copy(e).slerp(n,i)}random(){const e=2*Math.PI*Math.random(),n=2*Math.PI*Math.random(),i=Math.random(),s=Math.sqrt(1-i),o=Math.sqrt(i);return this.set(s*Math.sin(e),s*Math.cos(e),o*Math.sin(n),o*Math.cos(n))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,n=0){return this._x=e[n],this._y=e[n+1],this._z=e[n+2],this._w=e[n+3],this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._w,e}fromBufferAttribute(e,n){return this._x=e.getX(n),this._y=e.getY(n),this._z=e.getZ(n),this._w=e.getW(n),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class U{constructor(e=0,n=0,i=0){U.prototype.isVector3=!0,this.x=e,this.y=n,this.z=i}set(e,n,i){return i===void 0&&(i=this.z),this.x=e,this.y=n,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,n){switch(e){case 0:this.x=n;break;case 1:this.y=n;break;case 2:this.z=n;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,n){return this.x=e.x+n.x,this.y=e.y+n.y,this.z=e.z+n.z,this}addScaledVector(e,n){return this.x+=e.x*n,this.y+=e.y*n,this.z+=e.z*n,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,n){return this.x=e.x-n.x,this.y=e.y-n.y,this.z=e.z-n.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,n){return this.x=e.x*n.x,this.y=e.y*n.y,this.z=e.z*n.z,this}applyEuler(e){return this.applyQuaternion(zu.setFromEuler(e))}applyAxisAngle(e,n){return this.applyQuaternion(zu.setFromAxisAngle(e,n))}applyMatrix3(e){const n=this.x,i=this.y,s=this.z,o=e.elements;return this.x=o[0]*n+o[3]*i+o[6]*s,this.y=o[1]*n+o[4]*i+o[7]*s,this.z=o[2]*n+o[5]*i+o[8]*s,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const n=this.x,i=this.y,s=this.z,o=e.elements,r=1/(o[3]*n+o[7]*i+o[11]*s+o[15]);return this.x=(o[0]*n+o[4]*i+o[8]*s+o[12])*r,this.y=(o[1]*n+o[5]*i+o[9]*s+o[13])*r,this.z=(o[2]*n+o[6]*i+o[10]*s+o[14])*r,this}applyQuaternion(e){const n=this.x,i=this.y,s=this.z,o=e.x,r=e.y,a=e.z,l=e.w,d=2*(r*s-a*i),u=2*(a*n-o*s),f=2*(o*i-r*n);return this.x=n+l*d+r*f-a*u,this.y=i+l*u+a*d-o*f,this.z=s+l*f+o*u-r*d,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const n=this.x,i=this.y,s=this.z,o=e.elements;return this.x=o[0]*n+o[4]*i+o[8]*s,this.y=o[1]*n+o[5]*i+o[9]*s,this.z=o[2]*n+o[6]*i+o[10]*s,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,n){return this.x=ot(this.x,e.x,n.x),this.y=ot(this.y,e.y,n.y),this.z=ot(this.z,e.z,n.z),this}clampScalar(e,n){return this.x=ot(this.x,e,n),this.y=ot(this.y,e,n),this.z=ot(this.z,e,n),this}clampLength(e,n){const i=this.length();return this.divideScalar(i||1).multiplyScalar(ot(i,e,n))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,n){return this.x+=(e.x-this.x)*n,this.y+=(e.y-this.y)*n,this.z+=(e.z-this.z)*n,this}lerpVectors(e,n,i){return this.x=e.x+(n.x-e.x)*i,this.y=e.y+(n.y-e.y)*i,this.z=e.z+(n.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,n){const i=e.x,s=e.y,o=e.z,r=n.x,a=n.y,l=n.z;return this.x=s*l-o*a,this.y=o*r-i*l,this.z=i*a-s*r,this}projectOnVector(e){const n=e.lengthSq();if(n===0)return this.set(0,0,0);const i=e.dot(this)/n;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return Ja.copy(this).projectOnVector(e),this.sub(Ja)}reflect(e){return this.sub(Ja.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const n=Math.sqrt(this.lengthSq()*e.lengthSq());if(n===0)return Math.PI/2;const i=this.dot(e)/n;return Math.acos(ot(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const n=this.x-e.x,i=this.y-e.y,s=this.z-e.z;return n*n+i*i+s*s}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,n,i){const s=Math.sin(n)*e;return this.x=s*Math.sin(i),this.y=Math.cos(n)*e,this.z=s*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,n,i){return this.x=e*Math.sin(n),this.y=i,this.z=e*Math.cos(n),this}setFromMatrixPosition(e){const n=e.elements;return this.x=n[12],this.y=n[13],this.z=n[14],this}setFromMatrixScale(e){const n=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),s=this.setFromMatrixColumn(e,2).length();return this.x=n,this.y=i,this.z=s,this}setFromMatrixColumn(e,n){return this.fromArray(e.elements,n*4)}setFromMatrix3Column(e,n){return this.fromArray(e.elements,n*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,n=0){return this.x=e[n],this.y=e[n+1],this.z=e[n+2],this}toArray(e=[],n=0){return e[n]=this.x,e[n+1]=this.y,e[n+2]=this.z,e}fromBufferAttribute(e,n){return this.x=e.getX(n),this.y=e.getY(n),this.z=e.getZ(n),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,n=Math.random()*2-1,i=Math.sqrt(1-n*n);return this.x=i*Math.cos(e),this.y=n,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Ja=new U,zu=new Xt;class hr{constructor(e=new U(1/0,1/0,1/0),n=new U(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=n}set(e,n){return this.min.copy(e),this.max.copy(n),this}setFromArray(e){this.makeEmpty();for(let n=0,i=e.length;n<i;n+=3)this.expandByPoint(Pn.fromArray(e,n));return this}setFromBufferAttribute(e){this.makeEmpty();for(let n=0,i=e.count;n<i;n++)this.expandByPoint(Pn.fromBufferAttribute(e,n));return this}setFromPoints(e){this.makeEmpty();for(let n=0,i=e.length;n<i;n++)this.expandByPoint(e[n]);return this}setFromCenterAndSize(e,n){const i=Pn.copy(n).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,n=!1){return this.makeEmpty(),this.expandByObject(e,n)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,n=!1){e.updateWorldMatrix(!1,!1);const i=e.geometry;if(i!==void 0){const o=i.getAttribute("position");if(n===!0&&o!==void 0&&e.isInstancedMesh!==!0)for(let r=0,a=o.count;r<a;r++)e.isMesh===!0?e.getVertexPosition(r,Pn):Pn.fromBufferAttribute(o,r),Pn.applyMatrix4(e.matrixWorld),this.expandByPoint(Pn);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),Sr.copy(e.boundingBox)):(i.boundingBox===null&&i.computeBoundingBox(),Sr.copy(i.boundingBox)),Sr.applyMatrix4(e.matrixWorld),this.union(Sr)}const s=e.children;for(let o=0,r=s.length;o<r;o++)this.expandByObject(s[o],n);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,n){return n.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,Pn),Pn.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let n,i;return e.normal.x>0?(n=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(n=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(n+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(n+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(n+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(n+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),n<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(wo),Mr.subVectors(this.max,wo),As.subVectors(e.a,wo),Ps.subVectors(e.b,wo),Rs.subVectors(e.c,wo),xi.subVectors(Ps,As),Si.subVectors(Rs,Ps),qi.subVectors(As,Rs);let n=[0,-xi.z,xi.y,0,-Si.z,Si.y,0,-qi.z,qi.y,xi.z,0,-xi.x,Si.z,0,-Si.x,qi.z,0,-qi.x,-xi.y,xi.x,0,-Si.y,Si.x,0,-qi.y,qi.x,0];return!Qa(n,As,Ps,Rs,Mr)||(n=[1,0,0,0,1,0,0,0,1],!Qa(n,As,Ps,Rs,Mr))?!1:(Er.crossVectors(xi,Si),n=[Er.x,Er.y,Er.z],Qa(n,As,Ps,Rs,Mr))}clampPoint(e,n){return n.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Pn).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Pn).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(ni[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),ni[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),ni[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),ni[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),ni[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),ni[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),ni[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),ni[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(ni),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const ni=[new U,new U,new U,new U,new U,new U,new U,new U],Pn=new U,Sr=new hr,As=new U,Ps=new U,Rs=new U,xi=new U,Si=new U,qi=new U,wo=new U,Mr=new U,Er=new U,Zi=new U;function Qa(t,e,n,i,s){for(let o=0,r=t.length-3;o<=r;o+=3){Zi.fromArray(t,o);const a=s.x*Math.abs(Zi.x)+s.y*Math.abs(Zi.y)+s.z*Math.abs(Zi.z),l=e.dot(Zi),d=n.dot(Zi),u=i.dot(Zi);if(Math.max(-Math.max(l,d,u),Math.min(l,d,u))>a)return!1}return!0}const LU=new hr,To=new U,el=new U;class Ua{constructor(e=new U,n=-1){this.isSphere=!0,this.center=e,this.radius=n}set(e,n){return this.center.copy(e),this.radius=n,this}setFromPoints(e,n){const i=this.center;n!==void 0?i.copy(n):LU.setFromPoints(e).getCenter(i);let s=0;for(let o=0,r=e.length;o<r;o++)s=Math.max(s,i.distanceToSquared(e[o]));return this.radius=Math.sqrt(s),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const n=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=n*n}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,n){const i=this.center.distanceToSquared(e);return n.copy(e),i>this.radius*this.radius&&(n.sub(this.center).normalize(),n.multiplyScalar(this.radius).add(this.center)),n}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;To.subVectors(e,this.center);const n=To.lengthSq();if(n>this.radius*this.radius){const i=Math.sqrt(n),s=(i-this.radius)*.5;this.center.addScaledVector(To,s/i),this.radius+=s}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(el.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(To.copy(e.center).add(el)),this.expandByPoint(To.copy(e.center).sub(el))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const ii=new U,tl=new U,wr=new U,Mi=new U,nl=new U,Tr=new U,il=new U;class Fa{constructor(e=new U,n=new U(0,0,-1)){this.origin=e,this.direction=n}set(e,n){return this.origin.copy(e),this.direction.copy(n),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,n){return n.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,ii)),this}closestPointToPoint(e,n){n.subVectors(e,this.origin);const i=n.dot(this.direction);return i<0?n.copy(this.origin):n.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const n=ii.subVectors(e,this.origin).dot(this.direction);return n<0?this.origin.distanceToSquared(e):(ii.copy(this.origin).addScaledVector(this.direction,n),ii.distanceToSquared(e))}distanceSqToSegment(e,n,i,s){tl.copy(e).add(n).multiplyScalar(.5),wr.copy(n).sub(e).normalize(),Mi.copy(this.origin).sub(tl);const o=e.distanceTo(n)*.5,r=-this.direction.dot(wr),a=Mi.dot(this.direction),l=-Mi.dot(wr),d=Mi.lengthSq(),u=Math.abs(1-r*r);let f,h,m,b;if(u>0)if(f=r*l-a,h=r*a-l,b=o*u,f>=0)if(h>=-b)if(h<=b){const y=1/u;f*=y,h*=y,m=f*(f+r*h+2*a)+h*(r*f+h+2*l)+d}else h=o,f=Math.max(0,-(r*h+a)),m=-f*f+h*(h+2*l)+d;else h=-o,f=Math.max(0,-(r*h+a)),m=-f*f+h*(h+2*l)+d;else h<=-b?(f=Math.max(0,-(-r*o+a)),h=f>0?-o:Math.min(Math.max(-o,-l),o),m=-f*f+h*(h+2*l)+d):h<=b?(f=0,h=Math.min(Math.max(-o,-l),o),m=h*(h+2*l)+d):(f=Math.max(0,-(r*o+a)),h=f>0?o:Math.min(Math.max(-o,-l),o),m=-f*f+h*(h+2*l)+d);else h=r>0?-o:o,f=Math.max(0,-(r*h+a)),m=-f*f+h*(h+2*l)+d;return i&&i.copy(this.origin).addScaledVector(this.direction,f),s&&s.copy(tl).addScaledVector(wr,h),m}intersectSphere(e,n){ii.subVectors(e.center,this.origin);const i=ii.dot(this.direction),s=ii.dot(ii)-i*i,o=e.radius*e.radius;if(s>o)return null;const r=Math.sqrt(o-s),a=i-r,l=i+r;return l<0?null:a<0?this.at(l,n):this.at(a,n)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const n=e.normal.dot(this.direction);if(n===0)return e.distanceToPoint(this.origin)===0?0:null;const i=-(this.origin.dot(e.normal)+e.constant)/n;return i>=0?i:null}intersectPlane(e,n){const i=this.distanceToPlane(e);return i===null?null:this.at(i,n)}intersectsPlane(e){const n=e.distanceToPoint(this.origin);return n===0||e.normal.dot(this.direction)*n<0}intersectBox(e,n){let i,s,o,r,a,l;const d=1/this.direction.x,u=1/this.direction.y,f=1/this.direction.z,h=this.origin;return d>=0?(i=(e.min.x-h.x)*d,s=(e.max.x-h.x)*d):(i=(e.max.x-h.x)*d,s=(e.min.x-h.x)*d),u>=0?(o=(e.min.y-h.y)*u,r=(e.max.y-h.y)*u):(o=(e.max.y-h.y)*u,r=(e.min.y-h.y)*u),i>r||o>s||((o>i||isNaN(i))&&(i=o),(r<s||isNaN(s))&&(s=r),f>=0?(a=(e.min.z-h.z)*f,l=(e.max.z-h.z)*f):(a=(e.max.z-h.z)*f,l=(e.min.z-h.z)*f),i>l||a>s)||((a>i||i!==i)&&(i=a),(l<s||s!==s)&&(s=l),s<0)?null:this.at(i>=0?i:s,n)}intersectsBox(e){return this.intersectBox(e,ii)!==null}intersectTriangle(e,n,i,s,o){nl.subVectors(n,e),Tr.subVectors(i,e),il.crossVectors(nl,Tr);let r=this.direction.dot(il),a;if(r>0){if(s)return null;a=1}else if(r<0)a=-1,r=-r;else return null;Mi.subVectors(this.origin,e);const l=a*this.direction.dot(Tr.crossVectors(Mi,Tr));if(l<0)return null;const d=a*this.direction.dot(nl.cross(Mi));if(d<0||l+d>r)return null;const u=-a*Mi.dot(il);return u<0?null:this.at(u/r,o)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class Tt{constructor(e,n,i,s,o,r,a,l,d,u,f,h,m,b,y,_){Tt.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,n,i,s,o,r,a,l,d,u,f,h,m,b,y,_)}set(e,n,i,s,o,r,a,l,d,u,f,h,m,b,y,_){const p=this.elements;return p[0]=e,p[4]=n,p[8]=i,p[12]=s,p[1]=o,p[5]=r,p[9]=a,p[13]=l,p[2]=d,p[6]=u,p[10]=f,p[14]=h,p[3]=m,p[7]=b,p[11]=y,p[15]=_,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new Tt().fromArray(this.elements)}copy(e){const n=this.elements,i=e.elements;return n[0]=i[0],n[1]=i[1],n[2]=i[2],n[3]=i[3],n[4]=i[4],n[5]=i[5],n[6]=i[6],n[7]=i[7],n[8]=i[8],n[9]=i[9],n[10]=i[10],n[11]=i[11],n[12]=i[12],n[13]=i[13],n[14]=i[14],n[15]=i[15],this}copyPosition(e){const n=this.elements,i=e.elements;return n[12]=i[12],n[13]=i[13],n[14]=i[14],this}setFromMatrix3(e){const n=e.elements;return this.set(n[0],n[3],n[6],0,n[1],n[4],n[7],0,n[2],n[5],n[8],0,0,0,0,1),this}extractBasis(e,n,i){return e.setFromMatrixColumn(this,0),n.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,n,i){return this.set(e.x,n.x,i.x,0,e.y,n.y,i.y,0,e.z,n.z,i.z,0,0,0,0,1),this}extractRotation(e){const n=this.elements,i=e.elements,s=1/Ds.setFromMatrixColumn(e,0).length(),o=1/Ds.setFromMatrixColumn(e,1).length(),r=1/Ds.setFromMatrixColumn(e,2).length();return n[0]=i[0]*s,n[1]=i[1]*s,n[2]=i[2]*s,n[3]=0,n[4]=i[4]*o,n[5]=i[5]*o,n[6]=i[6]*o,n[7]=0,n[8]=i[8]*r,n[9]=i[9]*r,n[10]=i[10]*r,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromEuler(e){const n=this.elements,i=e.x,s=e.y,o=e.z,r=Math.cos(i),a=Math.sin(i),l=Math.cos(s),d=Math.sin(s),u=Math.cos(o),f=Math.sin(o);if(e.order==="XYZ"){const h=r*u,m=r*f,b=a*u,y=a*f;n[0]=l*u,n[4]=-l*f,n[8]=d,n[1]=m+b*d,n[5]=h-y*d,n[9]=-a*l,n[2]=y-h*d,n[6]=b+m*d,n[10]=r*l}else if(e.order==="YXZ"){const h=l*u,m=l*f,b=d*u,y=d*f;n[0]=h+y*a,n[4]=b*a-m,n[8]=r*d,n[1]=r*f,n[5]=r*u,n[9]=-a,n[2]=m*a-b,n[6]=y+h*a,n[10]=r*l}else if(e.order==="ZXY"){const h=l*u,m=l*f,b=d*u,y=d*f;n[0]=h-y*a,n[4]=-r*f,n[8]=b+m*a,n[1]=m+b*a,n[5]=r*u,n[9]=y-h*a,n[2]=-r*d,n[6]=a,n[10]=r*l}else if(e.order==="ZYX"){const h=r*u,m=r*f,b=a*u,y=a*f;n[0]=l*u,n[4]=b*d-m,n[8]=h*d+y,n[1]=l*f,n[5]=y*d+h,n[9]=m*d-b,n[2]=-d,n[6]=a*l,n[10]=r*l}else if(e.order==="YZX"){const h=r*l,m=r*d,b=a*l,y=a*d;n[0]=l*u,n[4]=y-h*f,n[8]=b*f+m,n[1]=f,n[5]=r*u,n[9]=-a*u,n[2]=-d*u,n[6]=m*f+b,n[10]=h-y*f}else if(e.order==="XZY"){const h=r*l,m=r*d,b=a*l,y=a*d;n[0]=l*u,n[4]=-f,n[8]=d*u,n[1]=h*f+y,n[5]=r*u,n[9]=m*f-b,n[2]=b*f-m,n[6]=a*u,n[10]=y*f+h}return n[3]=0,n[7]=0,n[11]=0,n[12]=0,n[13]=0,n[14]=0,n[15]=1,this}makeRotationFromQuaternion(e){return this.compose(UU,e,FU)}lookAt(e,n,i){const s=this.elements;return pn.subVectors(e,n),pn.lengthSq()===0&&(pn.z=1),pn.normalize(),Ei.crossVectors(i,pn),Ei.lengthSq()===0&&(Math.abs(i.z)===1?pn.x+=1e-4:pn.z+=1e-4,pn.normalize(),Ei.crossVectors(i,pn)),Ei.normalize(),Cr.crossVectors(pn,Ei),s[0]=Ei.x,s[4]=Cr.x,s[8]=pn.x,s[1]=Ei.y,s[5]=Cr.y,s[9]=pn.y,s[2]=Ei.z,s[6]=Cr.z,s[10]=pn.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,n){const i=e.elements,s=n.elements,o=this.elements,r=i[0],a=i[4],l=i[8],d=i[12],u=i[1],f=i[5],h=i[9],m=i[13],b=i[2],y=i[6],_=i[10],p=i[14],T=i[3],w=i[7],S=i[11],I=i[15],P=s[0],D=s[4],R=s[8],E=s[12],g=s[1],L=s[5],O=s[9],H=s[13],j=s[2],re=s[6],q=s[10],ae=s[14],G=s[3],fe=s[7],ye=s[11],Re=s[15];return o[0]=r*P+a*g+l*j+d*G,o[4]=r*D+a*L+l*re+d*fe,o[8]=r*R+a*O+l*q+d*ye,o[12]=r*E+a*H+l*ae+d*Re,o[1]=u*P+f*g+h*j+m*G,o[5]=u*D+f*L+h*re+m*fe,o[9]=u*R+f*O+h*q+m*ye,o[13]=u*E+f*H+h*ae+m*Re,o[2]=b*P+y*g+_*j+p*G,o[6]=b*D+y*L+_*re+p*fe,o[10]=b*R+y*O+_*q+p*ye,o[14]=b*E+y*H+_*ae+p*Re,o[3]=T*P+w*g+S*j+I*G,o[7]=T*D+w*L+S*re+I*fe,o[11]=T*R+w*O+S*q+I*ye,o[15]=T*E+w*H+S*ae+I*Re,this}multiplyScalar(e){const n=this.elements;return n[0]*=e,n[4]*=e,n[8]*=e,n[12]*=e,n[1]*=e,n[5]*=e,n[9]*=e,n[13]*=e,n[2]*=e,n[6]*=e,n[10]*=e,n[14]*=e,n[3]*=e,n[7]*=e,n[11]*=e,n[15]*=e,this}determinant(){const e=this.elements,n=e[0],i=e[4],s=e[8],o=e[12],r=e[1],a=e[5],l=e[9],d=e[13],u=e[2],f=e[6],h=e[10],m=e[14],b=e[3],y=e[7],_=e[11],p=e[15];return b*(+o*l*f-s*d*f-o*a*h+i*d*h+s*a*m-i*l*m)+y*(+n*l*m-n*d*h+o*r*h-s*r*m+s*d*u-o*l*u)+_*(+n*d*f-n*a*m-o*r*f+i*r*m+o*a*u-i*d*u)+p*(-s*a*u-n*l*f+n*a*h+s*r*f-i*r*h+i*l*u)}transpose(){const e=this.elements;let n;return n=e[1],e[1]=e[4],e[4]=n,n=e[2],e[2]=e[8],e[8]=n,n=e[6],e[6]=e[9],e[9]=n,n=e[3],e[3]=e[12],e[12]=n,n=e[7],e[7]=e[13],e[13]=n,n=e[11],e[11]=e[14],e[14]=n,this}setPosition(e,n,i){const s=this.elements;return e.isVector3?(s[12]=e.x,s[13]=e.y,s[14]=e.z):(s[12]=e,s[13]=n,s[14]=i),this}invert(){const e=this.elements,n=e[0],i=e[1],s=e[2],o=e[3],r=e[4],a=e[5],l=e[6],d=e[7],u=e[8],f=e[9],h=e[10],m=e[11],b=e[12],y=e[13],_=e[14],p=e[15],T=f*_*d-y*h*d+y*l*m-a*_*m-f*l*p+a*h*p,w=b*h*d-u*_*d-b*l*m+r*_*m+u*l*p-r*h*p,S=u*y*d-b*f*d+b*a*m-r*y*m-u*a*p+r*f*p,I=b*f*l-u*y*l-b*a*h+r*y*h+u*a*_-r*f*_,P=n*T+i*w+s*S+o*I;if(P===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const D=1/P;return e[0]=T*D,e[1]=(y*h*o-f*_*o-y*s*m+i*_*m+f*s*p-i*h*p)*D,e[2]=(a*_*o-y*l*o+y*s*d-i*_*d-a*s*p+i*l*p)*D,e[3]=(f*l*o-a*h*o-f*s*d+i*h*d+a*s*m-i*l*m)*D,e[4]=w*D,e[5]=(u*_*o-b*h*o+b*s*m-n*_*m-u*s*p+n*h*p)*D,e[6]=(b*l*o-r*_*o-b*s*d+n*_*d+r*s*p-n*l*p)*D,e[7]=(r*h*o-u*l*o+u*s*d-n*h*d-r*s*m+n*l*m)*D,e[8]=S*D,e[9]=(b*f*o-u*y*o-b*i*m+n*y*m+u*i*p-n*f*p)*D,e[10]=(r*y*o-b*a*o+b*i*d-n*y*d-r*i*p+n*a*p)*D,e[11]=(u*a*o-r*f*o-u*i*d+n*f*d+r*i*m-n*a*m)*D,e[12]=I*D,e[13]=(u*y*s-b*f*s+b*i*h-n*y*h-u*i*_+n*f*_)*D,e[14]=(b*a*s-r*y*s-b*i*l+n*y*l+r*i*_-n*a*_)*D,e[15]=(r*f*s-u*a*s+u*i*l-n*f*l-r*i*h+n*a*h)*D,this}scale(e){const n=this.elements,i=e.x,s=e.y,o=e.z;return n[0]*=i,n[4]*=s,n[8]*=o,n[1]*=i,n[5]*=s,n[9]*=o,n[2]*=i,n[6]*=s,n[10]*=o,n[3]*=i,n[7]*=s,n[11]*=o,this}getMaxScaleOnAxis(){const e=this.elements,n=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],s=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(n,i,s))}makeTranslation(e,n,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,n,0,0,1,i,0,0,0,1),this}makeRotationX(e){const n=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,n,-i,0,0,i,n,0,0,0,0,1),this}makeRotationY(e){const n=Math.cos(e),i=Math.sin(e);return this.set(n,0,i,0,0,1,0,0,-i,0,n,0,0,0,0,1),this}makeRotationZ(e){const n=Math.cos(e),i=Math.sin(e);return this.set(n,-i,0,0,i,n,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,n){const i=Math.cos(n),s=Math.sin(n),o=1-i,r=e.x,a=e.y,l=e.z,d=o*r,u=o*a;return this.set(d*r+i,d*a-s*l,d*l+s*a,0,d*a+s*l,u*a+i,u*l-s*r,0,d*l-s*a,u*l+s*r,o*l*l+i,0,0,0,0,1),this}makeScale(e,n,i){return this.set(e,0,0,0,0,n,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,n,i,s,o,r){return this.set(1,i,o,0,e,1,r,0,n,s,1,0,0,0,0,1),this}compose(e,n,i){const s=this.elements,o=n._x,r=n._y,a=n._z,l=n._w,d=o+o,u=r+r,f=a+a,h=o*d,m=o*u,b=o*f,y=r*u,_=r*f,p=a*f,T=l*d,w=l*u,S=l*f,I=i.x,P=i.y,D=i.z;return s[0]=(1-(y+p))*I,s[1]=(m+S)*I,s[2]=(b-w)*I,s[3]=0,s[4]=(m-S)*P,s[5]=(1-(h+p))*P,s[6]=(_+T)*P,s[7]=0,s[8]=(b+w)*D,s[9]=(_-T)*D,s[10]=(1-(h+y))*D,s[11]=0,s[12]=e.x,s[13]=e.y,s[14]=e.z,s[15]=1,this}decompose(e,n,i){const s=this.elements;let o=Ds.set(s[0],s[1],s[2]).length();const r=Ds.set(s[4],s[5],s[6]).length(),a=Ds.set(s[8],s[9],s[10]).length();this.determinant()<0&&(o=-o),e.x=s[12],e.y=s[13],e.z=s[14],Rn.copy(this);const d=1/o,u=1/r,f=1/a;return Rn.elements[0]*=d,Rn.elements[1]*=d,Rn.elements[2]*=d,Rn.elements[4]*=u,Rn.elements[5]*=u,Rn.elements[6]*=u,Rn.elements[8]*=f,Rn.elements[9]*=f,Rn.elements[10]*=f,n.setFromRotationMatrix(Rn),i.x=o,i.y=r,i.z=a,this}makePerspective(e,n,i,s,o,r,a=hi){const l=this.elements,d=2*o/(n-e),u=2*o/(i-s),f=(n+e)/(n-e),h=(i+s)/(i-s);let m,b;if(a===hi)m=-(r+o)/(r-o),b=-2*r*o/(r-o);else if(a===pa)m=-r/(r-o),b=-r*o/(r-o);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+a);return l[0]=d,l[4]=0,l[8]=f,l[12]=0,l[1]=0,l[5]=u,l[9]=h,l[13]=0,l[2]=0,l[6]=0,l[10]=m,l[14]=b,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,n,i,s,o,r,a=hi){const l=this.elements,d=1/(n-e),u=1/(i-s),f=1/(r-o),h=(n+e)*d,m=(i+s)*u;let b,y;if(a===hi)b=(r+o)*f,y=-2*f;else if(a===pa)b=o*f,y=-1*f;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+a);return l[0]=2*d,l[4]=0,l[8]=0,l[12]=-h,l[1]=0,l[5]=2*u,l[9]=0,l[13]=-m,l[2]=0,l[6]=0,l[10]=y,l[14]=-b,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){const n=this.elements,i=e.elements;for(let s=0;s<16;s++)if(n[s]!==i[s])return!1;return!0}fromArray(e,n=0){for(let i=0;i<16;i++)this.elements[i]=e[i+n];return this}toArray(e=[],n=0){const i=this.elements;return e[n]=i[0],e[n+1]=i[1],e[n+2]=i[2],e[n+3]=i[3],e[n+4]=i[4],e[n+5]=i[5],e[n+6]=i[6],e[n+7]=i[7],e[n+8]=i[8],e[n+9]=i[9],e[n+10]=i[10],e[n+11]=i[11],e[n+12]=i[12],e[n+13]=i[13],e[n+14]=i[14],e[n+15]=i[15],e}}const Ds=new U,Rn=new Tt,UU=new U(0,0,0),FU=new U(1,1,1),Ei=new U,Cr=new U,pn=new U,ku=new Tt,Bu=new Xt;class Vn{constructor(e=0,n=0,i=0,s=Vn.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=n,this._z=i,this._order=s}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,n,i,s=this._order){return this._x=e,this._y=n,this._z=i,this._order=s,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,n=this._order,i=!0){const s=e.elements,o=s[0],r=s[4],a=s[8],l=s[1],d=s[5],u=s[9],f=s[2],h=s[6],m=s[10];switch(n){case"XYZ":this._y=Math.asin(ot(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,m),this._z=Math.atan2(-r,o)):(this._x=Math.atan2(h,d),this._z=0);break;case"YXZ":this._x=Math.asin(-ot(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(a,m),this._z=Math.atan2(l,d)):(this._y=Math.atan2(-f,o),this._z=0);break;case"ZXY":this._x=Math.asin(ot(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-f,m),this._z=Math.atan2(-r,d)):(this._y=0,this._z=Math.atan2(l,o));break;case"ZYX":this._y=Math.asin(-ot(f,-1,1)),Math.abs(f)<.9999999?(this._x=Math.atan2(h,m),this._z=Math.atan2(l,o)):(this._x=0,this._z=Math.atan2(-r,d));break;case"YZX":this._z=Math.asin(ot(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-u,d),this._y=Math.atan2(-f,o)):(this._x=0,this._y=Math.atan2(a,m));break;case"XZY":this._z=Math.asin(-ot(r,-1,1)),Math.abs(r)<.9999999?(this._x=Math.atan2(h,d),this._y=Math.atan2(a,o)):(this._x=Math.atan2(-u,m),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+n)}return this._order=n,i===!0&&this._onChangeCallback(),this}setFromQuaternion(e,n,i){return ku.makeRotationFromQuaternion(e),this.setFromRotationMatrix(ku,n,i)}setFromVector3(e,n=this._order){return this.set(e.x,e.y,e.z,n)}reorder(e){return Bu.setFromEuler(this),this.setFromQuaternion(Bu,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],n=0){return e[n]=this._x,e[n+1]=this._y,e[n+2]=this._z,e[n+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Vn.DEFAULT_ORDER="XYZ";class hd{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let OU=0;const Vu=new U,Is=new Xt,si=new Tt,Ar=new U,Co=new U,NU=new U,zU=new Xt,Hu=new U(1,0,0),$u=new U(0,1,0),Gu=new U(0,0,1),Wu={type:"added"},kU={type:"removed"},Ls={type:"childadded",child:null},sl={type:"childremoved",child:null};class Nt extends Ss{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:OU++}),this.uuid=vo(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Nt.DEFAULT_UP.clone();const e=new U,n=new Vn,i=new Xt,s=new U(1,1,1);function o(){i.setFromEuler(n,!1)}function r(){n.setFromQuaternion(i,void 0,!1)}n._onChange(o),i._onChange(r),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:n},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:s},modelViewMatrix:{value:new Tt},normalMatrix:{value:new tt}}),this.matrix=new Tt,this.matrixWorld=new Tt,this.matrixAutoUpdate=Nt.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=Nt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new hd,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,n){this.quaternion.setFromAxisAngle(e,n)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,n){return Is.setFromAxisAngle(e,n),this.quaternion.multiply(Is),this}rotateOnWorldAxis(e,n){return Is.setFromAxisAngle(e,n),this.quaternion.premultiply(Is),this}rotateX(e){return this.rotateOnAxis(Hu,e)}rotateY(e){return this.rotateOnAxis($u,e)}rotateZ(e){return this.rotateOnAxis(Gu,e)}translateOnAxis(e,n){return Vu.copy(e).applyQuaternion(this.quaternion),this.position.add(Vu.multiplyScalar(n)),this}translateX(e){return this.translateOnAxis(Hu,e)}translateY(e){return this.translateOnAxis($u,e)}translateZ(e){return this.translateOnAxis(Gu,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(si.copy(this.matrixWorld).invert())}lookAt(e,n,i){e.isVector3?Ar.copy(e):Ar.set(e,n,i);const s=this.parent;this.updateWorldMatrix(!0,!1),Co.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?si.lookAt(Co,Ar,this.up):si.lookAt(Ar,Co,this.up),this.quaternion.setFromRotationMatrix(si),s&&(si.extractRotation(s.matrixWorld),Is.setFromRotationMatrix(si),this.quaternion.premultiply(Is.invert()))}add(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.add(arguments[n]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(Wu),Ls.child=e,this.dispatchEvent(Ls),Ls.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let i=0;i<arguments.length;i++)this.remove(arguments[i]);return this}const n=this.children.indexOf(e);return n!==-1&&(e.parent=null,this.children.splice(n,1),e.dispatchEvent(kU),sl.child=e,this.dispatchEvent(sl),sl.child=null),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),si.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),si.multiply(e.parent.matrixWorld)),e.applyMatrix4(si),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(Wu),Ls.child=e,this.dispatchEvent(Ls),Ls.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,n){if(this[e]===n)return this;for(let i=0,s=this.children.length;i<s;i++){const r=this.children[i].getObjectByProperty(e,n);if(r!==void 0)return r}}getObjectsByProperty(e,n,i=[]){this[e]===n&&i.push(this);const s=this.children;for(let o=0,r=s.length;o<r;o++)s[o].getObjectsByProperty(e,n,i);return i}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Co,e,NU),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Co,zU,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const n=this.matrixWorld.elements;return e.set(n[8],n[9],n[10]).normalize()}raycast(){}traverse(e){e(this);const n=this.children;for(let i=0,s=n.length;i<s;i++)n[i].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const n=this.children;for(let i=0,s=n.length;i<s;i++)n[i].traverseVisible(e)}traverseAncestors(e){const n=this.parent;n!==null&&(e(n),n.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const n=this.children;for(let i=0,s=n.length;i<s;i++)n[i].updateMatrixWorld(e)}updateWorldMatrix(e,n){const i=this.parent;if(e===!0&&i!==null&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),n===!0){const s=this.children;for(let o=0,r=s.length;o<r;o++)s[o].updateWorldMatrix(!1,!0)}}toJSON(e){const n=e===void 0||typeof e=="string",i={};n&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},i.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const s={};s.uuid=this.uuid,s.type=this.type,this.name!==""&&(s.name=this.name),this.castShadow===!0&&(s.castShadow=!0),this.receiveShadow===!0&&(s.receiveShadow=!0),this.visible===!1&&(s.visible=!1),this.frustumCulled===!1&&(s.frustumCulled=!1),this.renderOrder!==0&&(s.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(s.userData=this.userData),s.layers=this.layers.mask,s.matrix=this.matrix.toArray(),s.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(s.matrixAutoUpdate=!1),this.isInstancedMesh&&(s.type="InstancedMesh",s.count=this.count,s.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(s.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(s.type="BatchedMesh",s.perObjectFrustumCulled=this.perObjectFrustumCulled,s.sortObjects=this.sortObjects,s.drawRanges=this._drawRanges,s.reservedRanges=this._reservedRanges,s.geometryInfo=this._geometryInfo.map(a=>({...a,boundingBox:a.boundingBox?{min:a.boundingBox.min.toArray(),max:a.boundingBox.max.toArray()}:void 0,boundingSphere:a.boundingSphere?{radius:a.boundingSphere.radius,center:a.boundingSphere.center.toArray()}:void 0})),s.instanceInfo=this._instanceInfo.map(a=>({...a})),s.availableInstanceIds=this._availableInstanceIds.slice(),s.availableGeometryIds=this._availableGeometryIds.slice(),s.nextIndexStart=this._nextIndexStart,s.nextVertexStart=this._nextVertexStart,s.geometryCount=this._geometryCount,s.maxInstanceCount=this._maxInstanceCount,s.maxVertexCount=this._maxVertexCount,s.maxIndexCount=this._maxIndexCount,s.geometryInitialized=this._geometryInitialized,s.matricesTexture=this._matricesTexture.toJSON(e),s.indirectTexture=this._indirectTexture.toJSON(e),this._colorsTexture!==null&&(s.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(s.boundingSphere={center:this.boundingSphere.center.toArray(),radius:this.boundingSphere.radius}),this.boundingBox!==null&&(s.boundingBox={min:this.boundingBox.min.toArray(),max:this.boundingBox.max.toArray()}));function o(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?s.background=this.background.toJSON():this.background.isTexture&&(s.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(s.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){s.geometry=o(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let d=0,u=l.length;d<u;d++){const f=l[d];o(e.shapes,f)}else o(e.shapes,l)}}if(this.isSkinnedMesh&&(s.bindMode=this.bindMode,s.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(o(e.skeletons,this.skeleton),s.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,d=this.material.length;l<d;l++)a.push(o(e.materials,this.material[l]));s.material=a}else s.material=o(e.materials,this.material);if(this.children.length>0){s.children=[];for(let a=0;a<this.children.length;a++)s.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){s.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];s.animations.push(o(e.animations,l))}}if(n){const a=r(e.geometries),l=r(e.materials),d=r(e.textures),u=r(e.images),f=r(e.shapes),h=r(e.skeletons),m=r(e.animations),b=r(e.nodes);a.length>0&&(i.geometries=a),l.length>0&&(i.materials=l),d.length>0&&(i.textures=d),u.length>0&&(i.images=u),f.length>0&&(i.shapes=f),h.length>0&&(i.skeletons=h),m.length>0&&(i.animations=m),b.length>0&&(i.nodes=b)}return i.object=s,i;function r(a){const l=[];for(const d in a){const u=a[d];delete u.metadata,l.push(u)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,n=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),n===!0)for(let i=0;i<e.children.length;i++){const s=e.children[i];this.add(s.clone())}return this}}Nt.DEFAULT_UP=new U(0,1,0);Nt.DEFAULT_MATRIX_AUTO_UPDATE=!0;Nt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;const Dn=new U,oi=new U,ol=new U,ri=new U,Us=new U,Fs=new U,Xu=new U,rl=new U,al=new U,ll=new U,cl=new It,dl=new It,ul=new It;class On{constructor(e=new U,n=new U,i=new U){this.a=e,this.b=n,this.c=i}static getNormal(e,n,i,s){s.subVectors(i,n),Dn.subVectors(e,n),s.cross(Dn);const o=s.lengthSq();return o>0?s.multiplyScalar(1/Math.sqrt(o)):s.set(0,0,0)}static getBarycoord(e,n,i,s,o){Dn.subVectors(s,n),oi.subVectors(i,n),ol.subVectors(e,n);const r=Dn.dot(Dn),a=Dn.dot(oi),l=Dn.dot(ol),d=oi.dot(oi),u=oi.dot(ol),f=r*d-a*a;if(f===0)return o.set(0,0,0),null;const h=1/f,m=(d*l-a*u)*h,b=(r*u-a*l)*h;return o.set(1-m-b,b,m)}static containsPoint(e,n,i,s){return this.getBarycoord(e,n,i,s,ri)===null?!1:ri.x>=0&&ri.y>=0&&ri.x+ri.y<=1}static getInterpolation(e,n,i,s,o,r,a,l){return this.getBarycoord(e,n,i,s,ri)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(o,ri.x),l.addScaledVector(r,ri.y),l.addScaledVector(a,ri.z),l)}static getInterpolatedAttribute(e,n,i,s,o,r){return cl.setScalar(0),dl.setScalar(0),ul.setScalar(0),cl.fromBufferAttribute(e,n),dl.fromBufferAttribute(e,i),ul.fromBufferAttribute(e,s),r.setScalar(0),r.addScaledVector(cl,o.x),r.addScaledVector(dl,o.y),r.addScaledVector(ul,o.z),r}static isFrontFacing(e,n,i,s){return Dn.subVectors(i,n),oi.subVectors(e,n),Dn.cross(oi).dot(s)<0}set(e,n,i){return this.a.copy(e),this.b.copy(n),this.c.copy(i),this}setFromPointsAndIndices(e,n,i,s){return this.a.copy(e[n]),this.b.copy(e[i]),this.c.copy(e[s]),this}setFromAttributeAndIndices(e,n,i,s){return this.a.fromBufferAttribute(e,n),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,s),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Dn.subVectors(this.c,this.b),oi.subVectors(this.a,this.b),Dn.cross(oi).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return On.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,n){return On.getBarycoord(e,this.a,this.b,this.c,n)}getInterpolation(e,n,i,s,o){return On.getInterpolation(e,this.a,this.b,this.c,n,i,s,o)}containsPoint(e){return On.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return On.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,n){const i=this.a,s=this.b,o=this.c;let r,a;Us.subVectors(s,i),Fs.subVectors(o,i),rl.subVectors(e,i);const l=Us.dot(rl),d=Fs.dot(rl);if(l<=0&&d<=0)return n.copy(i);al.subVectors(e,s);const u=Us.dot(al),f=Fs.dot(al);if(u>=0&&f<=u)return n.copy(s);const h=l*f-u*d;if(h<=0&&l>=0&&u<=0)return r=l/(l-u),n.copy(i).addScaledVector(Us,r);ll.subVectors(e,o);const m=Us.dot(ll),b=Fs.dot(ll);if(b>=0&&m<=b)return n.copy(o);const y=m*d-l*b;if(y<=0&&d>=0&&b<=0)return a=d/(d-b),n.copy(i).addScaledVector(Fs,a);const _=u*b-m*f;if(_<=0&&f-u>=0&&m-b>=0)return Xu.subVectors(o,s),a=(f-u)/(f-u+(m-b)),n.copy(s).addScaledVector(Xu,a);const p=1/(_+y+h);return r=y*p,a=h*p,n.copy(i).addScaledVector(Us,r).addScaledVector(Fs,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const Tp={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},wi={h:0,s:0,l:0},Pr={h:0,s:0,l:0};function hl(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+(e-t)*6*n:n<1/2?e:n<2/3?t+(e-t)*6*(2/3-n):t}class at{constructor(e,n,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,n,i)}set(e,n,i){if(n===void 0&&i===void 0){const s=e;s&&s.isColor?this.copy(s):typeof s=="number"?this.setHex(s):typeof s=="string"&&this.setStyle(s)}else this.setRGB(e,n,i);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,n=En){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,ft.toWorkingColorSpace(this,n),this}setRGB(e,n,i,s=ft.workingColorSpace){return this.r=e,this.g=n,this.b=i,ft.toWorkingColorSpace(this,s),this}setHSL(e,n,i,s=ft.workingColorSpace){if(e=dd(e,1),n=ot(n,0,1),i=ot(i,0,1),n===0)this.r=this.g=this.b=i;else{const o=i<=.5?i*(1+n):i+n-i*n,r=2*i-o;this.r=hl(r,o,e+1/3),this.g=hl(r,o,e),this.b=hl(r,o,e-1/3)}return ft.toWorkingColorSpace(this,s),this}setStyle(e,n=En){function i(o){o!==void 0&&parseFloat(o)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let s;if(s=/^(\w+)\(([^\)]*)\)/.exec(e)){let o;const r=s[1],a=s[2];switch(r){case"rgb":case"rgba":if(o=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(o[4]),this.setRGB(Math.min(255,parseInt(o[1],10))/255,Math.min(255,parseInt(o[2],10))/255,Math.min(255,parseInt(o[3],10))/255,n);if(o=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(o[4]),this.setRGB(Math.min(100,parseInt(o[1],10))/100,Math.min(100,parseInt(o[2],10))/100,Math.min(100,parseInt(o[3],10))/100,n);break;case"hsl":case"hsla":if(o=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return i(o[4]),this.setHSL(parseFloat(o[1])/360,parseFloat(o[2])/100,parseFloat(o[3])/100,n);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(s=/^\#([A-Fa-f\d]+)$/.exec(e)){const o=s[1],r=o.length;if(r===3)return this.setRGB(parseInt(o.charAt(0),16)/15,parseInt(o.charAt(1),16)/15,parseInt(o.charAt(2),16)/15,n);if(r===6)return this.setHex(parseInt(o,16),n);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,n);return this}setColorName(e,n=En){const i=Tp[e.toLowerCase()];return i!==void 0?this.setHex(i,n):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=fi(e.r),this.g=fi(e.g),this.b=fi(e.b),this}copyLinearToSRGB(e){return this.r=Js(e.r),this.g=Js(e.g),this.b=Js(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=En){return ft.fromWorkingColorSpace(Zt.copy(this),e),Math.round(ot(Zt.r*255,0,255))*65536+Math.round(ot(Zt.g*255,0,255))*256+Math.round(ot(Zt.b*255,0,255))}getHexString(e=En){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,n=ft.workingColorSpace){ft.fromWorkingColorSpace(Zt.copy(this),n);const i=Zt.r,s=Zt.g,o=Zt.b,r=Math.max(i,s,o),a=Math.min(i,s,o);let l,d;const u=(a+r)/2;if(a===r)l=0,d=0;else{const f=r-a;switch(d=u<=.5?f/(r+a):f/(2-r-a),r){case i:l=(s-o)/f+(s<o?6:0);break;case s:l=(o-i)/f+2;break;case o:l=(i-s)/f+4;break}l/=6}return e.h=l,e.s=d,e.l=u,e}getRGB(e,n=ft.workingColorSpace){return ft.fromWorkingColorSpace(Zt.copy(this),n),e.r=Zt.r,e.g=Zt.g,e.b=Zt.b,e}getStyle(e=En){ft.fromWorkingColorSpace(Zt.copy(this),e);const n=Zt.r,i=Zt.g,s=Zt.b;return e!==En?`color(${e} ${n.toFixed(3)} ${i.toFixed(3)} ${s.toFixed(3)})`:`rgb(${Math.round(n*255)},${Math.round(i*255)},${Math.round(s*255)})`}offsetHSL(e,n,i){return this.getHSL(wi),this.setHSL(wi.h+e,wi.s+n,wi.l+i)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,n){return this.r=e.r+n.r,this.g=e.g+n.g,this.b=e.b+n.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,n){return this.r+=(e.r-this.r)*n,this.g+=(e.g-this.g)*n,this.b+=(e.b-this.b)*n,this}lerpColors(e,n,i){return this.r=e.r+(n.r-e.r)*i,this.g=e.g+(n.g-e.g)*i,this.b=e.b+(n.b-e.b)*i,this}lerpHSL(e,n){this.getHSL(wi),e.getHSL(Pr);const i=jo(wi.h,Pr.h,n),s=jo(wi.s,Pr.s,n),o=jo(wi.l,Pr.l,n);return this.setHSL(i,s,o),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const n=this.r,i=this.g,s=this.b,o=e.elements;return this.r=o[0]*n+o[3]*i+o[6]*s,this.g=o[1]*n+o[4]*i+o[7]*s,this.b=o[2]*n+o[5]*i+o[8]*s,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,n=0){return this.r=e[n],this.g=e[n+1],this.b=e[n+2],this}toArray(e=[],n=0){return e[n]=this.r,e[n+1]=this.g,e[n+2]=this.b,e}fromBufferAttribute(e,n){return this.r=e.getX(n),this.g=e.getY(n),this.b=e.getZ(n),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const Zt=new at;at.NAMES=Tp;let BU=0;class Ms extends Ss{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:BU++}),this.uuid=vo(),this.name="",this.type="Material",this.blending=Ks,this.side=Vi,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=jl,this.blendDst=Yl,this.blendEquation=ls,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new at(0,0,0),this.blendAlpha=0,this.depthFunc=so,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Du,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Ts,this.stencilZFail=Ts,this.stencilZPass=Ts,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const n in e){const i=e[n];if(i===void 0){console.warn(`THREE.Material: parameter '${n}' has value of undefined.`);continue}const s=this[n];if(s===void 0){console.warn(`THREE.Material: '${n}' is not a property of THREE.${this.type}.`);continue}s&&s.isColor?s.set(i):s&&s.isVector3&&i&&i.isVector3?s.copy(i):this[n]=i}}toJSON(e){const n=e===void 0||typeof e=="string";n&&(e={textures:{},images:{}});const i={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==Ks&&(i.blending=this.blending),this.side!==Vi&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==jl&&(i.blendSrc=this.blendSrc),this.blendDst!==Yl&&(i.blendDst=this.blendDst),this.blendEquation!==ls&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==so&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==Du&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Ts&&(i.stencilFail=this.stencilFail),this.stencilZFail!==Ts&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==Ts&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function s(o){const r=[];for(const a in o){const l=o[a];delete l.metadata,r.push(l)}return r}if(n){const o=s(e.textures),r=s(e.images);o.length>0&&(i.textures=o),r.length>0&&(i.images=r)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const n=e.clippingPlanes;let i=null;if(n!==null){const s=n.length;i=new Array(s);for(let o=0;o!==s;++o)i[o]=n[o].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class Oa extends Ms{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new at(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Vn,this.combine=id,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Ft=new U,Rr=new Ke;let VU=0;class Jn{constructor(e,n,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:VU++}),this.name="",this.array=e,this.itemSize=n,this.count=e!==void 0?e.length/n:0,this.normalized=i,this.usage=Iu,this.updateRanges=[],this.gpuType=ui,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,n){this.updateRanges.push({start:e,count:n})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,n,i){e*=this.itemSize,i*=n.itemSize;for(let s=0,o=this.itemSize;s<o;s++)this.array[e+s]=n.array[i+s];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let n=0,i=this.count;n<i;n++)Rr.fromBufferAttribute(this,n),Rr.applyMatrix3(e),this.setXY(n,Rr.x,Rr.y);else if(this.itemSize===3)for(let n=0,i=this.count;n<i;n++)Ft.fromBufferAttribute(this,n),Ft.applyMatrix3(e),this.setXYZ(n,Ft.x,Ft.y,Ft.z);return this}applyMatrix4(e){for(let n=0,i=this.count;n<i;n++)Ft.fromBufferAttribute(this,n),Ft.applyMatrix4(e),this.setXYZ(n,Ft.x,Ft.y,Ft.z);return this}applyNormalMatrix(e){for(let n=0,i=this.count;n<i;n++)Ft.fromBufferAttribute(this,n),Ft.applyNormalMatrix(e),this.setXYZ(n,Ft.x,Ft.y,Ft.z);return this}transformDirection(e){for(let n=0,i=this.count;n<i;n++)Ft.fromBufferAttribute(this,n),Ft.transformDirection(e),this.setXYZ(n,Ft.x,Ft.y,Ft.z);return this}set(e,n=0){return this.array.set(e,n),this}getComponent(e,n){let i=this.array[e*this.itemSize+n];return this.normalized&&(i=$s(i,this.array)),i}setComponent(e,n,i){return this.normalized&&(i=on(i,this.array)),this.array[e*this.itemSize+n]=i,this}getX(e){let n=this.array[e*this.itemSize];return this.normalized&&(n=$s(n,this.array)),n}setX(e,n){return this.normalized&&(n=on(n,this.array)),this.array[e*this.itemSize]=n,this}getY(e){let n=this.array[e*this.itemSize+1];return this.normalized&&(n=$s(n,this.array)),n}setY(e,n){return this.normalized&&(n=on(n,this.array)),this.array[e*this.itemSize+1]=n,this}getZ(e){let n=this.array[e*this.itemSize+2];return this.normalized&&(n=$s(n,this.array)),n}setZ(e,n){return this.normalized&&(n=on(n,this.array)),this.array[e*this.itemSize+2]=n,this}getW(e){let n=this.array[e*this.itemSize+3];return this.normalized&&(n=$s(n,this.array)),n}setW(e,n){return this.normalized&&(n=on(n,this.array)),this.array[e*this.itemSize+3]=n,this}setXY(e,n,i){return e*=this.itemSize,this.normalized&&(n=on(n,this.array),i=on(i,this.array)),this.array[e+0]=n,this.array[e+1]=i,this}setXYZ(e,n,i,s){return e*=this.itemSize,this.normalized&&(n=on(n,this.array),i=on(i,this.array),s=on(s,this.array)),this.array[e+0]=n,this.array[e+1]=i,this.array[e+2]=s,this}setXYZW(e,n,i,s,o){return e*=this.itemSize,this.normalized&&(n=on(n,this.array),i=on(i,this.array),s=on(s,this.array),o=on(o,this.array)),this.array[e+0]=n,this.array[e+1]=i,this.array[e+2]=s,this.array[e+3]=o,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Iu&&(e.usage=this.usage),e}}class Cp extends Jn{constructor(e,n,i){super(new Uint16Array(e),n,i)}}class Ap extends Jn{constructor(e,n,i){super(new Uint32Array(e),n,i)}}class Et extends Jn{constructor(e,n,i){super(new Float32Array(e),n,i)}}let HU=0;const Sn=new Tt,fl=new Nt,Os=new U,mn=new hr,Ao=new hr,Ht=new U;class tn extends Ss{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:HU++}),this.uuid=vo(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Ep(e)?Ap:Cp)(e,1):this.index=e,this}setIndirect(e){return this.indirect=e,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,n){return this.attributes[e]=n,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,n,i=0){this.groups.push({start:e,count:n,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,n){this.drawRange.start=e,this.drawRange.count=n}applyMatrix4(e){const n=this.attributes.position;n!==void 0&&(n.applyMatrix4(e),n.needsUpdate=!0);const i=this.attributes.normal;if(i!==void 0){const o=new tt().getNormalMatrix(e);i.applyNormalMatrix(o),i.needsUpdate=!0}const s=this.attributes.tangent;return s!==void 0&&(s.transformDirection(e),s.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Sn.makeRotationFromQuaternion(e),this.applyMatrix4(Sn),this}rotateX(e){return Sn.makeRotationX(e),this.applyMatrix4(Sn),this}rotateY(e){return Sn.makeRotationY(e),this.applyMatrix4(Sn),this}rotateZ(e){return Sn.makeRotationZ(e),this.applyMatrix4(Sn),this}translate(e,n,i){return Sn.makeTranslation(e,n,i),this.applyMatrix4(Sn),this}scale(e,n,i){return Sn.makeScale(e,n,i),this.applyMatrix4(Sn),this}lookAt(e){return fl.lookAt(e),fl.updateMatrix(),this.applyMatrix4(fl.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Os).negate(),this.translate(Os.x,Os.y,Os.z),this}setFromPoints(e){const n=this.getAttribute("position");if(n===void 0){const i=[];for(let s=0,o=e.length;s<o;s++){const r=e[s];i.push(r.x,r.y,r.z||0)}this.setAttribute("position",new Et(i,3))}else{const i=Math.min(e.length,n.count);for(let s=0;s<i;s++){const o=e[s];n.setXYZ(s,o.x,o.y,o.z||0)}e.length>n.count&&console.warn("THREE.BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),n.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new hr);const e=this.attributes.position,n=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new U(-1/0,-1/0,-1/0),new U(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),n)for(let i=0,s=n.length;i<s;i++){const o=n[i];mn.setFromBufferAttribute(o),this.morphTargetsRelative?(Ht.addVectors(this.boundingBox.min,mn.min),this.boundingBox.expandByPoint(Ht),Ht.addVectors(this.boundingBox.max,mn.max),this.boundingBox.expandByPoint(Ht)):(this.boundingBox.expandByPoint(mn.min),this.boundingBox.expandByPoint(mn.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Ua);const e=this.attributes.position,n=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new U,1/0);return}if(e){const i=this.boundingSphere.center;if(mn.setFromBufferAttribute(e),n)for(let o=0,r=n.length;o<r;o++){const a=n[o];Ao.setFromBufferAttribute(a),this.morphTargetsRelative?(Ht.addVectors(mn.min,Ao.min),mn.expandByPoint(Ht),Ht.addVectors(mn.max,Ao.max),mn.expandByPoint(Ht)):(mn.expandByPoint(Ao.min),mn.expandByPoint(Ao.max))}mn.getCenter(i);let s=0;for(let o=0,r=e.count;o<r;o++)Ht.fromBufferAttribute(e,o),s=Math.max(s,i.distanceToSquared(Ht));if(n)for(let o=0,r=n.length;o<r;o++){const a=n[o],l=this.morphTargetsRelative;for(let d=0,u=a.count;d<u;d++)Ht.fromBufferAttribute(a,d),l&&(Os.fromBufferAttribute(e,d),Ht.add(Os)),s=Math.max(s,i.distanceToSquared(Ht))}this.boundingSphere.radius=Math.sqrt(s),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,n=this.attributes;if(e===null||n.position===void 0||n.normal===void 0||n.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const i=n.position,s=n.normal,o=n.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new Jn(new Float32Array(4*i.count),4));const r=this.getAttribute("tangent"),a=[],l=[];for(let R=0;R<i.count;R++)a[R]=new U,l[R]=new U;const d=new U,u=new U,f=new U,h=new Ke,m=new Ke,b=new Ke,y=new U,_=new U;function p(R,E,g){d.fromBufferAttribute(i,R),u.fromBufferAttribute(i,E),f.fromBufferAttribute(i,g),h.fromBufferAttribute(o,R),m.fromBufferAttribute(o,E),b.fromBufferAttribute(o,g),u.sub(d),f.sub(d),m.sub(h),b.sub(h);const L=1/(m.x*b.y-b.x*m.y);!isFinite(L)||(y.copy(u).multiplyScalar(b.y).addScaledVector(f,-m.y).multiplyScalar(L),_.copy(f).multiplyScalar(m.x).addScaledVector(u,-b.x).multiplyScalar(L),a[R].add(y),a[E].add(y),a[g].add(y),l[R].add(_),l[E].add(_),l[g].add(_))}let T=this.groups;T.length===0&&(T=[{start:0,count:e.count}]);for(let R=0,E=T.length;R<E;++R){const g=T[R],L=g.start,O=g.count;for(let H=L,j=L+O;H<j;H+=3)p(e.getX(H+0),e.getX(H+1),e.getX(H+2))}const w=new U,S=new U,I=new U,P=new U;function D(R){I.fromBufferAttribute(s,R),P.copy(I);const E=a[R];w.copy(E),w.sub(I.multiplyScalar(I.dot(E))).normalize(),S.crossVectors(P,E);const L=S.dot(l[R])<0?-1:1;r.setXYZW(R,w.x,w.y,w.z,L)}for(let R=0,E=T.length;R<E;++R){const g=T[R],L=g.start,O=g.count;for(let H=L,j=L+O;H<j;H+=3)D(e.getX(H+0)),D(e.getX(H+1)),D(e.getX(H+2))}}computeVertexNormals(){const e=this.index,n=this.getAttribute("position");if(n!==void 0){let i=this.getAttribute("normal");if(i===void 0)i=new Jn(new Float32Array(n.count*3),3),this.setAttribute("normal",i);else for(let h=0,m=i.count;h<m;h++)i.setXYZ(h,0,0,0);const s=new U,o=new U,r=new U,a=new U,l=new U,d=new U,u=new U,f=new U;if(e)for(let h=0,m=e.count;h<m;h+=3){const b=e.getX(h+0),y=e.getX(h+1),_=e.getX(h+2);s.fromBufferAttribute(n,b),o.fromBufferAttribute(n,y),r.fromBufferAttribute(n,_),u.subVectors(r,o),f.subVectors(s,o),u.cross(f),a.fromBufferAttribute(i,b),l.fromBufferAttribute(i,y),d.fromBufferAttribute(i,_),a.add(u),l.add(u),d.add(u),i.setXYZ(b,a.x,a.y,a.z),i.setXYZ(y,l.x,l.y,l.z),i.setXYZ(_,d.x,d.y,d.z)}else for(let h=0,m=n.count;h<m;h+=3)s.fromBufferAttribute(n,h+0),o.fromBufferAttribute(n,h+1),r.fromBufferAttribute(n,h+2),u.subVectors(r,o),f.subVectors(s,o),u.cross(f),i.setXYZ(h+0,u.x,u.y,u.z),i.setXYZ(h+1,u.x,u.y,u.z),i.setXYZ(h+2,u.x,u.y,u.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let n=0,i=e.count;n<i;n++)Ht.fromBufferAttribute(e,n),Ht.normalize(),e.setXYZ(n,Ht.x,Ht.y,Ht.z)}toNonIndexed(){function e(a,l){const d=a.array,u=a.itemSize,f=a.normalized,h=new d.constructor(l.length*u);let m=0,b=0;for(let y=0,_=l.length;y<_;y++){a.isInterleavedBufferAttribute?m=l[y]*a.data.stride+a.offset:m=l[y]*u;for(let p=0;p<u;p++)h[b++]=d[m++]}return new Jn(h,u,f)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const n=new tn,i=this.index.array,s=this.attributes;for(const a in s){const l=s[a],d=e(l,i);n.setAttribute(a,d)}const o=this.morphAttributes;for(const a in o){const l=[],d=o[a];for(let u=0,f=d.length;u<f;u++){const h=d[u],m=e(h,i);l.push(m)}n.morphAttributes[a]=l}n.morphTargetsRelative=this.morphTargetsRelative;const r=this.groups;for(let a=0,l=r.length;a<l;a++){const d=r[a];n.addGroup(d.start,d.count,d.materialIndex)}return n}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const d in l)l[d]!==void 0&&(e[d]=l[d]);return e}e.data={attributes:{}};const n=this.index;n!==null&&(e.data.index={type:n.array.constructor.name,array:Array.prototype.slice.call(n.array)});const i=this.attributes;for(const l in i){const d=i[l];e.data.attributes[l]=d.toJSON(e.data)}const s={};let o=!1;for(const l in this.morphAttributes){const d=this.morphAttributes[l],u=[];for(let f=0,h=d.length;f<h;f++){const m=d[f];u.push(m.toJSON(e.data))}u.length>0&&(s[l]=u,o=!0)}o&&(e.data.morphAttributes=s,e.data.morphTargetsRelative=this.morphTargetsRelative);const r=this.groups;r.length>0&&(e.data.groups=JSON.parse(JSON.stringify(r)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const n={};this.name=e.name;const i=e.index;i!==null&&this.setIndex(i.clone());const s=e.attributes;for(const d in s){const u=s[d];this.setAttribute(d,u.clone(n))}const o=e.morphAttributes;for(const d in o){const u=[],f=o[d];for(let h=0,m=f.length;h<m;h++)u.push(f[h].clone(n));this.morphAttributes[d]=u}this.morphTargetsRelative=e.morphTargetsRelative;const r=e.groups;for(let d=0,u=r.length;d<u;d++){const f=r[d];this.addGroup(f.start,f.count,f.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const ju=new Tt,Ki=new Fa,Dr=new Ua,Yu=new U,Ir=new U,Lr=new U,Ur=new U,pl=new U,Fr=new U,qu=new U,Or=new U;class Ae extends Nt{constructor(e=new tn,n=new Oa){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=n,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,n){return super.copy(e,n),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const n=this.geometry.morphAttributes,i=Object.keys(n);if(i.length>0){const s=n[i[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let o=0,r=s.length;o<r;o++){const a=s[o].name||String(o);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=o}}}}getVertexPosition(e,n){const i=this.geometry,s=i.attributes.position,o=i.morphAttributes.position,r=i.morphTargetsRelative;n.fromBufferAttribute(s,e);const a=this.morphTargetInfluences;if(o&&a){Fr.set(0,0,0);for(let l=0,d=o.length;l<d;l++){const u=a[l],f=o[l];u!==0&&(pl.fromBufferAttribute(f,e),r?Fr.addScaledVector(pl,u):Fr.addScaledVector(pl.sub(n),u))}n.add(Fr)}return n}raycast(e,n){const i=this.geometry,s=this.material,o=this.matrixWorld;s!==void 0&&(i.boundingSphere===null&&i.computeBoundingSphere(),Dr.copy(i.boundingSphere),Dr.applyMatrix4(o),Ki.copy(e.ray).recast(e.near),!(Dr.containsPoint(Ki.origin)===!1&&(Ki.intersectSphere(Dr,Yu)===null||Ki.origin.distanceToSquared(Yu)>(e.far-e.near)**2))&&(ju.copy(o).invert(),Ki.copy(e.ray).applyMatrix4(ju),!(i.boundingBox!==null&&Ki.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,n,Ki)))}_computeIntersections(e,n,i){let s;const o=this.geometry,r=this.material,a=o.index,l=o.attributes.position,d=o.attributes.uv,u=o.attributes.uv1,f=o.attributes.normal,h=o.groups,m=o.drawRange;if(a!==null)if(Array.isArray(r))for(let b=0,y=h.length;b<y;b++){const _=h[b],p=r[_.materialIndex],T=Math.max(_.start,m.start),w=Math.min(a.count,Math.min(_.start+_.count,m.start+m.count));for(let S=T,I=w;S<I;S+=3){const P=a.getX(S),D=a.getX(S+1),R=a.getX(S+2);s=Nr(this,p,e,i,d,u,f,P,D,R),s&&(s.faceIndex=Math.floor(S/3),s.face.materialIndex=_.materialIndex,n.push(s))}}else{const b=Math.max(0,m.start),y=Math.min(a.count,m.start+m.count);for(let _=b,p=y;_<p;_+=3){const T=a.getX(_),w=a.getX(_+1),S=a.getX(_+2);s=Nr(this,r,e,i,d,u,f,T,w,S),s&&(s.faceIndex=Math.floor(_/3),n.push(s))}}else if(l!==void 0)if(Array.isArray(r))for(let b=0,y=h.length;b<y;b++){const _=h[b],p=r[_.materialIndex],T=Math.max(_.start,m.start),w=Math.min(l.count,Math.min(_.start+_.count,m.start+m.count));for(let S=T,I=w;S<I;S+=3){const P=S,D=S+1,R=S+2;s=Nr(this,p,e,i,d,u,f,P,D,R),s&&(s.faceIndex=Math.floor(S/3),s.face.materialIndex=_.materialIndex,n.push(s))}}else{const b=Math.max(0,m.start),y=Math.min(l.count,m.start+m.count);for(let _=b,p=y;_<p;_+=3){const T=_,w=_+1,S=_+2;s=Nr(this,r,e,i,d,u,f,T,w,S),s&&(s.faceIndex=Math.floor(_/3),n.push(s))}}}}function $U(t,e,n,i,s,o,r,a){let l;if(e.side===un?l=i.intersectTriangle(r,o,s,!0,a):l=i.intersectTriangle(s,o,r,e.side===Vi,a),l===null)return null;Or.copy(a),Or.applyMatrix4(t.matrixWorld);const d=n.ray.origin.distanceTo(Or);return d<n.near||d>n.far?null:{distance:d,point:Or.clone(),object:t}}function Nr(t,e,n,i,s,o,r,a,l,d){t.getVertexPosition(a,Ir),t.getVertexPosition(l,Lr),t.getVertexPosition(d,Ur);const u=$U(t,e,n,i,Ir,Lr,Ur,qu);if(u){const f=new U;On.getBarycoord(qu,Ir,Lr,Ur,f),s&&(u.uv=On.getInterpolatedAttribute(s,a,l,d,f,new Ke)),o&&(u.uv1=On.getInterpolatedAttribute(o,a,l,d,f,new Ke)),r&&(u.normal=On.getInterpolatedAttribute(r,a,l,d,f,new U),u.normal.dot(i.direction)>0&&u.normal.multiplyScalar(-1));const h={a,b:l,c:d,normal:new U,materialIndex:0};On.getNormal(Ir,Lr,Ur,h.normal),u.face=h,u.barycoord=f}return u}class Ot extends tn{constructor(e=1,n=1,i=1,s=1,o=1,r=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:n,depth:i,widthSegments:s,heightSegments:o,depthSegments:r};const a=this;s=Math.floor(s),o=Math.floor(o),r=Math.floor(r);const l=[],d=[],u=[],f=[];let h=0,m=0;b("z","y","x",-1,-1,i,n,e,r,o,0),b("z","y","x",1,-1,i,n,-e,r,o,1),b("x","z","y",1,1,e,i,n,s,r,2),b("x","z","y",1,-1,e,i,-n,s,r,3),b("x","y","z",1,-1,e,n,i,s,o,4),b("x","y","z",-1,-1,e,n,-i,s,o,5),this.setIndex(l),this.setAttribute("position",new Et(d,3)),this.setAttribute("normal",new Et(u,3)),this.setAttribute("uv",new Et(f,2));function b(y,_,p,T,w,S,I,P,D,R,E){const g=S/D,L=I/R,O=S/2,H=I/2,j=P/2,re=D+1,q=R+1;let ae=0,G=0;const fe=new U;for(let ye=0;ye<q;ye++){const Re=ye*L-H;for(let Be=0;Be<re;Be++){const Je=Be*g-O;fe[y]=Je*T,fe[_]=Re*w,fe[p]=j,d.push(fe.x,fe.y,fe.z),fe[y]=0,fe[_]=0,fe[p]=P>0?1:-1,u.push(fe.x,fe.y,fe.z),f.push(Be/D),f.push(1-ye/R),ae+=1}}for(let ye=0;ye<R;ye++)for(let Re=0;Re<D;Re++){const Be=h+Re+re*ye,Je=h+Re+re*(ye+1),ce=h+(Re+1)+re*(ye+1),N=h+(Re+1)+re*ye;l.push(Be,Je,N),l.push(Je,ce,N),G+=6}a.addGroup(m,G,E),m+=G,h+=ae}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Ot(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function co(t){const e={};for(const n in t){e[n]={};for(const i in t[n]){const s=t[n][i];s&&(s.isColor||s.isMatrix3||s.isMatrix4||s.isVector2||s.isVector3||s.isVector4||s.isTexture||s.isQuaternion)?s.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[n][i]=null):e[n][i]=s.clone():Array.isArray(s)?e[n][i]=s.slice():e[n][i]=s}}return e}function rn(t){const e={};for(let n=0;n<t.length;n++){const i=co(t[n]);for(const s in i)e[s]=i[s]}return e}function GU(t){const e=[];for(let n=0;n<t.length;n++)e.push(t[n].clone());return e}function Pp(t){const e=t.getRenderTarget();return e===null?t.outputColorSpace:e.isXRRenderTarget===!0?e.texture.colorSpace:ft.workingColorSpace}const WU={clone:co,merge:rn};var XU=`void main() {
  12. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  13. }`,jU=`void main() {
  14. gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
  15. }`;class Hi extends Ms{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=XU,this.fragmentShader=jU,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=co(e.uniforms),this.uniformsGroups=GU(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const n=super.toJSON(e);n.glslVersion=this.glslVersion,n.uniforms={};for(const s in this.uniforms){const r=this.uniforms[s].value;r&&r.isTexture?n.uniforms[s]={type:"t",value:r.toJSON(e).uuid}:r&&r.isColor?n.uniforms[s]={type:"c",value:r.getHex()}:r&&r.isVector2?n.uniforms[s]={type:"v2",value:r.toArray()}:r&&r.isVector3?n.uniforms[s]={type:"v3",value:r.toArray()}:r&&r.isVector4?n.uniforms[s]={type:"v4",value:r.toArray()}:r&&r.isMatrix3?n.uniforms[s]={type:"m3",value:r.toArray()}:r&&r.isMatrix4?n.uniforms[s]={type:"m4",value:r.toArray()}:n.uniforms[s]={value:r}}Object.keys(this.defines).length>0&&(n.defines=this.defines),n.vertexShader=this.vertexShader,n.fragmentShader=this.fragmentShader,n.lights=this.lights,n.clipping=this.clipping;const i={};for(const s in this.extensions)this.extensions[s]===!0&&(i[s]=!0);return Object.keys(i).length>0&&(n.extensions=i),n}}class Rp extends Nt{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Tt,this.projectionMatrix=new Tt,this.projectionMatrixInverse=new Tt,this.coordinateSystem=hi}copy(e,n){return super.copy(e,n),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,n){super.updateWorldMatrix(e,n),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const Ti=new U,Zu=new Ke,Ku=new Ke;class _n extends Rp{constructor(e=50,n=1,i=.1,s=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=s,this.focus=10,this.aspect=n,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,n){return super.copy(e,n),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const n=.5*this.getFilmHeight()/e;this.fov=lo*2*Math.atan(n),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Xo*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return lo*2*Math.atan(Math.tan(Xo*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,n,i){Ti.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(Ti.x,Ti.y).multiplyScalar(-e/Ti.z),Ti.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(Ti.x,Ti.y).multiplyScalar(-e/Ti.z)}getViewSize(e,n){return this.getViewBounds(e,Zu,Ku),n.subVectors(Ku,Zu)}setViewOffset(e,n,i,s,o,r){this.aspect=e/n,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=n,this.view.offsetX=i,this.view.offsetY=s,this.view.width=o,this.view.height=r,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let n=e*Math.tan(Xo*.5*this.fov)/this.zoom,i=2*n,s=this.aspect*i,o=-.5*s;const r=this.view;if(this.view!==null&&this.view.enabled){const l=r.fullWidth,d=r.fullHeight;o+=r.offsetX*s/l,n-=r.offsetY*i/d,s*=r.width/l,i*=r.height/d}const a=this.filmOffset;a!==0&&(o+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(o,o+s,n,n-i,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const n=super.toJSON(e);return n.object.fov=this.fov,n.object.zoom=this.zoom,n.object.near=this.near,n.object.far=this.far,n.object.focus=this.focus,n.object.aspect=this.aspect,this.view!==null&&(n.object.view=Object.assign({},this.view)),n.object.filmGauge=this.filmGauge,n.object.filmOffset=this.filmOffset,n}}const Ns=-90,zs=1;class YU extends Nt{constructor(e,n,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const s=new _n(Ns,zs,e,n);s.layers=this.layers,this.add(s);const o=new _n(Ns,zs,e,n);o.layers=this.layers,this.add(o);const r=new _n(Ns,zs,e,n);r.layers=this.layers,this.add(r);const a=new _n(Ns,zs,e,n);a.layers=this.layers,this.add(a);const l=new _n(Ns,zs,e,n);l.layers=this.layers,this.add(l);const d=new _n(Ns,zs,e,n);d.layers=this.layers,this.add(d)}updateCoordinateSystem(){const e=this.coordinateSystem,n=this.children.concat(),[i,s,o,r,a,l]=n;for(const d of n)this.remove(d);if(e===hi)i.up.set(0,1,0),i.lookAt(1,0,0),s.up.set(0,1,0),s.lookAt(-1,0,0),o.up.set(0,0,-1),o.lookAt(0,1,0),r.up.set(0,0,1),r.lookAt(0,-1,0),a.up.set(0,1,0),a.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===pa)i.up.set(0,-1,0),i.lookAt(-1,0,0),s.up.set(0,-1,0),s.lookAt(1,0,0),o.up.set(0,0,1),o.lookAt(0,1,0),r.up.set(0,0,-1),r.lookAt(0,-1,0),a.up.set(0,-1,0),a.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const d of n)this.add(d),d.updateMatrixWorld()}update(e,n){this.parent===null&&this.updateMatrixWorld();const{renderTarget:i,activeMipmapLevel:s}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[o,r,a,l,d,u]=this.children,f=e.getRenderTarget(),h=e.getActiveCubeFace(),m=e.getActiveMipmapLevel(),b=e.xr.enabled;e.xr.enabled=!1;const y=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0,s),e.render(n,o),e.setRenderTarget(i,1,s),e.render(n,r),e.setRenderTarget(i,2,s),e.render(n,a),e.setRenderTarget(i,3,s),e.render(n,l),e.setRenderTarget(i,4,s),e.render(n,d),i.texture.generateMipmaps=y,e.setRenderTarget(i,5,s),e.render(n,u),e.setRenderTarget(f,h,m),e.xr.enabled=b,i.texture.needsPMREMUpdate=!0}}class Dp extends hn{constructor(e=[],n=oo,i,s,o,r,a,l,d,u){super(e,n,i,s,o,r,a,l,d,u),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class qU extends vs{constructor(e=1,n={}){super(e,e,n),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1},s=[i,i,i,i,i,i];this.texture=new Dp(s,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:qn}fromEquirectangularTexture(e,n){this.texture.type=n.type,this.texture.colorSpace=n.colorSpace,this.texture.generateMipmaps=n.generateMipmaps,this.texture.minFilter=n.minFilter,this.texture.magFilter=n.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:`
  16. varying vec3 vWorldDirection;
  17. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  18. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  19. }
  20. void main() {
  21. vWorldDirection = transformDirection( position, modelMatrix );
  22. #include <begin_vertex>
  23. #include <project_vertex>
  24. }
  25. `,fragmentShader:`
  26. uniform sampler2D tEquirect;
  27. varying vec3 vWorldDirection;
  28. #include <common>
  29. void main() {
  30. vec3 direction = normalize( vWorldDirection );
  31. vec2 sampleUV = equirectUv( direction );
  32. gl_FragColor = texture2D( tEquirect, sampleUV );
  33. }
  34. `},s=new Ot(5,5,5),o=new Hi({name:"CubemapFromEquirect",uniforms:co(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:un,blending:Ni});o.uniforms.tEquirect.value=n;const r=new Ae(s,o),a=n.minFilter;return n.minFilter===fs&&(n.minFilter=qn),new YU(1,10,this).update(e,r),n.minFilter=a,r.geometry.dispose(),r.material.dispose(),this}clear(e,n=!0,i=!0,s=!0){const o=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(n,i,s);e.setRenderTarget(o)}}class Uo extends Nt{constructor(){super(),this.isGroup=!0,this.type="Group"}}const ZU={type:"move"};class ml{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Uo,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Uo,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new U,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new U),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new Uo,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new U,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new U),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const n=this._hand;if(n)for(const i of e.hand.values())this._getHandJoint(n,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,n,i){let s=null,o=null,r=null;const a=this._targetRay,l=this._grip,d=this._hand;if(e&&n.session.visibilityState!=="visible-blurred"){if(d&&e.hand){r=!0;for(const y of e.hand.values()){const _=n.getJointPose(y,i),p=this._getHandJoint(d,y);_!==null&&(p.matrix.fromArray(_.transform.matrix),p.matrix.decompose(p.position,p.rotation,p.scale),p.matrixWorldNeedsUpdate=!0,p.jointRadius=_.radius),p.visible=_!==null}const u=d.joints["index-finger-tip"],f=d.joints["thumb-tip"],h=u.position.distanceTo(f.position),m=.02,b=.005;d.inputState.pinching&&h>m+b?(d.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!d.inputState.pinching&&h<=m-b&&(d.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(o=n.getPose(e.gripSpace,i),o!==null&&(l.matrix.fromArray(o.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,o.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(o.linearVelocity)):l.hasLinearVelocity=!1,o.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(o.angularVelocity)):l.hasAngularVelocity=!1));a!==null&&(s=n.getPose(e.targetRaySpace,i),s===null&&o!==null&&(s=o),s!==null&&(a.matrix.fromArray(s.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),a.matrixWorldNeedsUpdate=!0,s.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(s.linearVelocity)):a.hasLinearVelocity=!1,s.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(s.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(ZU)))}return a!==null&&(a.visible=s!==null),l!==null&&(l.visible=o!==null),d!==null&&(d.visible=r!==null),this}_getHandJoint(e,n){if(e.joints[n.jointName]===void 0){const i=new Uo;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[n.jointName]=i,e.add(i)}return e.joints[n.jointName]}}class KU extends Nt{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Vn,this.environmentIntensity=1,this.environmentRotation=new Vn,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,n){return super.copy(e,n),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const n=super.toJSON(e);return this.fog!==null&&(n.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(n.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(n.object.backgroundIntensity=this.backgroundIntensity),n.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(n.object.environmentIntensity=this.environmentIntensity),n.object.environmentRotation=this.environmentRotation.toArray(),n}}const _l=new U,JU=new U,QU=new tt;class Di{constructor(e=new U(1,0,0),n=0){this.isPlane=!0,this.normal=e,this.constant=n}set(e,n){return this.normal.copy(e),this.constant=n,this}setComponents(e,n,i,s){return this.normal.set(e,n,i),this.constant=s,this}setFromNormalAndCoplanarPoint(e,n){return this.normal.copy(e),this.constant=-n.dot(this.normal),this}setFromCoplanarPoints(e,n,i){const s=_l.subVectors(i,n).cross(JU.subVectors(e,n)).normalize();return this.setFromNormalAndCoplanarPoint(s,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,n){return n.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,n){const i=e.delta(_l),s=this.normal.dot(i);if(s===0)return this.distanceToPoint(e.start)===0?n.copy(e.start):null;const o=-(e.start.dot(this.normal)+this.constant)/s;return o<0||o>1?null:n.copy(e.start).addScaledVector(i,o)}intersectsLine(e){const n=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return n<0&&i>0||i<0&&n>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,n){const i=n||QU.getNormalMatrix(e),s=this.coplanarPoint(_l).applyMatrix4(e),o=this.normal.applyMatrix3(i).normalize();return this.constant=-s.dot(o),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Ji=new Ua,zr=new U;class fd{constructor(e=new Di,n=new Di,i=new Di,s=new Di,o=new Di,r=new Di){this.planes=[e,n,i,s,o,r]}set(e,n,i,s,o,r){const a=this.planes;return a[0].copy(e),a[1].copy(n),a[2].copy(i),a[3].copy(s),a[4].copy(o),a[5].copy(r),this}copy(e){const n=this.planes;for(let i=0;i<6;i++)n[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,n=hi){const i=this.planes,s=e.elements,o=s[0],r=s[1],a=s[2],l=s[3],d=s[4],u=s[5],f=s[6],h=s[7],m=s[8],b=s[9],y=s[10],_=s[11],p=s[12],T=s[13],w=s[14],S=s[15];if(i[0].setComponents(l-o,h-d,_-m,S-p).normalize(),i[1].setComponents(l+o,h+d,_+m,S+p).normalize(),i[2].setComponents(l+r,h+u,_+b,S+T).normalize(),i[3].setComponents(l-r,h-u,_-b,S-T).normalize(),i[4].setComponents(l-a,h-f,_-y,S-w).normalize(),n===hi)i[5].setComponents(l+a,h+f,_+y,S+w).normalize();else if(n===pa)i[5].setComponents(a,f,y,w).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+n);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Ji.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const n=e.geometry;n.boundingSphere===null&&n.computeBoundingSphere(),Ji.copy(n.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Ji)}intersectsSprite(e){return Ji.center.set(0,0,0),Ji.radius=.7071067811865476,Ji.applyMatrix4(e.matrixWorld),this.intersectsSphere(Ji)}intersectsSphere(e){const n=this.planes,i=e.center,s=-e.radius;for(let o=0;o<6;o++)if(n[o].distanceToPoint(i)<s)return!1;return!0}intersectsBox(e){const n=this.planes;for(let i=0;i<6;i++){const s=n[i];if(zr.x=s.normal.x>0?e.max.x:e.min.x,zr.y=s.normal.y>0?e.max.y:e.min.y,zr.z=s.normal.z>0?e.max.z:e.min.z,s.distanceToPoint(zr)<0)return!1}return!0}containsPoint(e){const n=this.planes;for(let i=0;i<6;i++)if(n[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}class fr extends Ms{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new at(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const _a=new U,ga=new U,Ju=new Tt,Po=new Fa,kr=new Ua,gl=new U,Qu=new U;class ci extends Nt{constructor(e=new tn,n=new fr){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=n,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,n){return super.copy(e,n),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const n=e.attributes.position,i=[0];for(let s=1,o=n.count;s<o;s++)_a.fromBufferAttribute(n,s-1),ga.fromBufferAttribute(n,s),i[s]=i[s-1],i[s]+=_a.distanceTo(ga);e.setAttribute("lineDistance",new Et(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,n){const i=this.geometry,s=this.matrixWorld,o=e.params.Line.threshold,r=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),kr.copy(i.boundingSphere),kr.applyMatrix4(s),kr.radius+=o,e.ray.intersectsSphere(kr)===!1)return;Ju.copy(s).invert(),Po.copy(e.ray).applyMatrix4(Ju);const a=o/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,d=this.isLineSegments?2:1,u=i.index,h=i.attributes.position;if(u!==null){const m=Math.max(0,r.start),b=Math.min(u.count,r.start+r.count);for(let y=m,_=b-1;y<_;y+=d){const p=u.getX(y),T=u.getX(y+1),w=Br(this,e,Po,l,p,T,y);w&&n.push(w)}if(this.isLineLoop){const y=u.getX(b-1),_=u.getX(m),p=Br(this,e,Po,l,y,_,b-1);p&&n.push(p)}}else{const m=Math.max(0,r.start),b=Math.min(h.count,r.start+r.count);for(let y=m,_=b-1;y<_;y+=d){const p=Br(this,e,Po,l,y,y+1,y);p&&n.push(p)}if(this.isLineLoop){const y=Br(this,e,Po,l,b-1,m,b-1);y&&n.push(y)}}}updateMorphTargets(){const n=this.geometry.morphAttributes,i=Object.keys(n);if(i.length>0){const s=n[i[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let o=0,r=s.length;o<r;o++){const a=s[o].name||String(o);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=o}}}}}function Br(t,e,n,i,s,o,r){const a=t.geometry.attributes.position;if(_a.fromBufferAttribute(a,s),ga.fromBufferAttribute(a,o),n.distanceSqToSegment(_a,ga,gl,Qu)>i)return;gl.applyMatrix4(t.matrixWorld);const d=e.ray.origin.distanceTo(gl);if(!(d<e.near||d>e.far))return{distance:d,point:Qu.clone().applyMatrix4(t.matrixWorld),index:r,face:null,faceIndex:null,barycoord:null,object:t}}const eh=new U,th=new U;class pd extends ci{constructor(e,n){super(e,n),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const n=e.attributes.position,i=[];for(let s=0,o=n.count;s<o;s+=2)eh.fromBufferAttribute(n,s),th.fromBufferAttribute(n,s+1),i[s]=s===0?0:i[s-1],i[s+1]=i[s]+eh.distanceTo(th);e.setAttribute("lineDistance",new Et(i,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class Ip extends hn{constructor(e,n,i=gs,s,o,r,a=Bn,l=Bn,d,u=rr){if(u!==rr&&u!==ar)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");super(null,s,o,r,a,l,u,i,d),this.isDepthTexture=!0,this.image={width:e,height:n},this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new ud(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){const n=super.toJSON(e);return this.compareFunction!==null&&(n.compareFunction=this.compareFunction),n}}class Wt extends tn{constructor(e=1,n=1,i=1,s=32,o=1,r=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:n,height:i,radialSegments:s,heightSegments:o,openEnded:r,thetaStart:a,thetaLength:l};const d=this;s=Math.floor(s),o=Math.floor(o);const u=[],f=[],h=[],m=[];let b=0;const y=[],_=i/2;let p=0;T(),r===!1&&(e>0&&w(!0),n>0&&w(!1)),this.setIndex(u),this.setAttribute("position",new Et(f,3)),this.setAttribute("normal",new Et(h,3)),this.setAttribute("uv",new Et(m,2));function T(){const S=new U,I=new U;let P=0;const D=(n-e)/i;for(let R=0;R<=o;R++){const E=[],g=R/o,L=g*(n-e)+e;for(let O=0;O<=s;O++){const H=O/s,j=H*l+a,re=Math.sin(j),q=Math.cos(j);I.x=L*re,I.y=-g*i+_,I.z=L*q,f.push(I.x,I.y,I.z),S.set(re,D,q).normalize(),h.push(S.x,S.y,S.z),m.push(H,1-g),E.push(b++)}y.push(E)}for(let R=0;R<s;R++)for(let E=0;E<o;E++){const g=y[E][R],L=y[E+1][R],O=y[E+1][R+1],H=y[E][R+1];(e>0||E!==0)&&(u.push(g,L,H),P+=3),(n>0||E!==o-1)&&(u.push(L,O,H),P+=3)}d.addGroup(p,P,0),p+=P}function w(S){const I=b,P=new Ke,D=new U;let R=0;const E=S===!0?e:n,g=S===!0?1:-1;for(let O=1;O<=s;O++)f.push(0,_*g,0),h.push(0,g,0),m.push(.5,.5),b++;const L=b;for(let O=0;O<=s;O++){const j=O/s*l+a,re=Math.cos(j),q=Math.sin(j);D.x=E*q,D.y=_*g,D.z=E*re,f.push(D.x,D.y,D.z),h.push(0,g,0),P.x=re*.5+.5,P.y=q*.5*g+.5,m.push(P.x,P.y),b++}for(let O=0;O<s;O++){const H=I+O,j=L+O;S===!0?u.push(j,j+1,H):u.push(j+1,j,H),R+=3}d.addGroup(p,R,S===!0?1:2),p+=R}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Wt(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class md extends Wt{constructor(e=1,n=1,i=32,s=1,o=!1,r=0,a=Math.PI*2){super(0,e,n,i,s,o,r,a),this.type="ConeGeometry",this.parameters={radius:e,height:n,radialSegments:i,heightSegments:s,openEnded:o,thetaStart:r,thetaLength:a}}static fromJSON(e){return new md(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class _d extends tn{constructor(e=[],n=[],i=1,s=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:n,radius:i,detail:s};const o=[],r=[];a(s),d(i),u(),this.setAttribute("position",new Et(o,3)),this.setAttribute("normal",new Et(o.slice(),3)),this.setAttribute("uv",new Et(r,2)),s===0?this.computeVertexNormals():this.normalizeNormals();function a(T){const w=new U,S=new U,I=new U;for(let P=0;P<n.length;P+=3)m(n[P+0],w),m(n[P+1],S),m(n[P+2],I),l(w,S,I,T)}function l(T,w,S,I){const P=I+1,D=[];for(let R=0;R<=P;R++){D[R]=[];const E=T.clone().lerp(S,R/P),g=w.clone().lerp(S,R/P),L=P-R;for(let O=0;O<=L;O++)O===0&&R===P?D[R][O]=E:D[R][O]=E.clone().lerp(g,O/L)}for(let R=0;R<P;R++)for(let E=0;E<2*(P-R)-1;E++){const g=Math.floor(E/2);E%2===0?(h(D[R][g+1]),h(D[R+1][g]),h(D[R][g])):(h(D[R][g+1]),h(D[R+1][g+1]),h(D[R+1][g]))}}function d(T){const w=new U;for(let S=0;S<o.length;S+=3)w.x=o[S+0],w.y=o[S+1],w.z=o[S+2],w.normalize().multiplyScalar(T),o[S+0]=w.x,o[S+1]=w.y,o[S+2]=w.z}function u(){const T=new U;for(let w=0;w<o.length;w+=3){T.x=o[w+0],T.y=o[w+1],T.z=o[w+2];const S=_(T)/2/Math.PI+.5,I=p(T)/Math.PI+.5;r.push(S,1-I)}b(),f()}function f(){for(let T=0;T<r.length;T+=6){const w=r[T+0],S=r[T+2],I=r[T+4],P=Math.max(w,S,I),D=Math.min(w,S,I);P>.9&&D<.1&&(w<.2&&(r[T+0]+=1),S<.2&&(r[T+2]+=1),I<.2&&(r[T+4]+=1))}}function h(T){o.push(T.x,T.y,T.z)}function m(T,w){const S=T*3;w.x=e[S+0],w.y=e[S+1],w.z=e[S+2]}function b(){const T=new U,w=new U,S=new U,I=new U,P=new Ke,D=new Ke,R=new Ke;for(let E=0,g=0;E<o.length;E+=9,g+=6){T.set(o[E+0],o[E+1],o[E+2]),w.set(o[E+3],o[E+4],o[E+5]),S.set(o[E+6],o[E+7],o[E+8]),P.set(r[g+0],r[g+1]),D.set(r[g+2],r[g+3]),R.set(r[g+4],r[g+5]),I.copy(T).add(w).add(S).divideScalar(3);const L=_(I);y(P,g+0,T,L),y(D,g+2,w,L),y(R,g+4,S,L)}}function y(T,w,S,I){I<0&&T.x===1&&(r[w]=T.x-1),S.x===0&&S.z===0&&(r[w]=I/2/Math.PI+.5)}function _(T){return Math.atan2(T.z,-T.x)}function p(T){return Math.atan2(-T.y,Math.sqrt(T.x*T.x+T.z*T.z))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new _d(e.vertices,e.indices,e.radius,e.details)}}class Ws extends _d{constructor(e=1,n=0){const i=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],s=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(i,s,e,n),this.type="OctahedronGeometry",this.parameters={radius:e,detail:n}}static fromJSON(e){return new Ws(e.radius,e.detail)}}class bo extends tn{constructor(e=1,n=1,i=1,s=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:n,widthSegments:i,heightSegments:s};const o=e/2,r=n/2,a=Math.floor(i),l=Math.floor(s),d=a+1,u=l+1,f=e/a,h=n/l,m=[],b=[],y=[],_=[];for(let p=0;p<u;p++){const T=p*h-r;for(let w=0;w<d;w++){const S=w*f-o;b.push(S,-T,0),y.push(0,0,1),_.push(w/a),_.push(1-p/l)}}for(let p=0;p<l;p++)for(let T=0;T<a;T++){const w=T+d*p,S=T+d*(p+1),I=T+1+d*(p+1),P=T+1+d*p;m.push(w,S,P),m.push(S,I,P)}this.setIndex(m),this.setAttribute("position",new Et(b,3)),this.setAttribute("normal",new Et(y,3)),this.setAttribute("uv",new Et(_,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new bo(e.width,e.height,e.widthSegments,e.heightSegments)}}class gd extends tn{constructor(e=1,n=32,i=16,s=0,o=Math.PI*2,r=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:n,heightSegments:i,phiStart:s,phiLength:o,thetaStart:r,thetaLength:a},n=Math.max(3,Math.floor(n)),i=Math.max(2,Math.floor(i));const l=Math.min(r+a,Math.PI);let d=0;const u=[],f=new U,h=new U,m=[],b=[],y=[],_=[];for(let p=0;p<=i;p++){const T=[],w=p/i;let S=0;p===0&&r===0?S=.5/n:p===i&&l===Math.PI&&(S=-.5/n);for(let I=0;I<=n;I++){const P=I/n;f.x=-e*Math.cos(s+P*o)*Math.sin(r+w*a),f.y=e*Math.cos(r+w*a),f.z=e*Math.sin(s+P*o)*Math.sin(r+w*a),b.push(f.x,f.y,f.z),h.copy(f).normalize(),y.push(h.x,h.y,h.z),_.push(P+S,1-w),T.push(d++)}u.push(T)}for(let p=0;p<i;p++)for(let T=0;T<n;T++){const w=u[p][T+1],S=u[p][T],I=u[p+1][T],P=u[p+1][T+1];(p!==0||r>0)&&m.push(w,S,P),(p!==i-1||l<Math.PI)&&m.push(S,I,P)}this.setIndex(m),this.setAttribute("position",new Et(b,3)),this.setAttribute("normal",new Et(y,3)),this.setAttribute("uv",new Et(_,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new gd(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class cs extends tn{constructor(e=1,n=.4,i=12,s=48,o=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:n,radialSegments:i,tubularSegments:s,arc:o},i=Math.floor(i),s=Math.floor(s);const r=[],a=[],l=[],d=[],u=new U,f=new U,h=new U;for(let m=0;m<=i;m++)for(let b=0;b<=s;b++){const y=b/s*o,_=m/i*Math.PI*2;f.x=(e+n*Math.cos(_))*Math.cos(y),f.y=(e+n*Math.cos(_))*Math.sin(y),f.z=n*Math.sin(_),a.push(f.x,f.y,f.z),u.x=e*Math.cos(y),u.y=e*Math.sin(y),h.subVectors(f,u).normalize(),l.push(h.x,h.y,h.z),d.push(b/s),d.push(m/i)}for(let m=1;m<=i;m++)for(let b=1;b<=s;b++){const y=(s+1)*m+b-1,_=(s+1)*(m-1)+b-1,p=(s+1)*(m-1)+b,T=(s+1)*m+b;r.push(y,_,T),r.push(_,p,T)}this.setIndex(r),this.setAttribute("position",new Et(a,3)),this.setAttribute("normal",new Et(l,3)),this.setAttribute("uv",new Et(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new cs(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class eF extends Ms{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new at(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}class tF extends Ms{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new at(16777215),this.specular=new at(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new at(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Sp,this.normalScale=new Ke(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Vn,this.combine=id,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class nF extends Ms{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=ZL,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class iF extends Ms{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}class Lp extends Nt{constructor(e,n=1){super(),this.isLight=!0,this.type="Light",this.color=new at(e),this.intensity=n}dispose(){}copy(e,n){return super.copy(e,n),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const n=super.toJSON(e);return n.object.color=this.color.getHex(),n.object.intensity=this.intensity,this.groundColor!==void 0&&(n.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(n.object.distance=this.distance),this.angle!==void 0&&(n.object.angle=this.angle),this.decay!==void 0&&(n.object.decay=this.decay),this.penumbra!==void 0&&(n.object.penumbra=this.penumbra),this.shadow!==void 0&&(n.object.shadow=this.shadow.toJSON()),this.target!==void 0&&(n.object.target=this.target.uuid),n}}const vl=new Tt,nh=new U,ih=new U;class sF{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Ke(512,512),this.mapType=ei,this.map=null,this.mapPass=null,this.matrix=new Tt,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new fd,this._frameExtents=new Ke(1,1),this._viewportCount=1,this._viewports=[new It(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const n=this.camera,i=this.matrix;nh.setFromMatrixPosition(e.matrixWorld),n.position.copy(nh),ih.setFromMatrixPosition(e.target.matrixWorld),n.lookAt(ih),n.updateMatrixWorld(),vl.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(vl),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(vl)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.autoUpdate=e.autoUpdate,this.needsUpdate=e.needsUpdate,this.normalBias=e.normalBias,this.blurSamples=e.blurSamples,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.intensity!==1&&(e.intensity=this.intensity),this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class oF extends sF{constructor(){super(new _n(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){const n=this.camera,i=lo*2*e.angle*this.focus,s=this.mapSize.width/this.mapSize.height,o=e.distance||n.far;(i!==n.fov||s!==n.aspect||o!==n.far)&&(n.fov=i,n.aspect=s,n.far=o,n.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class rF extends Lp{constructor(e,n,i=0,s=Math.PI/3,o=0,r=2){super(e,n),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(Nt.DEFAULT_UP),this.updateMatrix(),this.target=new Nt,this.distance=i,this.angle=s,this.penumbra=o,this.decay=r,this.map=null,this.shadow=new oF}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,n){return super.copy(e,n),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class aF extends Rp{constructor(e=-1,n=1,i=1,s=-1,o=.1,r=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=n,this.top=i,this.bottom=s,this.near=o,this.far=r,this.updateProjectionMatrix()}copy(e,n){return super.copy(e,n),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,n,i,s,o,r){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=n,this.view.offsetX=i,this.view.offsetY=s,this.view.width=o,this.view.height=r,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),n=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,s=(this.top+this.bottom)/2;let o=i-e,r=i+e,a=s+n,l=s-n;if(this.view!==null&&this.view.enabled){const d=(this.right-this.left)/this.view.fullWidth/this.zoom,u=(this.top-this.bottom)/this.view.fullHeight/this.zoom;o+=d*this.view.offsetX,r=o+d*this.view.width,a-=u*this.view.offsetY,l=a-u*this.view.height}this.projectionMatrix.makeOrthographic(o,r,a,l,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const n=super.toJSON(e);return n.object.zoom=this.zoom,n.object.left=this.left,n.object.right=this.right,n.object.top=this.top,n.object.bottom=this.bottom,n.object.near=this.near,n.object.far=this.far,this.view!==null&&(n.object.view=Object.assign({},this.view)),n}}class lF extends Lp{constructor(e,n){super(e,n),this.isAmbientLight=!0,this.type="AmbientLight"}}class cF extends _n{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}const sh=new Tt;class dF{constructor(e,n,i=0,s=1/0){this.ray=new Fa(e,n),this.near=i,this.far=s,this.camera=null,this.layers=new hd,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,n){this.ray.set(e,n)}setFromCamera(e,n){n.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(n.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(n).sub(this.ray.origin).normalize(),this.camera=n):n.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(n.near+n.far)/(n.near-n.far)).unproject(n),this.ray.direction.set(0,0,-1).transformDirection(n.matrixWorld),this.camera=n):console.error("THREE.Raycaster: Unsupported camera type: "+n.type)}setFromXRController(e){return sh.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(sh),this}intersectObject(e,n=!0,i=[]){return Ic(e,this,i,n),i.sort(oh),i}intersectObjects(e,n=!0,i=[]){for(let s=0,o=e.length;s<o;s++)Ic(e[s],this,i,n);return i.sort(oh),i}}function oh(t,e){return t.distance-e.distance}function Ic(t,e,n,i){let s=!0;if(t.layers.test(e.layers)&&t.raycast(e,n)===!1&&(s=!1),s===!0&&i===!0){const o=t.children;for(let r=0,a=o.length;r<a;r++)Ic(o[r],e,n,!0)}}class rh{constructor(e=1,n=0,i=0){this.radius=e,this.phi=n,this.theta=i}set(e,n,i){return this.radius=e,this.phi=n,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=ot(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,n,i){return this.radius=Math.sqrt(e*e+n*n+i*i),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(ot(n/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class uF extends pd{constructor(e=10,n=10,i=4473924,s=8947848){i=new at(i),s=new at(s);const o=n/2,r=e/n,a=e/2,l=[],d=[];for(let h=0,m=0,b=-a;h<=n;h++,b+=r){l.push(-a,0,b,a,0,b),l.push(b,0,-a,b,0,a);const y=h===o?i:s;y.toArray(d,m),m+=3,y.toArray(d,m),m+=3,y.toArray(d,m),m+=3,y.toArray(d,m),m+=3}const u=new tn;u.setAttribute("position",new Et(l,3)),u.setAttribute("color",new Et(d,3));const f=new fr({vertexColors:!0,toneMapped:!1});super(u,f),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class hF extends pd{constructor(e=1){const n=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],i=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],s=new tn;s.setAttribute("position",new Et(n,3)),s.setAttribute("color",new Et(i,3));const o=new fr({vertexColors:!0,toneMapped:!1});super(s,o),this.type="AxesHelper"}setColors(e,n,i){const s=new at,o=this.geometry.attributes.color.array;return s.set(e),s.toArray(o,0),s.toArray(o,3),s.set(n),s.toArray(o,6),s.toArray(o,9),s.set(i),s.toArray(o,12),s.toArray(o,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class Up extends Ss{constructor(e,n=null){super(),this.object=e,this.domElement=n,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){if(e===void 0){console.warn("THREE.Controls: connect() now requires an element.");return}this.domElement!==null&&this.disconnect(),this.domElement=e}disconnect(){}dispose(){}update(){}}function ah(t,e,n,i){const s=fF(i);switch(n){case gp:return t*e;case bp:return t*e/s.components*s.byteLength;case ad:return t*e/s.components*s.byteLength;case yp:return t*e*2/s.components*s.byteLength;case ld:return t*e*2/s.components*s.byteLength;case vp:return t*e*3/s.components*s.byteLength;case zn:return t*e*4/s.components*s.byteLength;case cd:return t*e*4/s.components*s.byteLength;case Jr:case Qr:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*8;case ea:case ta:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case ac:case cc:return Math.max(t,16)*Math.max(e,8)/4;case rc:case lc:return Math.max(t,8)*Math.max(e,8)/2;case dc:case uc:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*8;case hc:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case fc:return Math.floor((t+3)/4)*Math.floor((e+3)/4)*16;case pc:return Math.floor((t+4)/5)*Math.floor((e+3)/4)*16;case mc:return Math.floor((t+4)/5)*Math.floor((e+4)/5)*16;case _c:return Math.floor((t+5)/6)*Math.floor((e+4)/5)*16;case gc:return Math.floor((t+5)/6)*Math.floor((e+5)/6)*16;case vc:return Math.floor((t+7)/8)*Math.floor((e+4)/5)*16;case bc:return Math.floor((t+7)/8)*Math.floor((e+5)/6)*16;case yc:return Math.floor((t+7)/8)*Math.floor((e+7)/8)*16;case xc:return Math.floor((t+9)/10)*Math.floor((e+4)/5)*16;case Sc:return Math.floor((t+9)/10)*Math.floor((e+5)/6)*16;case Mc:return Math.floor((t+9)/10)*Math.floor((e+7)/8)*16;case Ec:return Math.floor((t+9)/10)*Math.floor((e+9)/10)*16;case wc:return Math.floor((t+11)/12)*Math.floor((e+9)/10)*16;case Tc:return Math.floor((t+11)/12)*Math.floor((e+11)/12)*16;case na:case Cc:case Ac:return Math.ceil(t/4)*Math.ceil(e/4)*16;case xp:case Pc:return Math.ceil(t/4)*Math.ceil(e/4)*8;case Rc:case Dc:return Math.ceil(t/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${n} format.`)}function fF(t){switch(t){case ei:case pp:return{byteLength:1,components:1};case sr:case mp:case ur:return{byteLength:2,components:1};case od:case rd:return{byteLength:2,components:4};case gs:case sd:case ui:return{byteLength:4,components:1};case _p:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${t}.`)}typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:nd}}));typeof window!="undefined"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=nd);/**
  35. * @license
  36. * Copyright 2010-2025 Three.js Authors
  37. * SPDX-License-Identifier: MIT
  38. */function Fp(){let t=null,e=!1,n=null,i=null;function s(o,r){n(o,r),i=t.requestAnimationFrame(s)}return{start:function(){e!==!0&&n!==null&&(i=t.requestAnimationFrame(s),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(o){n=o},setContext:function(o){t=o}}}function pF(t){const e=new WeakMap;function n(a,l){const d=a.array,u=a.usage,f=d.byteLength,h=t.createBuffer();t.bindBuffer(l,h),t.bufferData(l,d,u),a.onUploadCallback();let m;if(d instanceof Float32Array)m=t.FLOAT;else if(d instanceof Uint16Array)a.isFloat16BufferAttribute?m=t.HALF_FLOAT:m=t.UNSIGNED_SHORT;else if(d instanceof Int16Array)m=t.SHORT;else if(d instanceof Uint32Array)m=t.UNSIGNED_INT;else if(d instanceof Int32Array)m=t.INT;else if(d instanceof Int8Array)m=t.BYTE;else if(d instanceof Uint8Array)m=t.UNSIGNED_BYTE;else if(d instanceof Uint8ClampedArray)m=t.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+d);return{buffer:h,type:m,bytesPerElement:d.BYTES_PER_ELEMENT,version:a.version,size:f}}function i(a,l,d){const u=l.array,f=l.updateRanges;if(t.bindBuffer(d,a),f.length===0)t.bufferSubData(d,0,u);else{f.sort((m,b)=>m.start-b.start);let h=0;for(let m=1;m<f.length;m++){const b=f[h],y=f[m];y.start<=b.start+b.count+1?b.count=Math.max(b.count,y.start+y.count-b.start):(++h,f[h]=y)}f.length=h+1;for(let m=0,b=f.length;m<b;m++){const y=f[m];t.bufferSubData(d,y.start*u.BYTES_PER_ELEMENT,u,y.start,y.count)}l.clearUpdateRanges()}l.onUploadCallback()}function s(a){return a.isInterleavedBufferAttribute&&(a=a.data),e.get(a)}function o(a){a.isInterleavedBufferAttribute&&(a=a.data);const l=e.get(a);l&&(t.deleteBuffer(l.buffer),e.delete(a))}function r(a,l){if(a.isInterleavedBufferAttribute&&(a=a.data),a.isGLBufferAttribute){const u=e.get(a);(!u||u.version<a.version)&&e.set(a,{buffer:a.buffer,type:a.type,bytesPerElement:a.elementSize,version:a.version});return}const d=e.get(a);if(d===void 0)e.set(a,n(a,l));else if(d.version<a.version){if(d.size!==a.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");i(d.buffer,a,l),d.version=a.version}}return{get:s,remove:o,update:r}}var mF=`#ifdef USE_ALPHAHASH
  39. if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
  40. #endif`,_F=`#ifdef USE_ALPHAHASH
  41. const float ALPHA_HASH_SCALE = 0.05;
  42. float hash2D( vec2 value ) {
  43. return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
  44. }
  45. float hash3D( vec3 value ) {
  46. return hash2D( vec2( hash2D( value.xy ), value.z ) );
  47. }
  48. float getAlphaHashThreshold( vec3 position ) {
  49. float maxDeriv = max(
  50. length( dFdx( position.xyz ) ),
  51. length( dFdy( position.xyz ) )
  52. );
  53. float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
  54. vec2 pixScales = vec2(
  55. exp2( floor( log2( pixScale ) ) ),
  56. exp2( ceil( log2( pixScale ) ) )
  57. );
  58. vec2 alpha = vec2(
  59. hash3D( floor( pixScales.x * position.xyz ) ),
  60. hash3D( floor( pixScales.y * position.xyz ) )
  61. );
  62. float lerpFactor = fract( log2( pixScale ) );
  63. float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
  64. float a = min( lerpFactor, 1.0 - lerpFactor );
  65. vec3 cases = vec3(
  66. x * x / ( 2.0 * a * ( 1.0 - a ) ),
  67. ( x - 0.5 * a ) / ( 1.0 - a ),
  68. 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
  69. );
  70. float threshold = ( x < ( 1.0 - a ) )
  71. ? ( ( x < a ) ? cases.x : cases.y )
  72. : cases.z;
  73. return clamp( threshold , 1.0e-6, 1.0 );
  74. }
  75. #endif`,gF=`#ifdef USE_ALPHAMAP
  76. diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
  77. #endif`,vF=`#ifdef USE_ALPHAMAP
  78. uniform sampler2D alphaMap;
  79. #endif`,bF=`#ifdef USE_ALPHATEST
  80. #ifdef ALPHA_TO_COVERAGE
  81. diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
  82. if ( diffuseColor.a == 0.0 ) discard;
  83. #else
  84. if ( diffuseColor.a < alphaTest ) discard;
  85. #endif
  86. #endif`,yF=`#ifdef USE_ALPHATEST
  87. uniform float alphaTest;
  88. #endif`,xF=`#ifdef USE_AOMAP
  89. float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
  90. reflectedLight.indirectDiffuse *= ambientOcclusion;
  91. #if defined( USE_CLEARCOAT )
  92. clearcoatSpecularIndirect *= ambientOcclusion;
  93. #endif
  94. #if defined( USE_SHEEN )
  95. sheenSpecularIndirect *= ambientOcclusion;
  96. #endif
  97. #if defined( USE_ENVMAP ) && defined( STANDARD )
  98. float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
  99. reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
  100. #endif
  101. #endif`,SF=`#ifdef USE_AOMAP
  102. uniform sampler2D aoMap;
  103. uniform float aoMapIntensity;
  104. #endif`,MF=`#ifdef USE_BATCHING
  105. #if ! defined( GL_ANGLE_multi_draw )
  106. #define gl_DrawID _gl_DrawID
  107. uniform int _gl_DrawID;
  108. #endif
  109. uniform highp sampler2D batchingTexture;
  110. uniform highp usampler2D batchingIdTexture;
  111. mat4 getBatchingMatrix( const in float i ) {
  112. int size = textureSize( batchingTexture, 0 ).x;
  113. int j = int( i ) * 4;
  114. int x = j % size;
  115. int y = j / size;
  116. vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
  117. vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
  118. vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
  119. vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
  120. return mat4( v1, v2, v3, v4 );
  121. }
  122. float getIndirectIndex( const in int i ) {
  123. int size = textureSize( batchingIdTexture, 0 ).x;
  124. int x = i % size;
  125. int y = i / size;
  126. return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
  127. }
  128. #endif
  129. #ifdef USE_BATCHING_COLOR
  130. uniform sampler2D batchingColorTexture;
  131. vec3 getBatchingColor( const in float i ) {
  132. int size = textureSize( batchingColorTexture, 0 ).x;
  133. int j = int( i );
  134. int x = j % size;
  135. int y = j / size;
  136. return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;
  137. }
  138. #endif`,EF=`#ifdef USE_BATCHING
  139. mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
  140. #endif`,wF=`vec3 transformed = vec3( position );
  141. #ifdef USE_ALPHAHASH
  142. vPosition = vec3( position );
  143. #endif`,TF=`vec3 objectNormal = vec3( normal );
  144. #ifdef USE_TANGENT
  145. vec3 objectTangent = vec3( tangent.xyz );
  146. #endif`,CF=`float G_BlinnPhong_Implicit( ) {
  147. return 0.25;
  148. }
  149. float D_BlinnPhong( const in float shininess, const in float dotNH ) {
  150. return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
  151. }
  152. vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
  153. vec3 halfDir = normalize( lightDir + viewDir );
  154. float dotNH = saturate( dot( normal, halfDir ) );
  155. float dotVH = saturate( dot( viewDir, halfDir ) );
  156. vec3 F = F_Schlick( specularColor, 1.0, dotVH );
  157. float G = G_BlinnPhong_Implicit( );
  158. float D = D_BlinnPhong( shininess, dotNH );
  159. return F * ( G * D );
  160. } // validated`,AF=`#ifdef USE_IRIDESCENCE
  161. const mat3 XYZ_TO_REC709 = mat3(
  162. 3.2404542, -0.9692660, 0.0556434,
  163. -1.5371385, 1.8760108, -0.2040259,
  164. -0.4985314, 0.0415560, 1.0572252
  165. );
  166. vec3 Fresnel0ToIor( vec3 fresnel0 ) {
  167. vec3 sqrtF0 = sqrt( fresnel0 );
  168. return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
  169. }
  170. vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
  171. return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
  172. }
  173. float IorToFresnel0( float transmittedIor, float incidentIor ) {
  174. return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
  175. }
  176. vec3 evalSensitivity( float OPD, vec3 shift ) {
  177. float phase = 2.0 * PI * OPD * 1.0e-9;
  178. vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
  179. vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
  180. vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
  181. vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
  182. xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
  183. xyz /= 1.0685e-7;
  184. vec3 rgb = XYZ_TO_REC709 * xyz;
  185. return rgb;
  186. }
  187. vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
  188. vec3 I;
  189. float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
  190. float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
  191. float cosTheta2Sq = 1.0 - sinTheta2Sq;
  192. if ( cosTheta2Sq < 0.0 ) {
  193. return vec3( 1.0 );
  194. }
  195. float cosTheta2 = sqrt( cosTheta2Sq );
  196. float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
  197. float R12 = F_Schlick( R0, 1.0, cosTheta1 );
  198. float T121 = 1.0 - R12;
  199. float phi12 = 0.0;
  200. if ( iridescenceIOR < outsideIOR ) phi12 = PI;
  201. float phi21 = PI - phi12;
  202. vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
  203. vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
  204. vec3 phi23 = vec3( 0.0 );
  205. if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
  206. if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
  207. if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
  208. float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
  209. vec3 phi = vec3( phi21 ) + phi23;
  210. vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
  211. vec3 r123 = sqrt( R123 );
  212. vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
  213. vec3 C0 = R12 + Rs;
  214. I = C0;
  215. vec3 Cm = Rs - T121;
  216. for ( int m = 1; m <= 2; ++ m ) {
  217. Cm *= r123;
  218. vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
  219. I += Cm * Sm;
  220. }
  221. return max( I, vec3( 0.0 ) );
  222. }
  223. #endif`,PF=`#ifdef USE_BUMPMAP
  224. uniform sampler2D bumpMap;
  225. uniform float bumpScale;
  226. vec2 dHdxy_fwd() {
  227. vec2 dSTdx = dFdx( vBumpMapUv );
  228. vec2 dSTdy = dFdy( vBumpMapUv );
  229. float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
  230. float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
  231. float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
  232. return vec2( dBx, dBy );
  233. }
  234. vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
  235. vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
  236. vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
  237. vec3 vN = surf_norm;
  238. vec3 R1 = cross( vSigmaY, vN );
  239. vec3 R2 = cross( vN, vSigmaX );
  240. float fDet = dot( vSigmaX, R1 ) * faceDirection;
  241. vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
  242. return normalize( abs( fDet ) * surf_norm - vGrad );
  243. }
  244. #endif`,RF=`#if NUM_CLIPPING_PLANES > 0
  245. vec4 plane;
  246. #ifdef ALPHA_TO_COVERAGE
  247. float distanceToPlane, distanceGradient;
  248. float clipOpacity = 1.0;
  249. #pragma unroll_loop_start
  250. for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
  251. plane = clippingPlanes[ i ];
  252. distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
  253. distanceGradient = fwidth( distanceToPlane ) / 2.0;
  254. clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
  255. if ( clipOpacity == 0.0 ) discard;
  256. }
  257. #pragma unroll_loop_end
  258. #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
  259. float unionClipOpacity = 1.0;
  260. #pragma unroll_loop_start
  261. for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
  262. plane = clippingPlanes[ i ];
  263. distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
  264. distanceGradient = fwidth( distanceToPlane ) / 2.0;
  265. unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
  266. }
  267. #pragma unroll_loop_end
  268. clipOpacity *= 1.0 - unionClipOpacity;
  269. #endif
  270. diffuseColor.a *= clipOpacity;
  271. if ( diffuseColor.a == 0.0 ) discard;
  272. #else
  273. #pragma unroll_loop_start
  274. for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
  275. plane = clippingPlanes[ i ];
  276. if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
  277. }
  278. #pragma unroll_loop_end
  279. #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
  280. bool clipped = true;
  281. #pragma unroll_loop_start
  282. for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
  283. plane = clippingPlanes[ i ];
  284. clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
  285. }
  286. #pragma unroll_loop_end
  287. if ( clipped ) discard;
  288. #endif
  289. #endif
  290. #endif`,DF=`#if NUM_CLIPPING_PLANES > 0
  291. varying vec3 vClipPosition;
  292. uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
  293. #endif`,IF=`#if NUM_CLIPPING_PLANES > 0
  294. varying vec3 vClipPosition;
  295. #endif`,LF=`#if NUM_CLIPPING_PLANES > 0
  296. vClipPosition = - mvPosition.xyz;
  297. #endif`,UF=`#if defined( USE_COLOR_ALPHA )
  298. diffuseColor *= vColor;
  299. #elif defined( USE_COLOR )
  300. diffuseColor.rgb *= vColor;
  301. #endif`,FF=`#if defined( USE_COLOR_ALPHA )
  302. varying vec4 vColor;
  303. #elif defined( USE_COLOR )
  304. varying vec3 vColor;
  305. #endif`,OF=`#if defined( USE_COLOR_ALPHA )
  306. varying vec4 vColor;
  307. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
  308. varying vec3 vColor;
  309. #endif`,NF=`#if defined( USE_COLOR_ALPHA )
  310. vColor = vec4( 1.0 );
  311. #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
  312. vColor = vec3( 1.0 );
  313. #endif
  314. #ifdef USE_COLOR
  315. vColor *= color;
  316. #endif
  317. #ifdef USE_INSTANCING_COLOR
  318. vColor.xyz *= instanceColor.xyz;
  319. #endif
  320. #ifdef USE_BATCHING_COLOR
  321. vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );
  322. vColor.xyz *= batchingColor.xyz;
  323. #endif`,zF=`#define PI 3.141592653589793
  324. #define PI2 6.283185307179586
  325. #define PI_HALF 1.5707963267948966
  326. #define RECIPROCAL_PI 0.3183098861837907
  327. #define RECIPROCAL_PI2 0.15915494309189535
  328. #define EPSILON 1e-6
  329. #ifndef saturate
  330. #define saturate( a ) clamp( a, 0.0, 1.0 )
  331. #endif
  332. #define whiteComplement( a ) ( 1.0 - saturate( a ) )
  333. float pow2( const in float x ) { return x*x; }
  334. vec3 pow2( const in vec3 x ) { return x*x; }
  335. float pow3( const in float x ) { return x*x*x; }
  336. float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
  337. float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
  338. float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
  339. highp float rand( const in vec2 uv ) {
  340. const highp float a = 12.9898, b = 78.233, c = 43758.5453;
  341. highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
  342. return fract( sin( sn ) * c );
  343. }
  344. #ifdef HIGH_PRECISION
  345. float precisionSafeLength( vec3 v ) { return length( v ); }
  346. #else
  347. float precisionSafeLength( vec3 v ) {
  348. float maxComponent = max3( abs( v ) );
  349. return length( v / maxComponent ) * maxComponent;
  350. }
  351. #endif
  352. struct IncidentLight {
  353. vec3 color;
  354. vec3 direction;
  355. bool visible;
  356. };
  357. struct ReflectedLight {
  358. vec3 directDiffuse;
  359. vec3 directSpecular;
  360. vec3 indirectDiffuse;
  361. vec3 indirectSpecular;
  362. };
  363. #ifdef USE_ALPHAHASH
  364. varying vec3 vPosition;
  365. #endif
  366. vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
  367. return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
  368. }
  369. vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
  370. return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
  371. }
  372. mat3 transposeMat3( const in mat3 m ) {
  373. mat3 tmp;
  374. tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
  375. tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
  376. tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
  377. return tmp;
  378. }
  379. bool isPerspectiveMatrix( mat4 m ) {
  380. return m[ 2 ][ 3 ] == - 1.0;
  381. }
  382. vec2 equirectUv( in vec3 dir ) {
  383. float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
  384. float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
  385. return vec2( u, v );
  386. }
  387. vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
  388. return RECIPROCAL_PI * diffuseColor;
  389. }
  390. vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
  391. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  392. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  393. }
  394. float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
  395. float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
  396. return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
  397. } // validated`,kF=`#ifdef ENVMAP_TYPE_CUBE_UV
  398. #define cubeUV_minMipLevel 4.0
  399. #define cubeUV_minTileSize 16.0
  400. float getFace( vec3 direction ) {
  401. vec3 absDirection = abs( direction );
  402. float face = - 1.0;
  403. if ( absDirection.x > absDirection.z ) {
  404. if ( absDirection.x > absDirection.y )
  405. face = direction.x > 0.0 ? 0.0 : 3.0;
  406. else
  407. face = direction.y > 0.0 ? 1.0 : 4.0;
  408. } else {
  409. if ( absDirection.z > absDirection.y )
  410. face = direction.z > 0.0 ? 2.0 : 5.0;
  411. else
  412. face = direction.y > 0.0 ? 1.0 : 4.0;
  413. }
  414. return face;
  415. }
  416. vec2 getUV( vec3 direction, float face ) {
  417. vec2 uv;
  418. if ( face == 0.0 ) {
  419. uv = vec2( direction.z, direction.y ) / abs( direction.x );
  420. } else if ( face == 1.0 ) {
  421. uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
  422. } else if ( face == 2.0 ) {
  423. uv = vec2( - direction.x, direction.y ) / abs( direction.z );
  424. } else if ( face == 3.0 ) {
  425. uv = vec2( - direction.z, direction.y ) / abs( direction.x );
  426. } else if ( face == 4.0 ) {
  427. uv = vec2( - direction.x, direction.z ) / abs( direction.y );
  428. } else {
  429. uv = vec2( direction.x, direction.y ) / abs( direction.z );
  430. }
  431. return 0.5 * ( uv + 1.0 );
  432. }
  433. vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
  434. float face = getFace( direction );
  435. float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
  436. mipInt = max( mipInt, cubeUV_minMipLevel );
  437. float faceSize = exp2( mipInt );
  438. highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
  439. if ( face > 2.0 ) {
  440. uv.y += faceSize;
  441. face -= 3.0;
  442. }
  443. uv.x += face * faceSize;
  444. uv.x += filterInt * 3.0 * cubeUV_minTileSize;
  445. uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
  446. uv.x *= CUBEUV_TEXEL_WIDTH;
  447. uv.y *= CUBEUV_TEXEL_HEIGHT;
  448. #ifdef texture2DGradEXT
  449. return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
  450. #else
  451. return texture2D( envMap, uv ).rgb;
  452. #endif
  453. }
  454. #define cubeUV_r0 1.0
  455. #define cubeUV_m0 - 2.0
  456. #define cubeUV_r1 0.8
  457. #define cubeUV_m1 - 1.0
  458. #define cubeUV_r4 0.4
  459. #define cubeUV_m4 2.0
  460. #define cubeUV_r5 0.305
  461. #define cubeUV_m5 3.0
  462. #define cubeUV_r6 0.21
  463. #define cubeUV_m6 4.0
  464. float roughnessToMip( float roughness ) {
  465. float mip = 0.0;
  466. if ( roughness >= cubeUV_r1 ) {
  467. mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
  468. } else if ( roughness >= cubeUV_r4 ) {
  469. mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
  470. } else if ( roughness >= cubeUV_r5 ) {
  471. mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
  472. } else if ( roughness >= cubeUV_r6 ) {
  473. mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
  474. } else {
  475. mip = - 2.0 * log2( 1.16 * roughness ); }
  476. return mip;
  477. }
  478. vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
  479. float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
  480. float mipF = fract( mip );
  481. float mipInt = floor( mip );
  482. vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
  483. if ( mipF == 0.0 ) {
  484. return vec4( color0, 1.0 );
  485. } else {
  486. vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
  487. return vec4( mix( color0, color1, mipF ), 1.0 );
  488. }
  489. }
  490. #endif`,BF=`vec3 transformedNormal = objectNormal;
  491. #ifdef USE_TANGENT
  492. vec3 transformedTangent = objectTangent;
  493. #endif
  494. #ifdef USE_BATCHING
  495. mat3 bm = mat3( batchingMatrix );
  496. transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
  497. transformedNormal = bm * transformedNormal;
  498. #ifdef USE_TANGENT
  499. transformedTangent = bm * transformedTangent;
  500. #endif
  501. #endif
  502. #ifdef USE_INSTANCING
  503. mat3 im = mat3( instanceMatrix );
  504. transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
  505. transformedNormal = im * transformedNormal;
  506. #ifdef USE_TANGENT
  507. transformedTangent = im * transformedTangent;
  508. #endif
  509. #endif
  510. transformedNormal = normalMatrix * transformedNormal;
  511. #ifdef FLIP_SIDED
  512. transformedNormal = - transformedNormal;
  513. #endif
  514. #ifdef USE_TANGENT
  515. transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
  516. #ifdef FLIP_SIDED
  517. transformedTangent = - transformedTangent;
  518. #endif
  519. #endif`,VF=`#ifdef USE_DISPLACEMENTMAP
  520. uniform sampler2D displacementMap;
  521. uniform float displacementScale;
  522. uniform float displacementBias;
  523. #endif`,HF=`#ifdef USE_DISPLACEMENTMAP
  524. transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );
  525. #endif`,$F=`#ifdef USE_EMISSIVEMAP
  526. vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
  527. #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE
  528. emissiveColor = sRGBTransferEOTF( emissiveColor );
  529. #endif
  530. totalEmissiveRadiance *= emissiveColor.rgb;
  531. #endif`,GF=`#ifdef USE_EMISSIVEMAP
  532. uniform sampler2D emissiveMap;
  533. #endif`,WF="gl_FragColor = linearToOutputTexel( gl_FragColor );",XF=`vec4 LinearTransferOETF( in vec4 value ) {
  534. return value;
  535. }
  536. vec4 sRGBTransferEOTF( in vec4 value ) {
  537. return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
  538. }
  539. vec4 sRGBTransferOETF( in vec4 value ) {
  540. return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
  541. }`,jF=`#ifdef USE_ENVMAP
  542. #ifdef ENV_WORLDPOS
  543. vec3 cameraToFrag;
  544. if ( isOrthographic ) {
  545. cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  546. } else {
  547. cameraToFrag = normalize( vWorldPosition - cameraPosition );
  548. }
  549. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  550. #ifdef ENVMAP_MODE_REFLECTION
  551. vec3 reflectVec = reflect( cameraToFrag, worldNormal );
  552. #else
  553. vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
  554. #endif
  555. #else
  556. vec3 reflectVec = vReflect;
  557. #endif
  558. #ifdef ENVMAP_TYPE_CUBE
  559. vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
  560. #else
  561. vec4 envColor = vec4( 0.0 );
  562. #endif
  563. #ifdef ENVMAP_BLENDING_MULTIPLY
  564. outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
  565. #elif defined( ENVMAP_BLENDING_MIX )
  566. outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
  567. #elif defined( ENVMAP_BLENDING_ADD )
  568. outgoingLight += envColor.xyz * specularStrength * reflectivity;
  569. #endif
  570. #endif`,YF=`#ifdef USE_ENVMAP
  571. uniform float envMapIntensity;
  572. uniform float flipEnvMap;
  573. uniform mat3 envMapRotation;
  574. #ifdef ENVMAP_TYPE_CUBE
  575. uniform samplerCube envMap;
  576. #else
  577. uniform sampler2D envMap;
  578. #endif
  579. #endif`,qF=`#ifdef USE_ENVMAP
  580. uniform float reflectivity;
  581. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  582. #define ENV_WORLDPOS
  583. #endif
  584. #ifdef ENV_WORLDPOS
  585. varying vec3 vWorldPosition;
  586. uniform float refractionRatio;
  587. #else
  588. varying vec3 vReflect;
  589. #endif
  590. #endif`,ZF=`#ifdef USE_ENVMAP
  591. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
  592. #define ENV_WORLDPOS
  593. #endif
  594. #ifdef ENV_WORLDPOS
  595. varying vec3 vWorldPosition;
  596. #else
  597. varying vec3 vReflect;
  598. uniform float refractionRatio;
  599. #endif
  600. #endif`,KF=`#ifdef USE_ENVMAP
  601. #ifdef ENV_WORLDPOS
  602. vWorldPosition = worldPosition.xyz;
  603. #else
  604. vec3 cameraToVertex;
  605. if ( isOrthographic ) {
  606. cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
  607. } else {
  608. cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
  609. }
  610. vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  611. #ifdef ENVMAP_MODE_REFLECTION
  612. vReflect = reflect( cameraToVertex, worldNormal );
  613. #else
  614. vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
  615. #endif
  616. #endif
  617. #endif`,JF=`#ifdef USE_FOG
  618. vFogDepth = - mvPosition.z;
  619. #endif`,QF=`#ifdef USE_FOG
  620. varying float vFogDepth;
  621. #endif`,eO=`#ifdef USE_FOG
  622. #ifdef FOG_EXP2
  623. float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
  624. #else
  625. float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
  626. #endif
  627. gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
  628. #endif`,tO=`#ifdef USE_FOG
  629. uniform vec3 fogColor;
  630. varying float vFogDepth;
  631. #ifdef FOG_EXP2
  632. uniform float fogDensity;
  633. #else
  634. uniform float fogNear;
  635. uniform float fogFar;
  636. #endif
  637. #endif`,nO=`#ifdef USE_GRADIENTMAP
  638. uniform sampler2D gradientMap;
  639. #endif
  640. vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
  641. float dotNL = dot( normal, lightDirection );
  642. vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
  643. #ifdef USE_GRADIENTMAP
  644. return vec3( texture2D( gradientMap, coord ).r );
  645. #else
  646. vec2 fw = fwidth( coord ) * 0.5;
  647. return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
  648. #endif
  649. }`,iO=`#ifdef USE_LIGHTMAP
  650. uniform sampler2D lightMap;
  651. uniform float lightMapIntensity;
  652. #endif`,sO=`LambertMaterial material;
  653. material.diffuseColor = diffuseColor.rgb;
  654. material.specularStrength = specularStrength;`,oO=`varying vec3 vViewPosition;
  655. struct LambertMaterial {
  656. vec3 diffuseColor;
  657. float specularStrength;
  658. };
  659. void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  660. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  661. vec3 irradiance = dotNL * directLight.color;
  662. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  663. }
  664. void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
  665. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  666. }
  667. #define RE_Direct RE_Direct_Lambert
  668. #define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,rO=`uniform bool receiveShadow;
  669. uniform vec3 ambientLightColor;
  670. #if defined( USE_LIGHT_PROBES )
  671. uniform vec3 lightProbe[ 9 ];
  672. #endif
  673. vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
  674. float x = normal.x, y = normal.y, z = normal.z;
  675. vec3 result = shCoefficients[ 0 ] * 0.886227;
  676. result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
  677. result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
  678. result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
  679. result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
  680. result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
  681. result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
  682. result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
  683. result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
  684. return result;
  685. }
  686. vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
  687. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  688. vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
  689. return irradiance;
  690. }
  691. vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
  692. vec3 irradiance = ambientLightColor;
  693. return irradiance;
  694. }
  695. float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
  696. float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
  697. if ( cutoffDistance > 0.0 ) {
  698. distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
  699. }
  700. return distanceFalloff;
  701. }
  702. float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
  703. return smoothstep( coneCosine, penumbraCosine, angleCosine );
  704. }
  705. #if NUM_DIR_LIGHTS > 0
  706. struct DirectionalLight {
  707. vec3 direction;
  708. vec3 color;
  709. };
  710. uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
  711. void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
  712. light.color = directionalLight.color;
  713. light.direction = directionalLight.direction;
  714. light.visible = true;
  715. }
  716. #endif
  717. #if NUM_POINT_LIGHTS > 0
  718. struct PointLight {
  719. vec3 position;
  720. vec3 color;
  721. float distance;
  722. float decay;
  723. };
  724. uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
  725. void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
  726. vec3 lVector = pointLight.position - geometryPosition;
  727. light.direction = normalize( lVector );
  728. float lightDistance = length( lVector );
  729. light.color = pointLight.color;
  730. light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
  731. light.visible = ( light.color != vec3( 0.0 ) );
  732. }
  733. #endif
  734. #if NUM_SPOT_LIGHTS > 0
  735. struct SpotLight {
  736. vec3 position;
  737. vec3 direction;
  738. vec3 color;
  739. float distance;
  740. float decay;
  741. float coneCos;
  742. float penumbraCos;
  743. };
  744. uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
  745. void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
  746. vec3 lVector = spotLight.position - geometryPosition;
  747. light.direction = normalize( lVector );
  748. float angleCos = dot( light.direction, spotLight.direction );
  749. float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
  750. if ( spotAttenuation > 0.0 ) {
  751. float lightDistance = length( lVector );
  752. light.color = spotLight.color * spotAttenuation;
  753. light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
  754. light.visible = ( light.color != vec3( 0.0 ) );
  755. } else {
  756. light.color = vec3( 0.0 );
  757. light.visible = false;
  758. }
  759. }
  760. #endif
  761. #if NUM_RECT_AREA_LIGHTS > 0
  762. struct RectAreaLight {
  763. vec3 color;
  764. vec3 position;
  765. vec3 halfWidth;
  766. vec3 halfHeight;
  767. };
  768. uniform sampler2D ltc_1; uniform sampler2D ltc_2;
  769. uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
  770. #endif
  771. #if NUM_HEMI_LIGHTS > 0
  772. struct HemisphereLight {
  773. vec3 direction;
  774. vec3 skyColor;
  775. vec3 groundColor;
  776. };
  777. uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
  778. vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
  779. float dotNL = dot( normal, hemiLight.direction );
  780. float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
  781. vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
  782. return irradiance;
  783. }
  784. #endif`,aO=`#ifdef USE_ENVMAP
  785. vec3 getIBLIrradiance( const in vec3 normal ) {
  786. #ifdef ENVMAP_TYPE_CUBE_UV
  787. vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
  788. vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
  789. return PI * envMapColor.rgb * envMapIntensity;
  790. #else
  791. return vec3( 0.0 );
  792. #endif
  793. }
  794. vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
  795. #ifdef ENVMAP_TYPE_CUBE_UV
  796. vec3 reflectVec = reflect( - viewDir, normal );
  797. reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
  798. reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
  799. vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
  800. return envMapColor.rgb * envMapIntensity;
  801. #else
  802. return vec3( 0.0 );
  803. #endif
  804. }
  805. #ifdef USE_ANISOTROPY
  806. vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
  807. #ifdef ENVMAP_TYPE_CUBE_UV
  808. vec3 bentNormal = cross( bitangent, viewDir );
  809. bentNormal = normalize( cross( bentNormal, bitangent ) );
  810. bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
  811. return getIBLRadiance( viewDir, bentNormal, roughness );
  812. #else
  813. return vec3( 0.0 );
  814. #endif
  815. }
  816. #endif
  817. #endif`,lO=`ToonMaterial material;
  818. material.diffuseColor = diffuseColor.rgb;`,cO=`varying vec3 vViewPosition;
  819. struct ToonMaterial {
  820. vec3 diffuseColor;
  821. };
  822. void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  823. vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
  824. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  825. }
  826. void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
  827. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  828. }
  829. #define RE_Direct RE_Direct_Toon
  830. #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,dO=`BlinnPhongMaterial material;
  831. material.diffuseColor = diffuseColor.rgb;
  832. material.specularColor = specular;
  833. material.specularShininess = shininess;
  834. material.specularStrength = specularStrength;`,uO=`varying vec3 vViewPosition;
  835. struct BlinnPhongMaterial {
  836. vec3 diffuseColor;
  837. vec3 specularColor;
  838. float specularShininess;
  839. float specularStrength;
  840. };
  841. void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  842. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  843. vec3 irradiance = dotNL * directLight.color;
  844. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  845. reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
  846. }
  847. void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
  848. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  849. }
  850. #define RE_Direct RE_Direct_BlinnPhong
  851. #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,hO=`PhysicalMaterial material;
  852. material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
  853. vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
  854. float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
  855. material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
  856. material.roughness = min( material.roughness, 1.0 );
  857. #ifdef IOR
  858. material.ior = ior;
  859. #ifdef USE_SPECULAR
  860. float specularIntensityFactor = specularIntensity;
  861. vec3 specularColorFactor = specularColor;
  862. #ifdef USE_SPECULAR_COLORMAP
  863. specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
  864. #endif
  865. #ifdef USE_SPECULAR_INTENSITYMAP
  866. specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
  867. #endif
  868. material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
  869. #else
  870. float specularIntensityFactor = 1.0;
  871. vec3 specularColorFactor = vec3( 1.0 );
  872. material.specularF90 = 1.0;
  873. #endif
  874. material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
  875. #else
  876. material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
  877. material.specularF90 = 1.0;
  878. #endif
  879. #ifdef USE_CLEARCOAT
  880. material.clearcoat = clearcoat;
  881. material.clearcoatRoughness = clearcoatRoughness;
  882. material.clearcoatF0 = vec3( 0.04 );
  883. material.clearcoatF90 = 1.0;
  884. #ifdef USE_CLEARCOATMAP
  885. material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
  886. #endif
  887. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  888. material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
  889. #endif
  890. material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
  891. material.clearcoatRoughness += geometryRoughness;
  892. material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
  893. #endif
  894. #ifdef USE_DISPERSION
  895. material.dispersion = dispersion;
  896. #endif
  897. #ifdef USE_IRIDESCENCE
  898. material.iridescence = iridescence;
  899. material.iridescenceIOR = iridescenceIOR;
  900. #ifdef USE_IRIDESCENCEMAP
  901. material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
  902. #endif
  903. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  904. material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
  905. #else
  906. material.iridescenceThickness = iridescenceThicknessMaximum;
  907. #endif
  908. #endif
  909. #ifdef USE_SHEEN
  910. material.sheenColor = sheenColor;
  911. #ifdef USE_SHEEN_COLORMAP
  912. material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
  913. #endif
  914. material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
  915. #ifdef USE_SHEEN_ROUGHNESSMAP
  916. material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
  917. #endif
  918. #endif
  919. #ifdef USE_ANISOTROPY
  920. #ifdef USE_ANISOTROPYMAP
  921. mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
  922. vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
  923. vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
  924. #else
  925. vec2 anisotropyV = anisotropyVector;
  926. #endif
  927. material.anisotropy = length( anisotropyV );
  928. if( material.anisotropy == 0.0 ) {
  929. anisotropyV = vec2( 1.0, 0.0 );
  930. } else {
  931. anisotropyV /= material.anisotropy;
  932. material.anisotropy = saturate( material.anisotropy );
  933. }
  934. material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
  935. material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
  936. material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
  937. #endif`,fO=`struct PhysicalMaterial {
  938. vec3 diffuseColor;
  939. float roughness;
  940. vec3 specularColor;
  941. float specularF90;
  942. float dispersion;
  943. #ifdef USE_CLEARCOAT
  944. float clearcoat;
  945. float clearcoatRoughness;
  946. vec3 clearcoatF0;
  947. float clearcoatF90;
  948. #endif
  949. #ifdef USE_IRIDESCENCE
  950. float iridescence;
  951. float iridescenceIOR;
  952. float iridescenceThickness;
  953. vec3 iridescenceFresnel;
  954. vec3 iridescenceF0;
  955. #endif
  956. #ifdef USE_SHEEN
  957. vec3 sheenColor;
  958. float sheenRoughness;
  959. #endif
  960. #ifdef IOR
  961. float ior;
  962. #endif
  963. #ifdef USE_TRANSMISSION
  964. float transmission;
  965. float transmissionAlpha;
  966. float thickness;
  967. float attenuationDistance;
  968. vec3 attenuationColor;
  969. #endif
  970. #ifdef USE_ANISOTROPY
  971. float anisotropy;
  972. float alphaT;
  973. vec3 anisotropyT;
  974. vec3 anisotropyB;
  975. #endif
  976. };
  977. vec3 clearcoatSpecularDirect = vec3( 0.0 );
  978. vec3 clearcoatSpecularIndirect = vec3( 0.0 );
  979. vec3 sheenSpecularDirect = vec3( 0.0 );
  980. vec3 sheenSpecularIndirect = vec3(0.0 );
  981. vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
  982. float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
  983. float x2 = x * x;
  984. float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
  985. return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
  986. }
  987. float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
  988. float a2 = pow2( alpha );
  989. float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
  990. float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
  991. return 0.5 / max( gv + gl, EPSILON );
  992. }
  993. float D_GGX( const in float alpha, const in float dotNH ) {
  994. float a2 = pow2( alpha );
  995. float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
  996. return RECIPROCAL_PI * a2 / pow2( denom );
  997. }
  998. #ifdef USE_ANISOTROPY
  999. float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
  1000. float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
  1001. float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
  1002. float v = 0.5 / ( gv + gl );
  1003. return saturate(v);
  1004. }
  1005. float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
  1006. float a2 = alphaT * alphaB;
  1007. highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
  1008. highp float v2 = dot( v, v );
  1009. float w2 = a2 / v2;
  1010. return RECIPROCAL_PI * a2 * pow2 ( w2 );
  1011. }
  1012. #endif
  1013. #ifdef USE_CLEARCOAT
  1014. vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
  1015. vec3 f0 = material.clearcoatF0;
  1016. float f90 = material.clearcoatF90;
  1017. float roughness = material.clearcoatRoughness;
  1018. float alpha = pow2( roughness );
  1019. vec3 halfDir = normalize( lightDir + viewDir );
  1020. float dotNL = saturate( dot( normal, lightDir ) );
  1021. float dotNV = saturate( dot( normal, viewDir ) );
  1022. float dotNH = saturate( dot( normal, halfDir ) );
  1023. float dotVH = saturate( dot( viewDir, halfDir ) );
  1024. vec3 F = F_Schlick( f0, f90, dotVH );
  1025. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  1026. float D = D_GGX( alpha, dotNH );
  1027. return F * ( V * D );
  1028. }
  1029. #endif
  1030. vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
  1031. vec3 f0 = material.specularColor;
  1032. float f90 = material.specularF90;
  1033. float roughness = material.roughness;
  1034. float alpha = pow2( roughness );
  1035. vec3 halfDir = normalize( lightDir + viewDir );
  1036. float dotNL = saturate( dot( normal, lightDir ) );
  1037. float dotNV = saturate( dot( normal, viewDir ) );
  1038. float dotNH = saturate( dot( normal, halfDir ) );
  1039. float dotVH = saturate( dot( viewDir, halfDir ) );
  1040. vec3 F = F_Schlick( f0, f90, dotVH );
  1041. #ifdef USE_IRIDESCENCE
  1042. F = mix( F, material.iridescenceFresnel, material.iridescence );
  1043. #endif
  1044. #ifdef USE_ANISOTROPY
  1045. float dotTL = dot( material.anisotropyT, lightDir );
  1046. float dotTV = dot( material.anisotropyT, viewDir );
  1047. float dotTH = dot( material.anisotropyT, halfDir );
  1048. float dotBL = dot( material.anisotropyB, lightDir );
  1049. float dotBV = dot( material.anisotropyB, viewDir );
  1050. float dotBH = dot( material.anisotropyB, halfDir );
  1051. float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
  1052. float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
  1053. #else
  1054. float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
  1055. float D = D_GGX( alpha, dotNH );
  1056. #endif
  1057. return F * ( V * D );
  1058. }
  1059. vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
  1060. const float LUT_SIZE = 64.0;
  1061. const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
  1062. const float LUT_BIAS = 0.5 / LUT_SIZE;
  1063. float dotNV = saturate( dot( N, V ) );
  1064. vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
  1065. uv = uv * LUT_SCALE + LUT_BIAS;
  1066. return uv;
  1067. }
  1068. float LTC_ClippedSphereFormFactor( const in vec3 f ) {
  1069. float l = length( f );
  1070. return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
  1071. }
  1072. vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
  1073. float x = dot( v1, v2 );
  1074. float y = abs( x );
  1075. float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
  1076. float b = 3.4175940 + ( 4.1616724 + y ) * y;
  1077. float v = a / b;
  1078. float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
  1079. return cross( v1, v2 ) * theta_sintheta;
  1080. }
  1081. vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
  1082. vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
  1083. vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
  1084. vec3 lightNormal = cross( v1, v2 );
  1085. if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
  1086. vec3 T1, T2;
  1087. T1 = normalize( V - N * dot( V, N ) );
  1088. T2 = - cross( N, T1 );
  1089. mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
  1090. vec3 coords[ 4 ];
  1091. coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
  1092. coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
  1093. coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
  1094. coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
  1095. coords[ 0 ] = normalize( coords[ 0 ] );
  1096. coords[ 1 ] = normalize( coords[ 1 ] );
  1097. coords[ 2 ] = normalize( coords[ 2 ] );
  1098. coords[ 3 ] = normalize( coords[ 3 ] );
  1099. vec3 vectorFormFactor = vec3( 0.0 );
  1100. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
  1101. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
  1102. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
  1103. vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
  1104. float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
  1105. return vec3( result );
  1106. }
  1107. #if defined( USE_SHEEN )
  1108. float D_Charlie( float roughness, float dotNH ) {
  1109. float alpha = pow2( roughness );
  1110. float invAlpha = 1.0 / alpha;
  1111. float cos2h = dotNH * dotNH;
  1112. float sin2h = max( 1.0 - cos2h, 0.0078125 );
  1113. return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
  1114. }
  1115. float V_Neubelt( float dotNV, float dotNL ) {
  1116. return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
  1117. }
  1118. vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
  1119. vec3 halfDir = normalize( lightDir + viewDir );
  1120. float dotNL = saturate( dot( normal, lightDir ) );
  1121. float dotNV = saturate( dot( normal, viewDir ) );
  1122. float dotNH = saturate( dot( normal, halfDir ) );
  1123. float D = D_Charlie( sheenRoughness, dotNH );
  1124. float V = V_Neubelt( dotNV, dotNL );
  1125. return sheenColor * ( D * V );
  1126. }
  1127. #endif
  1128. float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  1129. float dotNV = saturate( dot( normal, viewDir ) );
  1130. float r2 = roughness * roughness;
  1131. float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
  1132. float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
  1133. float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
  1134. return saturate( DG * RECIPROCAL_PI );
  1135. }
  1136. vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
  1137. float dotNV = saturate( dot( normal, viewDir ) );
  1138. const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
  1139. const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
  1140. vec4 r = roughness * c0 + c1;
  1141. float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
  1142. vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
  1143. return fab;
  1144. }
  1145. vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
  1146. vec2 fab = DFGApprox( normal, viewDir, roughness );
  1147. return specularColor * fab.x + specularF90 * fab.y;
  1148. }
  1149. #ifdef USE_IRIDESCENCE
  1150. void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  1151. #else
  1152. void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
  1153. #endif
  1154. vec2 fab = DFGApprox( normal, viewDir, roughness );
  1155. #ifdef USE_IRIDESCENCE
  1156. vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
  1157. #else
  1158. vec3 Fr = specularColor;
  1159. #endif
  1160. vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
  1161. float Ess = fab.x + fab.y;
  1162. float Ems = 1.0 - Ess;
  1163. vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
  1164. singleScatter += FssEss;
  1165. multiScatter += Fms * Ems;
  1166. }
  1167. #if NUM_RECT_AREA_LIGHTS > 0
  1168. void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1169. vec3 normal = geometryNormal;
  1170. vec3 viewDir = geometryViewDir;
  1171. vec3 position = geometryPosition;
  1172. vec3 lightPos = rectAreaLight.position;
  1173. vec3 halfWidth = rectAreaLight.halfWidth;
  1174. vec3 halfHeight = rectAreaLight.halfHeight;
  1175. vec3 lightColor = rectAreaLight.color;
  1176. float roughness = material.roughness;
  1177. vec3 rectCoords[ 4 ];
  1178. rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
  1179. rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
  1180. rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
  1181. vec2 uv = LTC_Uv( normal, viewDir, roughness );
  1182. vec4 t1 = texture2D( ltc_1, uv );
  1183. vec4 t2 = texture2D( ltc_2, uv );
  1184. mat3 mInv = mat3(
  1185. vec3( t1.x, 0, t1.y ),
  1186. vec3( 0, 1, 0 ),
  1187. vec3( t1.z, 0, t1.w )
  1188. );
  1189. vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
  1190. reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
  1191. reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
  1192. }
  1193. #endif
  1194. void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1195. float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
  1196. vec3 irradiance = dotNL * directLight.color;
  1197. #ifdef USE_CLEARCOAT
  1198. float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
  1199. vec3 ccIrradiance = dotNLcc * directLight.color;
  1200. clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
  1201. #endif
  1202. #ifdef USE_SHEEN
  1203. sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
  1204. #endif
  1205. reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
  1206. reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1207. }
  1208. void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
  1209. reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
  1210. }
  1211. void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
  1212. #ifdef USE_CLEARCOAT
  1213. clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
  1214. #endif
  1215. #ifdef USE_SHEEN
  1216. sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
  1217. #endif
  1218. vec3 singleScattering = vec3( 0.0 );
  1219. vec3 multiScattering = vec3( 0.0 );
  1220. vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
  1221. #ifdef USE_IRIDESCENCE
  1222. computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
  1223. #else
  1224. computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
  1225. #endif
  1226. vec3 totalScattering = singleScattering + multiScattering;
  1227. vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
  1228. reflectedLight.indirectSpecular += radiance * singleScattering;
  1229. reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
  1230. reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
  1231. }
  1232. #define RE_Direct RE_Direct_Physical
  1233. #define RE_Direct_RectArea RE_Direct_RectArea_Physical
  1234. #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
  1235. #define RE_IndirectSpecular RE_IndirectSpecular_Physical
  1236. float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
  1237. return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
  1238. }`,pO=`
  1239. vec3 geometryPosition = - vViewPosition;
  1240. vec3 geometryNormal = normal;
  1241. vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
  1242. vec3 geometryClearcoatNormal = vec3( 0.0 );
  1243. #ifdef USE_CLEARCOAT
  1244. geometryClearcoatNormal = clearcoatNormal;
  1245. #endif
  1246. #ifdef USE_IRIDESCENCE
  1247. float dotNVi = saturate( dot( normal, geometryViewDir ) );
  1248. if ( material.iridescenceThickness == 0.0 ) {
  1249. material.iridescence = 0.0;
  1250. } else {
  1251. material.iridescence = saturate( material.iridescence );
  1252. }
  1253. if ( material.iridescence > 0.0 ) {
  1254. material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
  1255. material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
  1256. }
  1257. #endif
  1258. IncidentLight directLight;
  1259. #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
  1260. PointLight pointLight;
  1261. #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
  1262. PointLightShadow pointLightShadow;
  1263. #endif
  1264. #pragma unroll_loop_start
  1265. for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
  1266. pointLight = pointLights[ i ];
  1267. getPointLightInfo( pointLight, geometryPosition, directLight );
  1268. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
  1269. pointLightShadow = pointLightShadows[ i ];
  1270. directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
  1271. #endif
  1272. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1273. }
  1274. #pragma unroll_loop_end
  1275. #endif
  1276. #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
  1277. SpotLight spotLight;
  1278. vec4 spotColor;
  1279. vec3 spotLightCoord;
  1280. bool inSpotLightMap;
  1281. #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
  1282. SpotLightShadow spotLightShadow;
  1283. #endif
  1284. #pragma unroll_loop_start
  1285. for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
  1286. spotLight = spotLights[ i ];
  1287. getSpotLightInfo( spotLight, geometryPosition, directLight );
  1288. #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  1289. #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
  1290. #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1291. #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
  1292. #else
  1293. #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
  1294. #endif
  1295. #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
  1296. spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
  1297. inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
  1298. spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
  1299. directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
  1300. #endif
  1301. #undef SPOT_LIGHT_MAP_INDEX
  1302. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1303. spotLightShadow = spotLightShadows[ i ];
  1304. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  1305. #endif
  1306. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1307. }
  1308. #pragma unroll_loop_end
  1309. #endif
  1310. #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
  1311. DirectionalLight directionalLight;
  1312. #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
  1313. DirectionalLightShadow directionalLightShadow;
  1314. #endif
  1315. #pragma unroll_loop_start
  1316. for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
  1317. directionalLight = directionalLights[ i ];
  1318. getDirectionalLightInfo( directionalLight, directLight );
  1319. #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
  1320. directionalLightShadow = directionalLightShadows[ i ];
  1321. directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  1322. #endif
  1323. RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1324. }
  1325. #pragma unroll_loop_end
  1326. #endif
  1327. #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
  1328. RectAreaLight rectAreaLight;
  1329. #pragma unroll_loop_start
  1330. for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
  1331. rectAreaLight = rectAreaLights[ i ];
  1332. RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1333. }
  1334. #pragma unroll_loop_end
  1335. #endif
  1336. #if defined( RE_IndirectDiffuse )
  1337. vec3 iblIrradiance = vec3( 0.0 );
  1338. vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
  1339. #if defined( USE_LIGHT_PROBES )
  1340. irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
  1341. #endif
  1342. #if ( NUM_HEMI_LIGHTS > 0 )
  1343. #pragma unroll_loop_start
  1344. for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
  1345. irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
  1346. }
  1347. #pragma unroll_loop_end
  1348. #endif
  1349. #endif
  1350. #if defined( RE_IndirectSpecular )
  1351. vec3 radiance = vec3( 0.0 );
  1352. vec3 clearcoatRadiance = vec3( 0.0 );
  1353. #endif`,mO=`#if defined( RE_IndirectDiffuse )
  1354. #ifdef USE_LIGHTMAP
  1355. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  1356. vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
  1357. irradiance += lightMapIrradiance;
  1358. #endif
  1359. #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
  1360. iblIrradiance += getIBLIrradiance( geometryNormal );
  1361. #endif
  1362. #endif
  1363. #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
  1364. #ifdef USE_ANISOTROPY
  1365. radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
  1366. #else
  1367. radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
  1368. #endif
  1369. #ifdef USE_CLEARCOAT
  1370. clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
  1371. #endif
  1372. #endif`,_O=`#if defined( RE_IndirectDiffuse )
  1373. RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1374. #endif
  1375. #if defined( RE_IndirectSpecular )
  1376. RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
  1377. #endif`,gO=`#if defined( USE_LOGDEPTHBUF )
  1378. gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
  1379. #endif`,vO=`#if defined( USE_LOGDEPTHBUF )
  1380. uniform float logDepthBufFC;
  1381. varying float vFragDepth;
  1382. varying float vIsPerspective;
  1383. #endif`,bO=`#ifdef USE_LOGDEPTHBUF
  1384. varying float vFragDepth;
  1385. varying float vIsPerspective;
  1386. #endif`,yO=`#ifdef USE_LOGDEPTHBUF
  1387. vFragDepth = 1.0 + gl_Position.w;
  1388. vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
  1389. #endif`,xO=`#ifdef USE_MAP
  1390. vec4 sampledDiffuseColor = texture2D( map, vMapUv );
  1391. #ifdef DECODE_VIDEO_TEXTURE
  1392. sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
  1393. #endif
  1394. diffuseColor *= sampledDiffuseColor;
  1395. #endif`,SO=`#ifdef USE_MAP
  1396. uniform sampler2D map;
  1397. #endif`,MO=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  1398. #if defined( USE_POINTS_UV )
  1399. vec2 uv = vUv;
  1400. #else
  1401. vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
  1402. #endif
  1403. #endif
  1404. #ifdef USE_MAP
  1405. diffuseColor *= texture2D( map, uv );
  1406. #endif
  1407. #ifdef USE_ALPHAMAP
  1408. diffuseColor.a *= texture2D( alphaMap, uv ).g;
  1409. #endif`,EO=`#if defined( USE_POINTS_UV )
  1410. varying vec2 vUv;
  1411. #else
  1412. #if defined( USE_MAP ) || defined( USE_ALPHAMAP )
  1413. uniform mat3 uvTransform;
  1414. #endif
  1415. #endif
  1416. #ifdef USE_MAP
  1417. uniform sampler2D map;
  1418. #endif
  1419. #ifdef USE_ALPHAMAP
  1420. uniform sampler2D alphaMap;
  1421. #endif`,wO=`float metalnessFactor = metalness;
  1422. #ifdef USE_METALNESSMAP
  1423. vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
  1424. metalnessFactor *= texelMetalness.b;
  1425. #endif`,TO=`#ifdef USE_METALNESSMAP
  1426. uniform sampler2D metalnessMap;
  1427. #endif`,CO=`#ifdef USE_INSTANCING_MORPH
  1428. float morphTargetInfluences[ MORPHTARGETS_COUNT ];
  1429. float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
  1430. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1431. morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
  1432. }
  1433. #endif`,AO=`#if defined( USE_MORPHCOLORS )
  1434. vColor *= morphTargetBaseInfluence;
  1435. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1436. #if defined( USE_COLOR_ALPHA )
  1437. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
  1438. #elif defined( USE_COLOR )
  1439. if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
  1440. #endif
  1441. }
  1442. #endif`,PO=`#ifdef USE_MORPHNORMALS
  1443. objectNormal *= morphTargetBaseInfluence;
  1444. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1445. if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
  1446. }
  1447. #endif`,RO=`#ifdef USE_MORPHTARGETS
  1448. #ifndef USE_INSTANCING_MORPH
  1449. uniform float morphTargetBaseInfluence;
  1450. uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
  1451. #endif
  1452. uniform sampler2DArray morphTargetsTexture;
  1453. uniform ivec2 morphTargetsTextureSize;
  1454. vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
  1455. int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
  1456. int y = texelIndex / morphTargetsTextureSize.x;
  1457. int x = texelIndex - y * morphTargetsTextureSize.x;
  1458. ivec3 morphUV = ivec3( x, y, morphTargetIndex );
  1459. return texelFetch( morphTargetsTexture, morphUV, 0 );
  1460. }
  1461. #endif`,DO=`#ifdef USE_MORPHTARGETS
  1462. transformed *= morphTargetBaseInfluence;
  1463. for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
  1464. if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
  1465. }
  1466. #endif`,IO=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
  1467. #ifdef FLAT_SHADED
  1468. vec3 fdx = dFdx( vViewPosition );
  1469. vec3 fdy = dFdy( vViewPosition );
  1470. vec3 normal = normalize( cross( fdx, fdy ) );
  1471. #else
  1472. vec3 normal = normalize( vNormal );
  1473. #ifdef DOUBLE_SIDED
  1474. normal *= faceDirection;
  1475. #endif
  1476. #endif
  1477. #if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
  1478. #ifdef USE_TANGENT
  1479. mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  1480. #else
  1481. mat3 tbn = getTangentFrame( - vViewPosition, normal,
  1482. #if defined( USE_NORMALMAP )
  1483. vNormalMapUv
  1484. #elif defined( USE_CLEARCOAT_NORMALMAP )
  1485. vClearcoatNormalMapUv
  1486. #else
  1487. vUv
  1488. #endif
  1489. );
  1490. #endif
  1491. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  1492. tbn[0] *= faceDirection;
  1493. tbn[1] *= faceDirection;
  1494. #endif
  1495. #endif
  1496. #ifdef USE_CLEARCOAT_NORMALMAP
  1497. #ifdef USE_TANGENT
  1498. mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
  1499. #else
  1500. mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
  1501. #endif
  1502. #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
  1503. tbn2[0] *= faceDirection;
  1504. tbn2[1] *= faceDirection;
  1505. #endif
  1506. #endif
  1507. vec3 nonPerturbedNormal = normal;`,LO=`#ifdef USE_NORMALMAP_OBJECTSPACE
  1508. normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  1509. #ifdef FLIP_SIDED
  1510. normal = - normal;
  1511. #endif
  1512. #ifdef DOUBLE_SIDED
  1513. normal = normal * faceDirection;
  1514. #endif
  1515. normal = normalize( normalMatrix * normal );
  1516. #elif defined( USE_NORMALMAP_TANGENTSPACE )
  1517. vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
  1518. mapN.xy *= normalScale;
  1519. normal = normalize( tbn * mapN );
  1520. #elif defined( USE_BUMPMAP )
  1521. normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
  1522. #endif`,UO=`#ifndef FLAT_SHADED
  1523. varying vec3 vNormal;
  1524. #ifdef USE_TANGENT
  1525. varying vec3 vTangent;
  1526. varying vec3 vBitangent;
  1527. #endif
  1528. #endif`,FO=`#ifndef FLAT_SHADED
  1529. varying vec3 vNormal;
  1530. #ifdef USE_TANGENT
  1531. varying vec3 vTangent;
  1532. varying vec3 vBitangent;
  1533. #endif
  1534. #endif`,OO=`#ifndef FLAT_SHADED
  1535. vNormal = normalize( transformedNormal );
  1536. #ifdef USE_TANGENT
  1537. vTangent = normalize( transformedTangent );
  1538. vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
  1539. #endif
  1540. #endif`,NO=`#ifdef USE_NORMALMAP
  1541. uniform sampler2D normalMap;
  1542. uniform vec2 normalScale;
  1543. #endif
  1544. #ifdef USE_NORMALMAP_OBJECTSPACE
  1545. uniform mat3 normalMatrix;
  1546. #endif
  1547. #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
  1548. mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
  1549. vec3 q0 = dFdx( eye_pos.xyz );
  1550. vec3 q1 = dFdy( eye_pos.xyz );
  1551. vec2 st0 = dFdx( uv.st );
  1552. vec2 st1 = dFdy( uv.st );
  1553. vec3 N = surf_norm;
  1554. vec3 q1perp = cross( q1, N );
  1555. vec3 q0perp = cross( N, q0 );
  1556. vec3 T = q1perp * st0.x + q0perp * st1.x;
  1557. vec3 B = q1perp * st0.y + q0perp * st1.y;
  1558. float det = max( dot( T, T ), dot( B, B ) );
  1559. float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
  1560. return mat3( T * scale, B * scale, N );
  1561. }
  1562. #endif`,zO=`#ifdef USE_CLEARCOAT
  1563. vec3 clearcoatNormal = nonPerturbedNormal;
  1564. #endif`,kO=`#ifdef USE_CLEARCOAT_NORMALMAP
  1565. vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
  1566. clearcoatMapN.xy *= clearcoatNormalScale;
  1567. clearcoatNormal = normalize( tbn2 * clearcoatMapN );
  1568. #endif`,BO=`#ifdef USE_CLEARCOATMAP
  1569. uniform sampler2D clearcoatMap;
  1570. #endif
  1571. #ifdef USE_CLEARCOAT_NORMALMAP
  1572. uniform sampler2D clearcoatNormalMap;
  1573. uniform vec2 clearcoatNormalScale;
  1574. #endif
  1575. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  1576. uniform sampler2D clearcoatRoughnessMap;
  1577. #endif`,VO=`#ifdef USE_IRIDESCENCEMAP
  1578. uniform sampler2D iridescenceMap;
  1579. #endif
  1580. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  1581. uniform sampler2D iridescenceThicknessMap;
  1582. #endif`,HO=`#ifdef OPAQUE
  1583. diffuseColor.a = 1.0;
  1584. #endif
  1585. #ifdef USE_TRANSMISSION
  1586. diffuseColor.a *= material.transmissionAlpha;
  1587. #endif
  1588. gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,$O=`vec3 packNormalToRGB( const in vec3 normal ) {
  1589. return normalize( normal ) * 0.5 + 0.5;
  1590. }
  1591. vec3 unpackRGBToNormal( const in vec3 rgb ) {
  1592. return 2.0 * rgb.xyz - 1.0;
  1593. }
  1594. const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
  1595. const float Inv255 = 1. / 255.;
  1596. const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
  1597. const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
  1598. const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
  1599. const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
  1600. vec4 packDepthToRGBA( const in float v ) {
  1601. if( v <= 0.0 )
  1602. return vec4( 0., 0., 0., 0. );
  1603. if( v >= 1.0 )
  1604. return vec4( 1., 1., 1., 1. );
  1605. float vuf;
  1606. float af = modf( v * PackFactors.a, vuf );
  1607. float bf = modf( vuf * ShiftRight8, vuf );
  1608. float gf = modf( vuf * ShiftRight8, vuf );
  1609. return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
  1610. }
  1611. vec3 packDepthToRGB( const in float v ) {
  1612. if( v <= 0.0 )
  1613. return vec3( 0., 0., 0. );
  1614. if( v >= 1.0 )
  1615. return vec3( 1., 1., 1. );
  1616. float vuf;
  1617. float bf = modf( v * PackFactors.b, vuf );
  1618. float gf = modf( vuf * ShiftRight8, vuf );
  1619. return vec3( vuf * Inv255, gf * PackUpscale, bf );
  1620. }
  1621. vec2 packDepthToRG( const in float v ) {
  1622. if( v <= 0.0 )
  1623. return vec2( 0., 0. );
  1624. if( v >= 1.0 )
  1625. return vec2( 1., 1. );
  1626. float vuf;
  1627. float gf = modf( v * 256., vuf );
  1628. return vec2( vuf * Inv255, gf );
  1629. }
  1630. float unpackRGBAToDepth( const in vec4 v ) {
  1631. return dot( v, UnpackFactors4 );
  1632. }
  1633. float unpackRGBToDepth( const in vec3 v ) {
  1634. return dot( v, UnpackFactors3 );
  1635. }
  1636. float unpackRGToDepth( const in vec2 v ) {
  1637. return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
  1638. }
  1639. vec4 pack2HalfToRGBA( const in vec2 v ) {
  1640. vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
  1641. return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
  1642. }
  1643. vec2 unpackRGBATo2Half( const in vec4 v ) {
  1644. return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
  1645. }
  1646. float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
  1647. return ( viewZ + near ) / ( near - far );
  1648. }
  1649. float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
  1650. return depth * ( near - far ) - near;
  1651. }
  1652. float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
  1653. return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
  1654. }
  1655. float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
  1656. return ( near * far ) / ( ( far - near ) * depth - far );
  1657. }`,GO=`#ifdef PREMULTIPLIED_ALPHA
  1658. gl_FragColor.rgb *= gl_FragColor.a;
  1659. #endif`,WO=`vec4 mvPosition = vec4( transformed, 1.0 );
  1660. #ifdef USE_BATCHING
  1661. mvPosition = batchingMatrix * mvPosition;
  1662. #endif
  1663. #ifdef USE_INSTANCING
  1664. mvPosition = instanceMatrix * mvPosition;
  1665. #endif
  1666. mvPosition = modelViewMatrix * mvPosition;
  1667. gl_Position = projectionMatrix * mvPosition;`,XO=`#ifdef DITHERING
  1668. gl_FragColor.rgb = dithering( gl_FragColor.rgb );
  1669. #endif`,jO=`#ifdef DITHERING
  1670. vec3 dithering( vec3 color ) {
  1671. float grid_position = rand( gl_FragCoord.xy );
  1672. vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
  1673. dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
  1674. return color + dither_shift_RGB;
  1675. }
  1676. #endif`,YO=`float roughnessFactor = roughness;
  1677. #ifdef USE_ROUGHNESSMAP
  1678. vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
  1679. roughnessFactor *= texelRoughness.g;
  1680. #endif`,qO=`#ifdef USE_ROUGHNESSMAP
  1681. uniform sampler2D roughnessMap;
  1682. #endif`,ZO=`#if NUM_SPOT_LIGHT_COORDS > 0
  1683. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  1684. #endif
  1685. #if NUM_SPOT_LIGHT_MAPS > 0
  1686. uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
  1687. #endif
  1688. #ifdef USE_SHADOWMAP
  1689. #if NUM_DIR_LIGHT_SHADOWS > 0
  1690. uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
  1691. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  1692. struct DirectionalLightShadow {
  1693. float shadowIntensity;
  1694. float shadowBias;
  1695. float shadowNormalBias;
  1696. float shadowRadius;
  1697. vec2 shadowMapSize;
  1698. };
  1699. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  1700. #endif
  1701. #if NUM_SPOT_LIGHT_SHADOWS > 0
  1702. uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
  1703. struct SpotLightShadow {
  1704. float shadowIntensity;
  1705. float shadowBias;
  1706. float shadowNormalBias;
  1707. float shadowRadius;
  1708. vec2 shadowMapSize;
  1709. };
  1710. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  1711. #endif
  1712. #if NUM_POINT_LIGHT_SHADOWS > 0
  1713. uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
  1714. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  1715. struct PointLightShadow {
  1716. float shadowIntensity;
  1717. float shadowBias;
  1718. float shadowNormalBias;
  1719. float shadowRadius;
  1720. vec2 shadowMapSize;
  1721. float shadowCameraNear;
  1722. float shadowCameraFar;
  1723. };
  1724. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  1725. #endif
  1726. float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
  1727. return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
  1728. }
  1729. vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
  1730. return unpackRGBATo2Half( texture2D( shadow, uv ) );
  1731. }
  1732. float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
  1733. float occlusion = 1.0;
  1734. vec2 distribution = texture2DDistribution( shadow, uv );
  1735. float hard_shadow = step( compare , distribution.x );
  1736. if (hard_shadow != 1.0 ) {
  1737. float distance = compare - distribution.x ;
  1738. float variance = max( 0.00000, distribution.y * distribution.y );
  1739. float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
  1740. }
  1741. return occlusion;
  1742. }
  1743. float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
  1744. float shadow = 1.0;
  1745. shadowCoord.xyz /= shadowCoord.w;
  1746. shadowCoord.z += shadowBias;
  1747. bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
  1748. bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
  1749. if ( frustumTest ) {
  1750. #if defined( SHADOWMAP_TYPE_PCF )
  1751. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  1752. float dx0 = - texelSize.x * shadowRadius;
  1753. float dy0 = - texelSize.y * shadowRadius;
  1754. float dx1 = + texelSize.x * shadowRadius;
  1755. float dy1 = + texelSize.y * shadowRadius;
  1756. float dx2 = dx0 / 2.0;
  1757. float dy2 = dy0 / 2.0;
  1758. float dx3 = dx1 / 2.0;
  1759. float dy3 = dy1 / 2.0;
  1760. shadow = (
  1761. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
  1762. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
  1763. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
  1764. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
  1765. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
  1766. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
  1767. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
  1768. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
  1769. texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
  1770. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
  1771. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
  1772. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
  1773. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
  1774. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
  1775. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
  1776. texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
  1777. texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
  1778. ) * ( 1.0 / 17.0 );
  1779. #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
  1780. vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
  1781. float dx = texelSize.x;
  1782. float dy = texelSize.y;
  1783. vec2 uv = shadowCoord.xy;
  1784. vec2 f = fract( uv * shadowMapSize + 0.5 );
  1785. uv -= f * texelSize;
  1786. shadow = (
  1787. texture2DCompare( shadowMap, uv, shadowCoord.z ) +
  1788. texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
  1789. texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
  1790. texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
  1791. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
  1792. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
  1793. f.x ) +
  1794. mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
  1795. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
  1796. f.x ) +
  1797. mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
  1798. texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
  1799. f.y ) +
  1800. mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
  1801. texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
  1802. f.y ) +
  1803. mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
  1804. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
  1805. f.x ),
  1806. mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
  1807. texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
  1808. f.x ),
  1809. f.y )
  1810. ) * ( 1.0 / 9.0 );
  1811. #elif defined( SHADOWMAP_TYPE_VSM )
  1812. shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
  1813. #else
  1814. shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
  1815. #endif
  1816. }
  1817. return mix( 1.0, shadow, shadowIntensity );
  1818. }
  1819. vec2 cubeToUV( vec3 v, float texelSizeY ) {
  1820. vec3 absV = abs( v );
  1821. float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
  1822. absV *= scaleToCube;
  1823. v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
  1824. vec2 planar = v.xy;
  1825. float almostATexel = 1.5 * texelSizeY;
  1826. float almostOne = 1.0 - almostATexel;
  1827. if ( absV.z >= almostOne ) {
  1828. if ( v.z > 0.0 )
  1829. planar.x = 4.0 - v.x;
  1830. } else if ( absV.x >= almostOne ) {
  1831. float signX = sign( v.x );
  1832. planar.x = v.z * signX + 2.0 * signX;
  1833. } else if ( absV.y >= almostOne ) {
  1834. float signY = sign( v.y );
  1835. planar.x = v.x + 2.0 * signY + 2.0;
  1836. planar.y = v.z * signY - 2.0;
  1837. }
  1838. return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
  1839. }
  1840. float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
  1841. float shadow = 1.0;
  1842. vec3 lightToPosition = shadowCoord.xyz;
  1843. float lightToPositionLength = length( lightToPosition );
  1844. if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {
  1845. float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
  1846. vec3 bd3D = normalize( lightToPosition );
  1847. vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
  1848. #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
  1849. vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
  1850. shadow = (
  1851. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
  1852. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
  1853. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
  1854. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
  1855. texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
  1856. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
  1857. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
  1858. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
  1859. texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
  1860. ) * ( 1.0 / 9.0 );
  1861. #else
  1862. shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
  1863. #endif
  1864. }
  1865. return mix( 1.0, shadow, shadowIntensity );
  1866. }
  1867. #endif`,KO=`#if NUM_SPOT_LIGHT_COORDS > 0
  1868. uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
  1869. varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
  1870. #endif
  1871. #ifdef USE_SHADOWMAP
  1872. #if NUM_DIR_LIGHT_SHADOWS > 0
  1873. uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
  1874. varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
  1875. struct DirectionalLightShadow {
  1876. float shadowIntensity;
  1877. float shadowBias;
  1878. float shadowNormalBias;
  1879. float shadowRadius;
  1880. vec2 shadowMapSize;
  1881. };
  1882. uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
  1883. #endif
  1884. #if NUM_SPOT_LIGHT_SHADOWS > 0
  1885. struct SpotLightShadow {
  1886. float shadowIntensity;
  1887. float shadowBias;
  1888. float shadowNormalBias;
  1889. float shadowRadius;
  1890. vec2 shadowMapSize;
  1891. };
  1892. uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
  1893. #endif
  1894. #if NUM_POINT_LIGHT_SHADOWS > 0
  1895. uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
  1896. varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
  1897. struct PointLightShadow {
  1898. float shadowIntensity;
  1899. float shadowBias;
  1900. float shadowNormalBias;
  1901. float shadowRadius;
  1902. vec2 shadowMapSize;
  1903. float shadowCameraNear;
  1904. float shadowCameraFar;
  1905. };
  1906. uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
  1907. #endif
  1908. #endif`,JO=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
  1909. vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
  1910. vec4 shadowWorldPosition;
  1911. #endif
  1912. #if defined( USE_SHADOWMAP )
  1913. #if NUM_DIR_LIGHT_SHADOWS > 0
  1914. #pragma unroll_loop_start
  1915. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  1916. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
  1917. vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
  1918. }
  1919. #pragma unroll_loop_end
  1920. #endif
  1921. #if NUM_POINT_LIGHT_SHADOWS > 0
  1922. #pragma unroll_loop_start
  1923. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  1924. shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
  1925. vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
  1926. }
  1927. #pragma unroll_loop_end
  1928. #endif
  1929. #endif
  1930. #if NUM_SPOT_LIGHT_COORDS > 0
  1931. #pragma unroll_loop_start
  1932. for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
  1933. shadowWorldPosition = worldPosition;
  1934. #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
  1935. shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
  1936. #endif
  1937. vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
  1938. }
  1939. #pragma unroll_loop_end
  1940. #endif`,QO=`float getShadowMask() {
  1941. float shadow = 1.0;
  1942. #ifdef USE_SHADOWMAP
  1943. #if NUM_DIR_LIGHT_SHADOWS > 0
  1944. DirectionalLightShadow directionalLight;
  1945. #pragma unroll_loop_start
  1946. for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
  1947. directionalLight = directionalLightShadows[ i ];
  1948. shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
  1949. }
  1950. #pragma unroll_loop_end
  1951. #endif
  1952. #if NUM_SPOT_LIGHT_SHADOWS > 0
  1953. SpotLightShadow spotLight;
  1954. #pragma unroll_loop_start
  1955. for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
  1956. spotLight = spotLightShadows[ i ];
  1957. shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
  1958. }
  1959. #pragma unroll_loop_end
  1960. #endif
  1961. #if NUM_POINT_LIGHT_SHADOWS > 0
  1962. PointLightShadow pointLight;
  1963. #pragma unroll_loop_start
  1964. for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
  1965. pointLight = pointLightShadows[ i ];
  1966. shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
  1967. }
  1968. #pragma unroll_loop_end
  1969. #endif
  1970. #endif
  1971. return shadow;
  1972. }`,eN=`#ifdef USE_SKINNING
  1973. mat4 boneMatX = getBoneMatrix( skinIndex.x );
  1974. mat4 boneMatY = getBoneMatrix( skinIndex.y );
  1975. mat4 boneMatZ = getBoneMatrix( skinIndex.z );
  1976. mat4 boneMatW = getBoneMatrix( skinIndex.w );
  1977. #endif`,tN=`#ifdef USE_SKINNING
  1978. uniform mat4 bindMatrix;
  1979. uniform mat4 bindMatrixInverse;
  1980. uniform highp sampler2D boneTexture;
  1981. mat4 getBoneMatrix( const in float i ) {
  1982. int size = textureSize( boneTexture, 0 ).x;
  1983. int j = int( i ) * 4;
  1984. int x = j % size;
  1985. int y = j / size;
  1986. vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
  1987. vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
  1988. vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
  1989. vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
  1990. return mat4( v1, v2, v3, v4 );
  1991. }
  1992. #endif`,nN=`#ifdef USE_SKINNING
  1993. vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
  1994. vec4 skinned = vec4( 0.0 );
  1995. skinned += boneMatX * skinVertex * skinWeight.x;
  1996. skinned += boneMatY * skinVertex * skinWeight.y;
  1997. skinned += boneMatZ * skinVertex * skinWeight.z;
  1998. skinned += boneMatW * skinVertex * skinWeight.w;
  1999. transformed = ( bindMatrixInverse * skinned ).xyz;
  2000. #endif`,iN=`#ifdef USE_SKINNING
  2001. mat4 skinMatrix = mat4( 0.0 );
  2002. skinMatrix += skinWeight.x * boneMatX;
  2003. skinMatrix += skinWeight.y * boneMatY;
  2004. skinMatrix += skinWeight.z * boneMatZ;
  2005. skinMatrix += skinWeight.w * boneMatW;
  2006. skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
  2007. objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
  2008. #ifdef USE_TANGENT
  2009. objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
  2010. #endif
  2011. #endif`,sN=`float specularStrength;
  2012. #ifdef USE_SPECULARMAP
  2013. vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
  2014. specularStrength = texelSpecular.r;
  2015. #else
  2016. specularStrength = 1.0;
  2017. #endif`,oN=`#ifdef USE_SPECULARMAP
  2018. uniform sampler2D specularMap;
  2019. #endif`,rN=`#if defined( TONE_MAPPING )
  2020. gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
  2021. #endif`,aN=`#ifndef saturate
  2022. #define saturate( a ) clamp( a, 0.0, 1.0 )
  2023. #endif
  2024. uniform float toneMappingExposure;
  2025. vec3 LinearToneMapping( vec3 color ) {
  2026. return saturate( toneMappingExposure * color );
  2027. }
  2028. vec3 ReinhardToneMapping( vec3 color ) {
  2029. color *= toneMappingExposure;
  2030. return saturate( color / ( vec3( 1.0 ) + color ) );
  2031. }
  2032. vec3 CineonToneMapping( vec3 color ) {
  2033. color *= toneMappingExposure;
  2034. color = max( vec3( 0.0 ), color - 0.004 );
  2035. return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
  2036. }
  2037. vec3 RRTAndODTFit( vec3 v ) {
  2038. vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
  2039. vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
  2040. return a / b;
  2041. }
  2042. vec3 ACESFilmicToneMapping( vec3 color ) {
  2043. const mat3 ACESInputMat = mat3(
  2044. vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
  2045. vec3( 0.04823, 0.01566, 0.83777 )
  2046. );
  2047. const mat3 ACESOutputMat = mat3(
  2048. vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
  2049. vec3( -0.07367, -0.00605, 1.07602 )
  2050. );
  2051. color *= toneMappingExposure / 0.6;
  2052. color = ACESInputMat * color;
  2053. color = RRTAndODTFit( color );
  2054. color = ACESOutputMat * color;
  2055. return saturate( color );
  2056. }
  2057. const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
  2058. vec3( 1.6605, - 0.1246, - 0.0182 ),
  2059. vec3( - 0.5876, 1.1329, - 0.1006 ),
  2060. vec3( - 0.0728, - 0.0083, 1.1187 )
  2061. );
  2062. const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
  2063. vec3( 0.6274, 0.0691, 0.0164 ),
  2064. vec3( 0.3293, 0.9195, 0.0880 ),
  2065. vec3( 0.0433, 0.0113, 0.8956 )
  2066. );
  2067. vec3 agxDefaultContrastApprox( vec3 x ) {
  2068. vec3 x2 = x * x;
  2069. vec3 x4 = x2 * x2;
  2070. return + 15.5 * x4 * x2
  2071. - 40.14 * x4 * x
  2072. + 31.96 * x4
  2073. - 6.868 * x2 * x
  2074. + 0.4298 * x2
  2075. + 0.1191 * x
  2076. - 0.00232;
  2077. }
  2078. vec3 AgXToneMapping( vec3 color ) {
  2079. const mat3 AgXInsetMatrix = mat3(
  2080. vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
  2081. vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
  2082. vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
  2083. );
  2084. const mat3 AgXOutsetMatrix = mat3(
  2085. vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
  2086. vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
  2087. vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
  2088. );
  2089. const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;
  2090. color *= toneMappingExposure;
  2091. color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
  2092. color = AgXInsetMatrix * color;
  2093. color = max( color, 1e-10 ); color = log2( color );
  2094. color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
  2095. color = clamp( color, 0.0, 1.0 );
  2096. color = agxDefaultContrastApprox( color );
  2097. color = AgXOutsetMatrix * color;
  2098. color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
  2099. color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
  2100. color = clamp( color, 0.0, 1.0 );
  2101. return color;
  2102. }
  2103. vec3 NeutralToneMapping( vec3 color ) {
  2104. const float StartCompression = 0.8 - 0.04;
  2105. const float Desaturation = 0.15;
  2106. color *= toneMappingExposure;
  2107. float x = min( color.r, min( color.g, color.b ) );
  2108. float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
  2109. color -= offset;
  2110. float peak = max( color.r, max( color.g, color.b ) );
  2111. if ( peak < StartCompression ) return color;
  2112. float d = 1. - StartCompression;
  2113. float newPeak = 1. - d * d / ( peak + d - StartCompression );
  2114. color *= newPeak / peak;
  2115. float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
  2116. return mix( color, vec3( newPeak ), g );
  2117. }
  2118. vec3 CustomToneMapping( vec3 color ) { return color; }`,lN=`#ifdef USE_TRANSMISSION
  2119. material.transmission = transmission;
  2120. material.transmissionAlpha = 1.0;
  2121. material.thickness = thickness;
  2122. material.attenuationDistance = attenuationDistance;
  2123. material.attenuationColor = attenuationColor;
  2124. #ifdef USE_TRANSMISSIONMAP
  2125. material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
  2126. #endif
  2127. #ifdef USE_THICKNESSMAP
  2128. material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
  2129. #endif
  2130. vec3 pos = vWorldPosition;
  2131. vec3 v = normalize( cameraPosition - pos );
  2132. vec3 n = inverseTransformDirection( normal, viewMatrix );
  2133. vec4 transmitted = getIBLVolumeRefraction(
  2134. n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
  2135. pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
  2136. material.attenuationColor, material.attenuationDistance );
  2137. material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
  2138. totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
  2139. #endif`,cN=`#ifdef USE_TRANSMISSION
  2140. uniform float transmission;
  2141. uniform float thickness;
  2142. uniform float attenuationDistance;
  2143. uniform vec3 attenuationColor;
  2144. #ifdef USE_TRANSMISSIONMAP
  2145. uniform sampler2D transmissionMap;
  2146. #endif
  2147. #ifdef USE_THICKNESSMAP
  2148. uniform sampler2D thicknessMap;
  2149. #endif
  2150. uniform vec2 transmissionSamplerSize;
  2151. uniform sampler2D transmissionSamplerMap;
  2152. uniform mat4 modelMatrix;
  2153. uniform mat4 projectionMatrix;
  2154. varying vec3 vWorldPosition;
  2155. float w0( float a ) {
  2156. return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
  2157. }
  2158. float w1( float a ) {
  2159. return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );
  2160. }
  2161. float w2( float a ){
  2162. return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
  2163. }
  2164. float w3( float a ) {
  2165. return ( 1.0 / 6.0 ) * ( a * a * a );
  2166. }
  2167. float g0( float a ) {
  2168. return w0( a ) + w1( a );
  2169. }
  2170. float g1( float a ) {
  2171. return w2( a ) + w3( a );
  2172. }
  2173. float h0( float a ) {
  2174. return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
  2175. }
  2176. float h1( float a ) {
  2177. return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
  2178. }
  2179. vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
  2180. uv = uv * texelSize.zw + 0.5;
  2181. vec2 iuv = floor( uv );
  2182. vec2 fuv = fract( uv );
  2183. float g0x = g0( fuv.x );
  2184. float g1x = g1( fuv.x );
  2185. float h0x = h0( fuv.x );
  2186. float h1x = h1( fuv.x );
  2187. float h0y = h0( fuv.y );
  2188. float h1y = h1( fuv.y );
  2189. vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  2190. vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
  2191. vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  2192. vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
  2193. return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
  2194. g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
  2195. }
  2196. vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
  2197. vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
  2198. vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
  2199. vec2 fLodSizeInv = 1.0 / fLodSize;
  2200. vec2 cLodSizeInv = 1.0 / cLodSize;
  2201. vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
  2202. vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
  2203. return mix( fSample, cSample, fract( lod ) );
  2204. }
  2205. vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
  2206. vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
  2207. vec3 modelScale;
  2208. modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
  2209. modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
  2210. modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
  2211. return normalize( refractionVector ) * thickness * modelScale;
  2212. }
  2213. float applyIorToRoughness( const in float roughness, const in float ior ) {
  2214. return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
  2215. }
  2216. vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
  2217. float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
  2218. return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
  2219. }
  2220. vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
  2221. if ( isinf( attenuationDistance ) ) {
  2222. return vec3( 1.0 );
  2223. } else {
  2224. vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
  2225. vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;
  2226. }
  2227. }
  2228. vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
  2229. const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
  2230. const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
  2231. const in vec3 attenuationColor, const in float attenuationDistance ) {
  2232. vec4 transmittedLight;
  2233. vec3 transmittance;
  2234. #ifdef USE_DISPERSION
  2235. float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
  2236. vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
  2237. for ( int i = 0; i < 3; i ++ ) {
  2238. vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
  2239. vec3 refractedRayExit = position + transmissionRay;
  2240. vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
  2241. vec2 refractionCoords = ndcPos.xy / ndcPos.w;
  2242. refractionCoords += 1.0;
  2243. refractionCoords /= 2.0;
  2244. vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
  2245. transmittedLight[ i ] = transmissionSample[ i ];
  2246. transmittedLight.a += transmissionSample.a;
  2247. transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
  2248. }
  2249. transmittedLight.a /= 3.0;
  2250. #else
  2251. vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
  2252. vec3 refractedRayExit = position + transmissionRay;
  2253. vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
  2254. vec2 refractionCoords = ndcPos.xy / ndcPos.w;
  2255. refractionCoords += 1.0;
  2256. refractionCoords /= 2.0;
  2257. transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
  2258. transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
  2259. #endif
  2260. vec3 attenuatedColor = transmittance * transmittedLight.rgb;
  2261. vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
  2262. float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
  2263. return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
  2264. }
  2265. #endif`,dN=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2266. varying vec2 vUv;
  2267. #endif
  2268. #ifdef USE_MAP
  2269. varying vec2 vMapUv;
  2270. #endif
  2271. #ifdef USE_ALPHAMAP
  2272. varying vec2 vAlphaMapUv;
  2273. #endif
  2274. #ifdef USE_LIGHTMAP
  2275. varying vec2 vLightMapUv;
  2276. #endif
  2277. #ifdef USE_AOMAP
  2278. varying vec2 vAoMapUv;
  2279. #endif
  2280. #ifdef USE_BUMPMAP
  2281. varying vec2 vBumpMapUv;
  2282. #endif
  2283. #ifdef USE_NORMALMAP
  2284. varying vec2 vNormalMapUv;
  2285. #endif
  2286. #ifdef USE_EMISSIVEMAP
  2287. varying vec2 vEmissiveMapUv;
  2288. #endif
  2289. #ifdef USE_METALNESSMAP
  2290. varying vec2 vMetalnessMapUv;
  2291. #endif
  2292. #ifdef USE_ROUGHNESSMAP
  2293. varying vec2 vRoughnessMapUv;
  2294. #endif
  2295. #ifdef USE_ANISOTROPYMAP
  2296. varying vec2 vAnisotropyMapUv;
  2297. #endif
  2298. #ifdef USE_CLEARCOATMAP
  2299. varying vec2 vClearcoatMapUv;
  2300. #endif
  2301. #ifdef USE_CLEARCOAT_NORMALMAP
  2302. varying vec2 vClearcoatNormalMapUv;
  2303. #endif
  2304. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2305. varying vec2 vClearcoatRoughnessMapUv;
  2306. #endif
  2307. #ifdef USE_IRIDESCENCEMAP
  2308. varying vec2 vIridescenceMapUv;
  2309. #endif
  2310. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2311. varying vec2 vIridescenceThicknessMapUv;
  2312. #endif
  2313. #ifdef USE_SHEEN_COLORMAP
  2314. varying vec2 vSheenColorMapUv;
  2315. #endif
  2316. #ifdef USE_SHEEN_ROUGHNESSMAP
  2317. varying vec2 vSheenRoughnessMapUv;
  2318. #endif
  2319. #ifdef USE_SPECULARMAP
  2320. varying vec2 vSpecularMapUv;
  2321. #endif
  2322. #ifdef USE_SPECULAR_COLORMAP
  2323. varying vec2 vSpecularColorMapUv;
  2324. #endif
  2325. #ifdef USE_SPECULAR_INTENSITYMAP
  2326. varying vec2 vSpecularIntensityMapUv;
  2327. #endif
  2328. #ifdef USE_TRANSMISSIONMAP
  2329. uniform mat3 transmissionMapTransform;
  2330. varying vec2 vTransmissionMapUv;
  2331. #endif
  2332. #ifdef USE_THICKNESSMAP
  2333. uniform mat3 thicknessMapTransform;
  2334. varying vec2 vThicknessMapUv;
  2335. #endif`,uN=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2336. varying vec2 vUv;
  2337. #endif
  2338. #ifdef USE_MAP
  2339. uniform mat3 mapTransform;
  2340. varying vec2 vMapUv;
  2341. #endif
  2342. #ifdef USE_ALPHAMAP
  2343. uniform mat3 alphaMapTransform;
  2344. varying vec2 vAlphaMapUv;
  2345. #endif
  2346. #ifdef USE_LIGHTMAP
  2347. uniform mat3 lightMapTransform;
  2348. varying vec2 vLightMapUv;
  2349. #endif
  2350. #ifdef USE_AOMAP
  2351. uniform mat3 aoMapTransform;
  2352. varying vec2 vAoMapUv;
  2353. #endif
  2354. #ifdef USE_BUMPMAP
  2355. uniform mat3 bumpMapTransform;
  2356. varying vec2 vBumpMapUv;
  2357. #endif
  2358. #ifdef USE_NORMALMAP
  2359. uniform mat3 normalMapTransform;
  2360. varying vec2 vNormalMapUv;
  2361. #endif
  2362. #ifdef USE_DISPLACEMENTMAP
  2363. uniform mat3 displacementMapTransform;
  2364. varying vec2 vDisplacementMapUv;
  2365. #endif
  2366. #ifdef USE_EMISSIVEMAP
  2367. uniform mat3 emissiveMapTransform;
  2368. varying vec2 vEmissiveMapUv;
  2369. #endif
  2370. #ifdef USE_METALNESSMAP
  2371. uniform mat3 metalnessMapTransform;
  2372. varying vec2 vMetalnessMapUv;
  2373. #endif
  2374. #ifdef USE_ROUGHNESSMAP
  2375. uniform mat3 roughnessMapTransform;
  2376. varying vec2 vRoughnessMapUv;
  2377. #endif
  2378. #ifdef USE_ANISOTROPYMAP
  2379. uniform mat3 anisotropyMapTransform;
  2380. varying vec2 vAnisotropyMapUv;
  2381. #endif
  2382. #ifdef USE_CLEARCOATMAP
  2383. uniform mat3 clearcoatMapTransform;
  2384. varying vec2 vClearcoatMapUv;
  2385. #endif
  2386. #ifdef USE_CLEARCOAT_NORMALMAP
  2387. uniform mat3 clearcoatNormalMapTransform;
  2388. varying vec2 vClearcoatNormalMapUv;
  2389. #endif
  2390. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2391. uniform mat3 clearcoatRoughnessMapTransform;
  2392. varying vec2 vClearcoatRoughnessMapUv;
  2393. #endif
  2394. #ifdef USE_SHEEN_COLORMAP
  2395. uniform mat3 sheenColorMapTransform;
  2396. varying vec2 vSheenColorMapUv;
  2397. #endif
  2398. #ifdef USE_SHEEN_ROUGHNESSMAP
  2399. uniform mat3 sheenRoughnessMapTransform;
  2400. varying vec2 vSheenRoughnessMapUv;
  2401. #endif
  2402. #ifdef USE_IRIDESCENCEMAP
  2403. uniform mat3 iridescenceMapTransform;
  2404. varying vec2 vIridescenceMapUv;
  2405. #endif
  2406. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2407. uniform mat3 iridescenceThicknessMapTransform;
  2408. varying vec2 vIridescenceThicknessMapUv;
  2409. #endif
  2410. #ifdef USE_SPECULARMAP
  2411. uniform mat3 specularMapTransform;
  2412. varying vec2 vSpecularMapUv;
  2413. #endif
  2414. #ifdef USE_SPECULAR_COLORMAP
  2415. uniform mat3 specularColorMapTransform;
  2416. varying vec2 vSpecularColorMapUv;
  2417. #endif
  2418. #ifdef USE_SPECULAR_INTENSITYMAP
  2419. uniform mat3 specularIntensityMapTransform;
  2420. varying vec2 vSpecularIntensityMapUv;
  2421. #endif
  2422. #ifdef USE_TRANSMISSIONMAP
  2423. uniform mat3 transmissionMapTransform;
  2424. varying vec2 vTransmissionMapUv;
  2425. #endif
  2426. #ifdef USE_THICKNESSMAP
  2427. uniform mat3 thicknessMapTransform;
  2428. varying vec2 vThicknessMapUv;
  2429. #endif`,hN=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
  2430. vUv = vec3( uv, 1 ).xy;
  2431. #endif
  2432. #ifdef USE_MAP
  2433. vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
  2434. #endif
  2435. #ifdef USE_ALPHAMAP
  2436. vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
  2437. #endif
  2438. #ifdef USE_LIGHTMAP
  2439. vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
  2440. #endif
  2441. #ifdef USE_AOMAP
  2442. vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
  2443. #endif
  2444. #ifdef USE_BUMPMAP
  2445. vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
  2446. #endif
  2447. #ifdef USE_NORMALMAP
  2448. vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
  2449. #endif
  2450. #ifdef USE_DISPLACEMENTMAP
  2451. vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
  2452. #endif
  2453. #ifdef USE_EMISSIVEMAP
  2454. vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
  2455. #endif
  2456. #ifdef USE_METALNESSMAP
  2457. vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
  2458. #endif
  2459. #ifdef USE_ROUGHNESSMAP
  2460. vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
  2461. #endif
  2462. #ifdef USE_ANISOTROPYMAP
  2463. vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
  2464. #endif
  2465. #ifdef USE_CLEARCOATMAP
  2466. vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
  2467. #endif
  2468. #ifdef USE_CLEARCOAT_NORMALMAP
  2469. vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
  2470. #endif
  2471. #ifdef USE_CLEARCOAT_ROUGHNESSMAP
  2472. vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
  2473. #endif
  2474. #ifdef USE_IRIDESCENCEMAP
  2475. vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
  2476. #endif
  2477. #ifdef USE_IRIDESCENCE_THICKNESSMAP
  2478. vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
  2479. #endif
  2480. #ifdef USE_SHEEN_COLORMAP
  2481. vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
  2482. #endif
  2483. #ifdef USE_SHEEN_ROUGHNESSMAP
  2484. vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
  2485. #endif
  2486. #ifdef USE_SPECULARMAP
  2487. vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
  2488. #endif
  2489. #ifdef USE_SPECULAR_COLORMAP
  2490. vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
  2491. #endif
  2492. #ifdef USE_SPECULAR_INTENSITYMAP
  2493. vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
  2494. #endif
  2495. #ifdef USE_TRANSMISSIONMAP
  2496. vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
  2497. #endif
  2498. #ifdef USE_THICKNESSMAP
  2499. vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
  2500. #endif`,fN=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
  2501. vec4 worldPosition = vec4( transformed, 1.0 );
  2502. #ifdef USE_BATCHING
  2503. worldPosition = batchingMatrix * worldPosition;
  2504. #endif
  2505. #ifdef USE_INSTANCING
  2506. worldPosition = instanceMatrix * worldPosition;
  2507. #endif
  2508. worldPosition = modelMatrix * worldPosition;
  2509. #endif`;const pN=`varying vec2 vUv;
  2510. uniform mat3 uvTransform;
  2511. void main() {
  2512. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  2513. gl_Position = vec4( position.xy, 1.0, 1.0 );
  2514. }`,mN=`uniform sampler2D t2D;
  2515. uniform float backgroundIntensity;
  2516. varying vec2 vUv;
  2517. void main() {
  2518. vec4 texColor = texture2D( t2D, vUv );
  2519. #ifdef DECODE_VIDEO_TEXTURE
  2520. texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
  2521. #endif
  2522. texColor.rgb *= backgroundIntensity;
  2523. gl_FragColor = texColor;
  2524. #include <tonemapping_fragment>
  2525. #include <colorspace_fragment>
  2526. }`,_N=`varying vec3 vWorldDirection;
  2527. #include <common>
  2528. void main() {
  2529. vWorldDirection = transformDirection( position, modelMatrix );
  2530. #include <begin_vertex>
  2531. #include <project_vertex>
  2532. gl_Position.z = gl_Position.w;
  2533. }`,gN=`#ifdef ENVMAP_TYPE_CUBE
  2534. uniform samplerCube envMap;
  2535. #elif defined( ENVMAP_TYPE_CUBE_UV )
  2536. uniform sampler2D envMap;
  2537. #endif
  2538. uniform float flipEnvMap;
  2539. uniform float backgroundBlurriness;
  2540. uniform float backgroundIntensity;
  2541. uniform mat3 backgroundRotation;
  2542. varying vec3 vWorldDirection;
  2543. #include <cube_uv_reflection_fragment>
  2544. void main() {
  2545. #ifdef ENVMAP_TYPE_CUBE
  2546. vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
  2547. #elif defined( ENVMAP_TYPE_CUBE_UV )
  2548. vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
  2549. #else
  2550. vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  2551. #endif
  2552. texColor.rgb *= backgroundIntensity;
  2553. gl_FragColor = texColor;
  2554. #include <tonemapping_fragment>
  2555. #include <colorspace_fragment>
  2556. }`,vN=`varying vec3 vWorldDirection;
  2557. #include <common>
  2558. void main() {
  2559. vWorldDirection = transformDirection( position, modelMatrix );
  2560. #include <begin_vertex>
  2561. #include <project_vertex>
  2562. gl_Position.z = gl_Position.w;
  2563. }`,bN=`uniform samplerCube tCube;
  2564. uniform float tFlip;
  2565. uniform float opacity;
  2566. varying vec3 vWorldDirection;
  2567. void main() {
  2568. vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
  2569. gl_FragColor = texColor;
  2570. gl_FragColor.a *= opacity;
  2571. #include <tonemapping_fragment>
  2572. #include <colorspace_fragment>
  2573. }`,yN=`#include <common>
  2574. #include <batching_pars_vertex>
  2575. #include <uv_pars_vertex>
  2576. #include <displacementmap_pars_vertex>
  2577. #include <morphtarget_pars_vertex>
  2578. #include <skinning_pars_vertex>
  2579. #include <logdepthbuf_pars_vertex>
  2580. #include <clipping_planes_pars_vertex>
  2581. varying vec2 vHighPrecisionZW;
  2582. void main() {
  2583. #include <uv_vertex>
  2584. #include <batching_vertex>
  2585. #include <skinbase_vertex>
  2586. #include <morphinstance_vertex>
  2587. #ifdef USE_DISPLACEMENTMAP
  2588. #include <beginnormal_vertex>
  2589. #include <morphnormal_vertex>
  2590. #include <skinnormal_vertex>
  2591. #endif
  2592. #include <begin_vertex>
  2593. #include <morphtarget_vertex>
  2594. #include <skinning_vertex>
  2595. #include <displacementmap_vertex>
  2596. #include <project_vertex>
  2597. #include <logdepthbuf_vertex>
  2598. #include <clipping_planes_vertex>
  2599. vHighPrecisionZW = gl_Position.zw;
  2600. }`,xN=`#if DEPTH_PACKING == 3200
  2601. uniform float opacity;
  2602. #endif
  2603. #include <common>
  2604. #include <packing>
  2605. #include <uv_pars_fragment>
  2606. #include <map_pars_fragment>
  2607. #include <alphamap_pars_fragment>
  2608. #include <alphatest_pars_fragment>
  2609. #include <alphahash_pars_fragment>
  2610. #include <logdepthbuf_pars_fragment>
  2611. #include <clipping_planes_pars_fragment>
  2612. varying vec2 vHighPrecisionZW;
  2613. void main() {
  2614. vec4 diffuseColor = vec4( 1.0 );
  2615. #include <clipping_planes_fragment>
  2616. #if DEPTH_PACKING == 3200
  2617. diffuseColor.a = opacity;
  2618. #endif
  2619. #include <map_fragment>
  2620. #include <alphamap_fragment>
  2621. #include <alphatest_fragment>
  2622. #include <alphahash_fragment>
  2623. #include <logdepthbuf_fragment>
  2624. float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
  2625. #if DEPTH_PACKING == 3200
  2626. gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
  2627. #elif DEPTH_PACKING == 3201
  2628. gl_FragColor = packDepthToRGBA( fragCoordZ );
  2629. #elif DEPTH_PACKING == 3202
  2630. gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
  2631. #elif DEPTH_PACKING == 3203
  2632. gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
  2633. #endif
  2634. }`,SN=`#define DISTANCE
  2635. varying vec3 vWorldPosition;
  2636. #include <common>
  2637. #include <batching_pars_vertex>
  2638. #include <uv_pars_vertex>
  2639. #include <displacementmap_pars_vertex>
  2640. #include <morphtarget_pars_vertex>
  2641. #include <skinning_pars_vertex>
  2642. #include <clipping_planes_pars_vertex>
  2643. void main() {
  2644. #include <uv_vertex>
  2645. #include <batching_vertex>
  2646. #include <skinbase_vertex>
  2647. #include <morphinstance_vertex>
  2648. #ifdef USE_DISPLACEMENTMAP
  2649. #include <beginnormal_vertex>
  2650. #include <morphnormal_vertex>
  2651. #include <skinnormal_vertex>
  2652. #endif
  2653. #include <begin_vertex>
  2654. #include <morphtarget_vertex>
  2655. #include <skinning_vertex>
  2656. #include <displacementmap_vertex>
  2657. #include <project_vertex>
  2658. #include <worldpos_vertex>
  2659. #include <clipping_planes_vertex>
  2660. vWorldPosition = worldPosition.xyz;
  2661. }`,MN=`#define DISTANCE
  2662. uniform vec3 referencePosition;
  2663. uniform float nearDistance;
  2664. uniform float farDistance;
  2665. varying vec3 vWorldPosition;
  2666. #include <common>
  2667. #include <packing>
  2668. #include <uv_pars_fragment>
  2669. #include <map_pars_fragment>
  2670. #include <alphamap_pars_fragment>
  2671. #include <alphatest_pars_fragment>
  2672. #include <alphahash_pars_fragment>
  2673. #include <clipping_planes_pars_fragment>
  2674. void main () {
  2675. vec4 diffuseColor = vec4( 1.0 );
  2676. #include <clipping_planes_fragment>
  2677. #include <map_fragment>
  2678. #include <alphamap_fragment>
  2679. #include <alphatest_fragment>
  2680. #include <alphahash_fragment>
  2681. float dist = length( vWorldPosition - referencePosition );
  2682. dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
  2683. dist = saturate( dist );
  2684. gl_FragColor = packDepthToRGBA( dist );
  2685. }`,EN=`varying vec3 vWorldDirection;
  2686. #include <common>
  2687. void main() {
  2688. vWorldDirection = transformDirection( position, modelMatrix );
  2689. #include <begin_vertex>
  2690. #include <project_vertex>
  2691. }`,wN=`uniform sampler2D tEquirect;
  2692. varying vec3 vWorldDirection;
  2693. #include <common>
  2694. void main() {
  2695. vec3 direction = normalize( vWorldDirection );
  2696. vec2 sampleUV = equirectUv( direction );
  2697. gl_FragColor = texture2D( tEquirect, sampleUV );
  2698. #include <tonemapping_fragment>
  2699. #include <colorspace_fragment>
  2700. }`,TN=`uniform float scale;
  2701. attribute float lineDistance;
  2702. varying float vLineDistance;
  2703. #include <common>
  2704. #include <uv_pars_vertex>
  2705. #include <color_pars_vertex>
  2706. #include <fog_pars_vertex>
  2707. #include <morphtarget_pars_vertex>
  2708. #include <logdepthbuf_pars_vertex>
  2709. #include <clipping_planes_pars_vertex>
  2710. void main() {
  2711. vLineDistance = scale * lineDistance;
  2712. #include <uv_vertex>
  2713. #include <color_vertex>
  2714. #include <morphinstance_vertex>
  2715. #include <morphcolor_vertex>
  2716. #include <begin_vertex>
  2717. #include <morphtarget_vertex>
  2718. #include <project_vertex>
  2719. #include <logdepthbuf_vertex>
  2720. #include <clipping_planes_vertex>
  2721. #include <fog_vertex>
  2722. }`,CN=`uniform vec3 diffuse;
  2723. uniform float opacity;
  2724. uniform float dashSize;
  2725. uniform float totalSize;
  2726. varying float vLineDistance;
  2727. #include <common>
  2728. #include <color_pars_fragment>
  2729. #include <uv_pars_fragment>
  2730. #include <map_pars_fragment>
  2731. #include <fog_pars_fragment>
  2732. #include <logdepthbuf_pars_fragment>
  2733. #include <clipping_planes_pars_fragment>
  2734. void main() {
  2735. vec4 diffuseColor = vec4( diffuse, opacity );
  2736. #include <clipping_planes_fragment>
  2737. if ( mod( vLineDistance, totalSize ) > dashSize ) {
  2738. discard;
  2739. }
  2740. vec3 outgoingLight = vec3( 0.0 );
  2741. #include <logdepthbuf_fragment>
  2742. #include <map_fragment>
  2743. #include <color_fragment>
  2744. outgoingLight = diffuseColor.rgb;
  2745. #include <opaque_fragment>
  2746. #include <tonemapping_fragment>
  2747. #include <colorspace_fragment>
  2748. #include <fog_fragment>
  2749. #include <premultiplied_alpha_fragment>
  2750. }`,AN=`#include <common>
  2751. #include <batching_pars_vertex>
  2752. #include <uv_pars_vertex>
  2753. #include <envmap_pars_vertex>
  2754. #include <color_pars_vertex>
  2755. #include <fog_pars_vertex>
  2756. #include <morphtarget_pars_vertex>
  2757. #include <skinning_pars_vertex>
  2758. #include <logdepthbuf_pars_vertex>
  2759. #include <clipping_planes_pars_vertex>
  2760. void main() {
  2761. #include <uv_vertex>
  2762. #include <color_vertex>
  2763. #include <morphinstance_vertex>
  2764. #include <morphcolor_vertex>
  2765. #include <batching_vertex>
  2766. #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
  2767. #include <beginnormal_vertex>
  2768. #include <morphnormal_vertex>
  2769. #include <skinbase_vertex>
  2770. #include <skinnormal_vertex>
  2771. #include <defaultnormal_vertex>
  2772. #endif
  2773. #include <begin_vertex>
  2774. #include <morphtarget_vertex>
  2775. #include <skinning_vertex>
  2776. #include <project_vertex>
  2777. #include <logdepthbuf_vertex>
  2778. #include <clipping_planes_vertex>
  2779. #include <worldpos_vertex>
  2780. #include <envmap_vertex>
  2781. #include <fog_vertex>
  2782. }`,PN=`uniform vec3 diffuse;
  2783. uniform float opacity;
  2784. #ifndef FLAT_SHADED
  2785. varying vec3 vNormal;
  2786. #endif
  2787. #include <common>
  2788. #include <dithering_pars_fragment>
  2789. #include <color_pars_fragment>
  2790. #include <uv_pars_fragment>
  2791. #include <map_pars_fragment>
  2792. #include <alphamap_pars_fragment>
  2793. #include <alphatest_pars_fragment>
  2794. #include <alphahash_pars_fragment>
  2795. #include <aomap_pars_fragment>
  2796. #include <lightmap_pars_fragment>
  2797. #include <envmap_common_pars_fragment>
  2798. #include <envmap_pars_fragment>
  2799. #include <fog_pars_fragment>
  2800. #include <specularmap_pars_fragment>
  2801. #include <logdepthbuf_pars_fragment>
  2802. #include <clipping_planes_pars_fragment>
  2803. void main() {
  2804. vec4 diffuseColor = vec4( diffuse, opacity );
  2805. #include <clipping_planes_fragment>
  2806. #include <logdepthbuf_fragment>
  2807. #include <map_fragment>
  2808. #include <color_fragment>
  2809. #include <alphamap_fragment>
  2810. #include <alphatest_fragment>
  2811. #include <alphahash_fragment>
  2812. #include <specularmap_fragment>
  2813. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  2814. #ifdef USE_LIGHTMAP
  2815. vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
  2816. reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
  2817. #else
  2818. reflectedLight.indirectDiffuse += vec3( 1.0 );
  2819. #endif
  2820. #include <aomap_fragment>
  2821. reflectedLight.indirectDiffuse *= diffuseColor.rgb;
  2822. vec3 outgoingLight = reflectedLight.indirectDiffuse;
  2823. #include <envmap_fragment>
  2824. #include <opaque_fragment>
  2825. #include <tonemapping_fragment>
  2826. #include <colorspace_fragment>
  2827. #include <fog_fragment>
  2828. #include <premultiplied_alpha_fragment>
  2829. #include <dithering_fragment>
  2830. }`,RN=`#define LAMBERT
  2831. varying vec3 vViewPosition;
  2832. #include <common>
  2833. #include <batching_pars_vertex>
  2834. #include <uv_pars_vertex>
  2835. #include <displacementmap_pars_vertex>
  2836. #include <envmap_pars_vertex>
  2837. #include <color_pars_vertex>
  2838. #include <fog_pars_vertex>
  2839. #include <normal_pars_vertex>
  2840. #include <morphtarget_pars_vertex>
  2841. #include <skinning_pars_vertex>
  2842. #include <shadowmap_pars_vertex>
  2843. #include <logdepthbuf_pars_vertex>
  2844. #include <clipping_planes_pars_vertex>
  2845. void main() {
  2846. #include <uv_vertex>
  2847. #include <color_vertex>
  2848. #include <morphinstance_vertex>
  2849. #include <morphcolor_vertex>
  2850. #include <batching_vertex>
  2851. #include <beginnormal_vertex>
  2852. #include <morphnormal_vertex>
  2853. #include <skinbase_vertex>
  2854. #include <skinnormal_vertex>
  2855. #include <defaultnormal_vertex>
  2856. #include <normal_vertex>
  2857. #include <begin_vertex>
  2858. #include <morphtarget_vertex>
  2859. #include <skinning_vertex>
  2860. #include <displacementmap_vertex>
  2861. #include <project_vertex>
  2862. #include <logdepthbuf_vertex>
  2863. #include <clipping_planes_vertex>
  2864. vViewPosition = - mvPosition.xyz;
  2865. #include <worldpos_vertex>
  2866. #include <envmap_vertex>
  2867. #include <shadowmap_vertex>
  2868. #include <fog_vertex>
  2869. }`,DN=`#define LAMBERT
  2870. uniform vec3 diffuse;
  2871. uniform vec3 emissive;
  2872. uniform float opacity;
  2873. #include <common>
  2874. #include <packing>
  2875. #include <dithering_pars_fragment>
  2876. #include <color_pars_fragment>
  2877. #include <uv_pars_fragment>
  2878. #include <map_pars_fragment>
  2879. #include <alphamap_pars_fragment>
  2880. #include <alphatest_pars_fragment>
  2881. #include <alphahash_pars_fragment>
  2882. #include <aomap_pars_fragment>
  2883. #include <lightmap_pars_fragment>
  2884. #include <emissivemap_pars_fragment>
  2885. #include <envmap_common_pars_fragment>
  2886. #include <envmap_pars_fragment>
  2887. #include <fog_pars_fragment>
  2888. #include <bsdfs>
  2889. #include <lights_pars_begin>
  2890. #include <normal_pars_fragment>
  2891. #include <lights_lambert_pars_fragment>
  2892. #include <shadowmap_pars_fragment>
  2893. #include <bumpmap_pars_fragment>
  2894. #include <normalmap_pars_fragment>
  2895. #include <specularmap_pars_fragment>
  2896. #include <logdepthbuf_pars_fragment>
  2897. #include <clipping_planes_pars_fragment>
  2898. void main() {
  2899. vec4 diffuseColor = vec4( diffuse, opacity );
  2900. #include <clipping_planes_fragment>
  2901. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  2902. vec3 totalEmissiveRadiance = emissive;
  2903. #include <logdepthbuf_fragment>
  2904. #include <map_fragment>
  2905. #include <color_fragment>
  2906. #include <alphamap_fragment>
  2907. #include <alphatest_fragment>
  2908. #include <alphahash_fragment>
  2909. #include <specularmap_fragment>
  2910. #include <normal_fragment_begin>
  2911. #include <normal_fragment_maps>
  2912. #include <emissivemap_fragment>
  2913. #include <lights_lambert_fragment>
  2914. #include <lights_fragment_begin>
  2915. #include <lights_fragment_maps>
  2916. #include <lights_fragment_end>
  2917. #include <aomap_fragment>
  2918. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  2919. #include <envmap_fragment>
  2920. #include <opaque_fragment>
  2921. #include <tonemapping_fragment>
  2922. #include <colorspace_fragment>
  2923. #include <fog_fragment>
  2924. #include <premultiplied_alpha_fragment>
  2925. #include <dithering_fragment>
  2926. }`,IN=`#define MATCAP
  2927. varying vec3 vViewPosition;
  2928. #include <common>
  2929. #include <batching_pars_vertex>
  2930. #include <uv_pars_vertex>
  2931. #include <color_pars_vertex>
  2932. #include <displacementmap_pars_vertex>
  2933. #include <fog_pars_vertex>
  2934. #include <normal_pars_vertex>
  2935. #include <morphtarget_pars_vertex>
  2936. #include <skinning_pars_vertex>
  2937. #include <logdepthbuf_pars_vertex>
  2938. #include <clipping_planes_pars_vertex>
  2939. void main() {
  2940. #include <uv_vertex>
  2941. #include <color_vertex>
  2942. #include <morphinstance_vertex>
  2943. #include <morphcolor_vertex>
  2944. #include <batching_vertex>
  2945. #include <beginnormal_vertex>
  2946. #include <morphnormal_vertex>
  2947. #include <skinbase_vertex>
  2948. #include <skinnormal_vertex>
  2949. #include <defaultnormal_vertex>
  2950. #include <normal_vertex>
  2951. #include <begin_vertex>
  2952. #include <morphtarget_vertex>
  2953. #include <skinning_vertex>
  2954. #include <displacementmap_vertex>
  2955. #include <project_vertex>
  2956. #include <logdepthbuf_vertex>
  2957. #include <clipping_planes_vertex>
  2958. #include <fog_vertex>
  2959. vViewPosition = - mvPosition.xyz;
  2960. }`,LN=`#define MATCAP
  2961. uniform vec3 diffuse;
  2962. uniform float opacity;
  2963. uniform sampler2D matcap;
  2964. varying vec3 vViewPosition;
  2965. #include <common>
  2966. #include <dithering_pars_fragment>
  2967. #include <color_pars_fragment>
  2968. #include <uv_pars_fragment>
  2969. #include <map_pars_fragment>
  2970. #include <alphamap_pars_fragment>
  2971. #include <alphatest_pars_fragment>
  2972. #include <alphahash_pars_fragment>
  2973. #include <fog_pars_fragment>
  2974. #include <normal_pars_fragment>
  2975. #include <bumpmap_pars_fragment>
  2976. #include <normalmap_pars_fragment>
  2977. #include <logdepthbuf_pars_fragment>
  2978. #include <clipping_planes_pars_fragment>
  2979. void main() {
  2980. vec4 diffuseColor = vec4( diffuse, opacity );
  2981. #include <clipping_planes_fragment>
  2982. #include <logdepthbuf_fragment>
  2983. #include <map_fragment>
  2984. #include <color_fragment>
  2985. #include <alphamap_fragment>
  2986. #include <alphatest_fragment>
  2987. #include <alphahash_fragment>
  2988. #include <normal_fragment_begin>
  2989. #include <normal_fragment_maps>
  2990. vec3 viewDir = normalize( vViewPosition );
  2991. vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
  2992. vec3 y = cross( viewDir, x );
  2993. vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
  2994. #ifdef USE_MATCAP
  2995. vec4 matcapColor = texture2D( matcap, uv );
  2996. #else
  2997. vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
  2998. #endif
  2999. vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
  3000. #include <opaque_fragment>
  3001. #include <tonemapping_fragment>
  3002. #include <colorspace_fragment>
  3003. #include <fog_fragment>
  3004. #include <premultiplied_alpha_fragment>
  3005. #include <dithering_fragment>
  3006. }`,UN=`#define NORMAL
  3007. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3008. varying vec3 vViewPosition;
  3009. #endif
  3010. #include <common>
  3011. #include <batching_pars_vertex>
  3012. #include <uv_pars_vertex>
  3013. #include <displacementmap_pars_vertex>
  3014. #include <normal_pars_vertex>
  3015. #include <morphtarget_pars_vertex>
  3016. #include <skinning_pars_vertex>
  3017. #include <logdepthbuf_pars_vertex>
  3018. #include <clipping_planes_pars_vertex>
  3019. void main() {
  3020. #include <uv_vertex>
  3021. #include <batching_vertex>
  3022. #include <beginnormal_vertex>
  3023. #include <morphinstance_vertex>
  3024. #include <morphnormal_vertex>
  3025. #include <skinbase_vertex>
  3026. #include <skinnormal_vertex>
  3027. #include <defaultnormal_vertex>
  3028. #include <normal_vertex>
  3029. #include <begin_vertex>
  3030. #include <morphtarget_vertex>
  3031. #include <skinning_vertex>
  3032. #include <displacementmap_vertex>
  3033. #include <project_vertex>
  3034. #include <logdepthbuf_vertex>
  3035. #include <clipping_planes_vertex>
  3036. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3037. vViewPosition = - mvPosition.xyz;
  3038. #endif
  3039. }`,FN=`#define NORMAL
  3040. uniform float opacity;
  3041. #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
  3042. varying vec3 vViewPosition;
  3043. #endif
  3044. #include <packing>
  3045. #include <uv_pars_fragment>
  3046. #include <normal_pars_fragment>
  3047. #include <bumpmap_pars_fragment>
  3048. #include <normalmap_pars_fragment>
  3049. #include <logdepthbuf_pars_fragment>
  3050. #include <clipping_planes_pars_fragment>
  3051. void main() {
  3052. vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
  3053. #include <clipping_planes_fragment>
  3054. #include <logdepthbuf_fragment>
  3055. #include <normal_fragment_begin>
  3056. #include <normal_fragment_maps>
  3057. gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );
  3058. #ifdef OPAQUE
  3059. gl_FragColor.a = 1.0;
  3060. #endif
  3061. }`,ON=`#define PHONG
  3062. varying vec3 vViewPosition;
  3063. #include <common>
  3064. #include <batching_pars_vertex>
  3065. #include <uv_pars_vertex>
  3066. #include <displacementmap_pars_vertex>
  3067. #include <envmap_pars_vertex>
  3068. #include <color_pars_vertex>
  3069. #include <fog_pars_vertex>
  3070. #include <normal_pars_vertex>
  3071. #include <morphtarget_pars_vertex>
  3072. #include <skinning_pars_vertex>
  3073. #include <shadowmap_pars_vertex>
  3074. #include <logdepthbuf_pars_vertex>
  3075. #include <clipping_planes_pars_vertex>
  3076. void main() {
  3077. #include <uv_vertex>
  3078. #include <color_vertex>
  3079. #include <morphcolor_vertex>
  3080. #include <batching_vertex>
  3081. #include <beginnormal_vertex>
  3082. #include <morphinstance_vertex>
  3083. #include <morphnormal_vertex>
  3084. #include <skinbase_vertex>
  3085. #include <skinnormal_vertex>
  3086. #include <defaultnormal_vertex>
  3087. #include <normal_vertex>
  3088. #include <begin_vertex>
  3089. #include <morphtarget_vertex>
  3090. #include <skinning_vertex>
  3091. #include <displacementmap_vertex>
  3092. #include <project_vertex>
  3093. #include <logdepthbuf_vertex>
  3094. #include <clipping_planes_vertex>
  3095. vViewPosition = - mvPosition.xyz;
  3096. #include <worldpos_vertex>
  3097. #include <envmap_vertex>
  3098. #include <shadowmap_vertex>
  3099. #include <fog_vertex>
  3100. }`,NN=`#define PHONG
  3101. uniform vec3 diffuse;
  3102. uniform vec3 emissive;
  3103. uniform vec3 specular;
  3104. uniform float shininess;
  3105. uniform float opacity;
  3106. #include <common>
  3107. #include <packing>
  3108. #include <dithering_pars_fragment>
  3109. #include <color_pars_fragment>
  3110. #include <uv_pars_fragment>
  3111. #include <map_pars_fragment>
  3112. #include <alphamap_pars_fragment>
  3113. #include <alphatest_pars_fragment>
  3114. #include <alphahash_pars_fragment>
  3115. #include <aomap_pars_fragment>
  3116. #include <lightmap_pars_fragment>
  3117. #include <emissivemap_pars_fragment>
  3118. #include <envmap_common_pars_fragment>
  3119. #include <envmap_pars_fragment>
  3120. #include <fog_pars_fragment>
  3121. #include <bsdfs>
  3122. #include <lights_pars_begin>
  3123. #include <normal_pars_fragment>
  3124. #include <lights_phong_pars_fragment>
  3125. #include <shadowmap_pars_fragment>
  3126. #include <bumpmap_pars_fragment>
  3127. #include <normalmap_pars_fragment>
  3128. #include <specularmap_pars_fragment>
  3129. #include <logdepthbuf_pars_fragment>
  3130. #include <clipping_planes_pars_fragment>
  3131. void main() {
  3132. vec4 diffuseColor = vec4( diffuse, opacity );
  3133. #include <clipping_planes_fragment>
  3134. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3135. vec3 totalEmissiveRadiance = emissive;
  3136. #include <logdepthbuf_fragment>
  3137. #include <map_fragment>
  3138. #include <color_fragment>
  3139. #include <alphamap_fragment>
  3140. #include <alphatest_fragment>
  3141. #include <alphahash_fragment>
  3142. #include <specularmap_fragment>
  3143. #include <normal_fragment_begin>
  3144. #include <normal_fragment_maps>
  3145. #include <emissivemap_fragment>
  3146. #include <lights_phong_fragment>
  3147. #include <lights_fragment_begin>
  3148. #include <lights_fragment_maps>
  3149. #include <lights_fragment_end>
  3150. #include <aomap_fragment>
  3151. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
  3152. #include <envmap_fragment>
  3153. #include <opaque_fragment>
  3154. #include <tonemapping_fragment>
  3155. #include <colorspace_fragment>
  3156. #include <fog_fragment>
  3157. #include <premultiplied_alpha_fragment>
  3158. #include <dithering_fragment>
  3159. }`,zN=`#define STANDARD
  3160. varying vec3 vViewPosition;
  3161. #ifdef USE_TRANSMISSION
  3162. varying vec3 vWorldPosition;
  3163. #endif
  3164. #include <common>
  3165. #include <batching_pars_vertex>
  3166. #include <uv_pars_vertex>
  3167. #include <displacementmap_pars_vertex>
  3168. #include <color_pars_vertex>
  3169. #include <fog_pars_vertex>
  3170. #include <normal_pars_vertex>
  3171. #include <morphtarget_pars_vertex>
  3172. #include <skinning_pars_vertex>
  3173. #include <shadowmap_pars_vertex>
  3174. #include <logdepthbuf_pars_vertex>
  3175. #include <clipping_planes_pars_vertex>
  3176. void main() {
  3177. #include <uv_vertex>
  3178. #include <color_vertex>
  3179. #include <morphinstance_vertex>
  3180. #include <morphcolor_vertex>
  3181. #include <batching_vertex>
  3182. #include <beginnormal_vertex>
  3183. #include <morphnormal_vertex>
  3184. #include <skinbase_vertex>
  3185. #include <skinnormal_vertex>
  3186. #include <defaultnormal_vertex>
  3187. #include <normal_vertex>
  3188. #include <begin_vertex>
  3189. #include <morphtarget_vertex>
  3190. #include <skinning_vertex>
  3191. #include <displacementmap_vertex>
  3192. #include <project_vertex>
  3193. #include <logdepthbuf_vertex>
  3194. #include <clipping_planes_vertex>
  3195. vViewPosition = - mvPosition.xyz;
  3196. #include <worldpos_vertex>
  3197. #include <shadowmap_vertex>
  3198. #include <fog_vertex>
  3199. #ifdef USE_TRANSMISSION
  3200. vWorldPosition = worldPosition.xyz;
  3201. #endif
  3202. }`,kN=`#define STANDARD
  3203. #ifdef PHYSICAL
  3204. #define IOR
  3205. #define USE_SPECULAR
  3206. #endif
  3207. uniform vec3 diffuse;
  3208. uniform vec3 emissive;
  3209. uniform float roughness;
  3210. uniform float metalness;
  3211. uniform float opacity;
  3212. #ifdef IOR
  3213. uniform float ior;
  3214. #endif
  3215. #ifdef USE_SPECULAR
  3216. uniform float specularIntensity;
  3217. uniform vec3 specularColor;
  3218. #ifdef USE_SPECULAR_COLORMAP
  3219. uniform sampler2D specularColorMap;
  3220. #endif
  3221. #ifdef USE_SPECULAR_INTENSITYMAP
  3222. uniform sampler2D specularIntensityMap;
  3223. #endif
  3224. #endif
  3225. #ifdef USE_CLEARCOAT
  3226. uniform float clearcoat;
  3227. uniform float clearcoatRoughness;
  3228. #endif
  3229. #ifdef USE_DISPERSION
  3230. uniform float dispersion;
  3231. #endif
  3232. #ifdef USE_IRIDESCENCE
  3233. uniform float iridescence;
  3234. uniform float iridescenceIOR;
  3235. uniform float iridescenceThicknessMinimum;
  3236. uniform float iridescenceThicknessMaximum;
  3237. #endif
  3238. #ifdef USE_SHEEN
  3239. uniform vec3 sheenColor;
  3240. uniform float sheenRoughness;
  3241. #ifdef USE_SHEEN_COLORMAP
  3242. uniform sampler2D sheenColorMap;
  3243. #endif
  3244. #ifdef USE_SHEEN_ROUGHNESSMAP
  3245. uniform sampler2D sheenRoughnessMap;
  3246. #endif
  3247. #endif
  3248. #ifdef USE_ANISOTROPY
  3249. uniform vec2 anisotropyVector;
  3250. #ifdef USE_ANISOTROPYMAP
  3251. uniform sampler2D anisotropyMap;
  3252. #endif
  3253. #endif
  3254. varying vec3 vViewPosition;
  3255. #include <common>
  3256. #include <packing>
  3257. #include <dithering_pars_fragment>
  3258. #include <color_pars_fragment>
  3259. #include <uv_pars_fragment>
  3260. #include <map_pars_fragment>
  3261. #include <alphamap_pars_fragment>
  3262. #include <alphatest_pars_fragment>
  3263. #include <alphahash_pars_fragment>
  3264. #include <aomap_pars_fragment>
  3265. #include <lightmap_pars_fragment>
  3266. #include <emissivemap_pars_fragment>
  3267. #include <iridescence_fragment>
  3268. #include <cube_uv_reflection_fragment>
  3269. #include <envmap_common_pars_fragment>
  3270. #include <envmap_physical_pars_fragment>
  3271. #include <fog_pars_fragment>
  3272. #include <lights_pars_begin>
  3273. #include <normal_pars_fragment>
  3274. #include <lights_physical_pars_fragment>
  3275. #include <transmission_pars_fragment>
  3276. #include <shadowmap_pars_fragment>
  3277. #include <bumpmap_pars_fragment>
  3278. #include <normalmap_pars_fragment>
  3279. #include <clearcoat_pars_fragment>
  3280. #include <iridescence_pars_fragment>
  3281. #include <roughnessmap_pars_fragment>
  3282. #include <metalnessmap_pars_fragment>
  3283. #include <logdepthbuf_pars_fragment>
  3284. #include <clipping_planes_pars_fragment>
  3285. void main() {
  3286. vec4 diffuseColor = vec4( diffuse, opacity );
  3287. #include <clipping_planes_fragment>
  3288. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3289. vec3 totalEmissiveRadiance = emissive;
  3290. #include <logdepthbuf_fragment>
  3291. #include <map_fragment>
  3292. #include <color_fragment>
  3293. #include <alphamap_fragment>
  3294. #include <alphatest_fragment>
  3295. #include <alphahash_fragment>
  3296. #include <roughnessmap_fragment>
  3297. #include <metalnessmap_fragment>
  3298. #include <normal_fragment_begin>
  3299. #include <normal_fragment_maps>
  3300. #include <clearcoat_normal_fragment_begin>
  3301. #include <clearcoat_normal_fragment_maps>
  3302. #include <emissivemap_fragment>
  3303. #include <lights_physical_fragment>
  3304. #include <lights_fragment_begin>
  3305. #include <lights_fragment_maps>
  3306. #include <lights_fragment_end>
  3307. #include <aomap_fragment>
  3308. vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
  3309. vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
  3310. #include <transmission_fragment>
  3311. vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
  3312. #ifdef USE_SHEEN
  3313. float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
  3314. outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
  3315. #endif
  3316. #ifdef USE_CLEARCOAT
  3317. float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
  3318. vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
  3319. outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
  3320. #endif
  3321. #include <opaque_fragment>
  3322. #include <tonemapping_fragment>
  3323. #include <colorspace_fragment>
  3324. #include <fog_fragment>
  3325. #include <premultiplied_alpha_fragment>
  3326. #include <dithering_fragment>
  3327. }`,BN=`#define TOON
  3328. varying vec3 vViewPosition;
  3329. #include <common>
  3330. #include <batching_pars_vertex>
  3331. #include <uv_pars_vertex>
  3332. #include <displacementmap_pars_vertex>
  3333. #include <color_pars_vertex>
  3334. #include <fog_pars_vertex>
  3335. #include <normal_pars_vertex>
  3336. #include <morphtarget_pars_vertex>
  3337. #include <skinning_pars_vertex>
  3338. #include <shadowmap_pars_vertex>
  3339. #include <logdepthbuf_pars_vertex>
  3340. #include <clipping_planes_pars_vertex>
  3341. void main() {
  3342. #include <uv_vertex>
  3343. #include <color_vertex>
  3344. #include <morphinstance_vertex>
  3345. #include <morphcolor_vertex>
  3346. #include <batching_vertex>
  3347. #include <beginnormal_vertex>
  3348. #include <morphnormal_vertex>
  3349. #include <skinbase_vertex>
  3350. #include <skinnormal_vertex>
  3351. #include <defaultnormal_vertex>
  3352. #include <normal_vertex>
  3353. #include <begin_vertex>
  3354. #include <morphtarget_vertex>
  3355. #include <skinning_vertex>
  3356. #include <displacementmap_vertex>
  3357. #include <project_vertex>
  3358. #include <logdepthbuf_vertex>
  3359. #include <clipping_planes_vertex>
  3360. vViewPosition = - mvPosition.xyz;
  3361. #include <worldpos_vertex>
  3362. #include <shadowmap_vertex>
  3363. #include <fog_vertex>
  3364. }`,VN=`#define TOON
  3365. uniform vec3 diffuse;
  3366. uniform vec3 emissive;
  3367. uniform float opacity;
  3368. #include <common>
  3369. #include <packing>
  3370. #include <dithering_pars_fragment>
  3371. #include <color_pars_fragment>
  3372. #include <uv_pars_fragment>
  3373. #include <map_pars_fragment>
  3374. #include <alphamap_pars_fragment>
  3375. #include <alphatest_pars_fragment>
  3376. #include <alphahash_pars_fragment>
  3377. #include <aomap_pars_fragment>
  3378. #include <lightmap_pars_fragment>
  3379. #include <emissivemap_pars_fragment>
  3380. #include <gradientmap_pars_fragment>
  3381. #include <fog_pars_fragment>
  3382. #include <bsdfs>
  3383. #include <lights_pars_begin>
  3384. #include <normal_pars_fragment>
  3385. #include <lights_toon_pars_fragment>
  3386. #include <shadowmap_pars_fragment>
  3387. #include <bumpmap_pars_fragment>
  3388. #include <normalmap_pars_fragment>
  3389. #include <logdepthbuf_pars_fragment>
  3390. #include <clipping_planes_pars_fragment>
  3391. void main() {
  3392. vec4 diffuseColor = vec4( diffuse, opacity );
  3393. #include <clipping_planes_fragment>
  3394. ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
  3395. vec3 totalEmissiveRadiance = emissive;
  3396. #include <logdepthbuf_fragment>
  3397. #include <map_fragment>
  3398. #include <color_fragment>
  3399. #include <alphamap_fragment>
  3400. #include <alphatest_fragment>
  3401. #include <alphahash_fragment>
  3402. #include <normal_fragment_begin>
  3403. #include <normal_fragment_maps>
  3404. #include <emissivemap_fragment>
  3405. #include <lights_toon_fragment>
  3406. #include <lights_fragment_begin>
  3407. #include <lights_fragment_maps>
  3408. #include <lights_fragment_end>
  3409. #include <aomap_fragment>
  3410. vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
  3411. #include <opaque_fragment>
  3412. #include <tonemapping_fragment>
  3413. #include <colorspace_fragment>
  3414. #include <fog_fragment>
  3415. #include <premultiplied_alpha_fragment>
  3416. #include <dithering_fragment>
  3417. }`,HN=`uniform float size;
  3418. uniform float scale;
  3419. #include <common>
  3420. #include <color_pars_vertex>
  3421. #include <fog_pars_vertex>
  3422. #include <morphtarget_pars_vertex>
  3423. #include <logdepthbuf_pars_vertex>
  3424. #include <clipping_planes_pars_vertex>
  3425. #ifdef USE_POINTS_UV
  3426. varying vec2 vUv;
  3427. uniform mat3 uvTransform;
  3428. #endif
  3429. void main() {
  3430. #ifdef USE_POINTS_UV
  3431. vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
  3432. #endif
  3433. #include <color_vertex>
  3434. #include <morphinstance_vertex>
  3435. #include <morphcolor_vertex>
  3436. #include <begin_vertex>
  3437. #include <morphtarget_vertex>
  3438. #include <project_vertex>
  3439. gl_PointSize = size;
  3440. #ifdef USE_SIZEATTENUATION
  3441. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  3442. if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
  3443. #endif
  3444. #include <logdepthbuf_vertex>
  3445. #include <clipping_planes_vertex>
  3446. #include <worldpos_vertex>
  3447. #include <fog_vertex>
  3448. }`,$N=`uniform vec3 diffuse;
  3449. uniform float opacity;
  3450. #include <common>
  3451. #include <color_pars_fragment>
  3452. #include <map_particle_pars_fragment>
  3453. #include <alphatest_pars_fragment>
  3454. #include <alphahash_pars_fragment>
  3455. #include <fog_pars_fragment>
  3456. #include <logdepthbuf_pars_fragment>
  3457. #include <clipping_planes_pars_fragment>
  3458. void main() {
  3459. vec4 diffuseColor = vec4( diffuse, opacity );
  3460. #include <clipping_planes_fragment>
  3461. vec3 outgoingLight = vec3( 0.0 );
  3462. #include <logdepthbuf_fragment>
  3463. #include <map_particle_fragment>
  3464. #include <color_fragment>
  3465. #include <alphatest_fragment>
  3466. #include <alphahash_fragment>
  3467. outgoingLight = diffuseColor.rgb;
  3468. #include <opaque_fragment>
  3469. #include <tonemapping_fragment>
  3470. #include <colorspace_fragment>
  3471. #include <fog_fragment>
  3472. #include <premultiplied_alpha_fragment>
  3473. }`,GN=`#include <common>
  3474. #include <batching_pars_vertex>
  3475. #include <fog_pars_vertex>
  3476. #include <morphtarget_pars_vertex>
  3477. #include <skinning_pars_vertex>
  3478. #include <logdepthbuf_pars_vertex>
  3479. #include <shadowmap_pars_vertex>
  3480. void main() {
  3481. #include <batching_vertex>
  3482. #include <beginnormal_vertex>
  3483. #include <morphinstance_vertex>
  3484. #include <morphnormal_vertex>
  3485. #include <skinbase_vertex>
  3486. #include <skinnormal_vertex>
  3487. #include <defaultnormal_vertex>
  3488. #include <begin_vertex>
  3489. #include <morphtarget_vertex>
  3490. #include <skinning_vertex>
  3491. #include <project_vertex>
  3492. #include <logdepthbuf_vertex>
  3493. #include <worldpos_vertex>
  3494. #include <shadowmap_vertex>
  3495. #include <fog_vertex>
  3496. }`,WN=`uniform vec3 color;
  3497. uniform float opacity;
  3498. #include <common>
  3499. #include <packing>
  3500. #include <fog_pars_fragment>
  3501. #include <bsdfs>
  3502. #include <lights_pars_begin>
  3503. #include <logdepthbuf_pars_fragment>
  3504. #include <shadowmap_pars_fragment>
  3505. #include <shadowmask_pars_fragment>
  3506. void main() {
  3507. #include <logdepthbuf_fragment>
  3508. gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
  3509. #include <tonemapping_fragment>
  3510. #include <colorspace_fragment>
  3511. #include <fog_fragment>
  3512. }`,XN=`uniform float rotation;
  3513. uniform vec2 center;
  3514. #include <common>
  3515. #include <uv_pars_vertex>
  3516. #include <fog_pars_vertex>
  3517. #include <logdepthbuf_pars_vertex>
  3518. #include <clipping_planes_pars_vertex>
  3519. void main() {
  3520. #include <uv_vertex>
  3521. vec4 mvPosition = modelViewMatrix[ 3 ];
  3522. vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
  3523. #ifndef USE_SIZEATTENUATION
  3524. bool isPerspective = isPerspectiveMatrix( projectionMatrix );
  3525. if ( isPerspective ) scale *= - mvPosition.z;
  3526. #endif
  3527. vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
  3528. vec2 rotatedPosition;
  3529. rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
  3530. rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
  3531. mvPosition.xy += rotatedPosition;
  3532. gl_Position = projectionMatrix * mvPosition;
  3533. #include <logdepthbuf_vertex>
  3534. #include <clipping_planes_vertex>
  3535. #include <fog_vertex>
  3536. }`,jN=`uniform vec3 diffuse;
  3537. uniform float opacity;
  3538. #include <common>
  3539. #include <uv_pars_fragment>
  3540. #include <map_pars_fragment>
  3541. #include <alphamap_pars_fragment>
  3542. #include <alphatest_pars_fragment>
  3543. #include <alphahash_pars_fragment>
  3544. #include <fog_pars_fragment>
  3545. #include <logdepthbuf_pars_fragment>
  3546. #include <clipping_planes_pars_fragment>
  3547. void main() {
  3548. vec4 diffuseColor = vec4( diffuse, opacity );
  3549. #include <clipping_planes_fragment>
  3550. vec3 outgoingLight = vec3( 0.0 );
  3551. #include <logdepthbuf_fragment>
  3552. #include <map_fragment>
  3553. #include <alphamap_fragment>
  3554. #include <alphatest_fragment>
  3555. #include <alphahash_fragment>
  3556. outgoingLight = diffuseColor.rgb;
  3557. #include <opaque_fragment>
  3558. #include <tonemapping_fragment>
  3559. #include <colorspace_fragment>
  3560. #include <fog_fragment>
  3561. }`,it={alphahash_fragment:mF,alphahash_pars_fragment:_F,alphamap_fragment:gF,alphamap_pars_fragment:vF,alphatest_fragment:bF,alphatest_pars_fragment:yF,aomap_fragment:xF,aomap_pars_fragment:SF,batching_pars_vertex:MF,batching_vertex:EF,begin_vertex:wF,beginnormal_vertex:TF,bsdfs:CF,iridescence_fragment:AF,bumpmap_pars_fragment:PF,clipping_planes_fragment:RF,clipping_planes_pars_fragment:DF,clipping_planes_pars_vertex:IF,clipping_planes_vertex:LF,color_fragment:UF,color_pars_fragment:FF,color_pars_vertex:OF,color_vertex:NF,common:zF,cube_uv_reflection_fragment:kF,defaultnormal_vertex:BF,displacementmap_pars_vertex:VF,displacementmap_vertex:HF,emissivemap_fragment:$F,emissivemap_pars_fragment:GF,colorspace_fragment:WF,colorspace_pars_fragment:XF,envmap_fragment:jF,envmap_common_pars_fragment:YF,envmap_pars_fragment:qF,envmap_pars_vertex:ZF,envmap_physical_pars_fragment:aO,envmap_vertex:KF,fog_vertex:JF,fog_pars_vertex:QF,fog_fragment:eO,fog_pars_fragment:tO,gradientmap_pars_fragment:nO,lightmap_pars_fragment:iO,lights_lambert_fragment:sO,lights_lambert_pars_fragment:oO,lights_pars_begin:rO,lights_toon_fragment:lO,lights_toon_pars_fragment:cO,lights_phong_fragment:dO,lights_phong_pars_fragment:uO,lights_physical_fragment:hO,lights_physical_pars_fragment:fO,lights_fragment_begin:pO,lights_fragment_maps:mO,lights_fragment_end:_O,logdepthbuf_fragment:gO,logdepthbuf_pars_fragment:vO,logdepthbuf_pars_vertex:bO,logdepthbuf_vertex:yO,map_fragment:xO,map_pars_fragment:SO,map_particle_fragment:MO,map_particle_pars_fragment:EO,metalnessmap_fragment:wO,metalnessmap_pars_fragment:TO,morphinstance_vertex:CO,morphcolor_vertex:AO,morphnormal_vertex:PO,morphtarget_pars_vertex:RO,morphtarget_vertex:DO,normal_fragment_begin:IO,normal_fragment_maps:LO,normal_pars_fragment:UO,normal_pars_vertex:FO,normal_vertex:OO,normalmap_pars_fragment:NO,clearcoat_normal_fragment_begin:zO,clearcoat_normal_fragment_maps:kO,clearcoat_pars_fragment:BO,iridescence_pars_fragment:VO,opaque_fragment:HO,packing:$O,premultiplied_alpha_fragment:GO,project_vertex:WO,dithering_fragment:XO,dithering_pars_fragment:jO,roughnessmap_fragment:YO,roughnessmap_pars_fragment:qO,shadowmap_pars_fragment:ZO,shadowmap_pars_vertex:KO,shadowmap_vertex:JO,shadowmask_pars_fragment:QO,skinbase_vertex:eN,skinning_pars_vertex:tN,skinning_vertex:nN,skinnormal_vertex:iN,specularmap_fragment:sN,specularmap_pars_fragment:oN,tonemapping_fragment:rN,tonemapping_pars_fragment:aN,transmission_fragment:lN,transmission_pars_fragment:cN,uv_pars_fragment:dN,uv_pars_vertex:uN,uv_vertex:hN,worldpos_vertex:fN,background_vert:pN,background_frag:mN,backgroundCube_vert:_N,backgroundCube_frag:gN,cube_vert:vN,cube_frag:bN,depth_vert:yN,depth_frag:xN,distanceRGBA_vert:SN,distanceRGBA_frag:MN,equirect_vert:EN,equirect_frag:wN,linedashed_vert:TN,linedashed_frag:CN,meshbasic_vert:AN,meshbasic_frag:PN,meshlambert_vert:RN,meshlambert_frag:DN,meshmatcap_vert:IN,meshmatcap_frag:LN,meshnormal_vert:UN,meshnormal_frag:FN,meshphong_vert:ON,meshphong_frag:NN,meshphysical_vert:zN,meshphysical_frag:kN,meshtoon_vert:BN,meshtoon_frag:VN,points_vert:HN,points_frag:$N,shadow_vert:GN,shadow_frag:WN,sprite_vert:XN,sprite_frag:jN},xe={common:{diffuse:{value:new at(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new tt},alphaMap:{value:null},alphaMapTransform:{value:new tt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new tt}},envmap:{envMap:{value:null},envMapRotation:{value:new tt},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new tt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new tt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new tt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new tt},normalScale:{value:new Ke(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new tt},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new tt}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new tt}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new tt}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new at(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new at(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new tt},alphaTest:{value:0},uvTransform:{value:new tt}},sprite:{diffuse:{value:new at(16777215)},opacity:{value:1},center:{value:new Ke(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new tt},alphaMap:{value:null},alphaMapTransform:{value:new tt},alphaTest:{value:0}}},jn={basic:{uniforms:rn([xe.common,xe.specularmap,xe.envmap,xe.aomap,xe.lightmap,xe.fog]),vertexShader:it.meshbasic_vert,fragmentShader:it.meshbasic_frag},lambert:{uniforms:rn([xe.common,xe.specularmap,xe.envmap,xe.aomap,xe.lightmap,xe.emissivemap,xe.bumpmap,xe.normalmap,xe.displacementmap,xe.fog,xe.lights,{emissive:{value:new at(0)}}]),vertexShader:it.meshlambert_vert,fragmentShader:it.meshlambert_frag},phong:{uniforms:rn([xe.common,xe.specularmap,xe.envmap,xe.aomap,xe.lightmap,xe.emissivemap,xe.bumpmap,xe.normalmap,xe.displacementmap,xe.fog,xe.lights,{emissive:{value:new at(0)},specular:{value:new at(1118481)},shininess:{value:30}}]),vertexShader:it.meshphong_vert,fragmentShader:it.meshphong_frag},standard:{uniforms:rn([xe.common,xe.envmap,xe.aomap,xe.lightmap,xe.emissivemap,xe.bumpmap,xe.normalmap,xe.displacementmap,xe.roughnessmap,xe.metalnessmap,xe.fog,xe.lights,{emissive:{value:new at(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:it.meshphysical_vert,fragmentShader:it.meshphysical_frag},toon:{uniforms:rn([xe.common,xe.aomap,xe.lightmap,xe.emissivemap,xe.bumpmap,xe.normalmap,xe.displacementmap,xe.gradientmap,xe.fog,xe.lights,{emissive:{value:new at(0)}}]),vertexShader:it.meshtoon_vert,fragmentShader:it.meshtoon_frag},matcap:{uniforms:rn([xe.common,xe.bumpmap,xe.normalmap,xe.displacementmap,xe.fog,{matcap:{value:null}}]),vertexShader:it.meshmatcap_vert,fragmentShader:it.meshmatcap_frag},points:{uniforms:rn([xe.points,xe.fog]),vertexShader:it.points_vert,fragmentShader:it.points_frag},dashed:{uniforms:rn([xe.common,xe.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:it.linedashed_vert,fragmentShader:it.linedashed_frag},depth:{uniforms:rn([xe.common,xe.displacementmap]),vertexShader:it.depth_vert,fragmentShader:it.depth_frag},normal:{uniforms:rn([xe.common,xe.bumpmap,xe.normalmap,xe.displacementmap,{opacity:{value:1}}]),vertexShader:it.meshnormal_vert,fragmentShader:it.meshnormal_frag},sprite:{uniforms:rn([xe.sprite,xe.fog]),vertexShader:it.sprite_vert,fragmentShader:it.sprite_frag},background:{uniforms:{uvTransform:{value:new tt},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:it.background_vert,fragmentShader:it.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new tt}},vertexShader:it.backgroundCube_vert,fragmentShader:it.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:it.cube_vert,fragmentShader:it.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:it.equirect_vert,fragmentShader:it.equirect_frag},distanceRGBA:{uniforms:rn([xe.common,xe.displacementmap,{referencePosition:{value:new U},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:it.distanceRGBA_vert,fragmentShader:it.distanceRGBA_frag},shadow:{uniforms:rn([xe.lights,xe.fog,{color:{value:new at(0)},opacity:{value:1}}]),vertexShader:it.shadow_vert,fragmentShader:it.shadow_frag}};jn.physical={uniforms:rn([jn.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new tt},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new tt},clearcoatNormalScale:{value:new Ke(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new tt},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new tt},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new tt},sheen:{value:0},sheenColor:{value:new at(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new tt},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new tt},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new tt},transmissionSamplerSize:{value:new Ke},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new tt},attenuationDistance:{value:0},attenuationColor:{value:new at(0)},specularColor:{value:new at(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new tt},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new tt},anisotropyVector:{value:new Ke},anisotropyMap:{value:null},anisotropyMapTransform:{value:new tt}}]),vertexShader:it.meshphysical_vert,fragmentShader:it.meshphysical_frag};const Vr={r:0,b:0,g:0},Qi=new Vn,YN=new Tt;function qN(t,e,n,i,s,o,r){const a=new at(0);let l=o===!0?0:1,d,u,f=null,h=0,m=null;function b(w){let S=w.isScene===!0?w.background:null;return S&&S.isTexture&&(S=(w.backgroundBlurriness>0?n:e).get(S)),S}function y(w){let S=!1;const I=b(w);I===null?p(a,l):I&&I.isColor&&(p(I,1),S=!0);const P=t.xr.getEnvironmentBlendMode();P==="additive"?i.buffers.color.setClear(0,0,0,1,r):P==="alpha-blend"&&i.buffers.color.setClear(0,0,0,0,r),(t.autoClear||S)&&(i.buffers.depth.setTest(!0),i.buffers.depth.setMask(!0),i.buffers.color.setMask(!0),t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil))}function _(w,S){const I=b(S);I&&(I.isCubeTexture||I.mapping===La)?(u===void 0&&(u=new Ae(new Ot(1,1,1),new Hi({name:"BackgroundCubeMaterial",uniforms:co(jn.backgroundCube.uniforms),vertexShader:jn.backgroundCube.vertexShader,fragmentShader:jn.backgroundCube.fragmentShader,side:un,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),u.geometry.deleteAttribute("normal"),u.geometry.deleteAttribute("uv"),u.onBeforeRender=function(P,D,R){this.matrixWorld.copyPosition(R.matrixWorld)},Object.defineProperty(u.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),s.update(u)),Qi.copy(S.backgroundRotation),Qi.x*=-1,Qi.y*=-1,Qi.z*=-1,I.isCubeTexture&&I.isRenderTargetTexture===!1&&(Qi.y*=-1,Qi.z*=-1),u.material.uniforms.envMap.value=I,u.material.uniforms.flipEnvMap.value=I.isCubeTexture&&I.isRenderTargetTexture===!1?-1:1,u.material.uniforms.backgroundBlurriness.value=S.backgroundBlurriness,u.material.uniforms.backgroundIntensity.value=S.backgroundIntensity,u.material.uniforms.backgroundRotation.value.setFromMatrix4(YN.makeRotationFromEuler(Qi)),u.material.toneMapped=ft.getTransfer(I.colorSpace)!==bt,(f!==I||h!==I.version||m!==t.toneMapping)&&(u.material.needsUpdate=!0,f=I,h=I.version,m=t.toneMapping),u.layers.enableAll(),w.unshift(u,u.geometry,u.material,0,0,null)):I&&I.isTexture&&(d===void 0&&(d=new Ae(new bo(2,2),new Hi({name:"BackgroundMaterial",uniforms:co(jn.background.uniforms),vertexShader:jn.background.vertexShader,fragmentShader:jn.background.fragmentShader,side:Vi,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),d.geometry.deleteAttribute("normal"),Object.defineProperty(d.material,"map",{get:function(){return this.uniforms.t2D.value}}),s.update(d)),d.material.uniforms.t2D.value=I,d.material.uniforms.backgroundIntensity.value=S.backgroundIntensity,d.material.toneMapped=ft.getTransfer(I.colorSpace)!==bt,I.matrixAutoUpdate===!0&&I.updateMatrix(),d.material.uniforms.uvTransform.value.copy(I.matrix),(f!==I||h!==I.version||m!==t.toneMapping)&&(d.material.needsUpdate=!0,f=I,h=I.version,m=t.toneMapping),d.layers.enableAll(),w.unshift(d,d.geometry,d.material,0,0,null))}function p(w,S){w.getRGB(Vr,Pp(t)),i.buffers.color.setClear(Vr.r,Vr.g,Vr.b,S,r)}function T(){u!==void 0&&(u.geometry.dispose(),u.material.dispose(),u=void 0),d!==void 0&&(d.geometry.dispose(),d.material.dispose(),d=void 0)}return{getClearColor:function(){return a},setClearColor:function(w,S=1){a.set(w),l=S,p(a,l)},getClearAlpha:function(){return l},setClearAlpha:function(w){l=w,p(a,l)},render:y,addToRenderList:_,dispose:T}}function ZN(t,e){const n=t.getParameter(t.MAX_VERTEX_ATTRIBS),i={},s=h(null);let o=s,r=!1;function a(g,L,O,H,j){let re=!1;const q=f(H,O,L);o!==q&&(o=q,d(o.object)),re=m(g,H,O,j),re&&b(g,H,O,j),j!==null&&e.update(j,t.ELEMENT_ARRAY_BUFFER),(re||r)&&(r=!1,S(g,L,O,H),j!==null&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,e.get(j).buffer))}function l(){return t.createVertexArray()}function d(g){return t.bindVertexArray(g)}function u(g){return t.deleteVertexArray(g)}function f(g,L,O){const H=O.wireframe===!0;let j=i[g.id];j===void 0&&(j={},i[g.id]=j);let re=j[L.id];re===void 0&&(re={},j[L.id]=re);let q=re[H];return q===void 0&&(q=h(l()),re[H]=q),q}function h(g){const L=[],O=[],H=[];for(let j=0;j<n;j++)L[j]=0,O[j]=0,H[j]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:L,enabledAttributes:O,attributeDivisors:H,object:g,attributes:{},index:null}}function m(g,L,O,H){const j=o.attributes,re=L.attributes;let q=0;const ae=O.getAttributes();for(const G in ae)if(ae[G].location>=0){const ye=j[G];let Re=re[G];if(Re===void 0&&(G==="instanceMatrix"&&g.instanceMatrix&&(Re=g.instanceMatrix),G==="instanceColor"&&g.instanceColor&&(Re=g.instanceColor)),ye===void 0||ye.attribute!==Re||Re&&ye.data!==Re.data)return!0;q++}return o.attributesNum!==q||o.index!==H}function b(g,L,O,H){const j={},re=L.attributes;let q=0;const ae=O.getAttributes();for(const G in ae)if(ae[G].location>=0){let ye=re[G];ye===void 0&&(G==="instanceMatrix"&&g.instanceMatrix&&(ye=g.instanceMatrix),G==="instanceColor"&&g.instanceColor&&(ye=g.instanceColor));const Re={};Re.attribute=ye,ye&&ye.data&&(Re.data=ye.data),j[G]=Re,q++}o.attributes=j,o.attributesNum=q,o.index=H}function y(){const g=o.newAttributes;for(let L=0,O=g.length;L<O;L++)g[L]=0}function _(g){p(g,0)}function p(g,L){const O=o.newAttributes,H=o.enabledAttributes,j=o.attributeDivisors;O[g]=1,H[g]===0&&(t.enableVertexAttribArray(g),H[g]=1),j[g]!==L&&(t.vertexAttribDivisor(g,L),j[g]=L)}function T(){const g=o.newAttributes,L=o.enabledAttributes;for(let O=0,H=L.length;O<H;O++)L[O]!==g[O]&&(t.disableVertexAttribArray(O),L[O]=0)}function w(g,L,O,H,j,re,q){q===!0?t.vertexAttribIPointer(g,L,O,j,re):t.vertexAttribPointer(g,L,O,H,j,re)}function S(g,L,O,H){y();const j=H.attributes,re=O.getAttributes(),q=L.defaultAttributeValues;for(const ae in re){const G=re[ae];if(G.location>=0){let fe=j[ae];if(fe===void 0&&(ae==="instanceMatrix"&&g.instanceMatrix&&(fe=g.instanceMatrix),ae==="instanceColor"&&g.instanceColor&&(fe=g.instanceColor)),fe!==void 0){const ye=fe.normalized,Re=fe.itemSize,Be=e.get(fe);if(Be===void 0)continue;const Je=Be.buffer,ce=Be.type,N=Be.bytesPerElement,le=ce===t.INT||ce===t.UNSIGNED_INT||fe.gpuType===sd;if(fe.isInterleavedBufferAttribute){const Y=fe.data,ue=Y.stride,Oe=fe.offset;if(Y.isInstancedInterleavedBuffer){for(let Se=0;Se<G.locationSize;Se++)p(G.location+Se,Y.meshPerAttribute);g.isInstancedMesh!==!0&&H._maxInstanceCount===void 0&&(H._maxInstanceCount=Y.meshPerAttribute*Y.count)}else for(let Se=0;Se<G.locationSize;Se++)_(G.location+Se);t.bindBuffer(t.ARRAY_BUFFER,Je);for(let Se=0;Se<G.locationSize;Se++)w(G.location+Se,Re/G.locationSize,ce,ye,ue*N,(Oe+Re/G.locationSize*Se)*N,le)}else{if(fe.isInstancedBufferAttribute){for(let Y=0;Y<G.locationSize;Y++)p(G.location+Y,fe.meshPerAttribute);g.isInstancedMesh!==!0&&H._maxInstanceCount===void 0&&(H._maxInstanceCount=fe.meshPerAttribute*fe.count)}else for(let Y=0;Y<G.locationSize;Y++)_(G.location+Y);t.bindBuffer(t.ARRAY_BUFFER,Je);for(let Y=0;Y<G.locationSize;Y++)w(G.location+Y,Re/G.locationSize,ce,ye,Re*N,Re/G.locationSize*Y*N,le)}}else if(q!==void 0){const ye=q[ae];if(ye!==void 0)switch(ye.length){case 2:t.vertexAttrib2fv(G.location,ye);break;case 3:t.vertexAttrib3fv(G.location,ye);break;case 4:t.vertexAttrib4fv(G.location,ye);break;default:t.vertexAttrib1fv(G.location,ye)}}}}T()}function I(){R();for(const g in i){const L=i[g];for(const O in L){const H=L[O];for(const j in H)u(H[j].object),delete H[j];delete L[O]}delete i[g]}}function P(g){if(i[g.id]===void 0)return;const L=i[g.id];for(const O in L){const H=L[O];for(const j in H)u(H[j].object),delete H[j];delete L[O]}delete i[g.id]}function D(g){for(const L in i){const O=i[L];if(O[g.id]===void 0)continue;const H=O[g.id];for(const j in H)u(H[j].object),delete H[j];delete O[g.id]}}function R(){E(),r=!0,o!==s&&(o=s,d(o.object))}function E(){s.geometry=null,s.program=null,s.wireframe=!1}return{setup:a,reset:R,resetDefaultState:E,dispose:I,releaseStatesOfGeometry:P,releaseStatesOfProgram:D,initAttributes:y,enableAttribute:_,disableUnusedAttributes:T}}function KN(t,e,n){let i;function s(d){i=d}function o(d,u){t.drawArrays(i,d,u),n.update(u,i,1)}function r(d,u,f){f!==0&&(t.drawArraysInstanced(i,d,u,f),n.update(u,i,f))}function a(d,u,f){if(f===0)return;e.get("WEBGL_multi_draw").multiDrawArraysWEBGL(i,d,0,u,0,f);let m=0;for(let b=0;b<f;b++)m+=u[b];n.update(m,i,1)}function l(d,u,f,h){if(f===0)return;const m=e.get("WEBGL_multi_draw");if(m===null)for(let b=0;b<d.length;b++)r(d[b],u[b],h[b]);else{m.multiDrawArraysInstancedWEBGL(i,d,0,u,0,h,0,f);let b=0;for(let y=0;y<f;y++)b+=u[y]*h[y];n.update(b,i,1)}}this.setMode=s,this.render=o,this.renderInstances=r,this.renderMultiDraw=a,this.renderMultiDrawInstances=l}function JN(t,e,n,i){let s;function o(){if(s!==void 0)return s;if(e.has("EXT_texture_filter_anisotropic")===!0){const D=e.get("EXT_texture_filter_anisotropic");s=t.getParameter(D.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else s=0;return s}function r(D){return!(D!==zn&&i.convert(D)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_FORMAT))}function a(D){const R=D===ur&&(e.has("EXT_color_buffer_half_float")||e.has("EXT_color_buffer_float"));return!(D!==ei&&i.convert(D)!==t.getParameter(t.IMPLEMENTATION_COLOR_READ_TYPE)&&D!==ui&&!R)}function l(D){if(D==="highp"){if(t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.HIGH_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.HIGH_FLOAT).precision>0)return"highp";D="mediump"}return D==="mediump"&&t.getShaderPrecisionFormat(t.VERTEX_SHADER,t.MEDIUM_FLOAT).precision>0&&t.getShaderPrecisionFormat(t.FRAGMENT_SHADER,t.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let d=n.precision!==void 0?n.precision:"highp";const u=l(d);u!==d&&(console.warn("THREE.WebGLRenderer:",d,"not supported, using",u,"instead."),d=u);const f=n.logarithmicDepthBuffer===!0,h=n.reverseDepthBuffer===!0&&e.has("EXT_clip_control"),m=t.getParameter(t.MAX_TEXTURE_IMAGE_UNITS),b=t.getParameter(t.MAX_VERTEX_TEXTURE_IMAGE_UNITS),y=t.getParameter(t.MAX_TEXTURE_SIZE),_=t.getParameter(t.MAX_CUBE_MAP_TEXTURE_SIZE),p=t.getParameter(t.MAX_VERTEX_ATTRIBS),T=t.getParameter(t.MAX_VERTEX_UNIFORM_VECTORS),w=t.getParameter(t.MAX_VARYING_VECTORS),S=t.getParameter(t.MAX_FRAGMENT_UNIFORM_VECTORS),I=b>0,P=t.getParameter(t.MAX_SAMPLES);return{isWebGL2:!0,getMaxAnisotropy:o,getMaxPrecision:l,textureFormatReadable:r,textureTypeReadable:a,precision:d,logarithmicDepthBuffer:f,reverseDepthBuffer:h,maxTextures:m,maxVertexTextures:b,maxTextureSize:y,maxCubemapSize:_,maxAttributes:p,maxVertexUniforms:T,maxVaryings:w,maxFragmentUniforms:S,vertexTextures:I,maxSamples:P}}function QN(t){const e=this;let n=null,i=0,s=!1,o=!1;const r=new Di,a=new tt,l={value:null,needsUpdate:!1};this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(f,h){const m=f.length!==0||h||i!==0||s;return s=h,i=f.length,m},this.beginShadows=function(){o=!0,u(null)},this.endShadows=function(){o=!1},this.setGlobalState=function(f,h){n=u(f,h,0)},this.setState=function(f,h,m){const b=f.clippingPlanes,y=f.clipIntersection,_=f.clipShadows,p=t.get(f);if(!s||b===null||b.length===0||o&&!_)o?u(null):d();else{const T=o?0:i,w=T*4;let S=p.clippingState||null;l.value=S,S=u(b,h,w,m);for(let I=0;I!==w;++I)S[I]=n[I];p.clippingState=S,this.numIntersection=y?this.numPlanes:0,this.numPlanes+=T}};function d(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function u(f,h,m,b){const y=f!==null?f.length:0;let _=null;if(y!==0){if(_=l.value,b!==!0||_===null){const p=m+y*4,T=h.matrixWorldInverse;a.getNormalMatrix(T),(_===null||_.length<p)&&(_=new Float32Array(p));for(let w=0,S=m;w!==y;++w,S+=4)r.copy(f[w]).applyMatrix4(T,a),r.normal.toArray(_,S),_[S+3]=r.constant}l.value=_,l.needsUpdate=!0}return e.numPlanes=y,e.numIntersection=0,_}}function ez(t){let e=new WeakMap;function n(r,a){return a===nc?r.mapping=oo:a===ic&&(r.mapping=ro),r}function i(r){if(r&&r.isTexture){const a=r.mapping;if(a===nc||a===ic)if(e.has(r)){const l=e.get(r).texture;return n(l,r.mapping)}else{const l=r.image;if(l&&l.height>0){const d=new qU(l.height);return d.fromEquirectangularTexture(t,r),e.set(r,d),r.addEventListener("dispose",s),n(d.texture,r.mapping)}else return null}}return r}function s(r){const a=r.target;a.removeEventListener("dispose",s);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function o(){e=new WeakMap}return{get:i,dispose:o}}const Xs=4,lh=[.125,.215,.35,.446,.526,.582],ds=20,bl=new aF,ch=new at;let yl=null,xl=0,Sl=0,Ml=!1;const ss=(1+Math.sqrt(5))/2,ks=1/ss,dh=[new U(-ss,ks,0),new U(ss,ks,0),new U(-ks,0,ss),new U(ks,0,ss),new U(0,ss,-ks),new U(0,ss,ks),new U(-1,1,-1),new U(1,1,-1),new U(-1,1,1),new U(1,1,1)],tz=new U;class uh{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,n=0,i=.1,s=100,o={}){const{size:r=256,position:a=tz}=o;yl=this._renderer.getRenderTarget(),xl=this._renderer.getActiveCubeFace(),Sl=this._renderer.getActiveMipmapLevel(),Ml=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(r);const l=this._allocateTargets();return l.depthBuffer=!0,this._sceneToCubeUV(e,i,s,l,a),n>0&&this._blur(l,0,0,n),this._applyPMREM(l),this._cleanup(l),l}fromEquirectangular(e,n=null){return this._fromTexture(e,n)}fromCubemap(e,n=null){return this._fromTexture(e,n)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=ph(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=fh(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(yl,xl,Sl),this._renderer.xr.enabled=Ml,e.scissorTest=!1,Hr(e,0,0,e.width,e.height)}_fromTexture(e,n){e.mapping===oo||e.mapping===ro?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),yl=this._renderer.getRenderTarget(),xl=this._renderer.getActiveCubeFace(),Sl=this._renderer.getActiveMipmapLevel(),Ml=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const i=n||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),n=4*this._cubeSize,i={magFilter:qn,minFilter:qn,generateMipmaps:!1,type:ur,format:zn,colorSpace:ao,depthBuffer:!1},s=hh(e,n,i);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==n){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=hh(e,n,i);const{_lodMax:o}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=nz(o)),this._blurMaterial=iz(o,e,n)}return s}_compileMaterial(e){const n=new Ae(this._lodPlanes[0],e);this._renderer.compile(n,bl)}_sceneToCubeUV(e,n,i,s,o){const l=new _n(90,1,n,i),d=[1,-1,1,1,1,1],u=[1,1,1,-1,-1,-1],f=this._renderer,h=f.autoClear,m=f.toneMapping;f.getClearColor(ch),f.toneMapping=zi,f.autoClear=!1;const b=new Oa({name:"PMREM.Background",side:un,depthWrite:!1,depthTest:!1}),y=new Ae(new Ot,b);let _=!1;const p=e.background;p?p.isColor&&(b.color.copy(p),e.background=null,_=!0):(b.color.copy(ch),_=!0);for(let T=0;T<6;T++){const w=T%3;w===0?(l.up.set(0,d[T],0),l.position.set(o.x,o.y,o.z),l.lookAt(o.x+u[T],o.y,o.z)):w===1?(l.up.set(0,0,d[T]),l.position.set(o.x,o.y,o.z),l.lookAt(o.x,o.y+u[T],o.z)):(l.up.set(0,d[T],0),l.position.set(o.x,o.y,o.z),l.lookAt(o.x,o.y,o.z+u[T]));const S=this._cubeSize;Hr(s,w*S,T>2?S:0,S,S),f.setRenderTarget(s),_&&f.render(y,l),f.render(e,l)}y.geometry.dispose(),y.material.dispose(),f.toneMapping=m,f.autoClear=h,e.background=p}_textureToCubeUV(e,n){const i=this._renderer,s=e.mapping===oo||e.mapping===ro;s?(this._cubemapMaterial===null&&(this._cubemapMaterial=ph()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=fh());const o=s?this._cubemapMaterial:this._equirectMaterial,r=new Ae(this._lodPlanes[0],o),a=o.uniforms;a.envMap.value=e;const l=this._cubeSize;Hr(n,0,0,3*l,2*l),i.setRenderTarget(n),i.render(r,bl)}_applyPMREM(e){const n=this._renderer,i=n.autoClear;n.autoClear=!1;const s=this._lodPlanes.length;for(let o=1;o<s;o++){const r=Math.sqrt(this._sigmas[o]*this._sigmas[o]-this._sigmas[o-1]*this._sigmas[o-1]),a=dh[(s-o-1)%dh.length];this._blur(e,o-1,o,r,a)}n.autoClear=i}_blur(e,n,i,s,o){const r=this._pingPongRenderTarget;this._halfBlur(e,r,n,i,s,"latitudinal",o),this._halfBlur(r,e,i,i,s,"longitudinal",o)}_halfBlur(e,n,i,s,o,r,a){const l=this._renderer,d=this._blurMaterial;r!=="latitudinal"&&r!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const u=3,f=new Ae(this._lodPlanes[s],d),h=d.uniforms,m=this._sizeLods[i]-1,b=isFinite(o)?Math.PI/(2*m):2*Math.PI/(2*ds-1),y=o/b,_=isFinite(o)?1+Math.floor(u*y):ds;_>ds&&console.warn(`sigmaRadians, ${o}, is too large and will clip, as it requested ${_} samples when the maximum is set to ${ds}`);const p=[];let T=0;for(let D=0;D<ds;++D){const R=D/y,E=Math.exp(-R*R/2);p.push(E),D===0?T+=E:D<_&&(T+=2*E)}for(let D=0;D<p.length;D++)p[D]=p[D]/T;h.envMap.value=e.texture,h.samples.value=_,h.weights.value=p,h.latitudinal.value=r==="latitudinal",a&&(h.poleAxis.value=a);const{_lodMax:w}=this;h.dTheta.value=b,h.mipInt.value=w-i;const S=this._sizeLods[s],I=3*S*(s>w-Xs?s-w+Xs:0),P=4*(this._cubeSize-S);Hr(n,I,P,3*S,2*S),l.setRenderTarget(n),l.render(f,bl)}}function nz(t){const e=[],n=[],i=[];let s=t;const o=t-Xs+1+lh.length;for(let r=0;r<o;r++){const a=Math.pow(2,s);n.push(a);let l=1/a;r>t-Xs?l=lh[r-t+Xs-1]:r===0&&(l=0),i.push(l);const d=1/(a-2),u=-d,f=1+d,h=[u,u,f,u,f,f,u,u,f,f,u,f],m=6,b=6,y=3,_=2,p=1,T=new Float32Array(y*b*m),w=new Float32Array(_*b*m),S=new Float32Array(p*b*m);for(let P=0;P<m;P++){const D=P%3*2/3-1,R=P>2?0:-1,E=[D,R,0,D+2/3,R,0,D+2/3,R+1,0,D,R,0,D+2/3,R+1,0,D,R+1,0];T.set(E,y*b*P),w.set(h,_*b*P);const g=[P,P,P,P,P,P];S.set(g,p*b*P)}const I=new tn;I.setAttribute("position",new Jn(T,y)),I.setAttribute("uv",new Jn(w,_)),I.setAttribute("faceIndex",new Jn(S,p)),e.push(I),s>Xs&&s--}return{lodPlanes:e,sizeLods:n,sigmas:i}}function hh(t,e,n){const i=new vs(t,e,n);return i.texture.mapping=La,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Hr(t,e,n,i,s){t.viewport.set(e,n,i,s),t.scissor.set(e,n,i,s)}function iz(t,e,n){const i=new Float32Array(ds),s=new U(0,1,0);return new Hi({name:"SphericalGaussianBlur",defines:{n:ds,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:s}},vertexShader:vd(),fragmentShader:`
  3562. precision mediump float;
  3563. precision mediump int;
  3564. varying vec3 vOutputDirection;
  3565. uniform sampler2D envMap;
  3566. uniform int samples;
  3567. uniform float weights[ n ];
  3568. uniform bool latitudinal;
  3569. uniform float dTheta;
  3570. uniform float mipInt;
  3571. uniform vec3 poleAxis;
  3572. #define ENVMAP_TYPE_CUBE_UV
  3573. #include <cube_uv_reflection_fragment>
  3574. vec3 getSample( float theta, vec3 axis ) {
  3575. float cosTheta = cos( theta );
  3576. // Rodrigues' axis-angle rotation
  3577. vec3 sampleDirection = vOutputDirection * cosTheta
  3578. + cross( axis, vOutputDirection ) * sin( theta )
  3579. + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
  3580. return bilinearCubeUV( envMap, sampleDirection, mipInt );
  3581. }
  3582. void main() {
  3583. vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
  3584. if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
  3585. axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
  3586. }
  3587. axis = normalize( axis );
  3588. gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
  3589. gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
  3590. for ( int i = 1; i < n; i++ ) {
  3591. if ( i >= samples ) {
  3592. break;
  3593. }
  3594. float theta = dTheta * float( i );
  3595. gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
  3596. gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
  3597. }
  3598. }
  3599. `,blending:Ni,depthTest:!1,depthWrite:!1})}function fh(){return new Hi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:vd(),fragmentShader:`
  3600. precision mediump float;
  3601. precision mediump int;
  3602. varying vec3 vOutputDirection;
  3603. uniform sampler2D envMap;
  3604. #include <common>
  3605. void main() {
  3606. vec3 outputDirection = normalize( vOutputDirection );
  3607. vec2 uv = equirectUv( outputDirection );
  3608. gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
  3609. }
  3610. `,blending:Ni,depthTest:!1,depthWrite:!1})}function ph(){return new Hi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:vd(),fragmentShader:`
  3611. precision mediump float;
  3612. precision mediump int;
  3613. uniform float flipEnvMap;
  3614. varying vec3 vOutputDirection;
  3615. uniform samplerCube envMap;
  3616. void main() {
  3617. gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
  3618. }
  3619. `,blending:Ni,depthTest:!1,depthWrite:!1})}function vd(){return`
  3620. precision mediump float;
  3621. precision mediump int;
  3622. attribute float faceIndex;
  3623. varying vec3 vOutputDirection;
  3624. // RH coordinate system; PMREM face-indexing convention
  3625. vec3 getDirection( vec2 uv, float face ) {
  3626. uv = 2.0 * uv - 1.0;
  3627. vec3 direction = vec3( uv, 1.0 );
  3628. if ( face == 0.0 ) {
  3629. direction = direction.zyx; // ( 1, v, u ) pos x
  3630. } else if ( face == 1.0 ) {
  3631. direction = direction.xzy;
  3632. direction.xz *= -1.0; // ( -u, 1, -v ) pos y
  3633. } else if ( face == 2.0 ) {
  3634. direction.x *= -1.0; // ( -u, v, 1 ) pos z
  3635. } else if ( face == 3.0 ) {
  3636. direction = direction.zyx;
  3637. direction.xz *= -1.0; // ( -1, v, -u ) neg x
  3638. } else if ( face == 4.0 ) {
  3639. direction = direction.xzy;
  3640. direction.xy *= -1.0; // ( -u, -1, v ) neg y
  3641. } else if ( face == 5.0 ) {
  3642. direction.z *= -1.0; // ( u, v, -1 ) neg z
  3643. }
  3644. return direction;
  3645. }
  3646. void main() {
  3647. vOutputDirection = getDirection( uv, faceIndex );
  3648. gl_Position = vec4( position, 1.0 );
  3649. }
  3650. `}function sz(t){let e=new WeakMap,n=null;function i(a){if(a&&a.isTexture){const l=a.mapping,d=l===nc||l===ic,u=l===oo||l===ro;if(d||u){let f=e.get(a);const h=f!==void 0?f.texture.pmremVersion:0;if(a.isRenderTargetTexture&&a.pmremVersion!==h)return n===null&&(n=new uh(t)),f=d?n.fromEquirectangular(a,f):n.fromCubemap(a,f),f.texture.pmremVersion=a.pmremVersion,e.set(a,f),f.texture;if(f!==void 0)return f.texture;{const m=a.image;return d&&m&&m.height>0||u&&m&&s(m)?(n===null&&(n=new uh(t)),f=d?n.fromEquirectangular(a):n.fromCubemap(a),f.texture.pmremVersion=a.pmremVersion,e.set(a,f),a.addEventListener("dispose",o),f.texture):null}}}return a}function s(a){let l=0;const d=6;for(let u=0;u<d;u++)a[u]!==void 0&&l++;return l===d}function o(a){const l=a.target;l.removeEventListener("dispose",o);const d=e.get(l);d!==void 0&&(e.delete(l),d.dispose())}function r(){e=new WeakMap,n!==null&&(n.dispose(),n=null)}return{get:i,dispose:r}}function oz(t){const e={};function n(i){if(e[i]!==void 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T=m.array;y=m.version;for(let w=0,S=T.length;w<S;w+=3){const I=T[w+0],P=T[w+1],D=T[w+2];h.push(I,P,P,D,D,I)}}else if(b!==void 0){const T=b.array;y=b.version;for(let w=0,S=T.length/3-1;w<S;w+=3){const I=w+0,P=w+1,D=w+2;h.push(I,P,P,D,D,I)}}else return;const _=new(Ep(h)?Ap:Cp)(h,1);_.version=y;const p=o.get(f);p&&e.remove(p),o.set(f,_)}function u(f){const h=o.get(f);if(h){const m=f.index;m!==null&&h.version<m.version&&d(f)}else d(f);return o.get(f)}return{get:a,update:l,getWireframeAttribute:u}}function az(t,e,n){let i;function s(h){i=h}let o,r;function a(h){o=h.type,r=h.bytesPerElement}function l(h,m){t.drawElements(i,m,o,h*r),n.update(m,i,1)}function d(h,m,b){b!==0&&(t.drawElementsInstanced(i,m,o,h*r,b),n.update(m,i,b))}function u(h,m,b){if(b===0)return;e.get("WEBGL_multi_draw").multiDrawElementsWEBGL(i,m,0,o,h,0,b);let _=0;for(let p=0;p<b;p++)_+=m[p];n.update(_,i,1)}function f(h,m,b,y){if(b===0)return;const _=e.get("WEBGL_multi_draw");if(_===null)for(let 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i=this.cache,s=n.allocateTextureUnit();i[0]!==s&&(t.uniform1i(this.addr,s),i[0]=s),n.setTexture2DArray(e||Np,s)}function Rz(t){switch(t){case 5126:return uz;case 35664:return hz;case 35665:return fz;case 35666:return pz;case 35674:return mz;case 35675:return _z;case 35676:return gz;case 5124:case 35670:return vz;case 35667:case 35671:return bz;case 35668:case 35672:return yz;case 35669:case 35673:return xz;case 5125:return Sz;case 36294:return Mz;case 36295:return Ez;case 36296:return wz;case 35678:case 36198:case 36298:case 36306:case 35682:return Tz;case 35679:case 36299:case 36307:return Cz;case 35680:case 36300:case 36308:case 36293:return Az;case 36289:case 36303:case 36311:case 36292:return Pz}}function Dz(t,e){t.uniform1fv(this.addr,e)}function Iz(t,e){const n=yo(e,this.size,2);t.uniform2fv(this.addr,n)}function Lz(t,e){const n=yo(e,this.size,3);t.uniform3fv(this.addr,n)}function Uz(t,e){const n=yo(e,this.size,4);t.uniform4fv(this.addr,n)}function Fz(t,e){const n=yo(e,this.size,4);t.uniformMatrix2fv(this.addr,!1,n)}function Oz(t,e){const n=yo(e,this.size,9);t.uniformMatrix3fv(this.addr,!1,n)}function Nz(t,e){const n=yo(e,this.size,16);t.uniformMatrix4fv(this.addr,!1,n)}function zz(t,e){t.uniform1iv(this.addr,e)}function kz(t,e){t.uniform2iv(this.addr,e)}function Bz(t,e){t.uniform3iv(this.addr,e)}function Vz(t,e){t.uniform4iv(this.addr,e)}function Hz(t,e){t.uniform1uiv(this.addr,e)}function $z(t,e){t.uniform2uiv(this.addr,e)}function Gz(t,e){t.uniform3uiv(this.addr,e)}function Wz(t,e){t.uniform4uiv(this.addr,e)}function Xz(t,e,n){const i=this.cache,s=e.length,o=Na(n,s);Bt(i,o)||(t.uniform1iv(this.addr,o),Vt(i,o));for(let r=0;r!==s;++r)n.setTexture2D(e[r]||Op,o[r])}function jz(t,e,n){const i=this.cache,s=e.length,o=Na(n,s);Bt(i,o)||(t.uniform1iv(this.addr,o),Vt(i,o));for(let r=0;r!==s;++r)n.setTexture3D(e[r]||zp,o[r])}function Yz(t,e,n){const i=this.cache,s=e.length,o=Na(n,s);Bt(i,o)||(t.uniform1iv(this.addr,o),Vt(i,o));for(let 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  3653. `+s+`
  3654. `+ik(t.getShaderSource(e),r)}else return s}function ok(t,e){const n=sk(e);return[`vec4 ${t}( vec4 value ) {`,` return ${n[1]}( vec4( value.rgb * ${n[0]}, value.a ) );`,"}"].join(`
  3655. `)}function rk(t,e){let n;switch(e){case HL:n="Linear";break;case $L:n="Reinhard";break;case GL:n="Cineon";break;case WL:n="ACESFilmic";break;case jL:n="AgX";break;case YL:n="Neutral";break;case XL:n="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),n="Linear"}return"vec3 "+t+"( vec3 color ) { return "+n+"ToneMapping( color ); }"}const $r=new U;function ak(){ft.getLuminanceCoefficients($r);const t=$r.x.toFixed(4),e=$r.y.toFixed(4),n=$r.z.toFixed(4);return["float luminance( const in vec3 rgb ) {",` const vec3 weights = vec3( ${t}, ${e}, ${n} );`," return dot( weights, rgb );","}"].join(`
  3656. `)}function lk(t){return[t.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",t.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(Fo).join(`
  3657. `)}function ck(t){const e=[];for(const n in t){const i=t[n];i!==!1&&e.push("#define "+n+" "+i)}return e.join(`
  3658. `)}function dk(t,e){const n={},i=t.getProgramParameter(e,t.ACTIVE_ATTRIBUTES);for(let s=0;s<i;s++){const o=t.getActiveAttrib(e,s),r=o.name;let a=1;o.type===t.FLOAT_MAT2&&(a=2),o.type===t.FLOAT_MAT3&&(a=3),o.type===t.FLOAT_MAT4&&(a=4),n[r]={type:o.type,location:t.getAttribLocation(e,r),locationSize:a}}return n}function Fo(t){return t!==""}function wh(t,e){const n=e.numSpotLightShadows+e.numSpotLightMaps-e.numSpotLightShadowsWithMaps;return t.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,e.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,n).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,e.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function Th(t,e){return t.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}const uk=/^[ \t]*#include +<([\w\d./]+)>/gm;function Lc(t){return t.replace(uk,fk)}const hk=new Map;function fk(t,e){let n=it[e];if(n===void 0){const i=hk.get(e);if(i!==void 0)n=it[i],console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',e,i);else throw new Error("Can not resolve #include <"+e+">")}return Lc(n)}const pk=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function Ch(t){return t.replace(pk,mk)}function mk(t,e,n,i){let s="";for(let o=parseInt(e);o<parseInt(n);o++)s+=i.replace(/\[\s*i\s*\]/g,"[ "+o+" ]").replace(/UNROLLED_LOOP_INDEX/g,o);return s}function Ah(t){let e=`precision ${t.precision} float;
  3659. precision ${t.precision} int;
  3660. precision ${t.precision} sampler2D;
  3661. precision ${t.precision} samplerCube;
  3662. precision ${t.precision} sampler3D;
  3663. precision ${t.precision} sampler2DArray;
  3664. precision ${t.precision} sampler2DShadow;
  3665. precision ${t.precision} samplerCubeShadow;
  3666. precision ${t.precision} sampler2DArrayShadow;
  3667. precision ${t.precision} isampler2D;
  3668. precision ${t.precision} isampler3D;
  3669. precision ${t.precision} isamplerCube;
  3670. precision ${t.precision} isampler2DArray;
  3671. precision ${t.precision} usampler2D;
  3672. precision ${t.precision} usampler3D;
  3673. precision ${t.precision} usamplerCube;
  3674. precision ${t.precision} usampler2DArray;
  3675. `;return t.precision==="highp"?e+=`
  3676. #define HIGH_PRECISION`:t.precision==="mediump"?e+=`
  3677. #define MEDIUM_PRECISION`:t.precision==="lowp"&&(e+=`
  3678. #define LOW_PRECISION`),e}function _k(t){let e="SHADOWMAP_TYPE_BASIC";return t.shadowMapType===hp?e="SHADOWMAP_TYPE_PCF":t.shadowMapType===xL?e="SHADOWMAP_TYPE_PCF_SOFT":t.shadowMapType===li&&(e="SHADOWMAP_TYPE_VSM"),e}function gk(t){let e="ENVMAP_TYPE_CUBE";if(t.envMap)switch(t.envMapMode){case oo:case ro:e="ENVMAP_TYPE_CUBE";break;case La:e="ENVMAP_TYPE_CUBE_UV";break}return e}function vk(t){let e="ENVMAP_MODE_REFLECTION";if(t.envMap)switch(t.envMapMode){case ro:e="ENVMAP_MODE_REFRACTION";break}return e}function bk(t){let e="ENVMAP_BLENDING_NONE";if(t.envMap)switch(t.combine){case id:e="ENVMAP_BLENDING_MULTIPLY";break;case BL:e="ENVMAP_BLENDING_MIX";break;case VL:e="ENVMAP_BLENDING_ADD";break}return e}function yk(t){const e=t.envMapCubeUVHeight;if(e===null)return null;const n=Math.log2(e)-2,i=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,n),7*16)),texelHeight:i,maxMip:n}}function xk(t,e,n,i){const s=t.getContext(),o=n.defines;let r=n.vertexShader,a=n.fragmentShader;const l=_k(n),d=gk(n),u=vk(n),f=bk(n),h=yk(n),m=lk(n),b=ck(o),y=s.createProgram();let _,p,T=n.glslVersion?"#version "+n.glslVersion+`
  3679. `:"";n.isRawShaderMaterial?(_=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,b].filter(Fo).join(`
  3680. `),_.length>0&&(_+=`
  3681. `),p=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,b].filter(Fo).join(`
  3682. `),p.length>0&&(p+=`
  3683. `)):(_=[Ah(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,b,n.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",n.batching?"#define USE_BATCHING":"",n.batchingColor?"#define USE_BATCHING_COLOR":"",n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.instancingMorph?"#define USE_INSTANCING_MORPH":"",n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+u:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.displacementMap?"#define USE_DISPLACEMENTMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.mapUv?"#define MAP_UV "+n.mapUv:"",n.alphaMapUv?"#define ALPHAMAP_UV "+n.alphaMapUv:"",n.lightMapUv?"#define LIGHTMAP_UV "+n.lightMapUv:"",n.aoMapUv?"#define AOMAP_UV "+n.aoMapUv:"",n.emissiveMapUv?"#define EMISSIVEMAP_UV "+n.emissiveMapUv:"",n.bumpMapUv?"#define BUMPMAP_UV "+n.bumpMapUv:"",n.normalMapUv?"#define NORMALMAP_UV "+n.normalMapUv:"",n.displacementMapUv?"#define DISPLACEMENTMAP_UV "+n.displacementMapUv:"",n.metalnessMapUv?"#define METALNESSMAP_UV "+n.metalnessMapUv:"",n.roughnessMapUv?"#define ROUGHNESSMAP_UV "+n.roughnessMapUv:"",n.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+n.anisotropyMapUv:"",n.clearcoatMapUv?"#define CLEARCOATMAP_UV "+n.clearcoatMapUv:"",n.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+n.clearcoatNormalMapUv:"",n.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+n.clearcoatRoughnessMapUv:"",n.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+n.iridescenceMapUv:"",n.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+n.iridescenceThicknessMapUv:"",n.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+n.sheenColorMapUv:"",n.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+n.sheenRoughnessMapUv:"",n.specularMapUv?"#define SPECULARMAP_UV "+n.specularMapUv:"",n.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+n.specularColorMapUv:"",n.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+n.specularIntensityMapUv:"",n.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+n.transmissionMapUv:"",n.thicknessMapUv?"#define THICKNESSMAP_UV "+n.thicknessMapUv:"",n.vertexTangents&&n.flatShading===!1?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&n.flatShading===!1?"#define USE_MORPHNORMALS":"",n.morphColors?"#define USE_MORPHCOLORS":"",n.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+n.morphTextureStride:"",n.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+n.morphTargetsCount:"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
  3684. `].filter(Fo).join(`
  3685. `),p=[Ah(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,b,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+d:"",n.envMap?"#define "+u:"",n.envMap?"#define "+f:"",h?"#define CUBEUV_TEXEL_WIDTH "+h.texelWidth:"",h?"#define CUBEUV_TEXEL_HEIGHT "+h.texelHeight:"",h?"#define CUBEUV_MAX_MIP "+h.maxMip+".0":"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoat?"#define USE_CLEARCOAT":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.dispersion?"#define USE_DISPERSION":"",n.iridescence?"#define USE_IRIDESCENCE":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaTest?"#define USE_ALPHATEST":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.sheen?"#define USE_SHEEN":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.vertexTangents&&n.flatShading===!1?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor||n.batchingColor?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+l:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",n.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.reverseDepthBuffer?"#define USE_REVERSEDEPTHBUF":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==zi?"#define TONE_MAPPING":"",n.toneMapping!==zi?it.tonemapping_pars_fragment:"",n.toneMapping!==zi?rk("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",n.opaque?"#define OPAQUE":"",it.colorspace_pars_fragment,ok("linearToOutputTexel",n.outputColorSpace),ak(),n.useDepthPacking?"#define DEPTH_PACKING "+n.depthPacking:"",`
  3686. `].filter(Fo).join(`
  3687. `)),r=Lc(r),r=wh(r,n),r=Th(r,n),a=Lc(a),a=wh(a,n),a=Th(a,n),r=Ch(r),a=Ch(a),n.isRawShaderMaterial!==!0&&(T=`#version 300 es
  3688. `,_=[m,"#define attribute in","#define varying out","#define texture2D texture"].join(`
  3689. `)+`
  3690. `+_,p=["#define varying in",n.glslVersion===Lu?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===Lu?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
  3691. `)+`
  3692. `+p);const w=T+_+r,S=T+p+a,I=Sh(s,s.VERTEX_SHADER,w),P=Sh(s,s.FRAGMENT_SHADER,S);s.attachShader(y,I),s.attachShader(y,P),n.index0AttributeName!==void 0?s.bindAttribLocation(y,0,n.index0AttributeName):n.morphTargets===!0&&s.bindAttribLocation(y,0,"position"),s.linkProgram(y);function D(L){if(t.debug.checkShaderErrors){const O=s.getProgramInfoLog(y).trim(),H=s.getShaderInfoLog(I).trim(),j=s.getShaderInfoLog(P).trim();let re=!0,q=!0;if(s.getProgramParameter(y,s.LINK_STATUS)===!1)if(re=!1,typeof t.debug.onShaderError=="function")t.debug.onShaderError(s,y,I,P);else{const ae=Eh(s,I,"vertex"),G=Eh(s,P,"fragment");console.error("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(y,s.VALIDATE_STATUS)+`
  3693. Material Name: `+L.name+`
  3694. Material Type: `+L.type+`
  3695. Program Info Log: `+O+`
  3696. `+ae+`
  3697. `+G)}else O!==""?console.warn("THREE.WebGLProgram: Program Info Log:",O):(H===""||j==="")&&(q=!1);q&&(L.diagnostics={runnable:re,programLog:O,vertexShader:{log:H,prefix:_},fragmentShader:{log:j,prefix:p}})}s.deleteShader(I),s.deleteShader(P),R=new sa(s,y),E=dk(s,y)}let R;this.getUniforms=function(){return R===void 0&&D(this),R};let E;this.getAttributes=function(){return E===void 0&&D(this),E};let g=n.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return g===!1&&(g=s.getProgramParameter(y,tk)),g},this.destroy=function(){i.releaseStatesOfProgram(this),s.deleteProgram(y),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=nk++,this.cacheKey=e,this.usedTimes=1,this.program=y,this.vertexShader=I,this.fragmentShader=P,this}let Sk=0;class Mk{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const n=e.vertexShader,i=e.fragmentShader,s=this._getShaderStage(n),o=this._getShaderStage(i),r=this._getShaderCacheForMaterial(e);return r.has(s)===!1&&(r.add(s),s.usedTimes++),r.has(o)===!1&&(r.add(o),o.usedTimes++),this}remove(e){const n=this.materialCache.get(e);for(const i of n)i.usedTimes--,i.usedTimes===0&&this.shaderCache.delete(i.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const n=this.materialCache;let i=n.get(e);return i===void 0&&(i=new Set,n.set(e,i)),i}_getShaderStage(e){const n=this.shaderCache;let i=n.get(e);return i===void 0&&(i=new Ek(e),n.set(e,i)),i}}class Ek{constructor(e){this.id=Sk++,this.code=e,this.usedTimes=0}}function wk(t,e,n,i,s,o,r){const a=new hd,l=new Mk,d=new Set,u=[],f=s.logarithmicDepthBuffer,h=s.vertexTextures;let m=s.precision;const b={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function y(E){return d.add(E),E===0?"uv":`uv${E}`}function _(E,g,L,O,H){const j=O.fog,re=H.geometry,q=E.isMeshStandardMaterial?O.environment:null,ae=(E.isMeshStandardMaterial?n:e).get(E.envMap||q),G=!!ae&&ae.mapping===La?ae.image.height:null,fe=b[E.type];E.precision!==null&&(m=s.getMaxPrecision(E.precision),m!==E.precision&&console.warn("THREE.WebGLProgram.getParameters:",E.precision,"not supported, using",m,"instead."));const ye=re.morphAttributes.position||re.morphAttributes.normal||re.morphAttributes.color,Re=ye!==void 0?ye.length:0;let Be=0;re.morphAttributes.position!==void 0&&(Be=1),re.morphAttributes.normal!==void 0&&(Be=2),re.morphAttributes.color!==void 0&&(Be=3);let Je,ce,N,le;if(fe){const vt=jn[fe];Je=vt.vertexShader,ce=vt.fragmentShader}else Je=E.vertexShader,ce=E.fragmentShader,l.update(E),N=l.getVertexShaderID(E),le=l.getFragmentShaderID(E);const Y=t.getRenderTarget(),ue=t.state.buffers.depth.getReversed(),Oe=H.isInstancedMesh===!0,Se=H.isBatchedMesh===!0,Ne=!!E.map,Ue=!!E.matcap,A=!!ae,x=!!E.aoMap,Z=!!E.lightMap,ie=!!E.bumpMap,te=!!E.normalMap,ne=!!E.displacementMap,me=!!E.emissiveMap,Q=!!E.metalnessMap,M=!!E.roughnessMap,v=E.anisotropy>0,F=E.clearcoat>0,B=E.dispersion>0,X=E.iridescence>0,$=E.sheen>0,ge=E.transmission>0,pe=v&&!!E.anisotropyMap,be=F&&!!E.clearcoatMap,Me=F&&!!E.clearcoatNormalMap,he=F&&!!E.clearcoatRoughnessMap,Ce=X&&!!E.iridescenceMap,Xe=X&&!!E.iridescenceThicknessMap,$e=$&&!!E.sheenColorMap,De=$&&!!E.sheenRoughnessMap,Ye=!!E.specularMap,Ge=!!E.specularColorMap,gt=!!E.specularIntensityMap,z=ge&&!!E.transmissionMap,we=ge&&!!E.thicknessMap,oe=!!E.gradientMap,de=!!E.alphaMap,Pe=E.alphaTest>0,Te=!!E.alphaHash,Qe=!!E.extensions;let Rt=zi;E.toneMapped&&(Y===null||Y.isXRRenderTarget===!0)&&(Rt=t.toneMapping);const Yt={shaderID:fe,shaderType:E.type,shaderName:E.name,vertexShader:Je,fragmentShader:ce,defines:E.defines,customVertexShaderID:N,customFragmentShaderID:le,isRawShaderMaterial:E.isRawShaderMaterial===!0,glslVersion:E.glslVersion,precision:m,batching:Se,batchingColor:Se&&H._colorsTexture!==null,instancing:Oe,instancingColor:Oe&&H.instanceColor!==null,instancingMorph:Oe&&H.morphTexture!==null,supportsVertexTextures:h,outputColorSpace:Y===null?t.outputColorSpace:Y.isXRRenderTarget===!0?Y.texture.colorSpace:ao,alphaToCoverage:!!E.alphaToCoverage,map:Ne,matcap:Ue,envMap:A,envMapMode:A&&ae.mapping,envMapCubeUVHeight:G,aoMap:x,lightMap:Z,bumpMap:ie,normalMap:te,displacementMap:h&&ne,emissiveMap:me,normalMapObjectSpace:te&&E.normalMapType===JL,normalMapTangentSpace:te&&E.normalMapType===Sp,metalnessMap:Q,roughnessMap:M,anisotropy:v,anisotropyMap:pe,clearcoat:F,clearcoatMap:be,clearcoatNormalMap:Me,clearcoatRoughnessMap:he,dispersion:B,iridescence:X,iridescenceMap:Ce,iridescenceThicknessMap:Xe,sheen:$,sheenColorMap:$e,sheenRoughnessMap:De,specularMap:Ye,specularColorMap:Ge,specularIntensityMap:gt,transmission:ge,transmissionMap:z,thicknessMap:we,gradientMap:oe,opaque:E.transparent===!1&&E.blending===Ks&&E.alphaToCoverage===!1,alphaMap:de,alphaTest:Pe,alphaHash:Te,combine:E.combine,mapUv:Ne&&y(E.map.channel),aoMapUv:x&&y(E.aoMap.channel),lightMapUv:Z&&y(E.lightMap.channel),bumpMapUv:ie&&y(E.bumpMap.channel),normalMapUv:te&&y(E.normalMap.channel),displacementMapUv:ne&&y(E.displacementMap.channel),emissiveMapUv:me&&y(E.emissiveMap.channel),metalnessMapUv:Q&&y(E.metalnessMap.channel),roughnessMapUv:M&&y(E.roughnessMap.channel),anisotropyMapUv:pe&&y(E.anisotropyMap.channel),clearcoatMapUv:be&&y(E.clearcoatMap.channel),clearcoatNormalMapUv:Me&&y(E.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:he&&y(E.clearcoatRoughnessMap.channel),iridescenceMapUv:Ce&&y(E.iridescenceMap.channel),iridescenceThicknessMapUv:Xe&&y(E.iridescenceThicknessMap.channel),sheenColorMapUv:$e&&y(E.sheenColorMap.channel),sheenRoughnessMapUv:De&&y(E.sheenRoughnessMap.channel),specularMapUv:Ye&&y(E.specularMap.channel),specularColorMapUv:Ge&&y(E.specularColorMap.channel),specularIntensityMapUv:gt&&y(E.specularIntensityMap.channel),transmissionMapUv:z&&y(E.transmissionMap.channel),thicknessMapUv:we&&y(E.thicknessMap.channel),alphaMapUv:de&&y(E.alphaMap.channel),vertexTangents:!!re.attributes.tangent&&(te||v),vertexColors:E.vertexColors,vertexAlphas:E.vertexColors===!0&&!!re.attributes.color&&re.attributes.color.itemSize===4,pointsUvs:H.isPoints===!0&&!!re.attributes.uv&&(Ne||de),fog:!!j,useFog:E.fog===!0,fogExp2:!!j&&j.isFogExp2,flatShading:E.flatShading===!0,sizeAttenuation:E.sizeAttenuation===!0,logarithmicDepthBuffer:f,reverseDepthBuffer:ue,skinning:H.isSkinnedMesh===!0,morphTargets:re.morphAttributes.position!==void 0,morphNormals:re.morphAttributes.normal!==void 0,morphColors:re.morphAttributes.color!==void 0,morphTargetsCount:Re,morphTextureStride:Be,numDirLights:g.directional.length,numPointLights:g.point.length,numSpotLights:g.spot.length,numSpotLightMaps:g.spotLightMap.length,numRectAreaLights:g.rectArea.length,numHemiLights:g.hemi.length,numDirLightShadows:g.directionalShadowMap.length,numPointLightShadows:g.pointShadowMap.length,numSpotLightShadows:g.spotShadowMap.length,numSpotLightShadowsWithMaps:g.numSpotLightShadowsWithMaps,numLightProbes:g.numLightProbes,numClippingPlanes:r.numPlanes,numClipIntersection:r.numIntersection,dithering:E.dithering,shadowMapEnabled:t.shadowMap.enabled&&L.length>0,shadowMapType:t.shadowMap.type,toneMapping:Rt,decodeVideoTexture:Ne&&E.map.isVideoTexture===!0&&ft.getTransfer(E.map.colorSpace)===bt,decodeVideoTextureEmissive:me&&E.emissiveMap.isVideoTexture===!0&&ft.getTransfer(E.emissiveMap.colorSpace)===bt,premultipliedAlpha:E.premultipliedAlpha,doubleSided:E.side===Fn,flipSided:E.side===un,useDepthPacking:E.depthPacking>=0,depthPacking:E.depthPacking||0,index0AttributeName:E.index0AttributeName,extensionClipCullDistance:Qe&&E.extensions.clipCullDistance===!0&&i.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(Qe&&E.extensions.multiDraw===!0||Se)&&i.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:i.has("KHR_parallel_shader_compile"),customProgramCacheKey:E.customProgramCacheKey()};return Yt.vertexUv1s=d.has(1),Yt.vertexUv2s=d.has(2),Yt.vertexUv3s=d.has(3),d.clear(),Yt}function p(E){const g=[];if(E.shaderID?g.push(E.shaderID):(g.push(E.customVertexShaderID),g.push(E.customFragmentShaderID)),E.defines!==void 0)for(const L in E.defines)g.push(L),g.push(E.defines[L]);return E.isRawShaderMaterial===!1&&(T(g,E),w(g,E),g.push(t.outputColorSpace)),g.push(E.customProgramCacheKey),g.join()}function T(E,g){E.push(g.precision),E.push(g.outputColorSpace),E.push(g.envMapMode),E.push(g.envMapCubeUVHeight),E.push(g.mapUv),E.push(g.alphaMapUv),E.push(g.lightMapUv),E.push(g.aoMapUv),E.push(g.bumpMapUv),E.push(g.normalMapUv),E.push(g.displacementMapUv),E.push(g.emissiveMapUv),E.push(g.metalnessMapUv),E.push(g.roughnessMapUv),E.push(g.anisotropyMapUv),E.push(g.clearcoatMapUv),E.push(g.clearcoatNormalMapUv),E.push(g.clearcoatRoughnessMapUv),E.push(g.iridescenceMapUv),E.push(g.iridescenceThicknessMapUv),E.push(g.sheenColorMapUv),E.push(g.sheenRoughnessMapUv),E.push(g.specularMapUv),E.push(g.specularColorMapUv),E.push(g.specularIntensityMapUv),E.push(g.transmissionMapUv),E.push(g.thicknessMapUv),E.push(g.combine),E.push(g.fogExp2),E.push(g.sizeAttenuation),E.push(g.morphTargetsCount),E.push(g.morphAttributeCount),E.push(g.numDirLights),E.push(g.numPointLights),E.push(g.numSpotLights),E.push(g.numSpotLightMaps),E.push(g.numHemiLights),E.push(g.numRectAreaLights),E.push(g.numDirLightShadows),E.push(g.numPointLightShadows),E.push(g.numSpotLightShadows),E.push(g.numSpotLightShadowsWithMaps),E.push(g.numLightProbes),E.push(g.shadowMapType),E.push(g.toneMapping),E.push(g.numClippingPlanes),E.push(g.numClipIntersection),E.push(g.depthPacking)}function w(E,g){a.disableAll(),g.supportsVertexTextures&&a.enable(0),g.instancing&&a.enable(1),g.instancingColor&&a.enable(2),g.instancingMorph&&a.enable(3),g.matcap&&a.enable(4),g.envMap&&a.enable(5),g.normalMapObjectSpace&&a.enable(6),g.normalMapTangentSpace&&a.enable(7),g.clearcoat&&a.enable(8),g.iridescence&&a.enable(9),g.alphaTest&&a.enable(10),g.vertexColors&&a.enable(11),g.vertexAlphas&&a.enable(12),g.vertexUv1s&&a.enable(13),g.vertexUv2s&&a.enable(14),g.vertexUv3s&&a.enable(15),g.vertexTangents&&a.enable(16),g.anisotropy&&a.enable(17),g.alphaHash&&a.enable(18),g.batching&&a.enable(19),g.dispersion&&a.enable(20),g.batchingColor&&a.enable(21),E.push(a.mask),a.disableAll(),g.fog&&a.enable(0),g.useFog&&a.enable(1),g.flatShading&&a.enable(2),g.logarithmicDepthBuffer&&a.enable(3),g.reverseDepthBuffer&&a.enable(4),g.skinning&&a.enable(5),g.morphTargets&&a.enable(6),g.morphNormals&&a.enable(7),g.morphColors&&a.enable(8),g.premultipliedAlpha&&a.enable(9),g.shadowMapEnabled&&a.enable(10),g.doubleSided&&a.enable(11),g.flipSided&&a.enable(12),g.useDepthPacking&&a.enable(13),g.dithering&&a.enable(14),g.transmission&&a.enable(15),g.sheen&&a.enable(16),g.opaque&&a.enable(17),g.pointsUvs&&a.enable(18),g.decodeVideoTexture&&a.enable(19),g.decodeVideoTextureEmissive&&a.enable(20),g.alphaToCoverage&&a.enable(21),E.push(a.mask)}function S(E){const g=b[E.type];let L;if(g){const O=jn[g];L=WU.clone(O.uniforms)}else L=E.uniforms;return L}function I(E,g){let L;for(let O=0,H=u.length;O<H;O++){const j=u[O];if(j.cacheKey===g){L=j,++L.usedTimes;break}}return L===void 0&&(L=new xk(t,g,E,o),u.push(L)),L}function P(E){if(--E.usedTimes===0){const g=u.indexOf(E);u[g]=u[u.length-1],u.pop(),E.destroy()}}function D(E){l.remove(E)}function R(){l.dispose()}return{getParameters:_,getProgramCacheKey:p,getUniforms:S,acquireProgram:I,releaseProgram:P,releaseShaderCache:D,programs:u,dispose:R}}function Tk(){let t=new WeakMap;function e(r){return t.has(r)}function n(r){let a=t.get(r);return a===void 0&&(a={},t.set(r,a)),a}function i(r){t.delete(r)}function s(r,a,l){t.get(r)[a]=l}function o(){t=new WeakMap}return{has:e,get:n,remove:i,update:s,dispose:o}}function Ck(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.material.id!==e.material.id?t.material.id-e.material.id:t.z!==e.z?t.z-e.z:t.id-e.id}function Ph(t,e){return t.groupOrder!==e.groupOrder?t.groupOrder-e.groupOrder:t.renderOrder!==e.renderOrder?t.renderOrder-e.renderOrder:t.z!==e.z?e.z-t.z:t.id-e.id}function Rh(){const t=[];let e=0;const n=[],i=[],s=[];function o(){e=0,n.length=0,i.length=0,s.length=0}function r(f,h,m,b,y,_){let p=t[e];return p===void 0?(p={id:f.id,object:f,geometry:h,material:m,groupOrder:b,renderOrder:f.renderOrder,z:y,group:_},t[e]=p):(p.id=f.id,p.object=f,p.geometry=h,p.material=m,p.groupOrder=b,p.renderOrder=f.renderOrder,p.z=y,p.group=_),e++,p}function a(f,h,m,b,y,_){const p=r(f,h,m,b,y,_);m.transmission>0?i.push(p):m.transparent===!0?s.push(p):n.push(p)}function l(f,h,m,b,y,_){const p=r(f,h,m,b,y,_);m.transmission>0?i.unshift(p):m.transparent===!0?s.unshift(p):n.unshift(p)}function d(f,h){n.length>1&&n.sort(f||Ck),i.length>1&&i.sort(h||Ph),s.length>1&&s.sort(h||Ph)}function u(){for(let f=e,h=t.length;f<h;f++){const m=t[f];if(m.id===null)break;m.id=null,m.object=null,m.geometry=null,m.material=null,m.group=null}}return{opaque:n,transmissive:i,transparent:s,init:o,push:a,unshift:l,finish:u,sort:d}}function Ak(){let t=new WeakMap;function e(i,s){const o=t.get(i);let r;return o===void 0?(r=new Rh,t.set(i,[r])):s>=o.length?(r=new Rh,o.push(r)):r=o[s],r}function n(){t=new WeakMap}return{get:e,dispose:n}}function Pk(){const t={};return{get:function(e){if(t[e.id]!==void 0)return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new U,color:new at};break;case"SpotLight":n={position:new U,direction:new U,color:new at,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new U,color:new at,distance:0,decay:0};break;case"HemisphereLight":n={direction:new U,skyColor:new at,groundColor:new at};break;case"RectAreaLight":n={color:new at,position:new U,halfWidth:new U,halfHeight:new U};break}return t[e.id]=n,n}}}function Rk(){const t={};return{get:function(e){if(t[e.id]!==void 0)return t[e.id];let n;switch(e.type){case"DirectionalLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ke};break;case"SpotLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ke};break;case"PointLight":n={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Ke,shadowCameraNear:1,shadowCameraFar:1e3};break}return t[e.id]=n,n}}}let Dk=0;function Ik(t,e){return(e.castShadow?2:0)-(t.castShadow?2:0)+(e.map?1:0)-(t.map?1:0)}function Lk(t){const e=new Pk,n=Rk(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let d=0;d<9;d++)i.probe.push(new U);const s=new U,o=new Tt,r=new Tt;function a(d){let u=0,f=0,h=0;for(let E=0;E<9;E++)i.probe[E].set(0,0,0);let m=0,b=0,y=0,_=0,p=0,T=0,w=0,S=0,I=0,P=0,D=0;d.sort(Ik);for(let E=0,g=d.length;E<g;E++){const L=d[E],O=L.color,H=L.intensity,j=L.distance,re=L.shadow&&L.shadow.map?L.shadow.map.texture:null;if(L.isAmbientLight)u+=O.r*H,f+=O.g*H,h+=O.b*H;else if(L.isLightProbe){for(let q=0;q<9;q++)i.probe[q].addScaledVector(L.sh.coefficients[q],H);D++}else if(L.isDirectionalLight){const q=e.get(L);if(q.color.copy(L.color).multiplyScalar(L.intensity),L.castShadow){const ae=L.shadow,G=n.get(L);G.shadowIntensity=ae.intensity,G.shadowBias=ae.bias,G.shadowNormalBias=ae.normalBias,G.shadowRadius=ae.radius,G.shadowMapSize=ae.mapSize,i.directionalShadow[m]=G,i.directionalShadowMap[m]=re,i.directionalShadowMatrix[m]=L.shadow.matrix,T++}i.directional[m]=q,m++}else if(L.isSpotLight){const q=e.get(L);q.position.setFromMatrixPosition(L.matrixWorld),q.color.copy(O).multiplyScalar(H),q.distance=j,q.coneCos=Math.cos(L.angle),q.penumbraCos=Math.cos(L.angle*(1-L.penumbra)),q.decay=L.decay,i.spot[y]=q;const ae=L.shadow;if(L.map&&(i.spotLightMap[I]=L.map,I++,ae.updateMatrices(L),L.castShadow&&P++),i.spotLightMatrix[y]=ae.matrix,L.castShadow){const G=n.get(L);G.shadowIntensity=ae.intensity,G.shadowBias=ae.bias,G.shadowNormalBias=ae.normalBias,G.shadowRadius=ae.radius,G.shadowMapSize=ae.mapSize,i.spotShadow[y]=G,i.spotShadowMap[y]=re,S++}y++}else if(L.isRectAreaLight){const q=e.get(L);q.color.copy(O).multiplyScalar(H),q.halfWidth.set(L.width*.5,0,0),q.halfHeight.set(0,L.height*.5,0),i.rectArea[_]=q,_++}else if(L.isPointLight){const q=e.get(L);if(q.color.copy(L.color).multiplyScalar(L.intensity),q.distance=L.distance,q.decay=L.decay,L.castShadow){const ae=L.shadow,G=n.get(L);G.shadowIntensity=ae.intensity,G.shadowBias=ae.bias,G.shadowNormalBias=ae.normalBias,G.shadowRadius=ae.radius,G.shadowMapSize=ae.mapSize,G.shadowCameraNear=ae.camera.near,G.shadowCameraFar=ae.camera.far,i.pointShadow[b]=G,i.pointShadowMap[b]=re,i.pointShadowMatrix[b]=L.shadow.matrix,w++}i.point[b]=q,b++}else if(L.isHemisphereLight){const q=e.get(L);q.skyColor.copy(L.color).multiplyScalar(H),q.groundColor.copy(L.groundColor).multiplyScalar(H),i.hemi[p]=q,p++}}_>0&&(t.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=xe.LTC_FLOAT_1,i.rectAreaLTC2=xe.LTC_FLOAT_2):(i.rectAreaLTC1=xe.LTC_HALF_1,i.rectAreaLTC2=xe.LTC_HALF_2)),i.ambient[0]=u,i.ambient[1]=f,i.ambient[2]=h;const R=i.hash;(R.directionalLength!==m||R.pointLength!==b||R.spotLength!==y||R.rectAreaLength!==_||R.hemiLength!==p||R.numDirectionalShadows!==T||R.numPointShadows!==w||R.numSpotShadows!==S||R.numSpotMaps!==I||R.numLightProbes!==D)&&(i.directional.length=m,i.spot.length=y,i.rectArea.length=_,i.point.length=b,i.hemi.length=p,i.directionalShadow.length=T,i.directionalShadowMap.length=T,i.pointShadow.length=w,i.pointShadowMap.length=w,i.spotShadow.length=S,i.spotShadowMap.length=S,i.directionalShadowMatrix.length=T,i.pointShadowMatrix.length=w,i.spotLightMatrix.length=S+I-P,i.spotLightMap.length=I,i.numSpotLightShadowsWithMaps=P,i.numLightProbes=D,R.directionalLength=m,R.pointLength=b,R.spotLength=y,R.rectAreaLength=_,R.hemiLength=p,R.numDirectionalShadows=T,R.numPointShadows=w,R.numSpotShadows=S,R.numSpotMaps=I,R.numLightProbes=D,i.version=Dk++)}function l(d,u){let f=0,h=0,m=0,b=0,y=0;const _=u.matrixWorldInverse;for(let p=0,T=d.length;p<T;p++){const w=d[p];if(w.isDirectionalLight){const S=i.directional[f];S.direction.setFromMatrixPosition(w.matrixWorld),s.setFromMatrixPosition(w.target.matrixWorld),S.direction.sub(s),S.direction.transformDirection(_),f++}else if(w.isSpotLight){const S=i.spot[m];S.position.setFromMatrixPosition(w.matrixWorld),S.position.applyMatrix4(_),S.direction.setFromMatrixPosition(w.matrixWorld),s.setFromMatrixPosition(w.target.matrixWorld),S.direction.sub(s),S.direction.transformDirection(_),m++}else if(w.isRectAreaLight){const S=i.rectArea[b];S.position.setFromMatrixPosition(w.matrixWorld),S.position.applyMatrix4(_),r.identity(),o.copy(w.matrixWorld),o.premultiply(_),r.extractRotation(o),S.halfWidth.set(w.width*.5,0,0),S.halfHeight.set(0,w.height*.5,0),S.halfWidth.applyMatrix4(r),S.halfHeight.applyMatrix4(r),b++}else if(w.isPointLight){const S=i.point[h];S.position.setFromMatrixPosition(w.matrixWorld),S.position.applyMatrix4(_),h++}else if(w.isHemisphereLight){const S=i.hemi[y];S.direction.setFromMatrixPosition(w.matrixWorld),S.direction.transformDirection(_),y++}}}return{setup:a,setupView:l,state:i}}function Dh(t){const e=new Lk(t),n=[],i=[];function s(u){d.camera=u,n.length=0,i.length=0}function o(u){n.push(u)}function r(u){i.push(u)}function a(){e.setup(n)}function l(u){e.setupView(n,u)}const d={lightsArray:n,shadowsArray:i,camera:null,lights:e,transmissionRenderTarget:{}};return{init:s,state:d,setupLights:a,setupLightsView:l,pushLight:o,pushShadow:r}}function Uk(t){let e=new WeakMap;function n(s,o=0){const r=e.get(s);let a;return r===void 0?(a=new Dh(t),e.set(s,[a])):o>=r.length?(a=new Dh(t),r.push(a)):a=r[o],a}function i(){e=new WeakMap}return{get:n,dispose:i}}const Fk=`void main() {
  3698. gl_Position = vec4( position, 1.0 );
  3699. }`,Ok=`uniform sampler2D shadow_pass;
  3700. uniform vec2 resolution;
  3701. uniform float radius;
  3702. #include <packing>
  3703. void main() {
  3704. const float samples = float( VSM_SAMPLES );
  3705. float mean = 0.0;
  3706. float squared_mean = 0.0;
  3707. float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
  3708. float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
  3709. for ( float i = 0.0; i < samples; i ++ ) {
  3710. float uvOffset = uvStart + i * uvStride;
  3711. #ifdef HORIZONTAL_PASS
  3712. vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
  3713. mean += distribution.x;
  3714. squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
  3715. #else
  3716. float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
  3717. mean += depth;
  3718. squared_mean += depth * depth;
  3719. #endif
  3720. }
  3721. mean = mean / samples;
  3722. squared_mean = squared_mean / samples;
  3723. float std_dev = sqrt( squared_mean - mean * mean );
  3724. gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
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ge=X?fa:ft.getTransfer(B);F===t.FLOAT&&($=t.RGBA32F),F===t.HALF_FLOAT&&($=t.RGBA16F),F===t.UNSIGNED_BYTE&&($=ge===bt?t.SRGB8_ALPHA8:t.RGBA8),F===t.UNSIGNED_SHORT_4_4_4_4&&($=t.RGBA4),F===t.UNSIGNED_SHORT_5_5_5_1&&($=t.RGB5_A1)}return($===t.R16F||$===t.R32F||$===t.RG16F||$===t.RG32F||$===t.RGBA16F||$===t.RGBA32F)&&e.get("EXT_color_buffer_float"),$}function S(M,v){let F;return M?v===null||v===gs||v===or?F=t.DEPTH24_STENCIL8:v===ui?F=t.DEPTH32F_STENCIL8:v===sr&&(F=t.DEPTH24_STENCIL8,console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. 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pe=ft.getPrimaries(ft.workingColorSpace),be=v.colorSpace===Li?null:ft.getPrimaries(v.colorSpace),Me=v.colorSpace===Li||pe===be?t.NONE:t.BROWSER_DEFAULT_WEBGL;t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,v.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,v.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,v.unpackAlignment),t.pixelStorei(t.UNPACK_COLORSPACE_CONVERSION_WEBGL,Me);let he=y(v.image,!1,s.maxTextureSize);he=me(v,he);const Ce=o.convert(v.format,v.colorSpace),Xe=o.convert(v.type);let $e=w(v.internalFormat,Ce,Xe,v.colorSpace,v.isVideoTexture);Be(B,v);let De;const Ye=v.mipmaps,Ge=v.isVideoTexture!==!0,gt=ge.__version===void 0||X===!0,z=$.dataReady,we=I(v,he);if(v.isDepthTexture)$e=S(v.format===ar,v.type),gt&&(Ge?n.texStorage2D(t.TEXTURE_2D,1,$e,he.width,he.height):n.texImage2D(t.TEXTURE_2D,0,$e,he.width,he.height,0,Ce,Xe,null));else if(v.isDataTexture)if(Ye.length>0){Ge&&gt&&n.texStorage2D(t.TEXTURE_2D,we,$e,Ye[0].width,Ye[0].height);for(let 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if(v.isData3DTexture)Ge?(gt&&n.texStorage3D(t.TEXTURE_3D,we,$e,he.width,he.height,he.depth),z&&n.texSubImage3D(t.TEXTURE_3D,0,0,0,0,he.width,he.height,he.depth,Ce,Xe,he.data)):n.texImage3D(t.TEXTURE_3D,0,$e,he.width,he.height,he.depth,0,Ce,Xe,he.data);else if(v.isFramebufferTexture){if(gt)if(Ge)n.texStorage2D(t.TEXTURE_2D,we,$e,he.width,he.height);else{let oe=he.width,de=he.height;for(let Pe=0;Pe<we;Pe++)n.texImage2D(t.TEXTURE_2D,Pe,$e,oe,de,0,Ce,Xe,null),oe>>=1,de>>=1}}else if(Ye.length>0){if(Ge&&gt){const oe=Q(Ye[0]);n.texStorage2D(t.TEXTURE_2D,we,$e,oe.width,oe.height)}for(let oe=0,de=Ye.length;oe<de;oe++)De=Ye[oe],Ge?z&&n.texSubImage2D(t.TEXTURE_2D,oe,0,0,Ce,Xe,De):n.texImage2D(t.TEXTURE_2D,oe,$e,Ce,Xe,De);v.generateMipmaps=!1}else if(Ge){if(gt){const oe=Q(he);n.texStorage2D(t.TEXTURE_2D,we,$e,oe.width,oe.height)}z&&n.texSubImage2D(t.TEXTURE_2D,0,0,0,Ce,Xe,he)}else n.texImage2D(t.TEXTURE_2D,0,$e,Ce,Xe,he);_(v)&&p(B),ge.__version=$.version,v.onUpdate&&v.onUpdate(v)}M.__version=v.version}function N(M,v,F){if(v.image.length!==6)return;const B=Je(M,v),X=v.source;n.bindTexture(t.TEXTURE_CUBE_MAP,M.__webglTexture,t.TEXTURE0+F);const $=i.get(X);if(X.version!==$.__version||B===!0){n.activeTexture(t.TEXTURE0+F);const ge=ft.getPrimaries(ft.workingColorSpace),pe=v.colorSpace===Li?null:ft.getPrimaries(v.colorSpace),be=v.colorSpace===Li||ge===pe?t.NONE:t.BROWSER_DEFAULT_WEBGL;t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,v.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,v.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,v.unpackAlignment),t.pixelStorei(t.UNPACK_COLORSPACE_CONVERSION_WEBGL,be);const Me=v.isCompressedTexture||v.image[0].isCompressedTexture,he=v.image[0]&&v.image[0].isDataTexture,Ce=[];for(let de=0;de<6;de++)!Me&&!he?Ce[de]=y(v.image[de],!0,s.maxCubemapSize):Ce[de]=he?v.image[de].image:v.image[de],Ce[de]=me(v,Ce[de]);const 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Te=oe[Pe];Ge?z&&n.texSubImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+de,Pe+1,0,0,$e,De,Te.image[de]):n.texImage2D(t.TEXTURE_CUBE_MAP_POSITIVE_X+de,Pe+1,Ye,$e,De,Te.image[de])}}}_(v)&&p(t.TEXTURE_CUBE_MAP),$.__version=X.version,v.onUpdate&&v.onUpdate(v)}M.__version=v.version}function le(M,v,F,B,X,$){const ge=o.convert(F.format,F.colorSpace),pe=o.convert(F.type),be=w(F.internalFormat,ge,pe,F.colorSpace),Me=i.get(v),he=i.get(F);if(he.__renderTarget=v,!Me.__hasExternalTextures){const Ce=Math.max(1,v.width>>$),Xe=Math.max(1,v.height>>$);X===t.TEXTURE_3D||X===t.TEXTURE_2D_ARRAY?n.texImage3D(X,$,be,Ce,Xe,v.depth,0,ge,pe,null):n.texImage2D(X,$,be,Ce,Xe,0,ge,pe,null)}n.bindFramebuffer(t.FRAMEBUFFER,M),te(v)?a.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,B,X,he.__webglTexture,0,ie(v)):(X===t.TEXTURE_2D||X>=t.TEXTURE_CUBE_MAP_POSITIVE_X&&X<=t.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&t.framebufferTexture2D(t.FRAMEBUFFER,B,X,he.__webglTexture,$),n.bindFramebuffer(t.FRAMEBUFFER,null)}function Y(M,v,F){if(t.bindRenderbuffer(t.RENDERBUFFER,M),v.depthBuffer){const B=v.depthTexture,X=B&&B.isDepthTexture?B.type:null,$=S(v.stencilBuffer,X),ge=v.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,pe=ie(v);te(v)?a.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,pe,$,v.width,v.height):F?t.renderbufferStorageMultisample(t.RENDERBUFFER,pe,$,v.width,v.height):t.renderbufferStorage(t.RENDERBUFFER,$,v.width,v.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,ge,t.RENDERBUFFER,M)}else{const B=v.textures;for(let X=0;X<B.length;X++){const $=B[X],ge=o.convert($.format,$.colorSpace),pe=o.convert($.type),be=w($.internalFormat,ge,pe,$.colorSpace),Me=ie(v);F&&te(v)===!1?t.renderbufferStorageMultisample(t.RENDERBUFFER,Me,be,v.width,v.height):te(v)?a.renderbufferStorageMultisampleEXT(t.RENDERBUFFER,Me,be,v.width,v.height):t.renderbufferStorage(t.RENDERBUFFER,be,v.width,v.height)}}t.bindRenderbuffer(t.RENDERBUFFER,null)}function ue(M,v){if(v&&v.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(n.bindFramebuffer(t.FRAMEBUFFER,M),!(v.depthTexture&&v.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");const B=i.get(v.depthTexture);B.__renderTarget=v,(!B.__webglTexture||v.depthTexture.image.width!==v.width||v.depthTexture.image.height!==v.height)&&(v.depthTexture.image.width=v.width,v.depthTexture.image.height=v.height,v.depthTexture.needsUpdate=!0),re(v.depthTexture,0);const X=B.__webglTexture,$=ie(v);if(v.depthTexture.format===rr)te(v)?a.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,X,0,$):t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_ATTACHMENT,t.TEXTURE_2D,X,0);else if(v.depthTexture.format===ar)te(v)?a.framebufferTexture2DMultisampleEXT(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,X,0,$):t.framebufferTexture2D(t.FRAMEBUFFER,t.DEPTH_STENCIL_ATTACHMENT,t.TEXTURE_2D,X,0);else throw new Error("Unknown depthTexture format")}function Oe(M){const v=i.get(M),F=M.isWebGLCubeRenderTarget===!0;if(v.__boundDepthTexture!==M.depthTexture){const B=M.depthTexture;if(v.__depthDisposeCallback&&v.__depthDisposeCallback(),B){const X=()=>{delete v.__boundDepthTexture,delete v.__depthDisposeCallback,B.removeEventListener("dispose",X)};B.addEventListener("dispose",X),v.__depthDisposeCallback=X}v.__boundDepthTexture=B}if(M.depthTexture&&!v.__autoAllocateDepthBuffer){if(F)throw new Error("target.depthTexture not supported in Cube render targets");const B=M.texture.mipmaps;B&&B.length>0?ue(v.__webglFramebuffer[0],M):ue(v.__webglFramebuffer,M)}else if(F){v.__webglDepthbuffer=[];for(let B=0;B<6;B++)if(n.bindFramebuffer(t.FRAMEBUFFER,v.__webglFramebuffer[B]),v.__webglDepthbuffer[B]===void 0)v.__webglDepthbuffer[B]=t.createRenderbuffer(),Y(v.__webglDepthbuffer[B],M,!1);else{const X=M.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,$=v.__webglDepthbuffer[B];t.bindRenderbuffer(t.RENDERBUFFER,$),t.framebufferRenderbuffer(t.FRAMEBUFFER,X,t.RENDERBUFFER,$)}}else{const B=M.texture.mipmaps;if(B&&B.length>0?n.bindFramebuffer(t.FRAMEBUFFER,v.__webglFramebuffer[0]):n.bindFramebuffer(t.FRAMEBUFFER,v.__webglFramebuffer),v.__webglDepthbuffer===void 0)v.__webglDepthbuffer=t.createRenderbuffer(),Y(v.__webglDepthbuffer,M,!1);else{const X=M.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,$=v.__webglDepthbuffer;t.bindRenderbuffer(t.RENDERBUFFER,$),t.framebufferRenderbuffer(t.FRAMEBUFFER,X,t.RENDERBUFFER,$)}}n.bindFramebuffer(t.FRAMEBUFFER,null)}function Se(M,v,F){const B=i.get(M);v!==void 0&&le(B.__webglFramebuffer,M,M.texture,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,0),F!==void 0&&Oe(M)}function Ne(M){const v=M.texture,F=i.get(M),B=i.get(v);M.addEventListener("dispose",D);const X=M.textures,$=M.isWebGLCubeRenderTarget===!0,ge=X.length>1;if(ge||(B.__webglTexture===void 0&&(B.__webglTexture=t.createTexture()),B.__version=v.version,r.memory.textures++),$){F.__webglFramebuffer=[];for(let pe=0;pe<6;pe++)if(v.mipmaps&&v.mipmaps.length>0){F.__webglFramebuffer[pe]=[];for(let be=0;be<v.mipmaps.length;be++)F.__webglFramebuffer[pe][be]=t.createFramebuffer()}else F.__webglFramebuffer[pe]=t.createFramebuffer()}else{if(v.mipmaps&&v.mipmaps.length>0){F.__webglFramebuffer=[];for(let pe=0;pe<v.mipmaps.length;pe++)F.__webglFramebuffer[pe]=t.createFramebuffer()}else F.__webglFramebuffer=t.createFramebuffer();if(ge)for(let pe=0,be=X.length;pe<be;pe++){const Me=i.get(X[pe]);Me.__webglTexture===void 0&&(Me.__webglTexture=t.createTexture(),r.memory.textures++)}if(M.samples>0&&te(M)===!1){F.__webglMultisampledFramebuffer=t.createFramebuffer(),F.__webglColorRenderbuffer=[],n.bindFramebuffer(t.FRAMEBUFFER,F.__webglMultisampledFramebuffer);for(let pe=0;pe<X.length;pe++){const be=X[pe];F.__webglColorRenderbuffer[pe]=t.createRenderbuffer(),t.bindRenderbuffer(t.RENDERBUFFER,F.__webglColorRenderbuffer[pe]);const Me=o.convert(be.format,be.colorSpace),he=o.convert(be.type),Ce=w(be.internalFormat,Me,he,be.colorSpace,M.isXRRenderTarget===!0),Xe=ie(M);t.renderbufferStorageMultisample(t.RENDERBUFFER,Xe,Ce,M.width,M.height),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+pe,t.RENDERBUFFER,F.__webglColorRenderbuffer[pe])}t.bindRenderbuffer(t.RENDERBUFFER,null),M.depthBuffer&&(F.__webglDepthRenderbuffer=t.createRenderbuffer(),Y(F.__webglDepthRenderbuffer,M,!0)),n.bindFramebuffer(t.FRAMEBUFFER,null)}}if($){n.bindTexture(t.TEXTURE_CUBE_MAP,B.__webglTexture),Be(t.TEXTURE_CUBE_MAP,v);for(let pe=0;pe<6;pe++)if(v.mipmaps&&v.mipmaps.length>0)for(let be=0;be<v.mipmaps.length;be++)le(F.__webglFramebuffer[pe][be],M,v,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+pe,be);else le(F.__webglFramebuffer[pe],M,v,t.COLOR_ATTACHMENT0,t.TEXTURE_CUBE_MAP_POSITIVE_X+pe,0);_(v)&&p(t.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(ge){for(let pe=0,be=X.length;pe<be;pe++){const Me=X[pe],he=i.get(Me);n.bindTexture(t.TEXTURE_2D,he.__webglTexture),Be(t.TEXTURE_2D,Me),le(F.__webglFramebuffer,M,Me,t.COLOR_ATTACHMENT0+pe,t.TEXTURE_2D,0),_(Me)&&p(t.TEXTURE_2D)}n.unbindTexture()}else{let pe=t.TEXTURE_2D;if((M.isWebGL3DRenderTarget||M.isWebGLArrayRenderTarget)&&(pe=M.isWebGL3DRenderTarget?t.TEXTURE_3D:t.TEXTURE_2D_ARRAY),n.bindTexture(pe,B.__webglTexture),Be(pe,v),v.mipmaps&&v.mipmaps.length>0)for(let be=0;be<v.mipmaps.length;be++)le(F.__webglFramebuffer[be],M,v,t.COLOR_ATTACHMENT0,pe,be);else le(F.__webglFramebuffer,M,v,t.COLOR_ATTACHMENT0,pe,0);_(v)&&p(pe),n.unbindTexture()}M.depthBuffer&&Oe(M)}function Ue(M){const v=M.textures;for(let F=0,B=v.length;F<B;F++){const X=v[F];if(_(X)){const $=T(M),ge=i.get(X).__webglTexture;n.bindTexture($,ge),p($),n.unbindTexture()}}}const A=[],x=[];function Z(M){if(M.samples>0){if(te(M)===!1){const v=M.textures,F=M.width,B=M.height;let X=t.COLOR_BUFFER_BIT;const $=M.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT,ge=i.get(M),pe=v.length>1;if(pe)for(let Me=0;Me<v.length;Me++)n.bindFramebuffer(t.FRAMEBUFFER,ge.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+Me,t.RENDERBUFFER,null),n.bindFramebuffer(t.FRAMEBUFFER,ge.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+Me,t.TEXTURE_2D,null,0);n.bindFramebuffer(t.READ_FRAMEBUFFER,ge.__webglMultisampledFramebuffer);const be=M.texture.mipmaps;be&&be.length>0?n.bindFramebuffer(t.DRAW_FRAMEBUFFER,ge.__webglFramebuffer[0]):n.bindFramebuffer(t.DRAW_FRAMEBUFFER,ge.__webglFramebuffer);for(let Me=0;Me<v.length;Me++){if(M.resolveDepthBuffer&&(M.depthBuffer&&(X|=t.DEPTH_BUFFER_BIT),M.stencilBuffer&&M.resolveStencilBuffer&&(X|=t.STENCIL_BUFFER_BIT)),pe){t.framebufferRenderbuffer(t.READ_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.RENDERBUFFER,ge.__webglColorRenderbuffer[Me]);const he=i.get(v[Me]).__webglTexture;t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,he,0)}t.blitFramebuffer(0,0,F,B,0,0,F,B,X,t.NEAREST),l===!0&&(A.length=0,x.length=0,A.push(t.COLOR_ATTACHMENT0+Me),M.depthBuffer&&M.resolveDepthBuffer===!1&&(A.push($),x.push($),t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,x)),t.invalidateFramebuffer(t.READ_FRAMEBUFFER,A))}if(n.bindFramebuffer(t.READ_FRAMEBUFFER,null),n.bindFramebuffer(t.DRAW_FRAMEBUFFER,null),pe)for(let Me=0;Me<v.length;Me++){n.bindFramebuffer(t.FRAMEBUFFER,ge.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0+Me,t.RENDERBUFFER,ge.__webglColorRenderbuffer[Me]);const he=i.get(v[Me]).__webglTexture;n.bindFramebuffer(t.FRAMEBUFFER,ge.__webglFramebuffer),t.framebufferTexture2D(t.DRAW_FRAMEBUFFER,t.COLOR_ATTACHMENT0+Me,t.TEXTURE_2D,he,0)}n.bindFramebuffer(t.DRAW_FRAMEBUFFER,ge.__webglMultisampledFramebuffer)}else if(M.depthBuffer&&M.resolveDepthBuffer===!1&&l){const v=M.stencilBuffer?t.DEPTH_STENCIL_ATTACHMENT:t.DEPTH_ATTACHMENT;t.invalidateFramebuffer(t.DRAW_FRAMEBUFFER,[v])}}}function ie(M){return Math.min(s.maxSamples,M.samples)}function te(M){const v=i.get(M);return M.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&v.__useRenderToTexture!==!1}function ne(M){const v=r.render.frame;u.get(M)!==v&&(u.set(M,v),M.update())}function me(M,v){const F=M.colorSpace,B=M.format,X=M.type;return M.isCompressedTexture===!0||M.isVideoTexture===!0||F!==ao&&F!==Li&&(ft.getTransfer(F)===bt?(B!==zn||X!==ei)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",F)),v}function Q(M){return typeof HTMLImageElement!="undefined"&&M instanceof HTMLImageElement?(d.width=M.naturalWidth||M.width,d.height=M.naturalHeight||M.height):typeof VideoFrame!="undefined"&&M instanceof VideoFrame?(d.width=M.displayWidth,d.height=M.displayHeight):(d.width=M.width,d.height=M.height),d}this.allocateTextureUnit=H,this.resetTextureUnits=O,this.setTexture2D=re,this.setTexture2DArray=q,this.setTexture3D=ae,this.setTextureCube=G,this.rebindTextures=Se,this.setupRenderTarget=Ne,this.updateRenderTargetMipmap=Ue,this.updateMultisampleRenderTarget=Z,this.setupDepthRenderbuffer=Oe,this.setupFrameBufferTexture=le,this.useMultisampledRTT=te}function Vk(t,e){function n(i,s=Li){let o;const r=ft.getTransfer(s);if(i===ei)return t.UNSIGNED_BYTE;if(i===od)return t.UNSIGNED_SHORT_4_4_4_4;if(i===rd)return t.UNSIGNED_SHORT_5_5_5_1;if(i===_p)return t.UNSIGNED_INT_5_9_9_9_REV;if(i===pp)return t.BYTE;if(i===mp)return t.SHORT;if(i===sr)return t.UNSIGNED_SHORT;if(i===sd)return t.INT;if(i===gs)return t.UNSIGNED_INT;if(i===ui)return t.FLOAT;if(i===ur)return t.HALF_FLOAT;if(i===gp)return t.ALPHA;if(i===vp)return t.RGB;if(i===zn)return t.RGBA;if(i===rr)return t.DEPTH_COMPONENT;if(i===ar)return t.DEPTH_STENCIL;if(i===bp)return t.RED;if(i===ad)return t.RED_INTEGER;if(i===yp)return t.RG;if(i===ld)return t.RG_INTEGER;if(i===cd)return t.RGBA_INTEGER;if(i===Jr||i===Qr||i===ea||i===ta)if(r===bt)if(o=e.get("WEBGL_compressed_texture_s3tc_srgb"),o!==null){if(i===Jr)return o.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(i===Qr)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(i===ea)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(i===ta)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(i===Jr)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(i===Qr)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(i===ea)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(i===ta)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(i===rc||i===ac||i===lc||i===cc)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(i===rc)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===ac)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===lc)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===cc)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(i===dc||i===uc||i===hc)if(o=e.get("WEBGL_compressed_texture_etc"),o!==null){if(i===dc||i===uc)return r===bt?o.COMPRESSED_SRGB8_ETC2:o.COMPRESSED_RGB8_ETC2;if(i===hc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:o.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(i===fc||i===pc||i===mc||i===_c||i===gc||i===vc||i===bc||i===yc||i===xc||i===Sc||i===Mc||i===Ec||i===wc||i===Tc)if(o=e.get("WEBGL_compressed_texture_astc"),o!==null){if(i===fc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:o.COMPRESSED_RGBA_ASTC_4x4_KHR;if(i===pc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:o.COMPRESSED_RGBA_ASTC_5x4_KHR;if(i===mc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:o.COMPRESSED_RGBA_ASTC_5x5_KHR;if(i===_c)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:o.COMPRESSED_RGBA_ASTC_6x5_KHR;if(i===gc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:o.COMPRESSED_RGBA_ASTC_6x6_KHR;if(i===vc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:o.COMPRESSED_RGBA_ASTC_8x5_KHR;if(i===bc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:o.COMPRESSED_RGBA_ASTC_8x6_KHR;if(i===yc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:o.COMPRESSED_RGBA_ASTC_8x8_KHR;if(i===xc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:o.COMPRESSED_RGBA_ASTC_10x5_KHR;if(i===Sc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:o.COMPRESSED_RGBA_ASTC_10x6_KHR;if(i===Mc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:o.COMPRESSED_RGBA_ASTC_10x8_KHR;if(i===Ec)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:o.COMPRESSED_RGBA_ASTC_10x10_KHR;if(i===wc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:o.COMPRESSED_RGBA_ASTC_12x10_KHR;if(i===Tc)return r===bt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:o.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(i===na||i===Cc||i===Ac)if(o=e.get("EXT_texture_compression_bptc"),o!==null){if(i===na)return r===bt?o.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:o.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(i===Cc)return o.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(i===Ac)return o.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(i===xp||i===Pc||i===Rc||i===Dc)if(o=e.get("EXT_texture_compression_rgtc"),o!==null){if(i===na)return o.COMPRESSED_RED_RGTC1_EXT;if(i===Pc)return o.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===Rc)return o.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===Dc)return o.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return i===or?t.UNSIGNED_INT_24_8:t[i]!==void 0?t[i]:null}return{convert:n}}const Hk=`
  3726. void main() {
  3727. gl_Position = vec4( position, 1.0 );
  3728. }`,$k=`
  3729. uniform sampler2DArray depthColor;
  3730. uniform float depthWidth;
  3731. uniform float depthHeight;
  3732. void main() {
  3733. vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
  3734. if ( coord.x >= 1.0 ) {
  3735. gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
  3736. } else {
  3737. gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
  3738. }
  3739. }`;class Gk{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,n,i){if(this.texture===null){const s=new hn,o=e.properties.get(s);o.__webglTexture=n.texture,(n.depthNear!==i.depthNear||n.depthFar!==i.depthFar)&&(this.depthNear=n.depthNear,this.depthFar=n.depthFar),this.texture=s}}getMesh(e){if(this.texture!==null&&this.mesh===null){const n=e.cameras[0].viewport,i=new Hi({vertexShader:Hk,fragmentShader:$k,uniforms:{depthColor:{value:this.texture},depthWidth:{value:n.z},depthHeight:{value:n.w}}});this.mesh=new Ae(new bo(20,20),i)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class Wk extends Ss{constructor(e,n){super();const i=this;let s=null,o=1,r=null,a="local-floor",l=1,d=null,u=null,f=null,h=null,m=null,b=null;const y=new Gk,_=n.getContextAttributes();let p=null,T=null;const w=[],S=[],I=new Ke;let P=null;const D=new _n;D.viewport=new It;const R=new _n;R.viewport=new It;const E=[D,R],g=new cF;let L=null,O=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(ce){let N=w[ce];return N===void 0&&(N=new ml,w[ce]=N),N.getTargetRaySpace()},this.getControllerGrip=function(ce){let N=w[ce];return N===void 0&&(N=new ml,w[ce]=N),N.getGripSpace()},this.getHand=function(ce){let N=w[ce];return N===void 0&&(N=new ml,w[ce]=N),N.getHandSpace()};function H(ce){const N=S.indexOf(ce.inputSource);if(N===-1)return;const le=w[N];le!==void 0&&(le.update(ce.inputSource,ce.frame,d||r),le.dispatchEvent({type:ce.type,data:ce.inputSource}))}function j(){s.removeEventListener("select",H),s.removeEventListener("selectstart",H),s.removeEventListener("selectend",H),s.removeEventListener("squeeze",H),s.removeEventListener("squeezestart",H),s.removeEventListener("squeezeend",H),s.removeEventListener("end",j),s.removeEventListener("inputsourceschange",re);for(let ce=0;ce<w.length;ce++){const N=S[ce];N!==null&&(S[ce]=null,w[ce].disconnect(N))}L=null,O=null,y.reset(),e.setRenderTarget(p),m=null,h=null,f=null,s=null,T=null,Je.stop(),i.isPresenting=!1,e.setPixelRatio(P),e.setSize(I.width,I.height,!1),i.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(ce){o=ce,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(ce){a=ce,i.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return d||r},this.setReferenceSpace=function(ce){d=ce},this.getBaseLayer=function(){return h!==null?h:m},this.getBinding=function(){return f},this.getFrame=function(){return b},this.getSession=function(){return s},this.setSession=async 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T=e.get(p),w=T.envMap,S=T.envMapRotation;w&&(_.envMap.value=w,es.copy(S),es.x*=-1,es.y*=-1,es.z*=-1,w.isCubeTexture&&w.isRenderTargetTexture===!1&&(es.y*=-1,es.z*=-1),_.envMapRotation.value.setFromMatrix4(Xk.makeRotationFromEuler(es)),_.flipEnvMap.value=w.isCubeTexture&&w.isRenderTargetTexture===!1?-1:1,_.reflectivity.value=p.reflectivity,_.ior.value=p.ior,_.refractionRatio.value=p.refractionRatio),p.lightMap&&(_.lightMap.value=p.lightMap,_.lightMapIntensity.value=p.lightMapIntensity,n(p.lightMap,_.lightMapTransform)),p.aoMap&&(_.aoMap.value=p.aoMap,_.aoMapIntensity.value=p.aoMapIntensity,n(p.aoMap,_.aoMapTransform))}function r(_,p){_.diffuse.value.copy(p.color),_.opacity.value=p.opacity,p.map&&(_.map.value=p.map,n(p.map,_.mapTransform))}function a(_,p){_.dashSize.value=p.dashSize,_.totalSize.value=p.dashSize+p.gapSize,_.scale.value=p.scale}function l(_,p,T,w){_.diffuse.value.copy(p.color),_.opacity.value=p.opacity,_.size.value=p.size*T,_.scale.value=w*.5,p.map&&(_.map.value=p.map,n(p.map,_.uvTransform)),p.alphaMap&&(_.alphaMap.value=p.alphaMap,n(p.alphaMap,_.alphaMapTransform)),p.alphaTest>0&&(_.alphaTest.value=p.alphaTest)}function d(_,p){_.diffuse.value.copy(p.color),_.opacity.value=p.opacity,_.rotation.value=p.rotation,p.map&&(_.map.value=p.map,n(p.map,_.mapTransform)),p.alphaMap&&(_.alphaMap.value=p.alphaMap,n(p.alphaMap,_.alphaMapTransform)),p.alphaTest>0&&(_.alphaTest.value=p.alphaTest)}function u(_,p){_.specular.value.copy(p.specular),_.shininess.value=Math.max(p.shininess,1e-4)}function f(_,p){p.gradientMap&&(_.gradientMap.value=p.gradientMap)}function h(_,p){_.metalness.value=p.metalness,p.metalnessMap&&(_.metalnessMap.value=p.metalnessMap,n(p.metalnessMap,_.metalnessMapTransform)),_.roughness.value=p.roughness,p.roughnessMap&&(_.roughnessMap.value=p.roughnessMap,n(p.roughnessMap,_.roughnessMapTransform)),p.envMap&&(_.envMapIntensity.value=p.envMapIntensity)}function m(_,p,T){_.ior.value=p.ior,p.sheen>0&&(_.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen),_.sheenRoughness.value=p.sheenRoughness,p.sheenColorMap&&(_.sheenColorMap.value=p.sheenColorMap,n(p.sheenColorMap,_.sheenColorMapTransform)),p.sheenRoughnessMap&&(_.sheenRoughnessMap.value=p.sheenRoughnessMap,n(p.sheenRoughnessMap,_.sheenRoughnessMapTransform))),p.clearcoat>0&&(_.clearcoat.value=p.clearcoat,_.clearcoatRoughness.value=p.clearcoatRoughness,p.clearcoatMap&&(_.clearcoatMap.value=p.clearcoatMap,n(p.clearcoatMap,_.clearcoatMapTransform)),p.clearcoatRoughnessMap&&(_.clearcoatRoughnessMap.value=p.clearcoatRoughnessMap,n(p.clearcoatRoughnessMap,_.clearcoatRoughnessMapTransform)),p.clearcoatNormalMap&&(_.clearcoatNormalMap.value=p.clearcoatNormalMap,n(p.clearcoatNormalMap,_.clearcoatNormalMapTransform),_.clearcoatNormalScale.value.copy(p.clearcoatNormalScale),p.side===un&&_.clearcoatNormalScale.value.negate())),p.dispersion>0&&(_.dispersion.value=p.dispersion),p.iridescence>0&&(_.iridescence.value=p.iridescence,_.iridescenceIOR.value=p.iridescenceIOR,_.iridescenceThicknessMinimum.value=p.iridescenceThicknessRange[0],_.iridescenceThicknessMaximum.value=p.iridescenceThicknessRange[1],p.iridescenceMap&&(_.iridescenceMap.value=p.iridescenceMap,n(p.iridescenceMap,_.iridescenceMapTransform)),p.iridescenceThicknessMap&&(_.iridescenceThicknessMap.value=p.iridescenceThicknessMap,n(p.iridescenceThicknessMap,_.iridescenceThicknessMapTransform))),p.transmission>0&&(_.transmission.value=p.transmission,_.transmissionSamplerMap.value=T.texture,_.transmissionSamplerSize.value.set(T.width,T.height),p.transmissionMap&&(_.transmissionMap.value=p.transmissionMap,n(p.transmissionMap,_.transmissionMapTransform)),_.thickness.value=p.thickness,p.thicknessMap&&(_.thicknessMap.value=p.thicknessMap,n(p.thicknessMap,_.thicknessMapTransform)),_.attenuationDistance.value=p.attenuationDistance,_.attenuationColor.value.copy(p.attenuationColor)),p.anisotropy>0&&(_.anisotropyVector.value.set(p.anisotropy*Math.cos(p.anisotropyRotation),p.anisotropy*Math.sin(p.anisotropyRotation)),p.anisotropyMap&&(_.anisotropyMap.value=p.anisotropyMap,n(p.anisotropyMap,_.anisotropyMapTransform))),_.specularIntensity.value=p.specularIntensity,_.specularColor.value.copy(p.specularColor),p.specularColorMap&&(_.specularColorMap.value=p.specularColorMap,n(p.specularColorMap,_.specularColorMapTransform)),p.specularIntensityMap&&(_.specularIntensityMap.value=p.specularIntensityMap,n(p.specularIntensityMap,_.specularIntensityMapTransform))}function 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kk(x,ie),te.reverseDepthBuffer&&h&&ne.buffers.depth.setReversed(!0),me=new lz(x),Q=new Tk,M=new Bk(x,ie,ne,Q,te,Ge,me),v=new ez(S),F=new sz(S),B=new pF(x),gt=new ZN(x,B),X=new rz(x,B,me,gt),$=new dz(x,X,B,me),$e=new cz(x,te,M),he=new QN(Q),ge=new wk(S,v,F,ie,te,gt,he),pe=new jk(S,Q),be=new Ak,Me=new Uk(ie),Xe=new qN(S,v,F,ne,$,m,l),Ce=new Nk(S,$,te),z=new Yk(x,me,te,ne),De=new KN(x,ie,me),Ye=new az(x,ie,me),me.programs=ge.programs,S.capabilities=te,S.extensions=ie,S.properties=Q,S.renderLists=be,S.shadowMap=Ce,S.state=ne,S.info=me}we();const oe=new Wk(S,x);this.xr=oe,this.getContext=function(){return x},this.getContextAttributes=function(){return x.getContextAttributes()},this.forceContextLoss=function(){const C=ie.get("WEBGL_lose_context");C&&C.loseContext()},this.forceContextRestore=function(){const C=ie.get("WEBGL_lose_context");C&&C.restoreContext()},this.getPixelRatio=function(){return G},this.setPixelRatio=function(C){C!==void 0&&(G=C,this.setSize(q,ae,!1))},this.getSize=function(C){return C.set(q,ae)},this.setSize=function(C,k,K=!0){if(oe.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.");return}q=C,ae=k,n.width=Math.floor(C*G),n.height=Math.floor(k*G),K===!0&&(n.style.width=C+"px",n.style.height=k+"px"),this.setViewport(0,0,C,k)},this.getDrawingBufferSize=function(C){return C.set(q*G,ae*G).floor()},this.setDrawingBufferSize=function(C,k,K){q=C,ae=k,G=K,n.width=Math.floor(C*K),n.height=Math.floor(k*K),this.setViewport(0,0,C,k)},this.getCurrentViewport=function(C){return C.copy(L)},this.getViewport=function(C){return C.copy(Re)},this.setViewport=function(C,k,K,J){C.isVector4?Re.set(C.x,C.y,C.z,C.w):Re.set(C,k,K,J),ne.viewport(L.copy(Re).multiplyScalar(G).round())},this.getScissor=function(C){return C.copy(Be)},this.setScissor=function(C,k,K,J){C.isVector4?Be.set(C.x,C.y,C.z,C.w):Be.set(C,k,K,J),ne.scissor(O.copy(Be).multiplyScalar(G).round())},this.getScissorTest=function(){return Je},this.setScissorTest=function(C){ne.setScissorTest(Je=C)},this.setOpaqueSort=function(C){fe=C},this.setTransparentSort=function(C){ye=C},this.getClearColor=function(C){return C.copy(Xe.getClearColor())},this.setClearColor=function(){Xe.setClearColor(...arguments)},this.getClearAlpha=function(){return Xe.getClearAlpha()},this.setClearAlpha=function(){Xe.setClearAlpha(...arguments)},this.clear=function(C=!0,k=!0,K=!0){let J=0;if(C){let V=!1;if(R!==null){const ve=R.texture.format;V=ve===cd||ve===ld||ve===ad}if(V){const ve=R.texture.type,Ee=ve===ei||ve===gs||ve===sr||ve===or||ve===od||ve===rd,Le=Xe.getClearColor(),Fe=Xe.getClearAlpha(),Ze=Le.r,qe=Le.g,Ve=Le.b;Ee?(b[0]=Ze,b[1]=qe,b[2]=Ve,b[3]=Fe,x.clearBufferuiv(x.COLOR,0,b)):(y[0]=Ze,y[1]=qe,y[2]=Ve,y[3]=Fe,x.clearBufferiv(x.COLOR,0,y))}else J|=x.COLOR_BUFFER_BIT}k&&(J|=x.DEPTH_BUFFER_BIT),K&&(J|=x.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(4294967295)),x.clear(J)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.dispose=function(){n.removeEventListener("webglcontextlost",de,!1),n.removeEventListener("webglcontextrestored",Pe,!1),n.removeEventListener("webglcontextcreationerror",Te,!1),Xe.dispose(),be.dispose(),Me.dispose(),Q.dispose(),v.dispose(),F.dispose(),$.dispose(),gt.dispose(),z.dispose(),ge.dispose(),oe.dispose(),oe.removeEventListener("sessionstart",xd),oe.removeEventListener("sessionend",Sd),$i.stop()};function de(C){C.preventDefault(),console.log("THREE.WebGLRenderer: Context Lost."),I=!0}function Pe(){console.log("THREE.WebGLRenderer: Context Restored."),I=!1;const C=me.autoReset,k=Ce.enabled,K=Ce.autoUpdate,J=Ce.needsUpdate,V=Ce.type;we(),me.autoReset=C,Ce.enabled=k,Ce.autoUpdate=K,Ce.needsUpdate=J,Ce.type=V}function Te(C){console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ",C.statusMessage)}function Qe(C){const k=C.target;k.removeEventListener("dispose",Qe),Rt(k)}function Rt(C){Yt(C),Q.remove(C)}function Yt(C){const k=Q.get(C).programs;k!==void 0&&(k.forEach(function(K){ge.releaseProgram(K)}),C.isShaderMaterial&&ge.releaseShaderCache(C))}this.renderBufferDirect=function(C,k,K,J,V,ve){k===null&&(k=Ne);const Ee=V.isMesh&&V.matrixWorld.determinant()<0,Le=Vp(C,k,K,J,V);ne.setMaterial(J,Ee);let Fe=K.index,Ze=1;if(J.wireframe===!0){if(Fe=X.getWireframeAttribute(K),Fe===void 0)return;Ze=2}const qe=K.drawRange,Ve=K.attributes.position;let ut=qe.start*Ze,mt=(qe.start+qe.count)*Ze;ve!==null&&(ut=Math.max(ut,ve.start*Ze),mt=Math.min(mt,(ve.start+ve.count)*Ze)),Fe!==null?(ut=Math.max(ut,0),mt=Math.min(mt,Fe.count)):Ve!=null&&(ut=Math.max(ut,0),mt=Math.min(mt,Ve.count));const Ut=mt-ut;if(Ut<0||Ut===1/0)return;gt.setup(V,J,Le,K,Fe);let Dt,ht=De;if(Fe!==null&&(Dt=B.get(Fe),ht=Ye,ht.setIndex(Dt)),V.isMesh)J.wireframe===!0?(ne.setLineWidth(J.wireframeLinewidth*A()),ht.setMode(x.LINES)):ht.setMode(x.TRIANGLES);else if(V.isLine){let We=J.linewidth;We===void 0&&(We=1),ne.setLineWidth(We*A()),V.isLineSegments?ht.setMode(x.LINES):V.isLineLoop?ht.setMode(x.LINE_LOOP):ht.setMode(x.LINE_STRIP)}else V.isPoints?ht.setMode(x.POINTS):V.isSprite&&ht.setMode(x.TRIANGLES);if(V.isBatchedMesh)if(V._multiDrawInstances!==null)ia("THREE.WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."),ht.renderMultiDrawInstances(V._multiDrawStarts,V._multiDrawCounts,V._multiDrawCount,V._multiDrawInstances);else if(ie.get("WEBGL_multi_draw"))ht.renderMultiDraw(V._multiDrawStarts,V._multiDrawCounts,V._multiDrawCount);else{const We=V._multiDrawStarts,Gt=V._multiDrawCounts,_t=V._multiDrawCount,An=Fe?B.get(Fe).bytesPerElement:1,Es=Q.get(J).currentProgram.getUniforms();for(let fn=0;fn<_t;fn++)Es.setValue(x,"_gl_DrawID",fn),ht.render(We[fn]/An,Gt[fn])}else if(V.isInstancedMesh)ht.renderInstances(ut,Ut,V.count);else if(K.isInstancedBufferGeometry){const We=K._maxInstanceCount!==void 0?K._maxInstanceCount:1/0,Gt=Math.min(K.instanceCount,We);ht.renderInstances(ut,Ut,Gt)}else ht.render(ut,Ut)};function vt(C,k,K){C.transparent===!0&&C.side===Fn&&C.forceSinglePass===!1?(C.side=un,C.needsUpdate=!0,mr(C,k,K),C.side=Vi,C.needsUpdate=!0,mr(C,k,K),C.side=Fn):mr(C,k,K)}this.compile=function(C,k,K=null){K===null&&(K=C),p=Me.get(K),p.init(k),w.push(p),K.traverseVisible(function(V){V.isLight&&V.layers.test(k.layers)&&(p.pushLight(V),V.castShadow&&p.pushShadow(V))}),C!==K&&C.traverseVisible(function(V){V.isLight&&V.layers.test(k.layers)&&(p.pushLight(V),V.castShadow&&p.pushShadow(V))}),p.setupLights();const J=new Set;return C.traverse(function(V){if(!(V.isMesh||V.isPoints||V.isLine||V.isSprite))return;const ve=V.material;if(ve)if(Array.isArray(ve))for(let Ee=0;Ee<ve.length;Ee++){const Le=ve[Ee];vt(Le,K,V),J.add(Le)}else vt(ve,K,V),J.add(ve)}),p=w.pop(),J},this.compileAsync=function(C,k,K=null){const J=this.compile(C,k,K);return new Promise(V=>{function ve(){if(J.forEach(function(Ee){Q.get(Ee).currentProgram.isReady()&&J.delete(Ee)}),J.size===0){V(C);return}setTimeout(ve,10)}ie.get("KHR_parallel_shader_compile")!==null?ve():setTimeout(ve,10)})};let Cn=null;function ti(C){Cn&&Cn(C)}function xd(){$i.stop()}function Sd(){$i.start()}const $i=new Fp;$i.setAnimationLoop(ti),typeof self!="undefined"&&$i.setContext(self),this.setAnimationLoop=function(C){Cn=C,oe.setAnimationLoop(C),C===null?$i.stop():$i.start()},oe.addEventListener("sessionstart",xd),oe.addEventListener("sessionend",Sd),this.render=function(C,k){if(k!==void 0&&k.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(I===!0)return;if(C.matrixWorldAutoUpdate===!0&&C.updateMatrixWorld(),k.parent===null&&k.matrixWorldAutoUpdate===!0&&k.updateMatrixWorld(),oe.enabled===!0&&oe.isPresenting===!0&&(oe.cameraAutoUpdate===!0&&oe.updateCamera(k),k=oe.getCamera()),C.isScene===!0&&C.onBeforeRender(S,C,k,R),p=Me.get(C,w.length),p.init(k),w.push(p),ue.multiplyMatrices(k.projectionMatrix,k.matrixWorldInverse),ce.setFromProjectionMatrix(ue),le=this.localClippingEnabled,N=he.init(this.clippingPlanes,le),_=be.get(C,T.length),_.init(),T.push(_),oe.enabled===!0&&oe.isPresenting===!0){const ve=S.xr.getDepthSensingMesh();ve!==null&&za(ve,k,-1/0,S.sortObjects)}za(C,k,0,S.sortObjects),_.finish(),S.sortObjects===!0&&_.sort(fe,ye),Ue=oe.enabled===!1||oe.isPresenting===!1||oe.hasDepthSensing()===!1,Ue&&Xe.addToRenderList(_,C),this.info.render.frame++,N===!0&&he.beginShadows();const K=p.state.shadowsArray;Ce.render(K,C,k),N===!0&&he.endShadows(),this.info.autoReset===!0&&this.info.reset();const J=_.opaque,V=_.transmissive;if(p.setupLights(),k.isArrayCamera){const ve=k.cameras;if(V.length>0)for(let Ee=0,Le=ve.length;Ee<Le;Ee++){const Fe=ve[Ee];Ed(J,V,C,Fe)}Ue&&Xe.render(C);for(let Ee=0,Le=ve.length;Ee<Le;Ee++){const Fe=ve[Ee];Md(_,C,Fe,Fe.viewport)}}else V.length>0&&Ed(J,V,C,k),Ue&&Xe.render(C),Md(_,C,k);R!==null&&D===0&&(M.updateMultisampleRenderTarget(R),M.updateRenderTargetMipmap(R)),C.isScene===!0&&C.onAfterRender(S,C,k),gt.resetDefaultState(),E=-1,g=null,w.pop(),w.length>0?(p=w[w.length-1],N===!0&&he.setGlobalState(S.clippingPlanes,p.state.camera)):p=null,T.pop(),T.length>0?_=T[T.length-1]:_=null};function za(C,k,K,J){if(C.visible===!1)return;if(C.layers.test(k.layers)){if(C.isGroup)K=C.renderOrder;else if(C.isLOD)C.autoUpdate===!0&&C.update(k);else if(C.isLight)p.pushLight(C),C.castShadow&&p.pushShadow(C);else if(C.isSprite){if(!C.frustumCulled||ce.intersectsSprite(C)){J&&Se.setFromMatrixPosition(C.matrixWorld).applyMatrix4(ue);const Ee=$.update(C),Le=C.material;Le.visible&&_.push(C,Ee,Le,K,Se.z,null)}}else if((C.isMesh||C.isLine||C.isPoints)&&(!C.frustumCulled||ce.intersectsObject(C))){const Ee=$.update(C),Le=C.material;if(J&&(C.boundingSphere!==void 0?(C.boundingSphere===null&&C.computeBoundingSphere(),Se.copy(C.boundingSphere.center)):(Ee.boundingSphere===null&&Ee.computeBoundingSphere(),Se.copy(Ee.boundingSphere.center)),Se.applyMatrix4(C.matrixWorld).applyMatrix4(ue)),Array.isArray(Le)){const Fe=Ee.groups;for(let Ze=0,qe=Fe.length;Ze<qe;Ze++){const Ve=Fe[Ze],ut=Le[Ve.materialIndex];ut&&ut.visible&&_.push(C,Ee,ut,K,Se.z,Ve)}}else Le.visible&&_.push(C,Ee,Le,K,Se.z,null)}}const ve=C.children;for(let Ee=0,Le=ve.length;Ee<Le;Ee++)za(ve[Ee],k,K,J)}function Md(C,k,K,J){const V=C.opaque,ve=C.transmissive,Ee=C.transparent;p.setupLightsView(K),N===!0&&he.setGlobalState(S.clippingPlanes,K),J&&ne.viewport(L.copy(J)),V.length>0&&pr(V,k,K),ve.length>0&&pr(ve,k,K),Ee.length>0&&pr(Ee,k,K),ne.buffers.depth.setTest(!0),ne.buffers.depth.setMask(!0),ne.buffers.color.setMask(!0),ne.setPolygonOffset(!1)}function Ed(C,k,K,J){if((K.isScene===!0?K.overrideMaterial:null)!==null)return;p.state.transmissionRenderTarget[J.id]===void 0&&(p.state.transmissionRenderTarget[J.id]=new vs(1,1,{generateMipmaps:!0,type:ie.has("EXT_color_buffer_half_float")||ie.has("EXT_color_buffer_float")?ur:ei,minFilter:fs,samples:4,stencilBuffer:o,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:ft.workingColorSpace}));const ve=p.state.transmissionRenderTarget[J.id],Ee=J.viewport||L;ve.setSize(Ee.z*S.transmissionResolutionScale,Ee.w*S.transmissionResolutionScale);const Le=S.getRenderTarget();S.setRenderTarget(ve),S.getClearColor(j),re=S.getClearAlpha(),re<1&&S.setClearColor(16777215,.5),S.clear(),Ue&&Xe.render(K);const Fe=S.toneMapping;S.toneMapping=zi;const Ze=J.viewport;if(J.viewport!==void 0&&(J.viewport=void 0),p.setupLightsView(J),N===!0&&he.setGlobalState(S.clippingPlanes,J),pr(C,K,J),M.updateMultisampleRenderTarget(ve),M.updateRenderTargetMipmap(ve),ie.has("WEBGL_multisampled_render_to_texture")===!1){let qe=!1;for(let Ve=0,ut=k.length;Ve<ut;Ve++){const mt=k[Ve],Ut=mt.object,Dt=mt.geometry,ht=mt.material,We=mt.group;if(ht.side===Fn&&Ut.layers.test(J.layers)){const Gt=ht.side;ht.side=un,ht.needsUpdate=!0,wd(Ut,K,J,Dt,ht,We),ht.side=Gt,ht.needsUpdate=!0,qe=!0}}qe===!0&&(M.updateMultisampleRenderTarget(ve),M.updateRenderTargetMipmap(ve))}S.setRenderTarget(Le),S.setClearColor(j,re),Ze!==void 0&&(J.viewport=Ze),S.toneMapping=Fe}function pr(C,k,K){const J=k.isScene===!0?k.overrideMaterial:null;for(let V=0,ve=C.length;V<ve;V++){const Ee=C[V],Le=Ee.object,Fe=Ee.geometry,Ze=Ee.group;let qe=Ee.material;qe.allowOverride===!0&&J!==null&&(qe=J),Le.layers.test(K.layers)&&wd(Le,k,K,Fe,qe,Ze)}}function wd(C,k,K,J,V,ve){C.onBeforeRender(S,k,K,J,V,ve),C.modelViewMatrix.multiplyMatrices(K.matrixWorldInverse,C.matrixWorld),C.normalMatrix.getNormalMatrix(C.modelViewMatrix),V.onBeforeRender(S,k,K,J,C,ve),V.transparent===!0&&V.side===Fn&&V.forceSinglePass===!1?(V.side=un,V.needsUpdate=!0,S.renderBufferDirect(K,k,J,V,C,ve),V.side=Vi,V.needsUpdate=!0,S.renderBufferDirect(K,k,J,V,C,ve),V.side=Fn):S.renderBufferDirect(K,k,J,V,C,ve),C.onAfterRender(S,k,K,J,V,ve)}function mr(C,k,K){k.isScene!==!0&&(k=Ne);const J=Q.get(C),V=p.state.lights,ve=p.state.shadowsArray,Ee=V.state.version,Le=ge.getParameters(C,V.state,ve,k,K),Fe=ge.getProgramCacheKey(Le);let Ze=J.programs;J.environment=C.isMeshStandardMaterial?k.environment:null,J.fog=k.fog,J.envMap=(C.isMeshStandardMaterial?F:v).get(C.envMap||J.environment),J.envMapRotation=J.environment!==null&&C.envMap===null?k.environmentRotation:C.envMapRotation,Ze===void 0&&(C.addEventListener("dispose",Qe),Ze=new Map,J.programs=Ze);let qe=Ze.get(Fe);if(qe!==void 0){if(J.currentProgram===qe&&J.lightsStateVersion===Ee)return Cd(C,Le),qe}else Le.uniforms=ge.getUniforms(C),C.onBeforeCompile(Le,S),qe=ge.acquireProgram(Le,Fe),Ze.set(Fe,qe),J.uniforms=Le.uniforms;const Ve=J.uniforms;return(!C.isShaderMaterial&&!C.isRawShaderMaterial||C.clipping===!0)&&(Ve.clippingPlanes=he.uniform),Cd(C,Le),J.needsLights=$p(C),J.lightsStateVersion=Ee,J.needsLights&&(Ve.ambientLightColor.value=V.state.ambient,Ve.lightProbe.value=V.state.probe,Ve.directionalLights.value=V.state.directional,Ve.directionalLightShadows.value=V.state.directionalShadow,Ve.spotLights.value=V.state.spot,Ve.spotLightShadows.value=V.state.spotShadow,Ve.rectAreaLights.value=V.state.rectArea,Ve.ltc_1.value=V.state.rectAreaLTC1,Ve.ltc_2.value=V.state.rectAreaLTC2,Ve.pointLights.value=V.state.point,Ve.pointLightShadows.value=V.state.pointShadow,Ve.hemisphereLights.value=V.state.hemi,Ve.directionalShadowMap.value=V.state.directionalShadowMap,Ve.directionalShadowMatrix.value=V.state.directionalShadowMatrix,Ve.spotShadowMap.value=V.state.spotShadowMap,Ve.spotLightMatrix.value=V.state.spotLightMatrix,Ve.spotLightMap.value=V.state.spotLightMap,Ve.pointShadowMap.value=V.state.pointShadowMap,Ve.pointShadowMatrix.value=V.state.pointShadowMatrix),J.currentProgram=qe,J.uniformsList=null,qe}function Td(C){if(C.uniformsList===null){const k=C.currentProgram.getUniforms();C.uniformsList=sa.seqWithValue(k.seq,C.uniforms)}return C.uniformsList}function Cd(C,k){const K=Q.get(C);K.outputColorSpace=k.outputColorSpace,K.batching=k.batching,K.batchingColor=k.batchingColor,K.instancing=k.instancing,K.instancingColor=k.instancingColor,K.instancingMorph=k.instancingMorph,K.skinning=k.skinning,K.morphTargets=k.morphTargets,K.morphNormals=k.morphNormals,K.morphColors=k.morphColors,K.morphTargetsCount=k.morphTargetsCount,K.numClippingPlanes=k.numClippingPlanes,K.numIntersection=k.numClipIntersection,K.vertexAlphas=k.vertexAlphas,K.vertexTangents=k.vertexTangents,K.toneMapping=k.toneMapping}function Vp(C,k,K,J,V){k.isScene!==!0&&(k=Ne),M.resetTextureUnits();const ve=k.fog,Ee=J.isMeshStandardMaterial?k.environment:null,Le=R===null?S.outputColorSpace:R.isXRRenderTarget===!0?R.texture.colorSpace:ao,Fe=(J.isMeshStandardMaterial?F:v).get(J.envMap||Ee),Ze=J.vertexColors===!0&&!!K.attributes.color&&K.attributes.color.itemSize===4,qe=!!K.attributes.tangent&&(!!J.normalMap||J.anisotropy>0),Ve=!!K.morphAttributes.position,ut=!!K.morphAttributes.normal,mt=!!K.morphAttributes.color;let Ut=zi;J.toneMapped&&(R===null||R.isXRRenderTarget===!0)&&(Ut=S.toneMapping);const Dt=K.morphAttributes.position||K.morphAttributes.normal||K.morphAttributes.color,ht=Dt!==void 0?Dt.length:0,We=Q.get(J),Gt=p.state.lights;if(N===!0&&(le===!0||C!==g)){const nn=C===g&&J.id===E;he.setState(J,C,nn)}let _t=!1;J.version===We.__version?(We.needsLights&&We.lightsStateVersion!==Gt.state.version||We.outputColorSpace!==Le||V.isBatchedMesh&&We.batching===!1||!V.isBatchedMesh&&We.batching===!0||V.isBatchedMesh&&We.batchingColor===!0&&V.colorTexture===null||V.isBatchedMesh&&We.batchingColor===!1&&V.colorTexture!==null||V.isInstancedMesh&&We.instancing===!1||!V.isInstancedMesh&&We.instancing===!0||V.isSkinnedMesh&&We.skinning===!1||!V.isSkinnedMesh&&We.skinning===!0||V.isInstancedMesh&&We.instancingColor===!0&&V.instanceColor===null||V.isInstancedMesh&&We.instancingColor===!1&&V.instanceColor!==null||V.isInstancedMesh&&We.instancingMorph===!0&&V.morphTexture===null||V.isInstancedMesh&&We.instancingMorph===!1&&V.morphTexture!==null||We.envMap!==Fe||J.fog===!0&&We.fog!==ve||We.numClippingPlanes!==void 0&&(We.numClippingPlanes!==he.numPlanes||We.numIntersection!==he.numIntersection)||We.vertexAlphas!==Ze||We.vertexTangents!==qe||We.morphTargets!==Ve||We.morphNormals!==ut||We.morphColors!==mt||We.toneMapping!==Ut||We.morphTargetsCount!==ht)&&(_t=!0):(_t=!0,We.__version=J.version);let An=We.currentProgram;_t===!0&&(An=mr(J,k,V));let Es=!1,fn=!1,xo=!1;const At=An.getUniforms(),bn=We.uniforms;if(ne.useProgram(An.program)&&(Es=!0,fn=!0,xo=!0),J.id!==E&&(E=J.id,fn=!0),Es||g!==C){ne.buffers.depth.getReversed()?(Y.copy(C.projectionMatrix),wU(Y),TU(Y),At.setValue(x,"projectionMatrix",Y)):At.setValue(x,"projectionMatrix",C.projectionMatrix),At.setValue(x,"viewMatrix",C.matrixWorldInverse);const ln=At.map.cameraPosition;ln!==void 0&&ln.setValue(x,Oe.setFromMatrixPosition(C.matrixWorld)),te.logarithmicDepthBuffer&&At.setValue(x,"logDepthBufFC",2/(Math.log(C.far+1)/Math.LN2)),(J.isMeshPhongMaterial||J.isMeshToonMaterial||J.isMeshLambertMaterial||J.isMeshBasicMaterial||J.isMeshStandardMaterial||J.isShaderMaterial)&&At.setValue(x,"isOrthographic",C.isOrthographicCamera===!0),g!==C&&(g=C,fn=!0,xo=!0)}if(V.isSkinnedMesh){At.setOptional(x,V,"bindMatrix"),At.setOptional(x,V,"bindMatrixInverse");const nn=V.skeleton;nn&&(nn.boneTexture===null&&nn.computeBoneTexture(),At.setValue(x,"boneTexture",nn.boneTexture,M))}V.isBatchedMesh&&(At.setOptional(x,V,"batchingTexture"),At.setValue(x,"batchingTexture",V._matricesTexture,M),At.setOptional(x,V,"batchingIdTexture"),At.setValue(x,"batchingIdTexture",V._indirectTexture,M),At.setOptional(x,V,"batchingColorTexture"),V._colorsTexture!==null&&At.setValue(x,"batchingColorTexture",V._colorsTexture,M));const yn=K.morphAttributes;if((yn.position!==void 0||yn.normal!==void 0||yn.color!==void 0)&&$e.update(V,K,An),(fn||We.receiveShadow!==V.receiveShadow)&&(We.receiveShadow=V.receiveShadow,At.setValue(x,"receiveShadow",V.receiveShadow)),J.isMeshGouraudMaterial&&J.envMap!==null&&(bn.envMap.value=Fe,bn.flipEnvMap.value=Fe.isCubeTexture&&Fe.isRenderTargetTexture===!1?-1:1),J.isMeshStandardMaterial&&J.envMap===null&&k.environment!==null&&(bn.envMapIntensity.value=k.environmentIntensity),fn&&(At.setValue(x,"toneMappingExposure",S.toneMappingExposure),We.needsLights&&Hp(bn,xo),ve&&J.fog===!0&&pe.refreshFogUniforms(bn,ve),pe.refreshMaterialUniforms(bn,J,G,ae,p.state.transmissionRenderTarget[C.id]),sa.upload(x,Td(We),bn,M)),J.isShaderMaterial&&J.uniformsNeedUpdate===!0&&(sa.upload(x,Td(We),bn,M),J.uniformsNeedUpdate=!1),J.isSpriteMaterial&&At.setValue(x,"center",V.center),At.setValue(x,"modelViewMatrix",V.modelViewMatrix),At.setValue(x,"normalMatrix",V.normalMatrix),At.setValue(x,"modelMatrix",V.matrixWorld),J.isShaderMaterial||J.isRawShaderMaterial){const nn=J.uniformsGroups;for(let ln=0,ka=nn.length;ln<ka;ln++){const Gi=nn[ln];z.update(Gi,An),z.bind(Gi,An)}}return An}function Hp(C,k){C.ambientLightColor.needsUpdate=k,C.lightProbe.needsUpdate=k,C.directionalLights.needsUpdate=k,C.directionalLightShadows.needsUpdate=k,C.pointLights.needsUpdate=k,C.pointLightShadows.needsUpdate=k,C.spotLights.needsUpdate=k,C.spotLightShadows.needsUpdate=k,C.rectAreaLights.needsUpdate=k,C.hemisphereLights.needsUpdate=k}function $p(C){return C.isMeshLambertMaterial||C.isMeshToonMaterial||C.isMeshPhongMaterial||C.isMeshStandardMaterial||C.isShadowMaterial||C.isShaderMaterial&&C.lights===!0}this.getActiveCubeFace=function(){return P},this.getActiveMipmapLevel=function(){return D},this.getRenderTarget=function(){return R},this.setRenderTargetTextures=function(C,k,K){const J=Q.get(C);J.__autoAllocateDepthBuffer=C.resolveDepthBuffer===!1,J.__autoAllocateDepthBuffer===!1&&(J.__useRenderToTexture=!1),Q.get(C.texture).__webglTexture=k,Q.get(C.depthTexture).__webglTexture=J.__autoAllocateDepthBuffer?void 0:K,J.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(C,k){const K=Q.get(C);K.__webglFramebuffer=k,K.__useDefaultFramebuffer=k===void 0};const Gp=x.createFramebuffer();this.setRenderTarget=function(C,k=0,K=0){R=C,P=k,D=K;let J=!0,V=null,ve=!1,Ee=!1;if(C){const Fe=Q.get(C);if(Fe.__useDefaultFramebuffer!==void 0)ne.bindFramebuffer(x.FRAMEBUFFER,null),J=!1;else if(Fe.__webglFramebuffer===void 0)M.setupRenderTarget(C);else if(Fe.__hasExternalTextures)M.rebindTextures(C,Q.get(C.texture).__webglTexture,Q.get(C.depthTexture).__webglTexture);else if(C.depthBuffer){const Ve=C.depthTexture;if(Fe.__boundDepthTexture!==Ve){if(Ve!==null&&Q.has(Ve)&&(C.width!==Ve.image.width||C.height!==Ve.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");M.setupDepthRenderbuffer(C)}}const Ze=C.texture;(Ze.isData3DTexture||Ze.isDataArrayTexture||Ze.isCompressedArrayTexture)&&(Ee=!0);const qe=Q.get(C).__webglFramebuffer;C.isWebGLCubeRenderTarget?(Array.isArray(qe[k])?V=qe[k][K]:V=qe[k],ve=!0):C.samples>0&&M.useMultisampledRTT(C)===!1?V=Q.get(C).__webglMultisampledFramebuffer:Array.isArray(qe)?V=qe[K]:V=qe,L.copy(C.viewport),O.copy(C.scissor),H=C.scissorTest}else L.copy(Re).multiplyScalar(G).floor(),O.copy(Be).multiplyScalar(G).floor(),H=Je;if(K!==0&&(V=Gp),ne.bindFramebuffer(x.FRAMEBUFFER,V)&&J&&ne.drawBuffers(C,V),ne.viewport(L),ne.scissor(O),ne.setScissorTest(H),ve){const Fe=Q.get(C.texture);x.framebufferTexture2D(x.FRAMEBUFFER,x.COLOR_ATTACHMENT0,x.TEXTURE_CUBE_MAP_POSITIVE_X+k,Fe.__webglTexture,K)}else if(Ee){const Fe=Q.get(C.texture),Ze=k;x.framebufferTextureLayer(x.FRAMEBUFFER,x.COLOR_ATTACHMENT0,Fe.__webglTexture,K,Ze)}else if(C!==null&&K!==0){const Fe=Q.get(C.texture);x.framebufferTexture2D(x.FRAMEBUFFER,x.COLOR_ATTACHMENT0,x.TEXTURE_2D,Fe.__webglTexture,K)}E=-1},this.readRenderTargetPixels=function(C,k,K,J,V,ve,Ee){if(!(C&&C.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Le=Q.get(C).__webglFramebuffer;if(C.isWebGLCubeRenderTarget&&Ee!==void 0&&(Le=Le[Ee]),Le){ne.bindFramebuffer(x.FRAMEBUFFER,Le);try{const Fe=C.texture,Ze=Fe.format,qe=Fe.type;if(!te.textureFormatReadable(Ze)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!te.textureTypeReadable(qe)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}k>=0&&k<=C.width-J&&K>=0&&K<=C.height-V&&x.readPixels(k,K,J,V,Ge.convert(Ze),Ge.convert(qe),ve)}finally{const Fe=R!==null?Q.get(R).__webglFramebuffer:null;ne.bindFramebuffer(x.FRAMEBUFFER,Fe)}}},this.readRenderTargetPixelsAsync=async function(C,k,K,J,V,ve,Ee){if(!(C&&C.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let Le=Q.get(C).__webglFramebuffer;if(C.isWebGLCubeRenderTarget&&Ee!==void 0&&(Le=Le[Ee]),Le)if(k>=0&&k<=C.width-J&&K>=0&&K<=C.height-V){ne.bindFramebuffer(x.FRAMEBUFFER,Le);const Fe=C.texture,Ze=Fe.format,qe=Fe.type;if(!te.textureFormatReadable(Ze))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!te.textureTypeReadable(qe))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const Ve=x.createBuffer();x.bindBuffer(x.PIXEL_PACK_BUFFER,Ve),x.bufferData(x.PIXEL_PACK_BUFFER,ve.byteLength,x.STREAM_READ),x.readPixels(k,K,J,V,Ge.convert(Ze),Ge.convert(qe),0);const ut=R!==null?Q.get(R).__webglFramebuffer:null;ne.bindFramebuffer(x.FRAMEBUFFER,ut);const mt=x.fenceSync(x.SYNC_GPU_COMMANDS_COMPLETE,0);return x.flush(),await EU(x,mt,4),x.bindBuffer(x.PIXEL_PACK_BUFFER,Ve),x.getBufferSubData(x.PIXEL_PACK_BUFFER,0,ve),x.deleteBuffer(Ve),x.deleteSync(mt),ve}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(C,k=null,K=0){const J=Math.pow(2,-K),V=Math.floor(C.image.width*J),ve=Math.floor(C.image.height*J),Ee=k!==null?k.x:0,Le=k!==null?k.y:0;M.setTexture2D(C,0),x.copyTexSubImage2D(x.TEXTURE_2D,K,0,0,Ee,Le,V,ve),ne.unbindTexture()};const Wp=x.createFramebuffer(),Xp=x.createFramebuffer();this.copyTextureToTexture=function(C,k,K=null,J=null,V=0,ve=null){ve===null&&(V!==0?(ia("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."),ve=V,V=0):ve=0);let Ee,Le,Fe,Ze,qe,Ve,ut,mt,Ut;const Dt=C.isCompressedTexture?C.mipmaps[ve]:C.image;if(K!==null)Ee=K.max.x-K.min.x,Le=K.max.y-K.min.y,Fe=K.isBox3?K.max.z-K.min.z:1,Ze=K.min.x,qe=K.min.y,Ve=K.isBox3?K.min.z:0;else{const yn=Math.pow(2,-V);Ee=Math.floor(Dt.width*yn),Le=Math.floor(Dt.height*yn),C.isDataArrayTexture?Fe=Dt.depth:C.isData3DTexture?Fe=Math.floor(Dt.depth*yn):Fe=1,Ze=0,qe=0,Ve=0}J!==null?(ut=J.x,mt=J.y,Ut=J.z):(ut=0,mt=0,Ut=0);const ht=Ge.convert(k.format),We=Ge.convert(k.type);let Gt;k.isData3DTexture?(M.setTexture3D(k,0),Gt=x.TEXTURE_3D):k.isDataArrayTexture||k.isCompressedArrayTexture?(M.setTexture2DArray(k,0),Gt=x.TEXTURE_2D_ARRAY):(M.setTexture2D(k,0),Gt=x.TEXTURE_2D),x.pixelStorei(x.UNPACK_FLIP_Y_WEBGL,k.flipY),x.pixelStorei(x.UNPACK_PREMULTIPLY_ALPHA_WEBGL,k.premultiplyAlpha),x.pixelStorei(x.UNPACK_ALIGNMENT,k.unpackAlignment);const _t=x.getParameter(x.UNPACK_ROW_LENGTH),An=x.getParameter(x.UNPACK_IMAGE_HEIGHT),Es=x.getParameter(x.UNPACK_SKIP_PIXELS),fn=x.getParameter(x.UNPACK_SKIP_ROWS),xo=x.getParameter(x.UNPACK_SKIP_IMAGES);x.pixelStorei(x.UNPACK_ROW_LENGTH,Dt.width),x.pixelStorei(x.UNPACK_IMAGE_HEIGHT,Dt.height),x.pixelStorei(x.UNPACK_SKIP_PIXELS,Ze),x.pixelStorei(x.UNPACK_SKIP_ROWS,qe),x.pixelStorei(x.UNPACK_SKIP_IMAGES,Ve);const At=C.isDataArrayTexture||C.isData3DTexture,bn=k.isDataArrayTexture||k.isData3DTexture;if(C.isDepthTexture){const yn=Q.get(C),nn=Q.get(k),ln=Q.get(yn.__renderTarget),ka=Q.get(nn.__renderTarget);ne.bindFramebuffer(x.READ_FRAMEBUFFER,ln.__webglFramebuffer),ne.bindFramebuffer(x.DRAW_FRAMEBUFFER,ka.__webglFramebuffer);for(let Gi=0;Gi<Fe;Gi++)At&&(x.framebufferTextureLayer(x.READ_FRAMEBUFFER,x.COLOR_ATTACHMENT0,Q.get(C).__webglTexture,V,Ve+Gi),x.framebufferTextureLayer(x.DRAW_FRAMEBUFFER,x.COLOR_ATTACHMENT0,Q.get(k).__webglTexture,ve,Ut+Gi)),x.blitFramebuffer(Ze,qe,Ee,Le,ut,mt,Ee,Le,x.DEPTH_BUFFER_BIT,x.NEAREST);ne.bindFramebuffer(x.READ_FRAMEBUFFER,null),ne.bindFramebuffer(x.DRAW_FRAMEBUFFER,null)}else if(V!==0||C.isRenderTargetTexture||Q.has(C)){const yn=Q.get(C),nn=Q.get(k);ne.bindFramebuffer(x.READ_FRAMEBUFFER,Wp),ne.bindFramebuffer(x.DRAW_FRAMEBUFFER,Xp);for(let ln=0;ln<Fe;ln++)At?x.framebufferTextureLayer(x.READ_FRAMEBUFFER,x.COLOR_ATTACHMENT0,yn.__webglTexture,V,Ve+ln):x.framebufferTexture2D(x.READ_FRAMEBUFFER,x.COLOR_ATTACHMENT0,x.TEXTURE_2D,yn.__webglTexture,V),bn?x.framebufferTextureLayer(x.DRAW_FRAMEBUFFER,x.COLOR_ATTACHMENT0,nn.__webglTexture,ve,Ut+ln):x.framebufferTexture2D(x.DRAW_FRAMEBUFFER,x.COLOR_ATTACHMENT0,x.TEXTURE_2D,nn.__webglTexture,ve),V!==0?x.blitFramebuffer(Ze,qe,Ee,Le,ut,mt,Ee,Le,x.COLOR_BUFFER_BIT,x.NEAREST):bn?x.copyTexSubImage3D(Gt,ve,ut,mt,Ut+ln,Ze,qe,Ee,Le):x.copyTexSubImage2D(Gt,ve,ut,mt,Ze,qe,Ee,Le);ne.bindFramebuffer(x.READ_FRAMEBUFFER,null),ne.bindFramebuffer(x.DRAW_FRAMEBUFFER,null)}else bn?C.isDataTexture||C.isData3DTexture?x.texSubImage3D(Gt,ve,ut,mt,Ut,Ee,Le,Fe,ht,We,Dt.data):k.isCompressedArrayTexture?x.compressedTexSubImage3D(Gt,ve,ut,mt,Ut,Ee,Le,Fe,ht,Dt.data):x.texSubImage3D(Gt,ve,ut,mt,Ut,Ee,Le,Fe,ht,We,Dt):C.isDataTexture?x.texSubImage2D(x.TEXTURE_2D,ve,ut,mt,Ee,Le,ht,We,Dt.data):C.isCompressedTexture?x.compressedTexSubImage2D(x.TEXTURE_2D,ve,ut,mt,Dt.width,Dt.height,ht,Dt.data):x.texSubImage2D(x.TEXTURE_2D,ve,ut,mt,Ee,Le,ht,We,Dt);x.pixelStorei(x.UNPACK_ROW_LENGTH,_t),x.pixelStorei(x.UNPACK_IMAGE_HEIGHT,An),x.pixelStorei(x.UNPACK_SKIP_PIXELS,Es),x.pixelStorei(x.UNPACK_SKIP_ROWS,fn),x.pixelStorei(x.UNPACK_SKIP_IMAGES,xo),ve===0&&k.generateMipmaps&&x.generateMipmap(Gt),ne.unbindTexture()},this.copyTextureToTexture3D=function(C,k,K=null,J=null,V=0){return ia('WebGLRenderer: copyTextureToTexture3D function has been deprecated. Use "copyTextureToTexture" instead.'),this.copyTextureToTexture(C,k,K,J,V)},this.initRenderTarget=function(C){Q.get(C).__webglFramebuffer===void 0&&M.setupRenderTarget(C)},this.initTexture=function(C){C.isCubeTexture?M.setTextureCube(C,0):C.isData3DTexture?M.setTexture3D(C,0):C.isDataArrayTexture||C.isCompressedArrayTexture?M.setTexture2DArray(C,0):M.setTexture2D(C,0),ne.unbindTexture()},this.resetState=function(){P=0,D=0,R=null,ne.reset(),gt.reset()},typeof __THREE_DEVTOOLS__!="undefined"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return hi}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const n=this.getContext();n.drawingBufferColorSpace=ft._getDrawingBufferColorSpace(e),n.unpackColorSpace=ft._getUnpackColorSpace()}}const Ih={type:"change"},bd={type:"start"},Bp={type:"end"},Gr=new Fa,Lh=new Di,Zk=Math.cos(70*SU.DEG2RAD),kt=new U,cn=2*Math.PI,yt={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},wl=1e-6;class Kk extends Up{constructor(e,n=null){super(e,n),this.state=yt.NONE,this.target=new U,this.cursor=new U,this.minDistance=0,this.maxDistance=1/0,this.minZoom=0,this.maxZoom=1/0,this.minTargetRadius=0,this.maxTargetRadius=1/0,this.minPolarAngle=0,this.maxPolarAngle=Math.PI,this.minAzimuthAngle=-1/0,this.maxAzimuthAngle=1/0,this.enableDamping=!1,this.dampingFactor=.05,this.enableZoom=!0,this.zoomSpeed=1,this.enableRotate=!0,this.rotateSpeed=1,this.keyRotateSpeed=1,this.enablePan=!0,this.panSpeed=1,this.screenSpacePanning=!0,this.keyPanSpeed=7,this.zoomToCursor=!1,this.autoRotate=!1,this.autoRotateSpeed=2,this.keys={LEFT:"ArrowLeft",UP:"ArrowUp",RIGHT:"ArrowRight",BOTTOM:"ArrowDown"},this.mouseButtons={LEFT:Zs.ROTATE,MIDDLE:Zs.DOLLY,RIGHT:Zs.PAN},this.touches={ONE:Gs.ROTATE,TWO:Gs.DOLLY_PAN},this.target0=this.target.clone(),this.position0=this.object.position.clone(),this.zoom0=this.object.zoom,this._domElementKeyEvents=null,this._lastPosition=new U,this._lastQuaternion=new Xt,this._lastTargetPosition=new U,this._quat=new Xt().setFromUnitVectors(e.up,new U(0,1,0)),this._quatInverse=this._quat.clone().invert(),this._spherical=new rh,this._sphericalDelta=new rh,this._scale=1,this._panOffset=new U,this._rotateStart=new Ke,this._rotateEnd=new Ke,this._rotateDelta=new Ke,this._panStart=new Ke,this._panEnd=new Ke,this._panDelta=new Ke,this._dollyStart=new Ke,this._dollyEnd=new Ke,this._dollyDelta=new Ke,this._dollyDirection=new U,this._mouse=new Ke,this._performCursorZoom=!1,this._pointers=[],this._pointerPositions={},this._controlActive=!1,this._onPointerMove=Qk.bind(this),this._onPointerDown=Jk.bind(this),this._onPointerUp=e4.bind(this),this._onContextMenu=a4.bind(this),this._onMouseWheel=i4.bind(this),this._onKeyDown=s4.bind(this),this._onTouchStart=o4.bind(this),this._onTouchMove=r4.bind(this),this._onMouseDown=t4.bind(this),this._onMouseMove=n4.bind(this),this._interceptControlDown=l4.bind(this),this._interceptControlUp=c4.bind(this),this.domElement!==null&&this.connect(this.domElement),this.update()}connect(e){super.connect(e),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointercancel",this._onPointerUp),this.domElement.addEventListener("contextmenu",this._onContextMenu),this.domElement.addEventListener("wheel",this._onMouseWheel,{passive:!1}),this.domElement.getRootNode().addEventListener("keydown",this._interceptControlDown,{passive:!0,capture:!0}),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.removeEventListener("pointercancel",this._onPointerUp),this.domElement.removeEventListener("wheel",this._onMouseWheel),this.domElement.removeEventListener("contextmenu",this._onContextMenu),this.stopListenToKeyEvents(),this.domElement.getRootNode().removeEventListener("keydown",this._interceptControlDown,{capture:!0}),this.domElement.style.touchAction="auto"}dispose(){this.disconnect()}getPolarAngle(){return this._spherical.phi}getAzimuthalAngle(){return this._spherical.theta}getDistance(){return this.object.position.distanceTo(this.target)}listenToKeyEvents(e){e.addEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=e}stopListenToKeyEvents(){this._domElementKeyEvents!==null&&(this._domElementKeyEvents.removeEventListener("keydown",this._onKeyDown),this._domElementKeyEvents=null)}saveState(){this.target0.copy(this.target),this.position0.copy(this.object.position),this.zoom0=this.object.zoom}reset(){this.target.copy(this.target0),this.object.position.copy(this.position0),this.object.zoom=this.zoom0,this.object.updateProjectionMatrix(),this.dispatchEvent(Ih),this.update(),this.state=yt.NONE}update(e=null){const n=this.object.position;kt.copy(n).sub(this.target),kt.applyQuaternion(this._quat),this._spherical.setFromVector3(kt),this.autoRotate&&this.state===yt.NONE&&this._rotateLeft(this._getAutoRotationAngle(e)),this.enableDamping?(this._spherical.theta+=this._sphericalDelta.theta*this.dampingFactor,this._spherical.phi+=this._sphericalDelta.phi*this.dampingFactor):(this._spherical.theta+=this._sphericalDelta.theta,this._spherical.phi+=this._sphericalDelta.phi);let i=this.minAzimuthAngle,s=this.maxAzimuthAngle;isFinite(i)&&isFinite(s)&&(i<-Math.PI?i+=cn:i>Math.PI&&(i-=cn),s<-Math.PI?s+=cn:s>Math.PI&&(s-=cn),i<=s?this._spherical.theta=Math.max(i,Math.min(s,this._spherical.theta)):this._spherical.theta=this._spherical.theta>(i+s)/2?Math.max(i,this._spherical.theta):Math.min(s,this._spherical.theta)),this._spherical.phi=Math.max(this.minPolarAngle,Math.min(this.maxPolarAngle,this._spherical.phi)),this._spherical.makeSafe(),this.enableDamping===!0?this.target.addScaledVector(this._panOffset,this.dampingFactor):this.target.add(this._panOffset),this.target.sub(this.cursor),this.target.clampLength(this.minTargetRadius,this.maxTargetRadius),this.target.add(this.cursor);let o=!1;if(this.zoomToCursor&&this._performCursorZoom||this.object.isOrthographicCamera)this._spherical.radius=this._clampDistance(this._spherical.radius);else{const r=this._spherical.radius;this._spherical.radius=this._clampDistance(this._spherical.radius*this._scale),o=r!=this._spherical.radius}if(kt.setFromSpherical(this._spherical),kt.applyQuaternion(this._quatInverse),n.copy(this.target).add(kt),this.object.lookAt(this.target),this.enableDamping===!0?(this._sphericalDelta.theta*=1-this.dampingFactor,this._sphericalDelta.phi*=1-this.dampingFactor,this._panOffset.multiplyScalar(1-this.dampingFactor)):(this._sphericalDelta.set(0,0,0),this._panOffset.set(0,0,0)),this.zoomToCursor&&this._performCursorZoom){let r=null;if(this.object.isPerspectiveCamera){const a=kt.length();r=this._clampDistance(a*this._scale);const l=a-r;this.object.position.addScaledVector(this._dollyDirection,l),this.object.updateMatrixWorld(),o=!!l}else if(this.object.isOrthographicCamera){const a=new U(this._mouse.x,this._mouse.y,0);a.unproject(this.object);const l=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),this.object.updateProjectionMatrix(),o=l!==this.object.zoom;const d=new U(this._mouse.x,this._mouse.y,0);d.unproject(this.object),this.object.position.sub(d).add(a),this.object.updateMatrixWorld(),r=kt.length()}else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."),this.zoomToCursor=!1;r!==null&&(this.screenSpacePanning?this.target.set(0,0,-1).transformDirection(this.object.matrix).multiplyScalar(r).add(this.object.position):(Gr.origin.copy(this.object.position),Gr.direction.set(0,0,-1).transformDirection(this.object.matrix),Math.abs(this.object.up.dot(Gr.direction))<Zk?this.object.lookAt(this.target):(Lh.setFromNormalAndCoplanarPoint(this.object.up,this.target),Gr.intersectPlane(Lh,this.target))))}else if(this.object.isOrthographicCamera){const r=this.object.zoom;this.object.zoom=Math.max(this.minZoom,Math.min(this.maxZoom,this.object.zoom/this._scale)),r!==this.object.zoom&&(this.object.updateProjectionMatrix(),o=!0)}return this._scale=1,this._performCursorZoom=!1,o||this._lastPosition.distanceToSquared(this.object.position)>wl||8*(1-this._lastQuaternion.dot(this.object.quaternion))>wl||this._lastTargetPosition.distanceToSquared(this.target)>wl?(this.dispatchEvent(Ih),this._lastPosition.copy(this.object.position),this._lastQuaternion.copy(this.object.quaternion),this._lastTargetPosition.copy(this.target),!0):!1}_getAutoRotationAngle(e){return e!==null?cn/60*this.autoRotateSpeed*e:cn/60/60*this.autoRotateSpeed}_getZoomScale(e){const n=Math.abs(e*.01);return Math.pow(.95,this.zoomSpeed*n)}_rotateLeft(e){this._sphericalDelta.theta-=e}_rotateUp(e){this._sphericalDelta.phi-=e}_panLeft(e,n){kt.setFromMatrixColumn(n,0),kt.multiplyScalar(-e),this._panOffset.add(kt)}_panUp(e,n){this.screenSpacePanning===!0?kt.setFromMatrixColumn(n,1):(kt.setFromMatrixColumn(n,0),kt.crossVectors(this.object.up,kt)),kt.multiplyScalar(e),this._panOffset.add(kt)}_pan(e,n){const i=this.domElement;if(this.object.isPerspectiveCamera){const s=this.object.position;kt.copy(s).sub(this.target);let o=kt.length();o*=Math.tan(this.object.fov/2*Math.PI/180),this._panLeft(2*e*o/i.clientHeight,this.object.matrix),this._panUp(2*n*o/i.clientHeight,this.object.matrix)}else this.object.isOrthographicCamera?(this._panLeft(e*(this.object.right-this.object.left)/this.object.zoom/i.clientWidth,this.object.matrix),this._panUp(n*(this.object.top-this.object.bottom)/this.object.zoom/i.clientHeight,this.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),this.enablePan=!1)}_dollyOut(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale/=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_dollyIn(e){this.object.isPerspectiveCamera||this.object.isOrthographicCamera?this._scale*=e:(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),this.enableZoom=!1)}_updateZoomParameters(e,n){if(!this.zoomToCursor)return;this._performCursorZoom=!0;const i=this.domElement.getBoundingClientRect(),s=e-i.left,o=n-i.top,r=i.width,a=i.height;this._mouse.x=s/r*2-1,this._mouse.y=-(o/a)*2+1,this._dollyDirection.set(this._mouse.x,this._mouse.y,1).unproject(this.object).sub(this.object.position).normalize()}_clampDistance(e){return Math.max(this.minDistance,Math.min(this.maxDistance,e))}_handleMouseDownRotate(e){this._rotateStart.set(e.clientX,e.clientY)}_handleMouseDownDolly(e){this._updateZoomParameters(e.clientX,e.clientX),this._dollyStart.set(e.clientX,e.clientY)}_handleMouseDownPan(e){this._panStart.set(e.clientX,e.clientY)}_handleMouseMoveRotate(e){this._rotateEnd.set(e.clientX,e.clientY),this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const n=this.domElement;this._rotateLeft(cn*this._rotateDelta.x/n.clientHeight),this._rotateUp(cn*this._rotateDelta.y/n.clientHeight),this._rotateStart.copy(this._rotateEnd),this.update()}_handleMouseMoveDolly(e){this._dollyEnd.set(e.clientX,e.clientY),this._dollyDelta.subVectors(this._dollyEnd,this._dollyStart),this._dollyDelta.y>0?this._dollyOut(this._getZoomScale(this._dollyDelta.y)):this._dollyDelta.y<0&&this._dollyIn(this._getZoomScale(this._dollyDelta.y)),this._dollyStart.copy(this._dollyEnd),this.update()}_handleMouseMovePan(e){this._panEnd.set(e.clientX,e.clientY),this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd),this.update()}_handleMouseWheel(e){this._updateZoomParameters(e.clientX,e.clientY),e.deltaY<0?this._dollyIn(this._getZoomScale(e.deltaY)):e.deltaY>0&&this._dollyOut(this._getZoomScale(e.deltaY)),this.update()}_handleKeyDown(e){let n=!1;switch(e.code){case this.keys.UP:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(cn*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,this.keyPanSpeed),n=!0;break;case this.keys.BOTTOM:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateUp(-cn*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(0,-this.keyPanSpeed),n=!0;break;case this.keys.LEFT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(cn*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(this.keyPanSpeed,0),n=!0;break;case this.keys.RIGHT:e.ctrlKey||e.metaKey||e.shiftKey?this.enableRotate&&this._rotateLeft(-cn*this.keyRotateSpeed/this.domElement.clientHeight):this.enablePan&&this._pan(-this.keyPanSpeed,0),n=!0;break}n&&(e.preventDefault(),this.update())}_handleTouchStartRotate(e){if(this._pointers.length===1)this._rotateStart.set(e.pageX,e.pageY);else{const n=this._getSecondPointerPosition(e),i=.5*(e.pageX+n.x),s=.5*(e.pageY+n.y);this._rotateStart.set(i,s)}}_handleTouchStartPan(e){if(this._pointers.length===1)this._panStart.set(e.pageX,e.pageY);else{const n=this._getSecondPointerPosition(e),i=.5*(e.pageX+n.x),s=.5*(e.pageY+n.y);this._panStart.set(i,s)}}_handleTouchStartDolly(e){const n=this._getSecondPointerPosition(e),i=e.pageX-n.x,s=e.pageY-n.y,o=Math.sqrt(i*i+s*s);this._dollyStart.set(0,o)}_handleTouchStartDollyPan(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enablePan&&this._handleTouchStartPan(e)}_handleTouchStartDollyRotate(e){this.enableZoom&&this._handleTouchStartDolly(e),this.enableRotate&&this._handleTouchStartRotate(e)}_handleTouchMoveRotate(e){if(this._pointers.length==1)this._rotateEnd.set(e.pageX,e.pageY);else{const i=this._getSecondPointerPosition(e),s=.5*(e.pageX+i.x),o=.5*(e.pageY+i.y);this._rotateEnd.set(s,o)}this._rotateDelta.subVectors(this._rotateEnd,this._rotateStart).multiplyScalar(this.rotateSpeed);const n=this.domElement;this._rotateLeft(cn*this._rotateDelta.x/n.clientHeight),this._rotateUp(cn*this._rotateDelta.y/n.clientHeight),this._rotateStart.copy(this._rotateEnd)}_handleTouchMovePan(e){if(this._pointers.length===1)this._panEnd.set(e.pageX,e.pageY);else{const n=this._getSecondPointerPosition(e),i=.5*(e.pageX+n.x),s=.5*(e.pageY+n.y);this._panEnd.set(i,s)}this._panDelta.subVectors(this._panEnd,this._panStart).multiplyScalar(this.panSpeed),this._pan(this._panDelta.x,this._panDelta.y),this._panStart.copy(this._panEnd)}_handleTouchMoveDolly(e){const n=this._getSecondPointerPosition(e),i=e.pageX-n.x,s=e.pageY-n.y,o=Math.sqrt(i*i+s*s);this._dollyEnd.set(0,o),this._dollyDelta.set(0,Math.pow(this._dollyEnd.y/this._dollyStart.y,this.zoomSpeed)),this._dollyOut(this._dollyDelta.y),this._dollyStart.copy(this._dollyEnd);const r=(e.pageX+n.x)*.5,a=(e.pageY+n.y)*.5;this._updateZoomParameters(r,a)}_handleTouchMoveDollyPan(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enablePan&&this._handleTouchMovePan(e)}_handleTouchMoveDollyRotate(e){this.enableZoom&&this._handleTouchMoveDolly(e),this.enableRotate&&this._handleTouchMoveRotate(e)}_addPointer(e){this._pointers.push(e.pointerId)}_removePointer(e){delete this._pointerPositions[e.pointerId];for(let n=0;n<this._pointers.length;n++)if(this._pointers[n]==e.pointerId){this._pointers.splice(n,1);return}}_isTrackingPointer(e){for(let n=0;n<this._pointers.length;n++)if(this._pointers[n]==e.pointerId)return!0;return!1}_trackPointer(e){let n=this._pointerPositions[e.pointerId];n===void 0&&(n=new Ke,this._pointerPositions[e.pointerId]=n),n.set(e.pageX,e.pageY)}_getSecondPointerPosition(e){const n=e.pointerId===this._pointers[0]?this._pointers[1]:this._pointers[0];return this._pointerPositions[n]}_customWheelEvent(e){const n=e.deltaMode,i={clientX:e.clientX,clientY:e.clientY,deltaY:e.deltaY};switch(n){case 1:i.deltaY*=16;break;case 2:i.deltaY*=100;break}return e.ctrlKey&&!this._controlActive&&(i.deltaY*=10),i}}function Jk(t){this.enabled!==!1&&(this._pointers.length===0&&(this.domElement.setPointerCapture(t.pointerId),this.domElement.addEventListener("pointermove",this._onPointerMove),this.domElement.addEventListener("pointerup",this._onPointerUp)),!this._isTrackingPointer(t)&&(this._addPointer(t),t.pointerType==="touch"?this._onTouchStart(t):this._onMouseDown(t)))}function Qk(t){this.enabled!==!1&&(t.pointerType==="touch"?this._onTouchMove(t):this._onMouseMove(t))}function e4(t){switch(this._removePointer(t),this._pointers.length){case 0:this.domElement.releasePointerCapture(t.pointerId),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.dispatchEvent(Bp),this.state=yt.NONE;break;case 1:const e=this._pointers[0],n=this._pointerPositions[e];this._onTouchStart({pointerId:e,pageX:n.x,pageY:n.y});break}}function t4(t){let e;switch(t.button){case 0:e=this.mouseButtons.LEFT;break;case 1:e=this.mouseButtons.MIDDLE;break;case 2:e=this.mouseButtons.RIGHT;break;default:e=-1}switch(e){case Zs.DOLLY:if(this.enableZoom===!1)return;this._handleMouseDownDolly(t),this.state=yt.DOLLY;break;case Zs.ROTATE:if(t.ctrlKey||t.metaKey||t.shiftKey){if(this.enablePan===!1)return;this._handleMouseDownPan(t),this.state=yt.PAN}else{if(this.enableRotate===!1)return;this._handleMouseDownRotate(t),this.state=yt.ROTATE}break;case Zs.PAN:if(t.ctrlKey||t.metaKey||t.shiftKey){if(this.enableRotate===!1)return;this._handleMouseDownRotate(t),this.state=yt.ROTATE}else{if(this.enablePan===!1)return;this._handleMouseDownPan(t),this.state=yt.PAN}break;default:this.state=yt.NONE}this.state!==yt.NONE&&this.dispatchEvent(bd)}function n4(t){switch(this.state){case yt.ROTATE:if(this.enableRotate===!1)return;this._handleMouseMoveRotate(t);break;case yt.DOLLY:if(this.enableZoom===!1)return;this._handleMouseMoveDolly(t);break;case yt.PAN:if(this.enablePan===!1)return;this._handleMouseMovePan(t);break}}function i4(t){this.enabled===!1||this.enableZoom===!1||this.state!==yt.NONE||(t.preventDefault(),this.dispatchEvent(bd),this._handleMouseWheel(this._customWheelEvent(t)),this.dispatchEvent(Bp))}function s4(t){this.enabled!==!1&&this._handleKeyDown(t)}function o4(t){switch(this._trackPointer(t),this._pointers.length){case 1:switch(this.touches.ONE){case Gs.ROTATE:if(this.enableRotate===!1)return;this._handleTouchStartRotate(t),this.state=yt.TOUCH_ROTATE;break;case Gs.PAN:if(this.enablePan===!1)return;this._handleTouchStartPan(t),this.state=yt.TOUCH_PAN;break;default:this.state=yt.NONE}break;case 2:switch(this.touches.TWO){case Gs.DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchStartDollyPan(t),this.state=yt.TOUCH_DOLLY_PAN;break;case Gs.DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchStartDollyRotate(t),this.state=yt.TOUCH_DOLLY_ROTATE;break;default:this.state=yt.NONE}break;default:this.state=yt.NONE}this.state!==yt.NONE&&this.dispatchEvent(bd)}function r4(t){switch(this._trackPointer(t),this.state){case yt.TOUCH_ROTATE:if(this.enableRotate===!1)return;this._handleTouchMoveRotate(t),this.update();break;case yt.TOUCH_PAN:if(this.enablePan===!1)return;this._handleTouchMovePan(t),this.update();break;case yt.TOUCH_DOLLY_PAN:if(this.enableZoom===!1&&this.enablePan===!1)return;this._handleTouchMoveDollyPan(t),this.update();break;case yt.TOUCH_DOLLY_ROTATE:if(this.enableZoom===!1&&this.enableRotate===!1)return;this._handleTouchMoveDollyRotate(t),this.update();break;default:this.state=yt.NONE}}function a4(t){this.enabled!==!1&&t.preventDefault()}function l4(t){t.key==="Control"&&(this._controlActive=!0,this.domElement.getRootNode().addEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}function c4(t){t.key==="Control"&&(this._controlActive=!1,this.domElement.getRootNode().removeEventListener("keyup",this._interceptControlUp,{passive:!0,capture:!0}))}const ts=new dF,Kt=new U,Ci=new U,Pt=new Xt,Uh={X:new U(1,0,0),Y:new U(0,1,0),Z:new U(0,0,1)},Tl={type:"change"},Fh={type:"mouseDown",mode:null},Oh={type:"mouseUp",mode:null},Nh={type:"objectChange"};class d4 extends Up{constructor(e,n=null){super(void 0,n);const i=new _4(this);this._root=i;const s=new g4;this._gizmo=s,i.add(s);const o=new v4;this._plane=o,i.add(o);const r=this;function a(w,S){let I=S;Object.defineProperty(r,w,{get:function(){return I!==void 0?I:S},set:function(P){I!==P&&(I=P,o[w]=P,s[w]=P,r.dispatchEvent({type:w+"-changed",value:P}),r.dispatchEvent(Tl))}}),r[w]=S,o[w]=S,s[w]=S}a("camera",e),a("object",void 0),a("enabled",!0),a("axis",null),a("mode","translate"),a("translationSnap",null),a("rotationSnap",null),a("scaleSnap",null),a("space","world"),a("size",1),a("dragging",!1),a("showX",!0),a("showY",!0),a("showZ",!0),a("minX",-1/0),a("maxX",1/0),a("minY",-1/0),a("maxY",1/0),a("minZ",-1/0),a("maxZ",1/0);const l=new U,d=new U,u=new Xt,f=new Xt,h=new U,m=new Xt,b=new U,y=new U,_=new U,p=0,T=new U;a("worldPosition",l),a("worldPositionStart",d),a("worldQuaternion",u),a("worldQuaternionStart",f),a("cameraPosition",h),a("cameraQuaternion",m),a("pointStart",b),a("pointEnd",y),a("rotationAxis",_),a("rotationAngle",p),a("eye",T),this._offset=new U,this._startNorm=new U,this._endNorm=new U,this._cameraScale=new U,this._parentPosition=new U,this._parentQuaternion=new Xt,this._parentQuaternionInv=new Xt,this._parentScale=new U,this._worldScaleStart=new U,this._worldQuaternionInv=new Xt,this._worldScale=new U,this._positionStart=new U,this._quaternionStart=new Xt,this._scaleStart=new U,this._getPointer=u4.bind(this),this._onPointerDown=f4.bind(this),this._onPointerHover=h4.bind(this),this._onPointerMove=p4.bind(this),this._onPointerUp=m4.bind(this),n!==null&&this.connect(n)}connect(e){super.connect(e),this.domElement.addEventListener("pointerdown",this._onPointerDown),this.domElement.addEventListener("pointermove",this._onPointerHover),this.domElement.addEventListener("pointerup",this._onPointerUp),this.domElement.style.touchAction="none"}disconnect(){this.domElement.removeEventListener("pointerdown",this._onPointerDown),this.domElement.removeEventListener("pointermove",this._onPointerHover),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.domElement.removeEventListener("pointerup",this._onPointerUp),this.domElement.style.touchAction="auto"}getHelper(){return this._root}pointerHover(e){if(this.object===void 0||this.dragging===!0)return;e!==null&&ts.setFromCamera(e,this.camera);const n=Cl(this._gizmo.picker[this.mode],ts);n?this.axis=n.object.name:this.axis=null}pointerDown(e){if(!(this.object===void 0||this.dragging===!0||e!=null&&e.button!==0)&&this.axis!==null){e!==null&&ts.setFromCamera(e,this.camera);const n=Cl(this._plane,ts,!0);n&&(this.object.updateMatrixWorld(),this.object.parent.updateMatrixWorld(),this._positionStart.copy(this.object.position),this._quaternionStart.copy(this.object.quaternion),this._scaleStart.copy(this.object.scale),this.object.matrixWorld.decompose(this.worldPositionStart,this.worldQuaternionStart,this._worldScaleStart),this.pointStart.copy(n.point).sub(this.worldPositionStart)),this.dragging=!0,Fh.mode=this.mode,this.dispatchEvent(Fh)}}pointerMove(e){const n=this.axis,i=this.mode,s=this.object;let o=this.space;if(i==="scale"?o="local":(n==="E"||n==="XYZE"||n==="XYZ")&&(o="world"),s===void 0||n===null||this.dragging===!1||e!==null&&e.button!==-1)return;e!==null&&ts.setFromCamera(e,this.camera);const r=Cl(this._plane,ts,!0);if(!!r){if(this.pointEnd.copy(r.point).sub(this.worldPositionStart),i==="translate")this._offset.copy(this.pointEnd).sub(this.pointStart),o==="local"&&n!=="XYZ"&&this._offset.applyQuaternion(this._worldQuaternionInv),n.indexOf("X")===-1&&(this._offset.x=0),n.indexOf("Y")===-1&&(this._offset.y=0),n.indexOf("Z")===-1&&(this._offset.z=0),o==="local"&&n!=="XYZ"?this._offset.applyQuaternion(this._quaternionStart).divide(this._parentScale):this._offset.applyQuaternion(this._parentQuaternionInv).divide(this._parentScale),s.position.copy(this._offset).add(this._positionStart),this.translationSnap&&(o==="local"&&(s.position.applyQuaternion(Pt.copy(this._quaternionStart).invert()),n.search("X")!==-1&&(s.position.x=Math.round(s.position.x/this.translationSnap)*this.translationSnap),n.search("Y")!==-1&&(s.position.y=Math.round(s.position.y/this.translationSnap)*this.translationSnap),n.search("Z")!==-1&&(s.position.z=Math.round(s.position.z/this.translationSnap)*this.translationSnap),s.position.applyQuaternion(this._quaternionStart)),o==="world"&&(s.parent&&s.position.add(Kt.setFromMatrixPosition(s.parent.matrixWorld)),n.search("X")!==-1&&(s.position.x=Math.round(s.position.x/this.translationSnap)*this.translationSnap),n.search("Y")!==-1&&(s.position.y=Math.round(s.position.y/this.translationSnap)*this.translationSnap),n.search("Z")!==-1&&(s.position.z=Math.round(s.position.z/this.translationSnap)*this.translationSnap),s.parent&&s.position.sub(Kt.setFromMatrixPosition(s.parent.matrixWorld)))),s.position.x=Math.max(this.minX,Math.min(this.maxX,s.position.x)),s.position.y=Math.max(this.minY,Math.min(this.maxY,s.position.y)),s.position.z=Math.max(this.minZ,Math.min(this.maxZ,s.position.z));else if(i==="scale"){if(n.search("XYZ")!==-1){let a=this.pointEnd.length()/this.pointStart.length();this.pointEnd.dot(this.pointStart)<0&&(a*=-1),Ci.set(a,a,a)}else Kt.copy(this.pointStart),Ci.copy(this.pointEnd),Kt.applyQuaternion(this._worldQuaternionInv),Ci.applyQuaternion(this._worldQuaternionInv),Ci.divide(Kt),n.search("X")===-1&&(Ci.x=1),n.search("Y")===-1&&(Ci.y=1),n.search("Z")===-1&&(Ci.z=1);s.scale.copy(this._scaleStart).multiply(Ci),this.scaleSnap&&(n.search("X")!==-1&&(s.scale.x=Math.round(s.scale.x/this.scaleSnap)*this.scaleSnap||this.scaleSnap),n.search("Y")!==-1&&(s.scale.y=Math.round(s.scale.y/this.scaleSnap)*this.scaleSnap||this.scaleSnap),n.search("Z")!==-1&&(s.scale.z=Math.round(s.scale.z/this.scaleSnap)*this.scaleSnap||this.scaleSnap))}else if(i==="rotate"){this._offset.copy(this.pointEnd).sub(this.pointStart);const a=20/this.worldPosition.distanceTo(Kt.setFromMatrixPosition(this.camera.matrixWorld));let l=!1;n==="XYZE"?(this.rotationAxis.copy(this._offset).cross(this.eye).normalize(),this.rotationAngle=this._offset.dot(Kt.copy(this.rotationAxis).cross(this.eye))*a):(n==="X"||n==="Y"||n==="Z")&&(this.rotationAxis.copy(Uh[n]),Kt.copy(Uh[n]),o==="local"&&Kt.applyQuaternion(this.worldQuaternion),Kt.cross(this.eye),Kt.length()===0?l=!0:this.rotationAngle=this._offset.dot(Kt.normalize())*a),(n==="E"||l)&&(this.rotationAxis.copy(this.eye),this.rotationAngle=this.pointEnd.angleTo(this.pointStart),this._startNorm.copy(this.pointStart).normalize(),this._endNorm.copy(this.pointEnd).normalize(),this.rotationAngle*=this._endNorm.cross(this._startNorm).dot(this.eye)<0?1:-1),this.rotationSnap&&(this.rotationAngle=Math.round(this.rotationAngle/this.rotationSnap)*this.rotationSnap),o==="local"&&n!=="E"&&n!=="XYZE"?(s.quaternion.copy(this._quaternionStart),s.quaternion.multiply(Pt.setFromAxisAngle(this.rotationAxis,this.rotationAngle)).normalize()):(this.rotationAxis.applyQuaternion(this._parentQuaternionInv),s.quaternion.copy(Pt.setFromAxisAngle(this.rotationAxis,this.rotationAngle)),s.quaternion.multiply(this._quaternionStart).normalize())}this.dispatchEvent(Tl),this.dispatchEvent(Nh)}}pointerUp(e){e!==null&&e.button!==0||(this.dragging&&this.axis!==null&&(Oh.mode=this.mode,this.dispatchEvent(Oh)),this.dragging=!1,this.axis=null)}dispose(){this.disconnect(),this._root.dispose()}attach(e){return this.object=e,this._root.visible=!0,this}detach(){return this.object=void 0,this.axis=null,this._root.visible=!1,this}reset(){!this.enabled||this.dragging&&(this.object.position.copy(this._positionStart),this.object.quaternion.copy(this._quaternionStart),this.object.scale.copy(this._scaleStart),this.dispatchEvent(Tl),this.dispatchEvent(Nh),this.pointStart.copy(this.pointEnd))}getRaycaster(){return ts}getMode(){return this.mode}setMode(e){this.mode=e}setTranslationSnap(e){this.translationSnap=e}setRotationSnap(e){this.rotationSnap=e}setScaleSnap(e){this.scaleSnap=e}setSize(e){this.size=e}setSpace(e){this.space=e}}function u4(t){if(this.domElement.ownerDocument.pointerLockElement)return{x:0,y:0,button:t.button};{const e=this.domElement.getBoundingClientRect();return{x:(t.clientX-e.left)/e.width*2-1,y:-(t.clientY-e.top)/e.height*2+1,button:t.button}}}function h4(t){if(!!this.enabled)switch(t.pointerType){case"mouse":case"pen":this.pointerHover(this._getPointer(t));break}}function f4(t){!this.enabled||(document.pointerLockElement||this.domElement.setPointerCapture(t.pointerId),this.domElement.addEventListener("pointermove",this._onPointerMove),this.pointerHover(this._getPointer(t)),this.pointerDown(this._getPointer(t)))}function p4(t){!this.enabled||this.pointerMove(this._getPointer(t))}function m4(t){!this.enabled||(this.domElement.releasePointerCapture(t.pointerId),this.domElement.removeEventListener("pointermove",this._onPointerMove),this.pointerUp(this._getPointer(t)))}function Cl(t,e,n){const i=e.intersectObject(t,!0);for(let s=0;s<i.length;s++)if(i[s].object.visible||n)return i[s];return!1}const Wr=new Vn,xt=new U(0,1,0),zh=new U(0,0,0),kh=new Tt,Xr=new Xt,oa=new Xt,Gn=new U,Bh=new Tt,Oo=new U(1,0,0),os=new U(0,1,0),No=new U(0,0,1),jr=new U,Ro=new U,Do=new U;class _4 extends Nt{constructor(e){super(),this.isTransformControlsRoot=!0,this.controls=e,this.visible=!1}updateMatrixWorld(e){const n=this.controls;n.object!==void 0&&(n.object.updateMatrixWorld(),n.object.parent===null?console.error("TransformControls: The attached 3D object must be a part of the scene graph."):n.object.parent.matrixWorld.decompose(n._parentPosition,n._parentQuaternion,n._parentScale),n.object.matrixWorld.decompose(n.worldPosition,n.worldQuaternion,n._worldScale),n._parentQuaternionInv.copy(n._parentQuaternion).invert(),n._worldQuaternionInv.copy(n.worldQuaternion).invert()),n.camera.updateMatrixWorld(),n.camera.matrixWorld.decompose(n.cameraPosition,n.cameraQuaternion,n._cameraScale),n.camera.isOrthographicCamera?n.camera.getWorldDirection(n.eye).negate():n.eye.copy(n.cameraPosition).sub(n.worldPosition).normalize(),super.updateMatrixWorld(e)}dispose(){this.traverse(function(e){e.geometry&&e.geometry.dispose(),e.material&&e.material.dispose()})}}class g4 extends Nt{constructor(){super(),this.isTransformControlsGizmo=!0,this.type="TransformControlsGizmo";const e=new Oa({depthTest:!1,depthWrite:!1,fog:!1,toneMapped:!1,transparent:!0}),n=new fr({depthTest:!1,depthWrite:!1,fog:!1,toneMapped:!1,transparent:!0}),i=e.clone();i.opacity=.15;const s=n.clone();s.opacity=.5;const o=e.clone();o.color.setHex(16711680);const r=e.clone();r.color.setHex(65280);const a=e.clone();a.color.setHex(255);const l=e.clone();l.color.setHex(16711680),l.opacity=.5;const d=e.clone();d.color.setHex(65280),d.opacity=.5;const u=e.clone();u.color.setHex(255),u.opacity=.5;const f=e.clone();f.opacity=.25;const h=e.clone();h.color.setHex(16776960),h.opacity=.25,e.clone().color.setHex(16776960);const b=e.clone();b.color.setHex(7895160);const y=new Wt(0,.04,.1,12);y.translate(0,.05,0);const _=new Ot(.08,.08,.08);_.translate(0,.04,0);const p=new tn;p.setAttribute("position",new Et([0,0,0,1,0,0],3));const T=new Wt(.0075,.0075,.5,3);T.translate(0,.25,0);function w(re,q){const ae=new cs(re,.0075,3,64,q*Math.PI*2);return ae.rotateY(Math.PI/2),ae.rotateX(Math.PI/2),ae}function S(){const re=new tn;return re.setAttribute("position",new Et([0,0,0,1,1,1],3)),re}const I={X:[[new Ae(y,o),[.5,0,0],[0,0,-Math.PI/2]],[new Ae(y,o),[-.5,0,0],[0,0,Math.PI/2]],[new Ae(T,o),[0,0,0],[0,0,-Math.PI/2]]],Y:[[new Ae(y,r),[0,.5,0]],[new Ae(y,r),[0,-.5,0],[Math.PI,0,0]],[new Ae(T,r)]],Z:[[new Ae(y,a),[0,0,.5],[Math.PI/2,0,0]],[new Ae(y,a),[0,0,-.5],[-Math.PI/2,0,0]],[new Ae(T,a),null,[Math.PI/2,0,0]]],XYZ:[[new Ae(new Ws(.1,0),f.clone()),[0,0,0]]],XY:[[new Ae(new Ot(.15,.15,.01),u.clone()),[.15,.15,0]]],YZ:[[new Ae(new Ot(.15,.15,.01),l.clone()),[0,.15,.15],[0,Math.PI/2,0]]],XZ:[[new Ae(new Ot(.15,.15,.01),d.clone()),[.15,0,.15],[-Math.PI/2,0,0]]]},P={X:[[new Ae(new Wt(.2,0,.6,4),i),[.3,0,0],[0,0,-Math.PI/2]],[new Ae(new Wt(.2,0,.6,4),i),[-.3,0,0],[0,0,Math.PI/2]]],Y:[[new Ae(new Wt(.2,0,.6,4),i),[0,.3,0]],[new Ae(new Wt(.2,0,.6,4),i),[0,-.3,0],[0,0,Math.PI]]],Z:[[new Ae(new Wt(.2,0,.6,4),i),[0,0,.3],[Math.PI/2,0,0]],[new Ae(new Wt(.2,0,.6,4),i),[0,0,-.3],[-Math.PI/2,0,0]]],XYZ:[[new Ae(new Ws(.2,0),i)]],XY:[[new Ae(new Ot(.2,.2,.01),i),[.15,.15,0]]],YZ:[[new Ae(new Ot(.2,.2,.01),i),[0,.15,.15],[0,Math.PI/2,0]]],XZ:[[new Ae(new Ot(.2,.2,.01),i),[.15,0,.15],[-Math.PI/2,0,0]]]},D={START:[[new Ae(new Ws(.01,2),s),null,null,null,"helper"]],END:[[new Ae(new Ws(.01,2),s),null,null,null,"helper"]],DELTA:[[new ci(S(),s),null,null,null,"helper"]],X:[[new ci(p,s.clone()),[-1e3,0,0],null,[1e6,1,1],"helper"]],Y:[[new ci(p,s.clone()),[0,-1e3,0],[0,0,Math.PI/2],[1e6,1,1],"helper"]],Z:[[new ci(p,s.clone()),[0,0,-1e3],[0,-Math.PI/2,0],[1e6,1,1],"helper"]]},R={XYZE:[[new Ae(w(.5,1),b),null,[0,Math.PI/2,0]]],X:[[new Ae(w(.5,.5),o)]],Y:[[new Ae(w(.5,.5),r),null,[0,0,-Math.PI/2]]],Z:[[new Ae(w(.5,.5),a),null,[0,Math.PI/2,0]]],E:[[new Ae(w(.75,1),h),null,[0,Math.PI/2,0]]]},E={AXIS:[[new ci(p,s.clone()),[-1e3,0,0],null,[1e6,1,1],"helper"]]},g={XYZE:[[new Ae(new gd(.25,10,8),i)]],X:[[new Ae(new cs(.5,.1,4,24),i),[0,0,0],[0,-Math.PI/2,-Math.PI/2]]],Y:[[new Ae(new cs(.5,.1,4,24),i),[0,0,0],[Math.PI/2,0,0]]],Z:[[new Ae(new cs(.5,.1,4,24),i),[0,0,0],[0,0,-Math.PI/2]]],E:[[new Ae(new cs(.75,.1,2,24),i)]]},L={X:[[new Ae(_,o),[.5,0,0],[0,0,-Math.PI/2]],[new Ae(T,o),[0,0,0],[0,0,-Math.PI/2]],[new Ae(_,o),[-.5,0,0],[0,0,Math.PI/2]]],Y:[[new Ae(_,r),[0,.5,0]],[new Ae(T,r)],[new Ae(_,r),[0,-.5,0],[0,0,Math.PI]]],Z:[[new Ae(_,a),[0,0,.5],[Math.PI/2,0,0]],[new Ae(T,a),[0,0,0],[Math.PI/2,0,0]],[new Ae(_,a),[0,0,-.5],[-Math.PI/2,0,0]]],XY:[[new Ae(new Ot(.15,.15,.01),u),[.15,.15,0]]],YZ:[[new Ae(new Ot(.15,.15,.01),l),[0,.15,.15],[0,Math.PI/2,0]]],XZ:[[new Ae(new Ot(.15,.15,.01),d),[.15,0,.15],[-Math.PI/2,0,0]]],XYZ:[[new Ae(new Ot(.1,.1,.1),f.clone())]]},O={X:[[new Ae(new Wt(.2,0,.6,4),i),[.3,0,0],[0,0,-Math.PI/2]],[new Ae(new Wt(.2,0,.6,4),i),[-.3,0,0],[0,0,Math.PI/2]]],Y:[[new Ae(new Wt(.2,0,.6,4),i),[0,.3,0]],[new Ae(new Wt(.2,0,.6,4),i),[0,-.3,0],[0,0,Math.PI]]],Z:[[new Ae(new Wt(.2,0,.6,4),i),[0,0,.3],[Math.PI/2,0,0]],[new Ae(new Wt(.2,0,.6,4),i),[0,0,-.3],[-Math.PI/2,0,0]]],XY:[[new Ae(new Ot(.2,.2,.01),i),[.15,.15,0]]],YZ:[[new Ae(new Ot(.2,.2,.01),i),[0,.15,.15],[0,Math.PI/2,0]]],XZ:[[new Ae(new Ot(.2,.2,.01),i),[.15,0,.15],[-Math.PI/2,0,0]]],XYZ:[[new Ae(new Ot(.2,.2,.2),i),[0,0,0]]]},H={X:[[new ci(p,s.clone()),[-1e3,0,0],null,[1e6,1,1],"helper"]],Y:[[new ci(p,s.clone()),[0,-1e3,0],[0,0,Math.PI/2],[1e6,1,1],"helper"]],Z:[[new ci(p,s.clone()),[0,0,-1e3],[0,-Math.PI/2,0],[1e6,1,1],"helper"]]};function j(re){const q=new Nt;for(const ae in re)for(let G=re[ae].length;G--;){const fe=re[ae][G][0].clone(),ye=re[ae][G][1],Re=re[ae][G][2],Be=re[ae][G][3],Je=re[ae][G][4];fe.name=ae,fe.tag=Je,ye&&fe.position.set(ye[0],ye[1],ye[2]),Re&&fe.rotation.set(Re[0],Re[1],Re[2]),Be&&fe.scale.set(Be[0],Be[1],Be[2]),fe.updateMatrix();const ce=fe.geometry.clone();ce.applyMatrix4(fe.matrix),fe.geometry=ce,fe.renderOrder=1/0,fe.position.set(0,0,0),fe.rotation.set(0,0,0),fe.scale.set(1,1,1),q.add(fe)}return q}this.gizmo={},this.picker={},this.helper={},this.add(this.gizmo.translate=j(I)),this.add(this.gizmo.rotate=j(R)),this.add(this.gizmo.scale=j(L)),this.add(this.picker.translate=j(P)),this.add(this.picker.rotate=j(g)),this.add(this.picker.scale=j(O)),this.add(this.helper.translate=j(D)),this.add(this.helper.rotate=j(E)),this.add(this.helper.scale=j(H)),this.picker.translate.visible=!1,this.picker.rotate.visible=!1,this.picker.scale.visible=!1}updateMatrixWorld(e){const i=(this.mode==="scale"?"local":this.space)==="local"?this.worldQuaternion:oa;this.gizmo.translate.visible=this.mode==="translate",this.gizmo.rotate.visible=this.mode==="rotate",this.gizmo.scale.visible=this.mode==="scale",this.helper.translate.visible=this.mode==="translate",this.helper.rotate.visible=this.mode==="rotate",this.helper.scale.visible=this.mode==="scale";let s=[];s=s.concat(this.picker[this.mode].children),s=s.concat(this.gizmo[this.mode].children),s=s.concat(this.helper[this.mode].children);for(let o=0;o<s.length;o++){const r=s[o];r.visible=!0,r.rotation.set(0,0,0),r.position.copy(this.worldPosition);let a;if(this.camera.isOrthographicCamera?a=(this.camera.top-this.camera.bottom)/this.camera.zoom:a=this.worldPosition.distanceTo(this.cameraPosition)*Math.min(1.9*Math.tan(Math.PI*this.camera.fov/360)/this.camera.zoom,7),r.scale.set(1,1,1).multiplyScalar(a*this.size/4),r.tag==="helper"){r.visible=!1,r.name==="AXIS"?(r.visible=!!this.axis,this.axis==="X"&&(Pt.setFromEuler(Wr.set(0,0,0)),r.quaternion.copy(i).multiply(Pt),Math.abs(xt.copy(Oo).applyQuaternion(i).dot(this.eye))>.9&&(r.visible=!1)),this.axis==="Y"&&(Pt.setFromEuler(Wr.set(0,0,Math.PI/2)),r.quaternion.copy(i).multiply(Pt),Math.abs(xt.copy(os).applyQuaternion(i).dot(this.eye))>.9&&(r.visible=!1)),this.axis==="Z"&&(Pt.setFromEuler(Wr.set(0,Math.PI/2,0)),r.quaternion.copy(i).multiply(Pt),Math.abs(xt.copy(No).applyQuaternion(i).dot(this.eye))>.9&&(r.visible=!1)),this.axis==="XYZE"&&(Pt.setFromEuler(Wr.set(0,Math.PI/2,0)),xt.copy(this.rotationAxis),r.quaternion.setFromRotationMatrix(kh.lookAt(zh,xt,os)),r.quaternion.multiply(Pt),r.visible=this.dragging),this.axis==="E"&&(r.visible=!1)):r.name==="START"?(r.position.copy(this.worldPositionStart),r.visible=this.dragging):r.name==="END"?(r.position.copy(this.worldPosition),r.visible=this.dragging):r.name==="DELTA"?(r.position.copy(this.worldPositionStart),r.quaternion.copy(this.worldQuaternionStart),Kt.set(1e-10,1e-10,1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1),Kt.applyQuaternion(this.worldQuaternionStart.clone().invert()),r.scale.copy(Kt),r.visible=this.dragging):(r.quaternion.copy(i),this.dragging?r.position.copy(this.worldPositionStart):r.position.copy(this.worldPosition),this.axis&&(r.visible=this.axis.search(r.name)!==-1));continue}r.quaternion.copy(i),this.mode==="translate"||this.mode==="scale"?(r.name==="X"&&Math.abs(xt.copy(Oo).applyQuaternion(i).dot(this.eye))>.99&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),r.name==="Y"&&Math.abs(xt.copy(os).applyQuaternion(i).dot(this.eye))>.99&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),r.name==="Z"&&Math.abs(xt.copy(No).applyQuaternion(i).dot(this.eye))>.99&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),r.name==="XY"&&Math.abs(xt.copy(No).applyQuaternion(i).dot(this.eye))<.2&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),r.name==="YZ"&&Math.abs(xt.copy(Oo).applyQuaternion(i).dot(this.eye))<.2&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1),r.name==="XZ"&&Math.abs(xt.copy(os).applyQuaternion(i).dot(this.eye))<.2&&(r.scale.set(1e-10,1e-10,1e-10),r.visible=!1)):this.mode==="rotate"&&(Xr.copy(i),xt.copy(this.eye).applyQuaternion(Pt.copy(i).invert()),r.name.search("E")!==-1&&r.quaternion.setFromRotationMatrix(kh.lookAt(this.eye,zh,os)),r.name==="X"&&(Pt.setFromAxisAngle(Oo,Math.atan2(-xt.y,xt.z)),Pt.multiplyQuaternions(Xr,Pt),r.quaternion.copy(Pt)),r.name==="Y"&&(Pt.setFromAxisAngle(os,Math.atan2(xt.x,xt.z)),Pt.multiplyQuaternions(Xr,Pt),r.quaternion.copy(Pt)),r.name==="Z"&&(Pt.setFromAxisAngle(No,Math.atan2(xt.y,xt.x)),Pt.multiplyQuaternions(Xr,Pt),r.quaternion.copy(Pt))),r.visible=r.visible&&(r.name.indexOf("X")===-1||this.showX),r.visible=r.visible&&(r.name.indexOf("Y")===-1||this.showY),r.visible=r.visible&&(r.name.indexOf("Z")===-1||this.showZ),r.visible=r.visible&&(r.name.indexOf("E")===-1||this.showX&&this.showY&&this.showZ),r.material._color=r.material._color||r.material.color.clone(),r.material._opacity=r.material._opacity||r.material.opacity,r.material.color.copy(r.material._color),r.material.opacity=r.material._opacity,this.enabled&&this.axis&&(r.name===this.axis||this.axis.split("").some(function(l){return r.name===l}))&&(r.material.color.setHex(16776960),r.material.opacity=1)}super.updateMatrixWorld(e)}}class v4 extends Ae{constructor(){super(new bo(1e5,1e5,2,2),new Oa({visible:!1,wireframe:!0,side:Fn,transparent:!0,opacity:.1,toneMapped:!1})),this.isTransformControlsPlane=!0,this.type="TransformControlsPlane"}updateMatrixWorld(e){let n=this.space;switch(this.position.copy(this.worldPosition),this.mode==="scale"&&(n="local"),jr.copy(Oo).applyQuaternion(n==="local"?this.worldQuaternion:oa),Ro.copy(os).applyQuaternion(n==="local"?this.worldQuaternion:oa),Do.copy(No).applyQuaternion(n==="local"?this.worldQuaternion:oa),xt.copy(Ro),this.mode){case"translate":case"scale":switch(this.axis){case"X":xt.copy(this.eye).cross(jr),Gn.copy(jr).cross(xt);break;case"Y":xt.copy(this.eye).cross(Ro),Gn.copy(Ro).cross(xt);break;case"Z":xt.copy(this.eye).cross(Do),Gn.copy(Do).cross(xt);break;case"XY":Gn.copy(Do);break;case"YZ":Gn.copy(jr);break;case"XZ":xt.copy(Do),Gn.copy(Ro);break;case"XYZ":case"E":Gn.set(0,0,0);break}break;case"rotate":default:Gn.set(0,0,0)}Gn.length()===0?this.quaternion.copy(this.cameraQuaternion):(Bh.lookAt(Kt.set(0,0,0),Gn,xt),this.quaternion.setFromRotationMatrix(Bh)),super.updateMatrixWorld(e)}}let ns,In,ai,Mn;const b4={props:{width:Number,height:Number,x:Number,y:Number,z:Number,a:Number,x_max:Number,x_min:Number,y_max:Number,y_min:Number,z_max:Number,z_min:Number},methods:{render(){ai.render(In,ns)},setSize(){ai.setSize(this.width,this.height),this.render()},setPos(){let t={x:this.x,y:this.y,z:this.z,a:this.a};t.x=t.x>this.x_max?this.x_max:t.x,t.x=t.x<this.x_min?this.x_min:t.x,t.y=t.y>this.y_max?this.y_max:t.y,t.y=t.y<this.y_min?this.y_min:t.y,t.z=t.z>this.z_max?this.z_max:t.z,t.z=t.z<this.z_min?this.z_min:t.z,t.a=1.8*t.a;let e={x:2e3*t.x/(this.x_max-this.x_min),y:2e3*t.y/(this.y_max-this.y_min),z:2e3*t.z/(this.z_max-this.z_min),a:t.a*(Math.PI/180)};Mn.position.z=1e3+e.x,Mn.position.x=1e3+e.y,Mn.position.y=100+e.z,Mn.rotation.set(Math.PI,e.a,0),this.render()}},mounted(){let t,e=this.$refs.container3d;In=new KU,In.background=new at(15790320),ns=new _n(70,this.width/this.height,1,1e4),ns.rotation.set(-Math.PI/2,0,-Math.PI/2),ns.position.set(-300,1800,0),In.add(ns),In.add(new lF(15790320,3));const n=new rF(16777215,4.5);n.position.set(0,1500,200),n.angle=Math.PI*.2,n.decay=0,n.castShadow=!0,n.shadow.camera.near=200,n.shadow.camera.far=2e3,n.shadow.bias=-222e-6,n.shadow.mapSize.width=1024,n.shadow.mapSize.height=1024,In.add(n);const i=new bo(50,50),s=new eF({color:0,opacity:.2}),o=new Ae(i,s);o.position.y=-200,o.receiveShadow=!0,In.add(o);const r=new uF(2e3,20);r.position.y=0,r.material.opacity=.25,r.material.transparent=!0,In.add(r);const a=new hF(200);a.position.x=1e3,a.position.z=1e3,a.rotateY(Math.PI),In.add(a),ai=new qk({antialias:!0}),ai.setPixelRatio(window.devicePixelRatio),ai.setSize(this.width,this.height),ai.shadowMap.enabled=!0,e.appendChild(ai.domElement);const l=new Kk(ns,ai.domElement);l.damping=.2,l.addEventListener("change",this.render),t=new d4(ns,ai.domElement),t.addEventListener("change",this.render),t.addEventListener("dragging-changed",function(h){l.enabled=!h.value}),In.add(t.getHelper()),t.addEventListener("objectChange",function(){updateSplineOutline()});const d=new md(50,200,4,1),u=new fr({color:16777215,transparent:!0,opacity:.5}),f=new tF({color:1401481,emissive:468276,side:Fn,flatShading:!0});Mn=new Uo,Mn.add(new pd(d,u)),Mn.add(new Ae(d,f)),In.add(Mn),Mn.rotateX(Math.PI),Mn.position.y=100,Mn.position.x=1e3,Mn.position.z=1e3,this.setPos(),this.render()},watch:{height(){this.setSize()},width(){this.setPos()},x(){this.setPos()},y(){this.setPos()},z(){this.setPos()},a(){this.setPos()}}},y4={class:"card mt-1"},x4=c("div",{class:"card-header"},"Vializer",-1),S4={class:"card-body"},M4={ref:"container3d",id:"container3d",class:"border p-0 m-0"};function E4(t,e,n,i,s,o){return W(),ee("div",y4,[x4,c("div",S4,[c("div",M4,null,512)])])}var w4=ct(b4,[["render",E4]]);const T4={props:["title","number","width","height"],data:function(){return{winStateClass:"",drag:!1,dragObject:this.dragObject,shiftX:this.shiftX,shiftY:this.shiftY,downX:this.downX,downY:this.downY}},computed:{windowRightOffset(){return 10+(this.number-1)*310}},methods:{toggleMinimize:function(){this.winStateClass==""?this.winStateClass="minimized":this.winStateClass=""},close(){this.$emit("close")},moveOnTop(){let t=document.getElementsByClassName("win"),e=0;for(let n of t)e=Math.max(e,n.style.zIndex),n.style.zIndex--;this.dragObject.style.zIndex=e},mousedownTitle(t){this.moveOnTop();let e=this.dragObject.getBoundingClientRect();this.shiftX=e.left,this.shiftY=e.top,t.type=="mousedown"?(this.downX=t.pageX,this.downY=t.pageY):t.type=="touchstart"&&(this.downX=t.touches[0].pageX,this.downY=t.touches[0].pageY),this.drag=!0},mouseupTitle(){this.drag=!1},dblclickTitle(){this.winStateClass=="minimized"&&(this.winStateClass="")},onMouseMove(t){if(this.drag==!0){let e=0,n=0;t.type=="mousemove"?(e=t.pageX,n=t.pageY):t.type=="touchmove"&&(e=t.touches[0].pageX,n=t.touches[0].pageY),this.dragObject.style.left=this.shiftX+(e-this.downX)+"px",this.dragObject.style.top=this.shiftY+(n-this.downY)+"px"}},setSize:function(){typeof this.width!="undefined"&&(this.dragObject.style.width=this.width+"px"),typeof this.height!="undefined"&&(this.dragObject.style.height=this.height+"px")}},mounted:function(){this.dragObject=this.$refs["win"+this.number],document.addEventListener("mousemove",this.onMouseMove),document.addEventListener("touchmove",this.onMouseMove),this.setSize()},beforeUnmount:function(){document.removeEventListener("mousemove",this.onMouseMove),document.removeEventListener("touchmove",this.onMouseMove)},watch:{width(){this.setSize()},height(){this.setSize()}}},C4=c("div",{class:"icon"},null,-1),A4={class:"title"},P4={class:"content"};function R4(t,e,n,i,s,o){return W(),ee("div",{class:je("win "+t.winStateClass),style:uo("z-index: 100; right: "+o.windowRightOffset+"px;"),ref:"win"+n.number,onClick:e[5]||(e[5]=r=>o.moveOnTop())},[c("div",{class:"wintitle",onDblclick:e[2]||(e[2]=r=>o.dblclickTitle()),onMousedown:e[3]||(e[3]=(...r)=>o.mousedownTitle&&o.mousedownTitle(...r)),onMouseup:e[4]||(e[4]=r=>o.mouseupTitle())},[C4,c("div",A4,ze(n.title),1),c("div",{class:"btn imgClose",onClick:e[0]||(e[0]=r=>o.close()),title:"Close"}),c("div",{class:"btn imgMin",onClick:e[1]||(e[1]=r=>o.toggleMinimize()),title:"Minimize / Restore"})],32),c("div",P4,[Qs(t.$slots,"default")])],6)}var D4=ct(T4,[["render",R4]]),I4={methods:{async controllerMove(t){let e=[];switch(t){case"X-Y+":e=[`$J=G21G91X-${this.movingOptions.stepSize}Y${this.movingOptions.stepSize}F${this.movingOptions.feedRateXYZ}`];break;case"Y+":e=[`$J=G21G91Y${this.movingOptions.stepSize}F${this.movingOptions.feedRateXYZ}`];break;case"X+Y+":e=[`$J=G21G91X${this.movingOptions.stepSize}Y${this.movingOptions.stepSize}F${this.movingOptions.feedRateXYZ}`];break;case"X-":e=[`$J=G21G91X-${this.movingOptions.stepSize}F${this.movingOptions.feedRateXYZ}`];break;case"X+":e=[`$J=G21G91X${this.movingOptions.stepSize}F${this.movingOptions.feedRateXYZ}`];break;case"X-Y-":e=[`$J=G21G91X-${this.movingOptions.stepSize}Y-${this.movingOptions.stepSize}F${this.movingOptions.feedRateXYZ}`];break;case"Y-":e=[`$J=G21G91Y-${this.movingOptions.stepSize}F${this.movingOptions.feedRateXYZ}`];break;case"X+Y-":e=[`$J=G21G91X${this.movingOptions.stepSize}Y-${this.movingOptions.stepSize}F${this.movingOptions.feedRateXYZ}`];break;case"Z+":e=[`$J=G21G91Z${this.movingOptions.stepSize}F${this.movingOptions.feedRateXYZ}`];break;case"Z-":e=[`$J=G21G91Z-${this.movingOptions.stepSize}F${this.movingOptions.feedRateXYZ}`];break;case"RL":e=[`$J=G21G91A${this.movingOptions.rotateStep}F${this.movingOptions.feedRateA}`];break;case"RR":e=[`$J=G21G91A-${this.movingOptions.rotateStep}F${this.movingOptions.feedRateA}`];break;case"Return":e=["G90 G0 X0 Y0"];break;case"ReturnZ":e=["G90 G0 Z0"];break;case"Reset":cmd=String.fromCharCode(24);break;case"State":e=["$G"];break;case"Pos":e=["?"];break;case"Home":e=["$H"];break;case"Unlock":e=["$X"];break;case"ResetZero":e=["G10 P0 L20 X0 Y0 Z0"];break;case"HomeResetZero":e.push("$H"),e.push("G10 P0 L20 X0 Y0 Z0");break;case"Parking":e.push(`G0 Z${this.settings.parking.pos.z}`),e.push(`G0 X${this.settings.parking.pos.x} Y${this.settings.parking.pos.y} A0`);break}for(let n of e)await this.sendCommandUI(n)},controllerTogglePump(){let t=this.pumpState?this.settings.pump.Off:this.settings.pump.On;this.sendCommandUI(t)},controllerToggleValve(t){let e=this.valvesState[t]?this.settings.heads[t].valveOff:this.settings.heads[t].valveOn;this.sendCommandUI(e)},controllerToggleCamNozzlePosition(){let t,e=this.settings.cams[0].offset;this.movingOptions.topCamNozzlePos==0?(this.movingOptions.topCamNozzlePos=1,t=`$J=G21G91X${-e.x}Y${-e.y}F${this.movingOptions.feedRateXYZ}`):(this.movingOptions.topCamNozzlePos=0,t=`$J=G21G91X${e.x}Y${e.y}F${this.movingOptions.feedRateXYZ}`),this.sendCommandUI(t)}}},L4={methods:{async sendCommandUI(t){if(this.consoleLogAppend(">>> "+t),this.portIsOpened)for(await this.sendCommand(t),this.consoleLogAppend(this.request),t[0]=="M"&&await this.sendCommand("$G"),t!=="?"&&await this.sendCommand("?");this.machineState.status!=="Idle"&&this.machineState.status!=="Alarm";)await new Promise(e=>setTimeout(e,100)),await this.sendCommand("?")},async sendCommands(t,e=!1){if(this.pnpProcessing.stopFlag!=!0){this.gCodeProcess.stopFlag=!1,this.gCodeProcess.pauseFlag=!1;for(let n of t){if(console.log(n),await this.sendCommand(n),n!=="?"&&await this.sendCommand("?"),e)for(;this.machineState.status!=="Idle";)await new Promise(i=>setTimeout(i,100)),await this.sendCommand("?");for(;this.gCodeProcess.pauseFlag==!0||this.pnpProcessing.pauseFlag==!0;)await new Promise(i=>setTimeout(i,200));if(this.gCodeProcess.stopFlag==!0||this.pnpProcessing.stopFlag==!0)break}this.gCodeProcess.stopFlag=!1,this.gCodeProcess.pauseFlag=!1}},async sendCommand(t){if(this.portIsOpened){t=="$H"&&(this.machineState.status="Homing");let e=Uint8Array.from(Array.from(t+`
  3740. `).map(n=>n.charCodeAt(0)));await this.portConnection.write(e),await this.readRequest()}},async readRequest(){let t=await this.portConnection.read();this.parseRequest(t)},parseRequest(t){let n=new TextDecoder().decode(t);this.request=n;let i=/<([a-z,A-Z]*)\|MPos:(.*)>/g,s=n.matchAll(i);if(s=Array.from(s),s.length==1){if(s[0].length==3){this.machineState.status=s[0][1];let o=s[0][2].split(",");this.machineState.pos.x=parseFloat(o[0]),this.machineState.pos.y=parseFloat(o[1]),this.machineState.pos.z=parseFloat(o[2]),this.machineState.pos.a=parseFloat(o[3])}}else{let o=/\[([a-z,A-Z, ]*):(.*)]/g,r=n.matchAll(o);if(r=Array.from(r),r.length>0)for(let a of r)a.length==3&&(this.machineState.info[a[1]]=a[2]);else{let a=/\$([0-9]*)=(.*)/g,l=n.matchAll(a);if(l=Array.from(l),l.length>0)for(let d of l)d.length==3&&(this.machineState.settings[d[1]]=parseFloat(d[2]))}}},async getCVData(t){let e="http://localhost:5000/cv/"+t+"?"+Date.now(),n=this.cvParams[t];return await this.fetch_execute_async(e,{method:"POST",credentials:"same-origin",cache:"no-cache",headers:{"Content-Type":"application/json;charset=utf-8"},body:JSON.stringify(n)})},fetch_execute_async:async function(t,e){this.loading=!0;try{return await(await fetch(t,e)).json()}catch(n){console.log(n)}finally{this.loading=!1}},async pnpGoToZero(){let t=[],e=parseFloat(this.settings.heads[0].safePosZ);t.push(`G0 Z${e}`),t.push("G0 X0 Y0"),t.push("G0 Z0"),await this.sendCommands(t,!0)},async pnpGoToParking(){let t=[];t.push(`G0 Z${this.settings.parking.pos.z}`),t.push(`G0 X${this.settings.parking.pos.x} Y${this.settings.parking.pos.y} A0`),await this.sendCommands(t,!0)},async pnpPumpOn(){let t=[];t.push(this.settings.pump.On),t.push("$G"),await this.sendCommands(t,!0)},async pnpPumpOff(){let t=[];t.push(this.settings.pump.Off),t.push("$G"),await this.sendCommands(t,!0)},async pnpValveOn(t){let e=[];e.push(`G04 P${t.pauseBeforeOn}`),e.push(t.valveOn),e.push(`G04 P${t.pauseAfterOn}`),e.push("$G"),await this.sendCommands(e,!0)},async pnpValveOff(t){let e=[];e.push(`G04 P${t.pauseBeforeOff}`),e.push(t.valveOff),e.push(`G04 P${t.pauseAfterOff}`),e.push("$G"),await this.sendCommands(e,!0)},async pnpLightOn(t){let e=[];e.push(this.settings.cams[t].lightOn),e.push("$G"),await this.sendCommands(e,!0)},async pnpLightOff(t){let e=[];e.push(this.settings.cams[t].lightOff),e.push("$G"),await this.sendCommands(e,!0)},async pnpSafetyUp(t){let n=`G0 Z${parseFloat(this.settings.heads[0].safePosZ)}`;isNaN(t)||(n=n+` A${t}`);let i=[n];await this.sendCommands(i,!0)},async pnpSafetyGoToXYZ(t,e,n){let i=[],s=parseFloat(this.settings.heads[0].safePosZ);i.push(`G0 Z${s}`),i.push(`G0 X${t} Y${e}`),isNaN(n)||i.push(`G0 Z${n}`),await this.sendCommands(i,!0)},async pnpGoToXYZA(t,e,n,i){let s="G0";isNaN(t)||(s=s+` X${t}`),isNaN(e)||(s=s+` Y${e}`),isNaN(n)||(s=s+` Z${n}`),isNaN(i)||(s=s+` A${i}`);let o=[s];await this.sendCommands(o,!0)},async pnpGoToXYZF(t,e,n,i){let s="G1";isNaN(t)||(s=s+` X${t}`),isNaN(e)||(s=s+` Y${e}`),isNaN(n)||(s=s+` Z${n}`),isNaN(i)||(s=s+` F${i}`);let o=[s];await this.sendCommands(o,!0)},async pnpGoToBottomCam(){let t=this.pnpProcessing.runFlag;try{this.pnpProcessing.runFlag=!0;let e=1,n,i,s;n=parseFloat(this.settings.cams[e].pos.x),i=parseFloat(this.settings.cams[e].pos.y),s=parseFloat(this.settings.cams[e].pos.z),await this.pnpSafetyGoToXYZ(n,i,NaN,NaN),await this.pnpLightOn(e),await this.pnpGoToXYZA(NaN,NaN,s,NaN)}finally{this.pnpProcessing.runFlag=t}},getFeederPos(t){let e=0,n=0;if(t.type==0&&(e=t.pos.x,n=t.pos.y),t.type==1)for(let i of t.pathPoints)i.pick==!0&&(e=i.x,n=i.y);return{x:e,y:n}},async pnpGoToFeeder(t){let e=this.pnpProcessing.runFlag;try{this.pnpProcessing.runFlag=!0;let n=this.getFeederPos(t);await this.pnpSafetyGoToXYZ(n.x,n.y,NaN)}finally{this.pnpProcessing.runFlag=e}},async pnpGoToFeederCam(t){let e=this.pnpProcessing.runFlag;try{this.pnpProcessing.runFlag=!0;let n=this.getFeederPos(t);n.x=parseFloat(n.x)-parseFloat(this.settings.cams[0].offset.x),n.y=parseFloat(n.y)-parseFloat(this.settings.cams[0].offset.y),await this.pnpSafetyGoToXYZ(n.x,n.y,NaN)}finally{this.pnpProcessing.runFlag=e}},async pnpPickFromFeeder(t,e=0){let n=this.pnpProcessing.runFlag;try{this.pnpProcessing.runFlag=!0;let i,s,o,r=this.settings.heads[e];if(t.type==0)if(parseInt(t.current)+1<parseInt(t.capacity))if(this.valvesState[e]==!1)i=parseFloat(t.pos.x)+parseFloat(t.step.x)*parseFloat(t.current),s=parseFloat(t.pos.y)+parseFloat(t.step.y)*parseFloat(t.current),o=parseFloat(t.pos.z)+parseFloat(t.step.z)*parseFloat(t.current),await this.pnpSafetyUp(0),await this.pnpSafetyGoToXYZ(i,s,o),await this.pnpValveOn(r),await this.pnpSafetyUp(),t.current=parseInt(t.current)+1;else return await lt("Valve is On!","Warning","warning"),!1;else return await lt("Feeder is empty","Warning","warning"),!1;if(t.type==1){await this.pnpSafetyUp(0);for(let a of t.pathPoints)await this.pnpGoToXYZA(a.x,a.y,NaN,NaN),await this.pnpGoToXYZA(NaN,NaN,a.z,NaN),a.pick==!0&&await this.pnpValveOn(r);await this.pnpSafetyUp()}return!0}finally{this.pnpProcessing.runFlag=n}},async pnpDropIntoBasket(){let t=this.pnpProcessing.runFlag;try{this.pnpProcessing.runFlag=!0;let e=this.settings.basket.pos.x,n=this.settings.basket.pos.y,i=this.settings.basket.pos.z;await this.pnpSafetyGoToXYZ(e,n,i);for(let s of this.settings.heads)await this.pnpValveOff(s);await this.pnpSafetyUp(0)}finally{this.pnpProcessing.runFlag=t}},async pnpFixPosition(){let t=this.pnpProcessing.runFlag;try{this.pnpProcessing.runFlag=!0;let e=1,n,i,s,o,r;n=parseFloat(this.settings.cams[e].pos.x),i=parseFloat(this.settings.cams[e].pos.y),s=parseFloat(this.settings.cams[e].pos.z),o=this.machinePos.a;let a=o*360;await this.pnpGoToBottomCam();for(let f=0;f<3;f++)if(await new Promise(h=>setTimeout(h,this.settings.cv[e].pauseBefore*1e3)),r=await this.getCVData(e),typeof r.objects.object!="undefined"){let h=Math.round(r.objects.object.dx*1e3/this.settings.cams[e].ppmm)/1e3,m=Math.round(r.objects.object.dy*1e3/this.settings.cams[e].ppmm)/1e3;n=n-h,i=i-m;let b=r.objects.object.angle_degrees;b<-45&&(b=90+b),b>45&&(b=-90+b),b=b/360,o=o-b,Math.abs(h)<5&&Math.abs(m)<5&&Math.abs(b)<.25&&await this.pnpGoToXYZA(n,i,NaN,o)}await this.pnpLightOff(e);let l=parseFloat(this.machinePos.x)-parseFloat(this.settings.cams[e].pos.x),d=parseFloat(this.machinePos.y)-parseFloat(this.settings.cams[e].pos.y);return{x:l,y:d}}finally{this.pnpProcessing.runFlag=t}},async pnpGoToElement(t){let e=this.pnpProcessing.runFlag;try{this.pnpProcessing.runFlag=!0;let n=this.project.pcb.pos,i=parseFloat(t.pos.x)+parseFloat(n.x),s=parseFloat(t.pos.y)+parseFloat(n.y);await this.pnpSafetyGoToXYZ(i,s,NaN)}finally{this.pnpProcessing.runFlag=e}},async pnpGoToElementCam(t){let e=this.pnpProcessing.runFlag;try{this.pnpProcessing.runFlag=!0;let n=this.project.pcb.pos,i=parseFloat(t.pos.x)+parseFloat(n.x)-parseFloat(this.settings.cams[0].offset.x),s=parseFloat(t.pos.y)+parseFloat(n.y)-parseFloat(this.settings.cams[0].offset.y);await this.pnpSafetyGoToXYZ(i,s,NaN)}finally{this.pnpProcessing.runFlag=e}},getNozzle(t){for(let e of this.settings.nozzles)if(e.id==t)return e},getNozzleOffset(t,e){e<0&&(e=1+e);for(let n of t.calibrationData)if(n.a>=e)return n},async pnpPlaceElement(t){let e=this.pnpProcessing.runFlag;try{this.pnpProcessing.runFlag=!0;let n=this.settings.heads[0],i=parseFloat(this.settings.table.pos.z),s=t.feeder,o={x:0,y:0},r=parseFloat(t.pos.a);for(let a of this.project.feeders)if(a.id==s){if(await this.pnpPickFromFeeder(a)==!1)return!1;if(r!==0&&await this.pnpGoToXYZA(NaN,NaN,NaN,r),a.posCorrection==!0)o=await this.pnpFixPosition();else{let h=this.getNozzle(a.nozzle),m=this.getNozzleOffset(h,r);o.x=m.dx,o.y=m.dy}let l=this.project.pcb.pos,d=parseFloat(t.pos.x)+parseFloat(o.x)+parseFloat(l.x),u=parseFloat(t.pos.y)+parseFloat(o.y)+parseFloat(l.y),f=i+parseFloat(l.z)+parseFloat(a.elementHeight);await this.pnpSafetyGoToXYZ(d,u,f),await this.pnpValveOff(n),await this.pnpSafetyUp(),await this.pnpGoToXYZA(NaN,NaN,NaN,0)}return!0}finally{this.pnpProcessing.runFlag=e}},async pnpAutocalibrateNozzle(t){let e=this.pnpProcessing.runFlag;try{this.pnpProcessing.runFlag=!0;let n=1,i=this.settings.cams[n].ppmm;await this.pnpSafetyUp(0),await this.pnpGoToBottomCam();for(let s of t.calibrationData){await this.pnpGoToXYZA(NaN,NaN,NaN,s.a),await new Promise(r=>setTimeout(r,this.settings.cv[n].pauseBefore*1e3));let o=await this.getCVData(n);if(typeof o.objects.nozzle!="undefined")s.dx=-(o.objects.nozzle.dx/i).toFixed(3),s.dy=-(o.objects.nozzle.dy/i).toFixed(3);else{await lt("Autocalibration is failed! Nozzle not found!","Error","error");return}}await this.pnpLightOff(n),await this.pnpSafetyUp(0),await lt("Calibration has been completed","Completed","success")}finally{this.pnpProcessing.runFlag=e}},getNozzlePlace(t){for(let e of this.settings.nozzlesHolder.places)if(e.nozzleId==t)return e;return null},async pnpPullOffNozzle(t){if(this.settings.heads[0].nozzle==-1)return!0;let e=null;for(let n of this.settings.nozzlesHolder.places)if(n.nozzleId==-1){e=n;break}if(e==null)return lt("Not found the empty place!","Error","error"),!1;console.log(e);for(let n=e.points.length-1;n>=0;n--){let i=e.points[n];console.log(i),n==e.points.length-1?await this.pnpSafetyGoToXYZ(i.x,i.y,i.z):await this.pnpGoToXYZF(i.x,i.y,i.z,t.feed)}return e.nozzleId=this.settings.heads[0].nozzle,this.settings.heads[0].nozzle=-1,!0},async pnpPutOnNozzle(t){if(t.nozzleId==-1){lt("Specified Nozzle place is empty!","Error","error");return}if(t.points.length==0){lt("Not specified the path to take!","Error","error");return}if(await this.pnpPullOffNozzle(t)!=!1){console.log(t);for(let e=0;e<t.points.length;e++){let n=t.points[e];console.log(n),e==0?await this.pnpSafetyGoToXYZ(n.x,n.y,n.z):await this.pnpGoToXYZF(n.x,n.y,n.z,t.feed)}this.settings.heads[0].nozzle=t.nozzleId,t.nozzleId=-1,await this.pnpSafetyUp(0)}},async pnpJobStart(t=null){let e=[];t!==null?e=this.project.elements.slice(this.project.elements.indexOf(t),this.project.elements.length):e=this.project.elements;for(let s of e)if(s.active==!0&&s.nozzleId!=this.settings.heads[0].nozzle&&this.getNozzlePlace(s.nozzleId)==null){let r=this.getNozzle(s.nozzleId);lt(`Can't start Job because the nozzles holder doesn't have the required nozzle '${r.name}'`,"Warning","warning");return}let n=this.getNozzle(this.settings.heads[0].nozzle),i=this.getNozzlePlace(-1);await Un(`Head is use the Nozzle '${n.name}'. Empty place in the Nozzles Holder is '${i.name}'. Is it correct? Shall we begin?`,"Please check").then(async s=>{s==!0&&this.pnpJobProcessing(e)})},async pnpJobProcessing(t){let e=this.pnpProcessing.runFlag;try{this.pnpProcessing.runFlag=!0,this.pnpProcessingRun(),await this.pnpPumpOn();let n=this.settings.heads[0].nozzle;for(let i of t)if(this.pnpProcessing.stopFlag==!1&&i.active==!0){if(this.pnpProcessing.element=i,this.pnpProcessing.message=`Element is being placed: ${i.name}`,i.nozzleId!=this.settings.heads[0].nozzle){let s=this.getNozzlePlace(i.nozzleId);console.log("Change Nozzle"),console.log(s),await this.pnpPutOnNozzle(s)}if(await this.pnpPlaceElement(i)==!1)return await lt("Job is braked!","Warning","warning"),!1}if(this.settings.heads[0].nozzle!=n){let i=this.getNozzlePlace(n);await this.pnpPutOnNozzle(i)}await this.pnpPumpOff(),await this.pnpGoToParking(),this.pnpProcessing.stopFlag==!0?(this.pnpProcessing.message=`The Job has been canceled on Element: ${this.pnpProcessing.element.name}`,await lt("The Job has been canceled!","Canceled","warning"),this.pnpProcessingReset()):(this.pnpProcessing.message="Completed",this.pnpProcessing.element=null,await lt('The project "'+this.project.name+'" has been completed',"Completed","success"),this.pnpProcessing.message="")}finally{this.pnpProcessing.runFlag=e}}}};const U4={mixins:[I4,L4,xs],components:{Loading:vL,DialogWrapper:My,Window:D4,Vializer3D:w4,ControllerState:vv,ControllerMovingNew:ay,ControllerConsole:vy,ControllerGCode:lx,ControllerSettings:Sx,CamerasSettings:aM,CVSettings:rE,HeadsSettings:QE,PumpSettings:pw,NozzlesSettings:CT,NozzlesHolderSettings:WC,BasketSettings:_A,ParkingSettings:VA,FeedersSettings:up,PCBTableSettings:$2,Projects:hL},data(){return{tab:0,tabSettings:0,showWindow:[!1,!1,!1,!1],timerId:this.timerId,consoleLog:"",command:this.command,request:this.request,gCodeProcess:{stopFlag:!1,pauseFlag:!1},pnpProcessing:{runFlag:!1,stopFlag:!1,pauseFlag:!1,element:null,message:""},camsViewSMDCase:{case:"",rotate:0},camsViewParams:[{raw:1,cv:0,ppmm:10,grid:1,marker:0},{raw:1,cv:0,ppmm:10,grid:1,marker:0}],CVLikeMachineView:!1,CVResult:[{},{}],machineState:{status:"Not connected",pos:{x:0,y:0,z:0,a:0},settings:{},info:{},gc:[]},loading:!1,movingOptions:{topCamNozzlePos:0,stepSize:10,feedRateXYZ:2e3,rotateStep:.125,feedRateA:500},settings:{machineOffsets:{x:1,y:1,z:1,a:0},cams:[{id:"0",name:"Top",size:{width:800,height:600},undistort:{type:0,distortion_f:0,calibration:{matrix:[[543196.224,0,2499.72745],[0,524402.144,1899.1843],[0,0,1]],distortion:[[-11.527107,.00137230942,-.00112470987,-.0196992455,266238632e-16]]}},image_transform:{rotation:0,scale_x:1,scale_y:1},ppmm:10,pos:{x:0,y:0,z:0},offset:{x:0,y:0},lightOn:"M72",lightOff:"M71"},{id:"1",name:"Bottom",size:{width:800,height:600},undistort:{type:0,distortion_f:0,calibration:{matrix:[[543196.224,0,2499.72745],[0,524402.144,1899.1843],[0,0,1]],distortion:[[-11.527107,.00137230942,-.00112470987,-.0196992455,266238632e-16]]}},image_transform:{rotation:0,scale_x:1,scale_y:1},ppmm:10,pos:{x:0,y:0,z:0},offset:{x:0,y:0},lightOn:"M82",lightOff:"M81"}],cv:[{name:"Top",contrast:1,brightness:0,blur:[1,1],adaptiveThreshold_blockSize:11,adaptiveThreshold_C:2,objects:{circle:{"r-min":1.5,"r-max":2,"dist-min":7},rectangle:{"w-min":2,"w-max":8,"h-min":2,"h-max":8}},pauseBefore:0},{name:"Bottom",contrast:1,brightness:0,blur:[1,1],adaptiveThreshold_blockSize:799,adaptiveThreshold_C:27,objects:{contour:{"w-min":.2,"w-max":20,"h-min":.2,"h-max":20},circle:{"r-min":1.5,"r-max":4,"dist-min":10}},pauseBefore:0}],basket:{pos:{x:0,y:0,z:0}},parking:{pos:{x:0,y:0,z:0}},table:{pos:{x:0,y:0,z:0}},heads:[{id:0,name:"Head 1",safePosZ:20,valveOn:"M32",valveOff:"M31",inGC:"V1",pauseBeforeOn:0,pauseAfterOn:0,pauseBeforeOff:0,pauseAfterOff:0,nozzle:0}],pump:{On:"M42",Off:"M41",inGC:"V2"},nozzles:[{id:0,name:"Nozzle 1",caption:"",calibrationData:[{a:0,dx:0,dy:0},{a:.125,dx:0,dy:0},{a:.25,dx:0,dy:0},{a:.375,dx:0,dy:0},{a:.5,dx:0,dy:0},{a:.625,dx:0,dy:0},{a:.75,dx:0,dy:0},{a:.875,dx:0,dy:0}]}],nozzlesHolder:{places:[{id:1,name:"Place 1",nozzleId:-1,points:[{x:0,y:0,z:0},{x:0,y:0,z:0},{x:0,y:0,z:0}],feed:100},{id:2,name:"Place 2",nozzleId:-1,points:[{x:0,y:0,z:0},{x:0,y:0,z:0},{x:0,y:0,z:0}],feed:100},{id:3,name:"Place 3",nozzleId:-1,points:[{x:0,y:0,z:0},{x:0,y:0,z:0},{x:0,y:0,z:0}],feed:100},{id:4,name:"Place 4",nozzleId:-1,points:[{x:0,y:0,z:0},{x:0,y:0,z:0},{x:0,y:0,z:0}],feed:100},{id:5,name:"Place 5",nozzleId:-1,points:[{x:0,y:0,z:0},{x:0,y:0,z:0},{x:0,y:0,z:0}],feed:100}]}},cases:[{name:"",src:""},{name:"R0402",src:"cases/R0402.svg"},{name:"R0603",src:"cases/R0603.svg"},{name:"R0805",src:"cases/R0805.svg"},{name:"R1206",src:"cases/R1206.svg"},{name:"R1210",src:"cases/R1210.svg"},{name:"R1812",src:"cases/1812.svg"},{name:"R2010",src:"cases/2010.svg"},{name:"R2220",src:"cases/2220.svg"},{name:"R2512",src:"cases/2512.svg"},{name:"C0402",src:"cases/C0402.svg"},{name:"C0603",src:"cases/C0603.svg"},{name:"C0805",src:"cases/C0805.svg"},{name:"C1206",src:"cases/C1206.svg"},{name:"SOD-923",src:"cases/sod923.svg"},{name:"SOD-723",src:"cases/sod723.svg"},{name:"SOD-523",src:"cases/sod523.svg"},{name:"SOD-323",src:"cases/SOD-323.svg"},{name:"SOD-123",src:"cases/sod123.svg"},{name:"SOD-123F",src:"cases/sod123f.svg"},{name:"SOD-123FL",src:"cases/SOD-123FL.svg"},{name:"SOD-123W",src:"cases/sod123w.svg"},{name:"SMA",src:"cases/SMA.svg"},{name:"SMB",src:"cases/SMB.svg"},{name:"SMC",src:"cases/smc.svg"},{name:"LED-0603",src:"cases/LED0603.svg"},{name:"LED-0805",src:"cases/LED0805.svg"},{name:"SOT-23",src:"cases/SOT-23.svg"},{name:"SOT-23-5",src:"cases/SOT-23-5.svg"},{name:"SOT-23-6",src:"cases/SOT-23-6.svg"},{name:"SOT-AMS-1117-2.5",src:"cases/SOT-AMS-1117-2.5.svg"},{name:"TO-263-2",src:"cases/TO-263-2.svg"},{name:"PDFN-8-L5.2W5.9",src:"cases/PDFN-8-L5.2W5.9.svg"},{name:"PDFN-8-L5.5W5.2",src:"cases/PDFN-8-L5.5W5.2.svg"},{name:"SOP-8",src:"cases/SOP-8.svg"},{name:"SOIC-8",src:"cases/SOIC-8.svg"},{name:"SOP-16",src:"cases/SOP-16.svg"},{name:"TSSOP-8",src:"cases/TSSOP-8.svg"},{name:"TSSOP-16",src:"cases/TSSOP-16.svg"},{name:"TSSOP-20",src:"cases/TSSOP-20.svg"},{name:"LQFP-48",src:"cases/LQFP-48.svg"},{name:"LQFP-64",src:"cases/LQFP-64.svg"},{name:"BTS7960B",src:"cases/BTS7960B.svg"},{name:"OSC-SMD-4P3225",src:"cases/OSC-SMD-4P3225.svg"}],feeders:[],project:{name:"New Project",feeders:[],elements:[],pcb:{pos:{x:0,y:0,z:1.6}}},projects_list:[]}},computed:{portConnection(){return this.$root.serialPortHandler},portIsOpened(){if(this.portConnection&&this.portConnection.isOpened==!0)return!0},videoSrc(){let t=[],e=0;for(let n of this.camsViewParams){let i=`http://localhost:5000/video_feed/${e}/${n.raw}/${n.cv}/${n.ppmm}/${n.grid}/${n.marker}?${Date.now()}`;e+=1,t.push(i)}return t},controlsEnabled(){return this.machineState.status=="Idle"&&this.pnpProcessing.runFlag==!1},controlsEnabledUnderAlarm(){return(this.machineState.status=="Idle"||this.machineState.status=="Alarm"||this.machineState.status=="Home")&&this.pnpProcessing.runFlag==!1},pumpState(){let t=!1;return typeof this.machineState.info.GC!="undefined"&&(t=this.machineState.info.GC.indexOf(this.settings.pump.inGC)>-1),t},valvesState(){let t=[!1];if(typeof this.machineState.info.GC!="undefined")for(let e in this.settings.heads)t[e]=this.machineState.info.GC.indexOf(this.settings.heads[e].inGC)>-1;return t},lightsState(){let t=[!1,!1];if(typeof this.machineState.info.GC!="undefined")for(let e=0;e<2;e++)t[e]=this.machineState.info.GC.indexOf("L"+(e+1))>-1;return t},machinePos(){let t=parseFloat(this.machineState.pos.x)+this.settings.machineOffsets.x,e=parseFloat(this.machineState.pos.y)+this.settings.machineOffsets.y,n=parseFloat(this.machineState.pos.z)+this.settings.machineOffsets.z,i=parseFloat(this.machineState.pos.a)+this.settings.machineOffsets.a;return{x:t.toFixed(3),y:e.toFixed(3),z:n.toFixed(3),a:i.toFixed(3)}},cvParams(){let t=[];for(let e in this.settings.cv){let n=structuredClone(pt(this.settings.cv[e].objects));for(let i in n)for(let s in n[i])n[i][s]=Math.round(n[i][s]*this.settings.cams[e].ppmm);n=Object.assign(n,{text:!1,img_type:this.CVLikeMachineView?1:0}),t.push(n)}return t}},methods:{fetch_execute:async function(t,e,n,i){this.loading=!0;try{let o=await(await fetch(t,e)).json();n&&n(o)}catch(s){i&&i(s)}finally{this.loading=!1}},loadMachineState(){this.sendCommands(["$I","$$","$G","?"])},consoleLogAppend(t){this.consoleLog=this.consoleLog+t+`
  3741. `},changeCamParam(t){this.camsViewParams[t.number]={raw:t.raw,cv:t.cv,ppmm:t.ppmm,grid:t.grid,marker:t.marker}},toggleCamParam(t){this.showWindow[t.number]==!0?this.closeCam(t.number):(this.changeCamParam(t),this.openCam(t.number))},toggleCam(t){this.toggleCamParam({number:t,raw:0,cv:0,ppmm:10,grid:1,marker:0})},openCam(t){this.showWindow[t]=!0},closeCam(t){let e=this.$refs["cam_feed"+t];e.src="",this.showWindow[t]=!1,t==0&&(this.camsViewSMDCase={case:"",rotate:0})},toggleCV(t){this.showWindow[t+2]==!0?this.closeCV(t):this.openCV(t)},lightOn(t){let e=this.settings.cams[t].lightOn;this.sendCommandUI(e)},lightOff(t){let e=this.settings.cams[t].lightOff;this.sendCommandUI(e)},toggleLight(t){this.lightsState[t]==!1?this.lightOn(t):this.lightOff(t)},getCV(t){let e="http://localhost:5000/cv/"+t,n=this.cvParams[t];this.fetch_execute(e,{method:"POST",credentials:"same-origin",cache:"no-cache",headers:{"Content-Type":"application/json;charset=utf-8"},body:JSON.stringify(n)},i=>{this.CVResult[t]=i,console.log(i.objects)},i=>{console.log(i),lt(i,"Error","error")})},openCV(t){this.showWindow[t+2]=!0,this.getCV(t)},closeCV(t){this.showWindow[t+2]=!1},toggleMoviePanel(){this.showWindow[4]==!0?this.closeMoviePanel():this.openMoviePanel()},openMoviePanel(){this.showWindow[4]=!0},closeMoviePanel(){this.showWindow[4]=!1},gCodeRun(t){this.sendCommands(t,!0)},gCodeStop(){this.gCodeProcess.pauseFlag=!1,this.gCodeProcess.stopFlag=!0},gCodePause(){this.gCodeProcess.pauseFlag=!this.gCodeProcess.pauseFlag},pnpProcessingRun(){this.pnpProcessing.pauseFlag=!1,this.pnpProcessing.stopFlag=!1,this.pnpProcessing.runFlag=!0},pnpProcessingPause(){this.pnpProcessing.pauseFlag=!this.pnpProcessing.pauseFlag},pnpProcessingResume(){this.pnpProcessing.pauseFlag=!1},pnpProcessingStop(){this.pnpProcessing.stopFlag=!0},pnpProcessingReset(){this.pnpProcessing.pauseFlag=!1,this.pnpProcessing.stopFlag=!1,this.pnpProcessing.runFlag=!1},moveOnClick(t){if(this.controlsEnabled==!0){let e=t.srcElement.width/2,n=t.srcElement.height/2,i=t.srcElement.id,s,o;i==0?(s=t.offsetX-e,o=n-t.offsetY):(s=t.offsetX-e,o=t.offsetY-n);let r=this.settings.cams[i].ppmm,a=Math.round(s/r*1e3)/1e3,l=Math.round(o/r*1e3)/1e3,d=`$J=G21G91X${a}Y${l}F500`;this.sendCommandUI(d)}},calibrate(t){let e="http://localhost:5000/calibration/"+t+"?"+Date.now();this.fetch_execute(e,{method:"GET",credentials:"same-origin",cache:"no-cache"},n=>{n.result=="OK"?(this.settings.cams[t].calibration=n,lt("Calibration complete successfully. Don't forget to apply settings.","Calibration","success")):lt(n.msg,"Error","error")},n=>{console.log(n),lt(n,"Error","error")})},loadSettings(){let t="http://localhost:5000/settings?"+Date.now();this.fetch_execute(t,{method:"GET",credentials:"same-origin",cache:"no-cache"},e=>{this.settings=this.deepMerge(this.settings,e)},e=>{console.log(e),lt(e,"Error","error")})},applaySettings(){let t="http://localhost:5000/settings",e=this.settings;this.fetch_execute(t,{method:"POST",credentials:"same-origin",cache:"no-cache",headers:{"Content-Type":"application/json;charset=utf-8"},body:JSON.stringify(e)},n=>{n.result=="OK"?lt("Settings applied successfully","Settings","success"):n.error?lt(n.error,"Error","error"):lt("Unexpected Error!","Error","error")},n=>{console.log(n),lt(n,"Error","error")})},setFeedersFromProject(){this.feeders=this.project.feeders,Un("Feeders set from current project applied as default feeder set, but settings is not saved yet. Do You want to save and apply settings?","Confirm").then(t=>{t==!0&&this.applaySettings()})},newProject(){this.project={name:"New Project",feeders:[],elements:[],pcb:{pos:{x:0,y:0,z:0}}}},loadProject(){this.loadJSON("projects",this.project.name,"project")},saveProject(){this.saveJSON("projects",this.project.name,this.project),setTimeout(()=>{this.loadProjectsList()},1e3)},renameProject(t){let e=`http://localhost:5000/json/rename/projects/${t.name}/${t.newName}`;this.fetch_execute(e,{method:"GET",credentials:"same-origin",cache:"no-cache"},n=>{this.loadProjectsList()},n=>{console.log(n),lt(n,"Error","error")})},deleteProject(t){let e=`http://localhost:5000/json/delete/projects/${t}`;this.fetch_execute(e,{method:"GET",credentials:"same-origin",cache:"no-cache"},n=>{this.loadProjectsList()},n=>{console.log(n),lt(n,"Error","error")})},loadProjectsList(){let t="http://localhost:5000/json-list/projects?"+Date.now();this.fetch_execute(t,{method:"GET",credentials:"same-origin",cache:"no-cache"},e=>{this.projects_list=e.result},e=>{console.log(e),lt(e,"Error","error")})},loadJSON(t,e,n){let i="http://localhost:5000/json";t!==""&&(i=i+"/"+t),i=i+"/"+e,this.fetch_execute(i,{method:"GET",credentials:"same-origin",cache:"no-cache"},s=>{this[n]=s.result},s=>{console.log(s),lt(s,"Error","error")})},saveJSON(t,e,n){let i="http://localhost:5000/json";t!==""&&(i=i+"/"+t),i=i+"/"+e,this.fetch_execute(i,{method:"POST",credentials:"same-origin",cache:"no-cache",headers:{"Content-Type":"application/json;charset=utf-8"},body:JSON.stringify(n)},s=>{s.result=="OK"?lt('File "'+e+'" saved successfully',"Settings","success"):s.error?lt(s.error,"Error","error"):lt("Unexpected Error!","Error","error")},s=>{console.log(s),lt(s,"Error","error")})},setSMDCase(t){this.camsViewSMDCase=t,this.drawTopCamCanvas()},drawTopCamCanvas(){if(this.$refs.camCanvas0){let 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portIsOpened(t){t?(this.loadMachineState(),setTimeout(()=>{parseFloat(this.machineState.pos.x)+parseFloat(this.machineState.pos.y)+parseFloat(this.machineState.pos.z)==0&&Un("Are You wish to dispatch Machine to Home & Reset Zero?","Confirm").then(n=>{n==!0&&this.controllerMove("HomeResetZero")})},300)):this.machineState.status="Not connected"},showWindow:{handler(t,e){this.showWindow[0]==1&&setTimeout(()=>{this.drawTopCamCanvas()},200)},deep:!0},machineState:{handler(t,e){clearTimeout(this.timerId),this.timerId=setTimeout(()=>{this.drawTopCamCanvas()},200)},deep:!0}}},F4={class:"float-end tool-buttons"},O4={class:"row border bg-light machine-pos"},N4={class:"col-3 p-1"},z4={class:"col-3 p-1"},k4={class:"col-3 p-1"},B4={class:"col-3 p-1"},V4=["src"],H4=["width","height"],$4={class:"form-check form-switch"},G4=["checked"],W4=c("label",{class:"form-check-label",for:"topLight"},"Light",-1),X4=["src"],j4={class:"form-check 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